View Full Version : What is your preferred Mafia Mod style?
charlesx
04/13/2008, 19:32
Lately I have been thinking about how different mods run their mafia games. We're all playing more or less by the same rules, but we may have vastly differing styles. How are some mods more successful than others?
As a mod, do you have certain elements which you consider "signature" ones? How do you determine certain game mechanics and their effect on the scenarios? What do you include in your night/day write-ups? What is important to you when you run a game?
If you are a player and have never modded, what do you enjoy the most/least in a mafia game? Are there certain roles that you hope never to get? What is important to you when you play a game?
It is my hope to get feedback from both the people who run mafia games and those who play them in order to improve as a mod. I also hope that we can share this knowledge amongst ourselves and thereby improve all mafia games.
Thanks for your constructive criticism in this thread.
As a mod:
I was the one who started the drop an object/guest characters thing. I suppose you could consider that mine, originally. Although, a lot of people use that now, so I barely even get credit for it anymore.
Game mechanics are included if they seem to fit. Smash Bros has objects because it makes it feel more like the game. Futurama is about space travel, so I thought adding locations seemed to fit. Really, it's all about making the game match the source material.
As for write ups. Any death is always included, but not down to the last detail. For instance, I usually leave misdirectors out all together because they are not supposed to be cops. If I do include a misdirect or a block, I try to leave it ambiguous, so that even they are not sure if it was them. It's a fine balance between adding all needed details and having way too much information.
When I run a game, the most important thing is balance. When you write the roles, you need to have it so that every character could win. This is hard to do. When doing an X-men game (for example), part of you wants the X-men to win in the end, but that is not good mafia. If you stack the town, then anyone who got a Brotherhood role will feel defeated from the get go. And the same goes in reverse. If your mafia is too strong and the town too weak/has no info, they will be defeated.
The best way to get people to like your game is balance. Everyone, town, mafia, serial killer, should start the game feeling like they have a chance.
I know that I spend a lot of time making sure things look even. Although, one thing I have realized is that no matter how even things are, people will always pick targets/find loopholes to screw it up. Basically, when making the game, you also have to plan for what is the worst possible scenario that can happen.
As a player:
There are some mods that I will always join there games, no matter what. Even if I don't know the subject matter. This is because of a variety of things.
1) Balance. Some mods always run games that go right down to the wire, and those are the best. Look at the mods history. Have all their games been landslides? Has the town always won? Do they learn from their mistakes? If someone included an element in their game that was terribly unfair, and then include it again (or something very similar) in their next game, suddenly, I'm not going to want to play their games anymore.
2) Creativity. I like mods who create their own roles. Obviously, not every role can be unique. There has to be a cop, doctor, blocker etc. But if they always have a couple roles that are unlike anything that we have seen, that is always a draw. However, you can't expect to get these. As I said, some roles need to be included, and you can't be angry if you are the designated tracker.
Things that will make me not want to go back to a mod:
1) Unfair write ups. If you ever had your side completely hosed by a write up, you know what I am talking about. Nothing is less fun then having the role blocker/misdirector/etc. be able to reveal who the mafia is, sometimes revealing multiple mafia members in one fell swoop.
2) Chaos. If the game is too random and no one, on either side, can figure out what is happening, it is no fun. There has to be some structure so that the players can follow.
I'm pretty much for what Mags said, as a player i do like balance in games, if you wind up in a possition where you can't possibly win it seems a little unfair for the player and even though it's never yet happened to me i think it would seriously kill my interest in the game.
I like mods who throw something new into the game, a new mechanic like Mag's object drops in Smash Bros (yes, you DO still get credit for that ;)) and MSU's Murder Mystery dealy. It's pretty much like what my media teacher said about films; "They're the same but different", just have to re-work the whole mafia game formula is all ;)
Interesting characters are another thing that i like in mafia games, i can usually tell a lot of whats going to come in the game when i read the pm with my role in it. If it's plain for example;
Superman:
You are a roleblocker
You win when Lex Luthor starts wearing wigs
Roles like that don't appeal to me, i like a little character bio in there, a bit of flavor for the character to get me hooked (Which is why i'm really looking forward to Truffle's Create Your Own Character game). But to simplify these things that i like quickly
1) interesting roles
2) balanced roles/players
3) good/interesting subject material
4) plot/game mechanic twists
I have to say that having looked at the roles for the latest smash brothers game (and not actually playing myself), I really liked the way the serial killer was set up. I think he was non-roleblockable and copped as town or something.
I had a blast in MSU's gay bar game, cause I thought the roles and the writeups were hysterical. But I was the serial "killer" in that one, and I pretty much assumed I would fail from the start. Part of that has to do with the fact that I am typically fairly outspoken in games that I play in, and a serial killer would probably do better to lay in the weeds a bit. I just like the idea of giving them a little boost, cause basically the town and the mafia all want that SK out of the game.
I also tend to look for games by mods that I have enjoyed in the past. If Turtle runs a game, I'm in. JoH, the same. Melkhor, you can bet your ### I'll sign up. MSU, of course.... wait a minute. I guess I just like any games run by coaches from the Fantasy League! :laugh:
spikerdude
04/13/2008, 21:13
Superman:
You are a roleblocker
You win when Lex Luthor starts wearing wigs
Roles like that don't appeal to me, i like a little character bio in there, a bit of flavor for the character to get me hooked (Which is why i'm really looking forward to Truffle's Create Your Own Character game). But to simplify these things that i like quickly
1) interesting roles
2) balanced roles/players
3) good/interesting subject material
4) plot/game mechanic twists
I actually will always do that. An example would be this
You Are Brian Griffin: Local Crotch Licking, Martini Drinking, Quahog Aligned Dog
Too good to follow the normal dog traits, Brian is definitely the smartest of all Griffins. Although Peter found him on a street corner, he is thought of as a better member of the family then meg. Brian does enjoy to have fun at the drunken claim, but you are one special dog. You are so intelligent, that you have ways of finding out if somebody is true to their word of being loyal to Quahog. You will rub your butt on their carpet until you find out what you want to know. To discover someone’s ability, send a PM with the name of the player you wish to investigate to me during the night phase. When the phase ends you will be informed of that player’s role if you have successful figured out the information out of them. What you do with that information is up to you but you must not directly quote any responding PM! You win when all threats to Quahog have been eliminated.
You are not allowed to communicate with other players of the game, about the game, outside of the game thread.
I also love to have everybody with some type of role or another. I also love using a feature that i invented called the primary target system. Basicly, you are given a role name ie peter griffin. and you have to be responsible for his death. You will have the ability to see if a persin is your target, if they are not your target, nothing happens, if they are your target, they die. They only get three chances though. When they are succesfull, they are given a choice of many one shot abilities. night kill, investigation, role block ect.
