View Full Version : Martial Artists in 300
jackstar7
03/20/2008, 15:00
Is there a viable group of MAs that could hold their own in Restricted 300pt games?
I just can't wrap my head around them having the right pieces of the puzzle to work. Most notably Red Hood isn't an MA which would have given MAs a Bat Enemy to make use of the likes of Shang, and the Legion members and their nice AVs... but alas, at this time they are limited...
So how do you get to success from the MA starting point? Is there any way?
blackprince
03/20/2008, 16:01
Crisis Deathstroke
Crisis Batgirl
Crisis Nightwing (with Takedown)
Crisis V. Robin
Crisis Karate Kid
Crisis Green Arrow (Ollie)
JL Green Arrow (Connor)
JL Bronze Tiger
JL Batman & Robin
LoSH Timber Wolf
CD V. Katana
CD Owlman
Av. Shang Chi
AW V. Psylocke (with Takedown)
For Restricted there are a lot more good DC martial artists than from Marvel. I don't think there was a single martial artist in Mutations & Monsters.
I still can't believe that OotS Batman isn't a martial artist.:surprised
You can use Bat Ally martial artists (and wildcards to copy them) to great effect as in most cases ranged strikers will have to come to you. Bronze Tiger's Suicide Squad and Owlman's CSA TAs are both also very useful.
I think Karate Kid is the only flier, but many have L/C for decent mobility. A few have Charge for move & attack. Both Green Arrows have RS on their dial.
Deathstroke, Nightwing + Takedown, and either Shang Chi or Bronze Tiger would be pretty effective, I think.
Vet Psylocke with Takedown is also nasty.
You could also do a Gotham keyword team and use OotS Batman, Nightwing and Robin or Batgirl (and even Batwoman or Alfred).
sudbury33
03/20/2008, 16:14
I ran this martial artist team.
Owlman + Protected
Nightwing + Contingency plan
Shang chi + pounce
R Katanna
4 point Bystander
300 even. I get 3 characters with stealth and I can pounce with Shangchi to get stealthed characters out of the way. CSA provides probablity control too.
blackprince
03/20/2008, 16:17
If you have one, Maneuver is another feat which can be used to great effect by many martial artists (non-flier; CCE or Combat Reflexes as the prerequisite). If you have a ranged striker (such as the Green Arrows, Deathstroke or many of the Bat allies), you can have one figure Maneuver a target out of stealth and have the ranged striker nail the newly exposed target.
There seems to be lots!
I'm looking at this for next week-end:
Karate Kid 63
+ Manuver 8 (got to try it!)
JL Green Arrow 70
+ AP 10
Robin 79
Batgirl 70
Manuver seems wicked for throwing a stealth character in the open. Sure, Homing Device does about the same and is less restrictive, but getting OOTS Bats in the open could be priceless... if only I could free points for Manuver + Vault for a really Martial artist feel, cartweeling over the guy I've just thrown with Manuver. I secretly dream someone will bring spectre so I can manuver his can all over the place :)
Darkseid Sr.
03/20/2008, 16:19
This team went 2-1 only losing by a mere dozen or so points in its loss.
Shang-Chi
Crisis Green Arrow
- Protected
- Nanobots
Ronin
- Alpha Flight
Karate Kid
Bat-Phreak
03/20/2008, 16:20
Don't forget the great trick of assigning Maneuver to Karate Kid. He can charge 5 squares and, whether or not he lands a hit, can do a judo flip to place the target where Green Arrow can blast him!
I had fun with this Floor team:
Green Arrow (Ollie) 104
- Protected 8
Karate Kid 61
- Maneuver 8
Green Arrow (Connor) 70
Katana Vet 48
= 299
Not the most competetive, but it was cool having KK taxi-ing Ollie into the edge of stealth, then next turn KK charging OotS Batman to plop Bats into the the open for Ollie to blast!
My son went 3-0 with this team.
Karate Kid w/Warbound, Pummel - 78
Green Arrow w/Warbound - 109
Nightwing w/Warbound, Contingency Plan, Nanobots - 106
Total 293
He would keep Nightwing back somewhat to keep him on his leadership click so he could keep Contingency Plan full. Karate Kid would wild card Batman Ally TA so all 3 had stealth. Karate Kid would carry Green Arrow. He would charge with Karate Kid and place Green Arrow diagionally so there would be one empty space between GA and the character KK charged. That would allow GA to use RCE for +2 to damage and the white power to get the +2 to attack.
Nightwing would stay in hindering but would move so he could see the person Karate Kid was going to charge and then use Outsiders TA to lock the defense so the Energy Shield could not add 2 to the defense.
By warbounding KK and GA it allowed him to attack every turn with whichever one would do the most damage.
WolvieFan9
03/20/2008, 16:49
I think there's a LOT you can do with martial artists in restricted!
