View Full Version : 2 Theme teams help please
skywalkerluke
03/18/2008, 17:54
first one Teen theme
Young Superman + Streak Of Luck
Dawnstar
Robin Crisis
Kid Flash + Armor Percing
Team 2 JLA
Kyle Rayner + protected
The Dark Knight+ protected
Tell me how I can improved them
joh-marko
03/18/2008, 18:31
the first team looks stronger, i will elaborate when im not at work. but if you need it for tonight, i would go first team.
silent_shaDe
03/19/2008, 04:11
I like team 1 as well, more figures = better generally, and you've got a lot more options for damage dealing with team 1. I personally am not impressed with Kyle Rayner... as soon as you knock him off of that top click, he drops like a rock. You can definitely do better for 182 points.
Orangutan
03/19/2008, 09:34
I played a team almost identical to your first one (except lucky break on kid flash instead of streak of luck), and it was a pretty effective team. I won two and then lost in the third, but that could potentially have gone much better if Supes had managed to roll above a 5. To my surprise, kid flash didn't really pull his weight (perhaps due to being the only non-stealther), but maybe you'll have better luck. Overall, it was a nice, versatile team. A stealthy young superman is quite a b#@ch to deal with :)
WolvieFan9
03/19/2008, 11:36
As much as I love the Dark Knight sculpt, I haven't quite figured the dial out yet. (Hmmm... his second click would make him a WICKED Pouncer... 12 Attack, 3 Damage, ignores hindering terrain...)
Anyway, I like the first team a lot. Having played Young Superman several times, I can tell you, he can be a beast. Adding a Bat Ally to his team would make him even tougher, as Orangutan pointed out.
A couple of considerations:
1) His 18 Defense isn't REALLY all that hard to hit nowadays. Since he's going to be your 'big gun' on your team, here are a couple of other options for feats:
- Nanoarmor (6 points). Help protect Clark from getting hit with objects, as he could be in the main fray.
- Coordination (6 points). You can have Clark sit back and blast away through Dawnstar, who's HHSing in to smack a target and coming back, with this feat. Clark would also be protected by LOF coming in to him from other LOSH on the opposing team, as his Bat Ally would block to the LOF to him.
2) Dawnstar, with HSS, could be a good candidate for Drag for 5 points. This can help pull Stealthers out into the open, where they can be Outwitted and smacked from range.
3) Remember that Young Superman and Dawnstar can not only copy Bat Ally, they can copy Teen Titans as well. Figure out how long you want to keep Kid Flash and Dawnstar in the game, and then give a late-game boost to Clark by trading clicks.
sudbury33
03/19/2008, 23:32
If you run into a stealth team, dont forget that Kid Flash has a free action force blast. Knock out into the open to make it easier for supes and company.
MrFurious87
03/20/2008, 01:09
That is a great point Sudburry, that is an awesome feature on the new Kid Flash. I would also go with team one, you have alot more options and less of a chance that you will get beat that quickly. That can happen alot these days so unless you're really great with the Dark Knight, team one would be your best option. You can never go wrong with Dawnstar.
oldplayerjustgotback
03/20/2008, 11:26
I like your first team.
For my suggestiojn I'll show you what i ran the first floor
Crisis Robin
Dawnstar
Shrinking Violet (tie up)
Karate Kid
Timberwolf
Lots of good hand to hand and lots of fliers to carry around robin and shrinking violet.
cards i leave to you
This may be a little late, but my team I have been running is pretty much the same way.
Young Superman
Batgirl
Klarion
Dream Girl
This way when Supes or Dream girl get attacked by someone, they will take 1 damage also. I played it about 3 times and went 8 of 9. it's only 296 points though, so you could maybe pick a 4 point feat, but not sure.
silent_shaDe
03/28/2008, 01:32
This may be a little late, but my team I have been running is pretty much the same way.
Young Superman
Batgirl
Klarion
Dream Girl
This way when Supes or Dream girl get attacked by someone, they will take 1 damage also. I played it about 3 times and went 8 of 9. it's only 296 points though, so you could maybe pick a 4 point feat, but not sure.
This would be great if you could drop Inside Information on Batgirl based on the number of keywords she has (and some of them are generic), but you wouldn't be floor format legal.
You've got 146 points of Crisis and 150 of others. The only thing you could add to make this team floor legal is Cannonball, and you'd have to do so in this case (yes, this is the only cardboard from the Crisis set worth 4 points or less).
Otherwise that looks like a pretty strong team.
benubird810
03/28/2008, 04:32
my week 1 team teen theme
100 young superman
79 robin#013
76 klarion
45 kid flash
Sure no feats but young supes has at any given time: You can't see me (more than likely anyway), hurt me and I'll hurt you back, or thanks for the health buddy now go force blast somebody into my effective charge range I've got my eye on that generator and I've got a plan. Needless to say in a floor tournament where superman ta was nearly impossible (save a weakish supergirl and lois lane le with a wild card or an ultimates piece a la wasp and wild cards) he was very effective at range. Mytics is always frustrating. With the tactic I just explained teen titans worked well. Just push supes, while using outwit with robin, and perplex with klarion and voila with two possible team probs later it will be hard for your opponent to hurt supes if all goes according to plan. While the dust settles kid flash is putting supes back to full and if you have pushed him or taken one damage you get the free force blast. Sure he only has charge and 10 move and flurry and still a 17 defense. Of course one hit to supes and this becomes more difficult to do quickly but robin and klarion aren't slouches by any strech of the imagination.
MrFurious87
03/28/2008, 04:34
I love the Young Superman piece, any Clark Kent with a wildcard TA is awesome in my book.
invisibo
03/28/2008, 14:13
I've been abusing wildcards with:
klarion
karate kid
dawnstar
robin
and some feats. for 400 pts I may drop karate kid for Superman just because it's extremely difficult to hit a guy with fortitude and impervious/invulnerability. (basically he has to base karate kid, or you have to charge/attack, deal no damage, then push for the CCE). I was also going to add dream girl for another wildcard+upfront probability control.
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