I have to say that having looked at the roles for the latest smash brothers game (and not actually playing myself), I really liked the way the serial killer was set up. I think he was non-roleblockable and copped as town or something.
Copped as town and bulletproof, actually. But most of my serial killers are like that.
Futurama:
Lrrr could be bulletproof or lynch proof, it was up to him.
Robot Santa had his own personal bodyguard.
South Park:
Death couldn't be blocked or misdirected and his target couldn't be doctored.
The Woodland Christmas Critters had 2 lives and copped as town
etc.
I also tend to look for games by mods that I have enjoyed in the past. If Turtle runs a game, I'm in. JoH, the same. Melkhor, you can bet your ### I'll sign up. MSU, of course.... wait a minute. I guess I just like any games run by coaches from the Fantasy League! :laugh:
Maybe if you tried one of my games....
;)
I actually will always do that. An example would be this
You Are Brian Griffin: Local Crotch Licking, Martini Drinking, Quahog Aligned Dog
Too good to follow the normal dog traits, Brian is definitely the smartest of all Griffins. Although Peter found him on a street corner, he is thought of as a better member of the family then meg. Brian does enjoy to have fun at the drunken claim, but you are one special dog. You are so intelligent, that you have ways of finding out if somebody is true to their word of being loyal to Quahog. You will rub your butt on their carpet until you find out what you want to know. To discover someone’s ability, send a PM with the name of the player you wish to investigate to me during the night phase. When the phase ends you will be informed of that player’s role if you have successful figured out the information out of them. What you do with that information is up to you but you must not directly quote any responding PM! You win when all threats to Quahog have been eliminated.
You are not allowed to communicate with other players of the game, about the game, outside of the game thread.
I also love to have everybody with some type of role or another. I also love using a feature that i invented called the primary target system. Basicly, you are given a role name ie peter griffin. and you have to be responsible for his death. You will have the ability to see if a persin is your target, if they are not your target, nothing happens, if they are your target, they die. They only get three chances though. When they are succesfull, they are given a choice of many one shot abilities. night kill, investigation, role block ect.
You really do want to run Family Guy, don't you. Unfortunatly, you can't use that role anymore because now everyone knows what it is. ;)
(and am I the only one that finds the tiny writing a little hard to read?)
Maybe if you tried one of my games....
;)
What he said, only rephrase it so it sounds like my idea ;)
spikerdude
04/13/2008, 21:26
I could still use it, because people still won't know who gets it, and yes i do, because i have 34 roles done :)
Ignatz_Mouse
04/13/2008, 21:49
I'm running my second mafia, I think I could have made the roles a bit more complex. In my first one, I gave people too little to do, I think. I corrected that for the second game-- I don't want to say more until it's done.
I'd love some feedback from people who played in my first game, Silver-Age Superman.
Ignatz_Mouse
04/13/2008, 21:51
I do try to keep the writeups brief, and only give stuff up if there is a reason.
spikerdude
04/13/2008, 21:52
I also like to give fake leads
I also like to give fake leads
Excuse my ignorance, but have you modded a game before? I don't remember one from you.
spikerdude
04/13/2008, 21:55
Yes, but not here
DocDoom187
04/13/2008, 22:15
Excuse my ignorance, but have you modded a game before? I don't remember one from you.
I don't know, HAS YosiP modded a game before?
spikerdude
04/13/2008, 22:17
For the last dam time, i am not yosiP
Maybe if you tried one of my games....
;)
I'd love to. I basically tend to sign up for games in bursts. Since I died very early in the LOST game (which I am very sad about), I'll probably be signing up for some now. Are you running one any time soon? ;)
Antipathy
04/13/2008, 23:12
For the last dam time, i am not yosiP
Give the guy a chance. If every new person that comes on here is YosiP witch-hunted, we could drive away potentially valuable players.
Just because he joined to play mafia doesn't mean he's been here before.
Jackofhearts2005
04/13/2008, 23:22
I also love using a feature that i invented called the primary target system. Basicly, you are given a role name ie peter griffin. and you have to be responsible for his death. You will have the ability to see if a persin is your target, if they are not your target, nothing happens, if they are your target, they die.
You mean a bounty hunter?
We've had those for awhile. The only getting 3 chances is a nice twist though. Makes you think about who to target.
Thanks for everyone who has responded to this thread. As a mod, I find it very helpful to hear what everyone likes.
I have to also mirror Magnito's sentiments on balance. Everyone has to have a chance to win. I've played in games that were a landslide for my side and it was kinda fun but not that fun. I've played in games where it was a landslide against my side and it was really not fun.
This is especially important when it comes to serial killers. They're essentially a mafia of one that comes up neutral. Coming up neutral often gets you lynched so that isn't really any kind of advantage. If I'm going to be a serial killer, I want an advantage. Make me immune to night kill or make me come up as a good guy or make me untrackable or something to give me that edge since I don't have 5 teammates with powers to help me out.
I'd love to. I basically tend to sign up for games in bursts. Since I died very early in the LOST game (which I am very sad about), I'll probably be signing up for some now. Are you running one any time soon? ;)
As I said, an All Stars game might not be the best example of my style, as I don't actually write the roles. Everyone else does. ;)
m_a_caque
04/13/2008, 23:33
though i made an attempt at modding one game. lol. from that and playing several...
i noticed that people who do not have an active role, tend to participate less...
aka the masons, the bodyguards, anyone else who didn't have much to do with their power didn't really play that much.
except in vanilla where hardly anyone had powers.
even though i haven't played in any of his games i like the fact that mags doesn't make everyone a cop. i think that was my biggest mistake when i ran a game.
You want a role that drives me crazy?
Recruiters :ermm:
Jackofhearts2005
04/14/2008, 00:25
You want a role that drives me crazy?
Recruiters :ermm:
How so?
If you don't mind me asking.
michiganj24
04/14/2008, 00:31
Seconded. Besides he seems to have a better grasp of the language then Yosip
Give the guy a chance. If every new person that comes on here is YosiP witch-hunted, we could drive away potentially valuable players.
Just because he joined to play mafia doesn't mean he's been here before.
Oh you do do you hmmph:disappoin :confused: :sleep:
I also tend to look for games by mods that I have enjoyed in the past. If Turtle runs a game, I'm in. JoH, the same. Melkhor, you can bet your ### I'll sign up. MSU, of course.... wait a minute. I guess I just like any games run by coaches from the Fantasy League! :laugh:
CarlosMucha
04/14/2008, 00:35
So many questions! :p
I agreed with a lot of Mags's points.