I'd consider this martial artist team:
Karnac U (Supernova) 79 (gotta love 4 damage with EW!)
Robin V (Crisis) 79 (dual Incap, good power set, Bat Ally)
+ Inside Information 4
Karate Kid (Crisis) 63 (flier, in-close beatstick)
Psylocke V (AW) 75 (8 range, Incap, 17 Def w/ Stealth and CR, great power set on the Damage powers, X-Men TA she can share with KK)
Total: 300
2 Theme Team PCs, 1 Theme Team Ignore
Karate Kid can carry either Karnac or Psylocke, jamming them up against the target when he Charges. (Maybe KK carries Karnac at first, to protect him behind a wall of Stealthers, and then carries Pyslocke on the Charge, as she doesn't have any move-and-attack.) Robin Outwits and then pushes to get on his second click and dual-Incaps.
My son went 3-0 with this team.
Karate Kid w/Warbound, Pummel - 78
Green Arrow w/Warbound - 109
Nightwing w/Warbound, Contingency Plan, Nanobots - 106
Total 293
He would keep Nightwing back somewhat to keep him on his leadership click so he could keep Contingency Plan full. Karate Kid would wild card Batman Ally TA so all 3 had stealth. Karate Kid would carry Green Arrow. He would charge with Karate Kid and place Green Arrow diagionally so there would be one empty space between GA and the character KK charged. That would allow GA to use RCE for +2 to damage and the white power to get the +2 to attack.
Nightwing would stay in hindering but would move so he could see the person Karate Kid was going to charge and then use Outsiders TA to lock the defense so the Energy Shield could not add 2 to the defense.
By warbounding KK and GA it allowed him to attack every turn with whichever one would do the most damage.
THAT IS A GREAT TEAM !!! I think i'll try that one this week end...
sudbury33
03/20/2008, 17:03
Something really fun to do is pair Pyslocke with Takedown and Stunning blow.
blackprince
03/20/2008, 17:24
Don't forget the great trick of assigning Maneuver to Karate Kid. He can charge 5 squares and, whether or not he lands a hit, can do a judo flip to place the target where Green Arrow can blast him!
I don't believe that works. IIRC, Maneuver requires the character to have the foot symbol. As Karate Kid is a flier, he can't use it.
jackstar7
03/20/2008, 19:00
What's I'm seeing, and what is sort of my concern is that MA's don't seem like they can really stand up to a strong HSS piece like R Shazam or the like. Kid Flashes and Dawnstars that know what they are doing seem like they have a solid chance of just pinging away at MA's all day without fear of retaliation.
Maybe I'm just not playing it through in my mind. I'll have to give this more thought and maybe I'll head into one of the bigger point games with some kung-fu fighting.
there are a few MA's out there that can take care of HS with Outwit,(my favorite Deathstroke), so it's really just about (as always) build the right team... jackstar7 you have a good point with HS that can take care of any stealthy little guys to
blackprince
03/20/2008, 22:49
What's I'm seeing, and what is sort of my concern is that MA's don't seem like they can really stand up to a strong HSS piece like R Shazam or the like. Kid Flashes and Dawnstars that know what they are doing seem like they have a solid chance of just pinging away at MA's all day without fear of retaliation.
Maybe I'm just not playing it through in my mind. I'll have to give this more thought and maybe I'll head into one of the bigger point games with some kung-fu fighting.
Certain BFCs and Special Objects can also help neuter an HSS-focused team. Inertial Interference Field is probably the best BFC against such teams, Aerial Baffler can hurt fliers, including HSS Fliers (such as Dawnstar, Silver Surfer, Supes, etc.). If you're deep in hindering, they can't get to you without stopping first if the Baffler is near where you are. Try putting the Baffler next to the Opened Hydrant or the Kinetic Absorber. It won't stop Kid Flash, but it will definitely put a crimp in most HSSers' style. As others have said, Outwit will certainly help against most HSSers unless they have Power Cosmic/Quintessence or Fortitude. I doubt anyone will put Fort on Kid Flash, so most of them will be hampered by the Baffler/Hydrant combo.
MrFurious87
03/20/2008, 22:52
A team I have been wanting to play is-
Deathstroke 156 w/
Protected 8
Monster Hunter 3
Batgirl 70
Karate Kid
Total 300
I really want to play the new Deathstroke soon. He looks awesome.
A team that I have had great success with is
Nightwing
Karate Kid
Bronze Tiger
Green Arrow
This leaves 28 points for feats. I used Manoucer on Bronze Tiger, Brilliant Tactician on Nightwing (Which i feel was a waste, as it meant i held back nightwing, which felt like i hadnt used him to his full potential) and a spattering of inside info/monster hunter.
My son went 3-0 with this team.