As a Mod The thing that made me Mod a game it's have a Original idea or a GREAT new kind of Role different to anything else.
I will never run a game if there is not at least a Role or a Plot that I REALLY love.
I always try to create fun and new things. It can't be a risk but it's a risk that I will be happy to try and if it works and if I'm lucky someone may remember my game because of that, or even use my character mecanic for another character in another game.
Robo-Onion
04/14/2008, 01:01
Basically, Mags hated Pokemon because his entire mafia except Antipathy was outed by a misdirector.
Who was later lynched. :laugh:
I'm going to try to make Food more good. Pokemon did only have 4 winners, though.
I think I like having a fun, creative role more than something like a doctor or a cop.
Jackofhearts2005
04/14/2008, 01:05
Speaking of favorite mods, Melkhor hasn't run a game in a long time... :noid:
CarlosMucha
04/14/2008, 01:07
Speaking of favorite mods, Melkhor hasn't run a game in a long time... :noid:
Yea, I notice that. I don't know if he is even playing latery.
michiganj24
04/14/2008, 01:10
We chopped up the mod part of his brain to give to all the new guys. Sadly all he can type now in mafias is
Rokk Krin is evil
and Lynch Docdoom for some reason ;)
Speaking of favorite mods, Melkhor hasn't run a game in a long time...
Have you been reading my game notes for Crypto :noid:
I always try to create fun and new things. It can't be a risk but it's a risk that I will be happy to try and if it works and if I'm lucky someone may remember my game because of that, or even use my character mecanic for another character in another game.
Excuse my ignorance, but have you modded a game before? I don't remember one from you.
On another forum he probably has.
Also, even if he is Yosip, there is no way to prove it, and we should all just let it go.
Just sayin'. He's not causing harm(anymore) so meh.
Uknown352
04/14/2008, 01:22
On another forum he probably has.
Also, even if he is Yosip, there is no way to prove it, and we should all just let it go.
Just sayin'. He's not causing harm(anymore) so meh.
That sounds to me like your trying to make us believe he's not Yosip which means your in cahoots with him!
CarlosMucha
04/14/2008, 01:23
That sounds to me like your trying to make us believe he's not Yosip which means your in cahoots with him!
agreed.
Vote Lynch biz.
CarlosMucha
04/14/2008, 01:24
Do you sall guys, think that every new member it's Yosip??
That it's dumb.*
*I actually think that every new member posting it's Mark Tuttle.**
**I never see Mark Tuttle and Yosip toghether!!!!***
:eek:
*** They are the same person!!!
:eek: :eek: :eek:
michiganj24
04/14/2008, 01:48
Lynch Carlos
for bringing back up that bad dream that was Tuttle:mad:
Do you sall guys, think that every new member it's Yosip??
That it's dumb.*
*I actually think that every new member posting it's Mark Tuttle.**
**I never see Mark Tuttle and Yosip toghether!!!!***
:eek:
*** They are the same person!!!
:eek: :eek: :eek:
The BoyBlunder
04/14/2008, 01:55
I'd love to. I basically tend to sign up for games in bursts. Since I died very early in the LOST game (which I am very sad about), I'll probably be signing up for some now. Are you running one any time soon? ;)
Join my game! Its in the sign-ups, and is based off MSU's Gay Bar mafia style. Improv-a-gogo Mafa. I need one more player! Come on, be a pal!
Jackofhearts2005
04/14/2008, 02:32
Do you sall guys, think that every new member it's Yosip??
Nope. Just one of them, and with good reason.
Also, even if he is Yosip, there is no way to prove it, and we should all just let it go.
Just sayin'. He's not causing harm(anymore) so meh.
Maybe in your opinion.
I for one ment it when I put "Cheaters do not play in games I run. Period." at the begining of every mafia game I run. I'm not gonna harass the guy, but I don't intend to forget it either.
Not to try to highjack the thread, but I felt both of those comments merited a response.
Antipathy
04/14/2008, 04:22
Nope. Just one of them, and with good reason.
You don't know for a fact that's him. I don't even know why you would be suspicious. He has a different posting style and everything. :ermm:
I even looked up the site he said he came from. He actually had an account there that had played in many a mafia game. Sure, Yosip could've played there too, but it's unlikely.
How so?
If you don't mind me asking.
Partly just a personal thing - IIRC every game I've been in with a recruiter the recruiter won.
But I don't think I'm the only one who feels that way, because I seem to recall a discussion about them at the end of the DC BYOC Mafia.
Jackofhearts2005
04/14/2008, 05:02
Well DC BYOC...the recruitment was a little uneven. Recruited players didn't change alignments and the mafia could recruit and make a hit.
It just had the potential to be game breaking and it was. You have to balance recruitment.
Like in TMNT's JL3, there were several characters who could unrecruit others, the OMACs came up as neutral, there were several characters that were unrecruitable, and the OMACs couldn't also make a kill.
Or in Carlos' horror mafia, Dracula had to give up a kill to recruit a player and it took a day for them to come back from the grave as a vampire.
Or in Melkhor's Mutant Masscre, Apocalypse could only recruit 4 players total into his mafia and had to choose to send one of them to kill or to recruit another horseman.
Like everything else, you gotta balance it and it is a harder thing to balance.
If you still don't like it, that's cool, I'm just saying that DC BYOC isn't really the best example (no offense to whoever was running that...Dumas? cause I've made unbalanced game decisions as a mod too).
CarlosMucha
04/14/2008, 05:21
Yea. (thanks for the kind words JOH).
Recluitement must have "a price to pay".
You are bringing a character to your force. That is a LOT. Not only because you will have a new member in your Mafia. Also you made a lot of clues wrong because somebody already trust a player that from one day to another become a player who don't longer it's on the "side of the angels".
For me it's very clear that if a player/team will have the ability of recluit you have to made the space in the story and in the game to let that recluitement be see by other people.
I mean. If one team kill they don't deserve have the power of recluit because the team "Big action" was a kill. A Recluitment really counts as a team "Big action".
BUT the REALLY thing that made recluiting teams win it's more than the fact that the game may be unbalanced. the Really big thing about that it's that a lot of times NOBODY see "that coming". In the end of the game the recluiters take the others players "by surprise" because a lot of them were already "trusted" and that made people who loose be really not happy because it looks not fair.
What I try to say it's that balance it's important but ALSO recluitment winners "hurt" everybody's fellings because they feel (they are?) traitors to his original team. :p
But ey! it's part of the twist of the games and it's in the expert players's abilities the option to find out "reactions" and actions in players who act in some way before of be recluited and in a diffferent way AFTER be recluited.
:)
CarlosMucha
04/14/2008, 05:42
As a mod, do you have certain elements which you consider "signature" ones?
I put a LOT of myself and my points of view in my Games. I put a lot of my feelings and as much exitement as I can! :grin:
How do you determine certain game mechanics and their effect on the scenarios?
My way to see things it's first: EVERYBODY deserve have his action complette each night. so, I use the "everything happen in the same time".
For say something: everybody have priority, if a character player die, that character player at least will complette his mission that night! even if that mission was kill another player or block or misdirect or something. I will always try to make sure that the one who die and everybody will have his action on the game and if they don't they at least deserve to know if they were misdirected or blocked or something at least with a clue.
It turn very heroic or malicious see a character who die completing his "final" mission. It could be ANY action but it's in the Mod made that action be look like something great that will made that character (and his player) die happy at least with the satisfaction of complette his action.
For me this it's VERY important, because just "die' in the write up it's not really nice. (just my point of view).
What do you include in your night/day write-ups? What is important to you when you run a game?
For me it's important the story and like in the movies every scene it's for something in the game every write up scene should give something of the story WITHOUT give away the bad guys, but giving clues.
The way that I see it is: You have to write something that it's a "secret" that the players who know that secret know that the write up is talking about them BUT the players who don't know that character will have a LOT of questions without answer.
In a lot of the write ups that QUESTIONS must be in the Write up OR made very clear what the questions are, like "WHY He is doing that?" "Since when he is doing that?" etc.
EVERY scene in the write ups must have a question to answer and looking forward in the next day phase.
.
My answers in blue. :)
Ignatz_Mouse
04/14/2008, 08:22
Partly just a personal thing - IIRC every game I've been in with a recruiter the recruiter won.
But I don't think I'm the only one who feels that way, because I seem to recall a discussion about them at the end of the DC BYOC Mafia.
Not all... in Silver-Age Superman the recruiter died on night two, after being blocked on night one. Poor MSU...
Ignatz_Mouse
04/14/2008, 08:47
I'm with Carlos on the timing thing... I do not take into account when a PM comes in. I just use a simple order-of-precedence. If I have a timing conflict (only had one so far) I randomize the result.
Seconded. Besides he seems to have a better grasp of the language then Yosip
Oh you do do you hmmph:disappoin :confused: :sleep:
check your thread. i'm in. :p
Well DC BYOC...the recruitment was a little uneven. Recruited players didn't change alignments and the mafia could recruit and make a hit.
It just had the potential to be game breaking and it was. You have to balance recruitment.
Like in TMNT's JL3, there were several characters who could unrecruit others, the OMACs came up as neutral, there were several characters that were unrecruitable, and the OMACs couldn't also make a kill.
Or in Carlos' horror mafia, Dracula had to give up a kill to recruit a player and it took a day for them to come back from the grave as a vampire.
Or in Melkhor's Mutant Masscre, Apocalypse could only recruit 4 players total into his mafia and had to choose to send one of them to kill or to recruit another horseman.
Like everything else, you gotta balance it and it is a harder thing to balance.
If you still don't like it, that's cool, I'm just saying that DC BYOC isn't really the best example (no offense to whoever was running that...Dumas? cause I've made unbalanced game decisions as a mod too).
I've not really had such a problem with recruiters in any mafia i've played/modded i think, which shows that either way it was done it was done balanced, given i don't think i played in some of the above mentioned games but still :rolleyes:
But yeah i can see the potential of how recruiters can be broken and ruin the flow of a game, so they should be balanced, i had the Mafia Dons in BYOBG mafia be able to recruit 3 other players in the game, one per night phase, after 3 players were recruited they would lose their recruitment power, also if the Don died the Don/recruitment power would pass to the next player in line however they would only be allowed to recruit as many players as the last Don was able to, so if he'd recruited 2 players the new don could only recruit one other player. I figured by the end of night 3 all the mafias would be formed however we still had recruiting going on in the last 2 or 3 nights in the game, it was entertaining to watch it all going on behind the safety of my mod chair :)
charlesx
04/14/2008, 12:19
I'm with Carlos on the timing thing... I do not take into account when a PM comes in. I just use a simple order-of-precedence. If I have a timing conflict (only had one so far) I randomize the result.
I use both PM timing and action order-of-precedence. Players who get their PM's promptly have "initiative", unless the action is countered by another player whose power "trumps" the first action. I don't randomize results - the sole exception being my zombie mafias, where each day must end in a lynch. No lynch vote = someone gets randomly eaten by the other zombies.
Balance is of paramount importance in a game, but consistency is a majorly important element as well. As a mod, you owe it to the players to be as impartial as possible - while allowing some reasonable amount of flexibility as well. If the players aren't having fun, something is wrong with the game. I enjoy sitting back and watching events unfold. Some players are extremely creative. Last thing: I enjoy throwing in unexpected twists and making the players think their way through the scenario. It keeps alive the interest in the game.
Last thing: I enjoy throwing in unexpected twists and making the players think their way through the scenario. It keeps alive the interest in the game.
True, but it depends on the twist. If it os too complicated or takes too long to figure out or hinders the game too much, it can really bring down the amount of fun being had.
*cough* ONI *cough*
Amora's_best_friend
04/14/2008, 13:27
As a mod, I'm really bad at getting bored with my own games.
Like I publically cry if a character I love dies.
I honestly try to make each game different element wise.
The JLA series played with things like keywords, TA's, genders things like that.
No Man's Land had terrain types, auctioning of items stuff like that
And LOST has story elements from the show coming up as special day events
I don't see the point in running the same game over and over again
Would it be too mean if we all said what our least favorite Mafia game was, and why?
Just so us Mods know what to do better.
I know I wouldn't take too much offense if someone said they hated one of my games, if they gave some constructive criticism
Space Jawa
04/14/2008, 14:48
In the one game I ran, the PMs didn't matter what order they came in. I'll probably keep doing that till I can run a game that's balanced. Which will hopefully be the next one I'm running. Once I know I can make a balanced game, then maybe I'll try worrying about that sort of thing and adding things like items or status conditions or whatnot.
Still, one idea I'll probably run with is having a good number of vanilla roles. As fun as it may be for the people with powers, it doesn't seem all that necessary.
malakim2099
04/14/2008, 15:04
Would it be too mean if we all said what our least favorite Mafia game was, and why?
Just so us Mods know what to do better.
I know I wouldn't take too much offense if someone said they hated one of my games, if they gave some constructive criticism
I know what my least favorite one was. But suffice to say, I don't like roles where you really don't do ANYTHING.