Karate Kid w/Warbound, Pummel - 78
Green Arrow w/Warbound - 109
Nightwing w/Warbound, Contingency Plan, Nanobots - 106
Total 293
He would keep Nightwing back somewhat to keep him on his leadership click so he could keep Contingency Plan full. Karate Kid would wild card Batman Ally TA so all 3 had stealth. Karate Kid would carry Green Arrow. He would charge with Karate Kid and place Green Arrow diagionally so there would be one empty space between GA and the character KK charged. That would allow GA to use RCE for +2 to damage and the white power to get the +2 to attack.
Nightwing would stay in hindering but would move so he could see the person Karate Kid was going to charge and then use Outsiders TA to lock the defense so the Energy Shield could not add 2 to the defense.
By warbounding KK and GA it allowed him to attack every turn with whichever one would do the most damage.
I added some more feats to get this team up to 300.
4 - Point Blank on Green Arrow - With his special power and point blank, GA would have a 13 AV.
3 - Monster Hunter on Karate Kid. Give him a +1 on attack and damage to giants. Take that Spectre.
NoBoundaries
03/23/2008, 19:41
A team that I have had great success with is
Nightwing
Karate Kid
Bronze Tiger
Green Arrow
This leaves 28 points for feats. I used Manoucer on Bronze Tiger, Brilliant Tactician on Nightwing (Which i feel was a waste, as it meant i held back nightwing, which felt like i hadnt used him to his full potential) and a spattering of inside info/monster hunter.
I ran a similiar team last week and went 3-0, but instead of green arrow I used timberwolf for more wild card abuse.
I was left with 38 points wich I used on pogs for suicide squad abuse, not my original intention but because of someone at the venue I had to change the team to that and I didn't have any feats so didn't add any, either way it did great.
jackstar7
03/24/2008, 17:00
Just wanted to say that I played in a friendly game using:
CR Nightwing + Con Plan
CR Robin (Tim)
CR Karate Kid
LoSH Timeber Wolf
Having two fliers helped me get into position very quickly and force a bunch of archers to deal with me up close... which proved to be too hard.
I ended up losing KK, but was able to deal with the rest of my friend's team.
I can see how they can work pretty well, but I am still convinced that a team with a HSS trouble-maker would go a long way towards slowing me down.
Though the other thing I learned is that I want to play Nightwing with Takedown and Con Plan on him. He proved unhittable and I never felt like I needed to push him.
deathstroke
batgirl
KK
green arrow
were any of these warbounded?
I added some more feats to get this team up to 300.
4 - Point Blank on Green Arrow - With his special power and point blank, GA would have a 13 AV.
3 - Monster Hunter on Karate Kid. Give him a +1 on attack and damage to giants. Take that Spectre.
This is a great team...
theboywholived
03/27/2008, 19:56
I destroyed people with the following:
Emo Robin and Nanobots
Karate Kid
Bronze Tiger and Protected
Green Arrow 70 pts
I seriously had no problems with anyone, including a team with two hypersonic attackers.
I don't believe that works. IIRC, Maneuver requires the character to have the foot symbol. As Karate Kid is a flier, he can't use it.
According to a ruling in the Judges forum at Wizkids site, a correct reading of the pre-regs for Maneuver is:
Boot OR Close Combat Expert OR Combat Reflexes
K Kid has combat reflexes on 4 of his 6 clicks, including his starting one. So he can use Maneuver on those clicks.
I modified my Martial Artist team to get it up to 400 points.
Green Arrow 104
- Warbound 5
- Point Blank 4
Nightwing 79
- Warbound 5
- Nanobots 10
- Contingency Plan 12
Karate Kid 63
- Warbound 5
- Monster Hunter 3
- Pummel 10
- Maneuver 8
Bronze Tiger 60
- Warbound 5
- Homing Device 8
Justin Hammer (pog) 4
Forbush Man (pog) 4
Legionnaire (pog) 4
Professor Bruttenholm (pog) 3
Coroner (pog) 4
Total: 400
Green Arrow and Nightwing will stay back. Nightwing will keep Contingincy plan full. Green Arrow has a 10 range w/RCE and a +2 to attack when attacking from range.
K Kid will carry Bronze Tiger. K Kid will also copy the Batman TA from Nightwing. This will work out pretty cool with Warbound. K Kid moves up close to an opponent copying Batman TA. Next turn, K Kid charges the opponent giving the token to Bronze Tiger. Then BT charges the same opponent keeping the token. Because BT has willpower, he won't take pushing damage from the second token. Just make sure he charges next to K Kid so they are adjancent for the next turn.
To handle the stealthy opponents, K Kid will use Maneuver to move them out of Hindering and Bronze Tiger will use Homing Device. A successful attack from Bronze Tiger will turn off their stealth for the rest of the turn allowing GA to attack from range.
If K Kid or BT needs healing, they will move back next to one of the pogs and the pog will push itself to death. That will trigger the Sucide Squad TA which K Kid can copy from BT.
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