Vanilla is an exception of course, but if it's a mafia game with teh flava, then you should be able to do something cool.
I know what my least favorite one was. But suffice to say, I don't like roles where you really don't do ANYTHING.
I throw in vanilla characters occasionally, or obscure characters. Makes for interesting roleclaims.
It's funny when someone has to say "I'm (enter obscure character here) and I have no powers." And the entire town doesn't believe them and rushes for a lynch.
DocDoom187
04/14/2008, 15:08
It's funny when someone has to say "I'm (enter obscure character here) and I have no powers." And the entire town doesn't believe them and rushes for a lynch.
:tired:
You're going to hell.
Cruel cruel person. :p
Would it be too mean if we all said what our least favorite Mafia game was, and why?
Just so us Mods know what to do better.
I know I wouldn't take too much offense if someone said they hated one of my games, if they gave some constructive criticism
I wouldn't take offense. Besides, a mod usually knows when they are running an unsuccessful game. You can tell.
I also think that too town ends up being fairly powerful if everyone has a useful power.
In that case you usually have 2 to 1 Town favored, and if they all have powers, that can cause a lot of landslides.
So my town usually has people with crazy cops, hated townies and stuff like that to even things out.
Also, I've tried to tone down my write-ups a little in No Man's Land and LOST. When everything is in the write-up, minus the character's exact name (but a good description is always given), it seems to cut the legs right out of mafia.
Ignatz_Mouse
04/14/2008, 15:20
I throw in vanilla characters occasionally, or obscure characters. Makes for interesting roleclaims.
It's funny when someone has to say "I'm (enter obscure character here) and I have no powers." And the entire town doesn't believe them and rushes for a lynch.
They weren't vanilla, but my first mafia game had a lot of roles that were close to that. I was hoping that somebody would start a lynch on President Kennedy.
malakim2099
04/14/2008, 15:23
I throw in vanilla characters occasionally, or obscure characters. Makes for interesting roleclaims.
It's funny when someone has to say "I'm (enter obscure character here) and I have no powers." And the entire town doesn't believe them and rushes for a lynch.
I dunno. I'd prefer an obscure character with no powers as opposed to a power that just... doesn't do a whole lot.
CarlosMucha
04/14/2008, 15:45
I honestly try to make each game different element wise.
The JLA series played with things like keywords, TA's, genders things like that.
No Man's Land had terrain types, auctioning of items stuff like that
And LOST has story elements from the show coming up as special day events
I don't see the point in running the same game over and over again
I agreed.
All my games were different as I could one from the other for that reason.
But it's also nice made a series of games, like when I have plans for What If 2 and 3.
Who knows, maybe someday...
CarlosMucha
04/14/2008, 15:48
They weren't vanilla, but my first mafia game had a lot of roles that were close to that. I was hoping that somebody would start a lynch on President Kennedy.
People already lynched Meggan Fox, after that now I know that they would lynch anyone! Souless Mafia Players! :mad:
Jackofhearts2005
04/14/2008, 15:51
Would it be too mean if we all said what our least favorite Mafia game was, and why?
Just so us Mods know what to do better.
I know I wouldn't take too much offense if someone said they hated one of my games, if they gave some constructive criticism
Well if it's one of mine, you guys can tell me. :laugh:
Or even if it isn't your least favorite game, I welcome criticism for my games.
People already lynched Meggan Fox, after that now I know that they would lynch anyone! Souless Mafia Players! :mad:
But we were all evil robots! We didn't have any use for her, pretty as she is. :p
The BoyBlunder
04/14/2008, 18:02
Personally, I like roles that have one shot powers. You can claim the power, use it, and then when you show up in the write-up you are both cleared as a townie, and low on the hitlist for the mafia.
Which leaves you free to try to go on the offense when it comes to rooting out the mafia.
In DC Zombies (which remains one of my favorite games), I was Zombie Guy Gardner, who had a oneshot daykill. I used to to prove who I was, and even though I killed the doctor, I was cleared as a townie. Which was great when I was later recruited by the Moniter.
In SSBB, I was the Ice Climbers. After Nana died, I claimed Popo. That cleared me, and again, I got very talkative and tried to accuse people into slipping up. I was having a lot of fun, because I wasn't worried about being killed. Little did I know that there was a trigger happy Pokemon trainer who wasn't paying attention. And thus my sig was born.
Would it be too mean if we all said what our least favorite Mafia game was, and why?
Just so us Mods know what to do better.
I know I wouldn't take too much offense if someone said they hated one of my games, if they gave some constructive criticism
*looks over goodman's past mafia games to see if TMNT99 participated in any of them:noid: *
*realizes he was in Teen Titans Mafia:surprised *
*bangs head continously on table:confused: *
I dunno, unless that mod is under the dillusion that that particular game was a success when it clearly wasn't i'm not sure noting your least favourite mafia game is a good thing to do, in a lot of cases i think the mod will know where they went wrong and you are only pointing out faults to them that they already know, it'd probably be ok for the mod themselves to go "this was my least favourite mafia game that i myself ran" or if they've stated they don't mind it if your least favourite mafia game was one of theirs. Feel free to say if it was one of mine, i know my first two sucked but its a learning process i think, you learn from your mistakes so i'm not so upset that i made them :)
charlesx
04/14/2008, 19:54
True, but it depends on the twist. If it os too complicated or takes too long to figure out or hinders the game too much, it can really bring down the amount of fun being had.
I agree with you on this one, but most things taken to the extreme have a way of buggering things up for everyone.
I spend a lot of time thinking about the roles and what they should do for the game. Everyone (or most everyone) should be able to do something interesting or fun. I don't do 100% vanilla and I definitely don't include jesters or borken characters, if I can help it.
I once found, doing research for modding my first game, that in general it's advisable to keep a good ratio of Independents:Mafia:Town - 1:3:5, respectively. Though I use it more as a guideline (rather than an unbreakable rule) I have found this ratio to work out well in establishing balance.
Modding a mafia is much more complicated (and educational, I feel) than playing in the game. OK, so I am only on my third game as a mod (Watchmen) but the scenario has lent itself to a more cerebral game than I have featured in my two zombie mafias. (Not that playing a straight pinch-and-lynch mafia game can't be fun, mind you...) Anyhow, I intend to continue modding games, but maybe I'll start branching out and trying different things.
My favorite part of running a game is writing the night/day text. Which reminds me, I have to go work on the Night write-up for Watchmen, so I'll get on that as soon as I can. (Exit, stage left....)
Amora's_best_friend
04/14/2008, 20:17
FMM4 was embarrassingly bad, but in turn that made it so much more funnier.
Robo-Onion
04/14/2008, 20:19
Pokemon was kind of bad too... But at least it wasn't a landslide.
charlesx
04/14/2008, 20:19
Might as well list favorite mafias as well - "Mutant Massacre" was the first one I ever won, and as a mafia guy, too. That one is probably my favorite to date. (Let's see, Melkhor ran that one, didn't he?) The game was so well balanced and played that even though I never read the source material I had a blast all the same!
Amora's_best_friend
04/14/2008, 20:21
Villains United was my favourite ever game, just because I loved the outcome.
I loved. No townies dieing.
charlesx
04/14/2008, 20:22
Villains United was my favourite ever game, just because I loved the outcome.
I loved. No townies dieing.
Ah yes.... the game that gave rise to the phrase: "he pulled an OMAC." It was a larf riot, it was!
Darkseid Sr.
04/14/2008, 20:29
Recruting in PotC was made so that there was an incentive to being recruited, but captains could also recruit their crewmen back if necessary.
DocDoom187
04/14/2008, 20:53
Personally, I like roles that have one shot powers. You can claim the power, use it, and then when you show up in the write-up you are both cleared as a townie, and low on the hitlist for the mafia.
Which leaves you free to try to go on the offense when it comes to rooting out the mafia.
In DC Zombies (which remains one of my favorite games), I was Zombie Guy Gardner, who had a oneshot daykill. I used to to prove who I was, and even though I killed the doctor, I was cleared as a townie. Which was great when I was later recruited by the Moniter.
In SSBB, I was the Ice Climbers. After Nana died, I claimed Popo. That cleared me, and again, I got very talkative and tried to accuse people into slipping up. I was having a lot of fun, because I wasn't worried about being killed. Little did I know that there was a trigger happy Pokemon trainer who wasn't paying attention. And thus my sig was born.
True the lack of a power makes you low on a mafia hit list, but being a confirmed townie raises you to one of the prime targets, so really all you accomplish is letting the mafia know you are powerless.
DocDoom187
04/14/2008, 20:55
Pretty much everyone knows this, but SSBM Mafia was my favorite.
So much fun manipulating JKL and JackA. :p
TMNT, if you least favorite game was one of mine, PM me.
(You have me paranoid now. :p)
Jackofhearts2005
04/14/2008, 23:24
Might as well list favorite mafias as well - "Mutant Massacre" was the first one I ever won, and as a mafia guy, too. That one is probably my favorite to date. (Let's see, Melkhor ran that one, didn't he?) The game was so well balanced and played that even though I never read the source material I had a blast all the same!
Hear hear!
Mutant Masscre was a great game, as were Melkhor's Escape From Hell (town got really lucky though imo and the mafia sure helped us catch the independent bad guys) and his Last Stand of the Legion.
Melkhor is right up there with TMNT and Carlos in terms of mods whose games I will play in every time unless the theme is just something that is of completely no interest to me.
JacinB's Arkham Riots game was a lot of fun as well. I'd sure enjoy playing in another game that he's modding.
EDIT: And sstralkowski! His games are always fun.
CarlosMucha
04/14/2008, 23:45
Might as well list favorite mafias as well - "Mutant Massacre" was the first one I ever won, and as a mafia guy, too. That one is probably my favorite to date. (Let's see, Melkhor ran that one, didn't he?) The game was so well balanced and played that even though I never read the source material I had a blast all the same!
That was a great game. It was so exited get Antipathy for our team. Even when my own team did not know about that.
:)
The BoyBlunder
04/15/2008, 01:07
I feel like I have shown improvement with each game, though that may change when Homestar finishes.
What Else was grand however.
What Else was grand however.
Maybe in your opinion.
;)
malakim2099
04/15/2008, 01:18
I feel like I have shown improvement with each game, though that may change when Homestar finishes.
What Else was grand however.
Anything where I get killed the first night is not grand. ;)
(Especially when I had a fun role! ARG!)
The BoyBlunder
04/15/2008, 01:25
Maybe in your opinion.
;)
You wound me.
Which role did you have Malakim?
malakim2099
04/15/2008, 01:29
You wound me.
Which role did you have Malakim?
I was TNT99. I really had hoped that my death would not prevent the post bomb from going off. :(
Jackofhearts2005
04/15/2008, 01:31
I feel like I have shown improvement with each game, though that may change when Homestar finishes.
What Else was grand however.
What Else was a lot of fun.
I still think you give away a bit much in the writeups though. ;)
The BoyBlunder
04/15/2008, 02:18
What Else was a lot of fun.
I still think you give away a bit much in the writeups though. ;)
Is that sarcasm? I can't tell. I thought I did pretty well.
CarlosMucha
04/15/2008, 02:21
You wound me.
Which role did you have Malakim?
your game was a sucess, my friend.
LOT of creative AND Fun Roles. A new "Universe" fun write ups, lot of posts.
and I was feactured twice!
:grin:
The BoyBlunder
04/15/2008, 02:24
your game was a sucess, my friend.
LOT of creative AND Fun Roles. A new "Universe" fun write ups, lot of posts.
and I was feactured twice!
:grin:
Yes, yes you were. Thank you for the compliment. Though I still can't tell if he was kidding about the write-up thing.
CarlosMucha
04/15/2008, 02:29
Yes, yes you were. Thank you for the compliment. Though I still can't tell if he was kidding about the write-up thing.
I don't remember, but if he was Mafia and get cauth because of the write up then he was not kidding. :p
The BoyBlunder
04/15/2008, 02:45
I don't remember, but if he was Mafia and get cauth because of the write up then he was not kidding. :p
Psh, he was a bulletproof mafia hitman, and the last survivor of his mafia. You were on his team.
He did just fine.
Jackofhearts2005
04/15/2008, 02:47
Is that sarcasm? I can't tell. I thought I did pretty well.
I was actually serious.
3 people (none of them investigators) were flat out told in the writeup that I was the mafia hitman in What Else and I can tell who most all the supposedly janitored dead people are in H*R from the writeup.
Not saying your games aren't fun, I'm just saying you give away a lot in the writeups.
The BoyBlunder
04/15/2008, 02:52
I was actually serious.
3 people (none of them investigators) were flat out told in the writeup that I was the mafia hitman in What Else and I can tell who most all the supposedly janitored dead people are in H*R from the writeup.
I've never had a Janitor before now, and probably won't bother with it again. As for you in What Else, each of the people tried to kill you and failed because you were bullet proof. Whenever a killer acts, he gets into my write-ups, whether he succeeds or not.
Unless you were refering to other people targeting you, in which case you would have to point it out to me. I'm willing to listen to what you have to say, but what is the point of having a write-up at all if it isn't going to say anything?
I've never had a Janitor before now, and probably won't bother with it again.
A little hint: if the write up gives even the slightest hint as to the identity of the slain character, the janitor is useless. The whole point is to keep the town from knowing who died.
The BoyBlunder
04/15/2008, 03:12
A little hint: if the write up gives even the slightest hint as to the identity of the slain character, the janitor is useless. The whole point is to keep the town from knowing who died.
I really havn't been liking my write-ups for H*R. Combine that with the lack of pms, and the poor day/night balance, and H*R is turning into the least favorite of games that I have run.
Jackofhearts2005
04/15/2008, 04:14
As for you in What Else, each of the people tried to kill you and failed because you were bullet proof. Whenever a killer acts, he gets into my write-ups, whether he succeeds or not.
And you know what? That's completely fair. I shouldn't complain about that. And don't get me wrong, I still had an excellent time in that game.
A little hint: if the write up gives even the slightest hint as to the identity of the slain character, the janitor is useless. The whole point is to keep the town from knowing who died.
Exactly. It's like "Eh, why are we using the janitor if everyone knows who died anyways?"
Amora's_best_friend
04/15/2008, 17:04
I'm laughing at the JLA game, because everything's so vague.
Like you might as well.
The BoyBlunder
04/15/2008, 17:28
And you know what? That's completely fair. I shouldn't complain about that. And don't get me wrong, I still had an excellent time in that game.
Exactly. It's like "Eh, why are we using the janitor if everyone knows who died anyways?"
Thank you. And I'm finding that I lack the disipline to write for a janitor character. I'll do my best for the remainder of Homestar, but after that, probably won't show up much in my games.
Unless the roles are ones that are not well known, like in What Else. I'm finding I like it when no one knows what is going on.
Yeah, the confusion of the game was the beauty of What Else mafia, besides JoH got to play himself, how lucky was that? i was kinda hoping Carlos was gonna land one of his spoof roles, alas the magic sorting hat had other plans :p
Did we use a janitor in What Else TBB? i'm not sure we did did we?
The BoyBlunder
04/15/2008, 18:14
We did not.
I didn't think we did, this talk of janitors is confusing me :(
I consider What Else mafia to be the best game i've partaken in mod-wise so i shall defend it's honour :devious:
BYOBG is my favorite solo game i've run :)
The BoyBlunder
04/15/2008, 18:36
I didn't think we did, this talk of janitors is confusing me :(
I consider What Else mafia to be the best game i've partaken in mod-wise so i shall defend it's honour :devious:
BYOBG is my favorite solo game i've run :)
You should return my pm.
Just saying.
Jackofhearts2005
04/16/2008, 01:11
I liked being myself in that one.
Kinda like getting Sabertooth in MM after I begged for it on the sign up thread or Nightwing in Titans after being bribed with that role. Sometimes, you just get a good fun role.
I think my favorite part of what else was just laughing at the terrible cult of doom names. Ooooooh. He was St Dooooooooomas. :p
My favorite game was either All-Star Mafia game or Arkham Riots.
With any of the Disney games coming in real close. Unfortunately, I'm not very lucky at those games. :p
Least favorite...
here it is..
and I very much like the mod..
but least favorite game.....
Civil War.
Post-Reg and Anti-Reg being mafias of equal size, and being able to recruit, and T-bolts and lions, OH MY!
Just a tad confusing. ;)
Ignatz_Mouse
04/16/2008, 02:04
I'm laughing at the JLA game, because everything's so vague.
Like you might as well.
Is that good or bad? It's intentional.
Jackofhearts2005
04/16/2008, 02:16
One thing you can't knock about Civil War.
We all got cool Anti/Pro registration 4 life avatars. :p
CarlosMucha
04/16/2008, 02:38
I love the JLA Games!
Mutant Massacre was great too!
I enjoy but was not a big fan of Arkhan.
My favorite was my first game: Crisis!
Disney was fun too!
Star Trek by Sstra was nice too!
I can't really think in my less favorite. Becuase if it was not very good or for some reason I did not like my character or powers the game may have loss interest for me and without interest I can't remember what game was. :p
Maybe the other ST Game. it was soo extrange, because the mod give away all the roles in the write ups since the first days, but I don't remember who was the mod of that ST Game.
Jackofhearts2005
04/16/2008, 04:51
The best part of star trek mafia was the absolute panic of trying to kill the borg who threatened to overwhelm us completely...when there was only one borg.
My favorite game was either All-Star Mafia game or Arkham Riots.
This makes me ever so happy.
Amora's_best_friend
04/16/2008, 13:34
Is that good or bad? It's intentional.
I dunno if its good or bad, but it's a change from my usual style.
Civil War.
Post-Reg and Anti-Reg being mafias of equal size, and being able to recruit, and T-bolts and lions, OH MY!
Just a tad confusing. ;)
biz is already quite aware of my feelings on that game. ;)
Space Jawa
04/16/2008, 14:06
Maybe the other ST Game. it was soo extrange, because the mod give away all the roles in the write ups since the first days, but I don't remember who was the mod of that ST Game.
*slowly raises hand*
Guilty...:noid:
But believe me, I learned a lot from it. My future games should be a lot better run.
Everyone's first game is allowed to be terribly unbalanced. You have to learn somehow. :p
Mine wasn't, but my second game was, so it evened out. ;)
Everyone's first game is allowed to be terribly unbalanced. You have to learn somehow. :p
Mine wasn't, but my second game was, so it evened out. ;)
My first two games were both a little unbalanced, the second more so than the first, you just gotta learn to be vague but not too vague and be fair to everyone, it's a lot harder to do than it sounds
sstralkowski
04/16/2008, 15:12
I love randomness. I love putting in roles people don't see coming. Sometimes I go too far, like Trogdor, and others fit perfectly for my taste, like Count Blah or Darth Vader/Death Star. I will also often have a completely useless role in the game or one that has very little chance of winning. I have found that when I play those roles, I often feel liberated in that I can do or say just about anything I want, and if I die, oh well. Sometimes it's just fun to mess with people.
I think Transformers was pretty rough throughout for some reason, but ended well with a good bit of suspense. I am getting tired of the lack of participation lately and almost welcome my little sabatical so I can move into the new house. Hopefully, things will return to normal with high participation in my games with the return of Transformers Part II: The Battle For Earth.
Amora's_best_friend
04/16/2008, 16:27
I like games where you have no idea which characters are going to be in it.
I hate it when its based on a really tight thing.
[/can't be bothered articulating that]
Darkseid Sr.
04/16/2008, 16:37
My least favorite game to mod was PotC. It was my first, but I still think I could have done a whole lot better with it.
Favorite game...Funny Marvel Mafia 3, only because I pissed Groovyboy off :cool:
CarlosMucha
04/16/2008, 17:23
*slowly raises hand*
Guilty...:noid:
But believe me, I learned a lot from it. My future games should be a lot better run.
I undestend. Everybody commit mistakes in the first game!
:)
The BoyBlunder
04/16/2008, 17:42
I'm still pissed that my first game got fouled up by YosiP and and his "brother."
YosiP
Klixkid
Badu
Were all in the game. One was the mafia roleblocker, on was the doctor. He chose to side with the town, and the entire mafia got screwed.
CarlosMucha
04/16/2008, 17:44
I love randomness. I love putting in roles people don't see coming. Sometimes I go too far, like Trogdor, and others fit perfectly for my taste, like Count Blah or Darth Vader/Death Star. I will also often have a completely useless role in the game or one that has very little chance of winning. I have found that when I play those roles, I often feel liberated in that I can do or say just about anything I want, and if I die, oh well. Sometimes it's just fun to mess with people.
I think Transformers was pretty rough throughout for some reason, but ended well with a good bit of suspense. I am getting tired of the lack of participation lately and almost welcome my little sabatical so I can move into the new house. Hopefully, things will return to normal with high participation in my games with the return of Transformers Part II: The Battle For Earth.
Meggan Fox will be there?!
:grin:
CarlosMucha
04/16/2008, 17:45
I'm still pissed that my first game got fouled up by YosiP and and his "brother."
YosiP
Klixkid
Badu
Were all in the game. One was the mafia roleblocker, on was the doctor. He chose to side with the town, and the entire mafia got screwed.
Yosip was in one of my games, but his brothers could not make in. :sleep: :cheeky:
michiganj24
04/16/2008, 18:18
Oh yeah between a slight unbalance for the town (plus the worst luck possible) It was a massacre with hardly any townies going down
Everyone's first game is allowed to be terribly unbalanced. You have to learn somehow. :p
Mine wasn't, but my second game was, so it evened out. ;)
I'm still pissed that my first game got fouled up by YosiP and and his "brother."
YosiP
Klixkid
Badu
Were all in the game. One was the mafia roleblocker, on was the doctor. He chose to side with the town, and the entire mafia got screwed.
They were all going to be in South Park. If I remember correctly, they were supposed to be the mafia misdirector, the town cop (well, naive cop, but he didn't know that) and the town vig. How broken would that have been! Luckily they all dropped out.
Jackofhearts2005
04/16/2008, 19:55
My two favorite yosip moments were in No Man's Land when the vigilante killed all three of them over the course of the first three nights and then in his Naruto mafia.
That game never started, but he sent the roles. He was in it. That's right. Badu was going to play in Yosip's game. I was in the mafia and let them know right off the bat that we'd be going for badu...but the game never played. I'd probably have ended up quitting in disgust when we inevitably would have failed to kill Badu.
CarlosMucha
04/16/2008, 19:58
My two favorite yosip moments were in No Man's Land when the vigilante killed all three of them over the course of three nights and then in his Naruto mafia.
That game never started, but he sent the roles. He was in it. That's right. Badu was going to play in Yosip's game. I was in the mafia and let them know right off the bat that we'd be going for badu...but the game never played. I'd probably have ended up quitting in disgust when we inevitably would have failed to kill Badu.
:laugh:
filler.
sstralkowski
04/16/2008, 21:08
The best part of star trek mafia was the absolute panic of trying to kill the borg who threatened to overwhelm us completely...when there was only one borg.
You have no idea how hard I was laughing at that. Especially since the borg who was left was Hugh, the GOOD borg who could unassimilate people. :laugh:
Meggan Fox will be there?!
:grin:
Shhhhh. ;)
My favorite game was either All-Star Mafia game or Arkham Riots.
I'm going to use this as a plug.
All Stars 2 only has about 5 spots left. Sign up now before they are gone.
michiganj24
04/16/2008, 22:33
Hey that was me lol. Yeah since I was actually the town SK (how weird) I just targeted the quiet ones from other games who always hurt the town later on anyway and lucked out and got batgirl Night one and was able to cost on that
My two favorite yosip moments were in No Man's Land when the vigilante killed all three of them over the course of the first three nights
Ignatz_Mouse
04/16/2008, 22:49
Now that Satellite JLA is closed, let me know what you thought.
malakim2099
04/17/2008, 00:12
Now that Satellite JLA is closed, let me know what you thought.
I liked it, actually. Wish I had lasted a little longer. Darn Manhunters! :)
charlesx
04/17/2008, 01:24
I'm going to use this as a plug.
All Stars 2 only has about 5 spots left. Sign up now before they are gone.
The plug worked! And thanks, since I had forgotten to sign up for it!
Uknown352
04/17/2008, 02:04
Now that Satellite JLA is closed, let me know what you thought.
Dying night 1 really sucked :(.
Jackofhearts2005
04/17/2008, 06:51
Hey that was me lol. Yeah since I was actually the town SK (how weird) I just targeted the quiet ones from other games who always hurt the town later on anyway and lucked out and got batgirl Night one and was able to cost on that
I really thought you were an independent serial killer all game who was trying to look like a townie but either way, I didn't mind making everyone suspicious of you. :p
As a player:
Things that will make me not want to go back to a mod:
1) Unfair write ups. If you ever had your side completely hosed by a write up, you know what I am talking about. Nothing is less fun then having the role blocker/misdirector/etc. be able to reveal who the mafia is, sometimes revealing multiple mafia members in one fell swoop.
The writeup that turns every role into a flavor cop is my least favorite part of "creative" mafias....even worse than recruiting (and yes, I've won as a recruiter) and ressurections (I've felt the sting of all varieties of this one!).
I appreciate the creative output of the mods, but unless the town is seriously outclassed the writeups can give too much away.
michiganj24
04/23/2008, 00:00
Yeah tried to do better of that in my games although their is just so many ways to write the big bad thing made a kill lol
I liked Losers in that I could be a little more descriptive and it gave nothing away with most of the people
The writeup that turns every role into a flavor cop is my least favorite part of "creative" mafias....even worse than recruiting (and yes, I've won as a recruiter) and ressurections (I've felt the sting of all varieties of this one!).
I appreciate the creative output of the mods, but unless the town is seriously outclassed the writeups can give too much away.
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