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rock810
05/27/2008, 22:13
(The main article with pictures is in Critical Hit Issue 8)

WINNING WITH THE ANTI-MONITOR

By William Rock

Nearly 20 years ago DC comics created the Anti-Monitor and sealed the fate of many Super-Heroes and Super Villains alike. The Anti-Monitor destroyed multiple realities and was the doom of some of our favorites in the DCU. In a few days WizKids will release the Anti-Monitor into the HeroClix universe. This comes just in time for the final CRISIS events and may seal the fate for many a HeroClix player.

OVERVIEW

Much like the other Colossal figures in the WizKids universe the Anti-Monitor is a destructive and powerful force. He is very mobile with a 10 move with PHASING which allows him to go anyplace on the map. He will not be restricted to where he can walk and where he can fit as he can make his way to anyplace on the map that his base fits. His rather significantly high attack value (12 attack to start with that never goes below a 9) will allow the Anti-Monitor to hit nearly any defense value and with ALL THE POWER AT MY COMMAND SHALL BE USED TO DESTROY YOU! The Anti-Monitor can either see through the hardiest defense with Psychic Blast or knock away all the figures basing him and deal full damage as he knocks them back. The Anti-Monitors large defense (18) will protect him and since he has INVULNERABILITY he will always be protected in some manner. Make use of the fact that none of your powers may be outwitted and that you can push every single round with out any worry. Once your opponent gets inside the 12 range of the Anti-Monitor their fate may be sealed. If that does not do them in the Anti-Monitors I WILL NOT DIE UNTIL YOU DIE WITH ME! will keep him in the game for a long time as he heals at the end of every turn that he does not KO an opponent.

PICK YOUR SPOT

While HeroClix is a game that for the most part relies heavily on dice rolls, it is also a game about strategic positioning. The Anti-Monitor is a Colossal figure which in the long run makes him a Colossal target for any figure with a large range. However, with a 12 range your opponent is going to do their best to stay out of range and to jump into a large target. It will be then that your opponent takes a realization of how long the dial of the Anti-Monitor actually is. The entire point of this is you want to centralize the Anti-Monitor with a cone of blocking terrain (whether outdoor or indoor does not matter). Make use of the Time-Zones if you can especially the Canyon. The key to positioning with the Anti-Monitor is going to be keeping your flanks protected so that you can be protected from all sides. You must limit the space your opponent has to target you at all costs. The map that the Anti-Monitor comes with is actually ideal for this type of positioning. Try and limit the amount of hindering terrain you give your opponent as well. The Anti-Monitor can not see through stealth, so while you want blocking terrain to protect you hindering terrain can become your enemy quickly.



CHOOSE YOUR TARGETS

From the time the tournament starts to the last action taken it is always hard to tell what target you should face when facing multiple targets. While the initial obvious to take out key figures such as Earth-2 Superman and Worlds Finest is an obvious strategy it might not be the correct one. Often the figures that cause the most problems are the back up figures that may have probability or perplex which give the heavy hitters the extra strength they need to win the day. Still, pick your spots on this one. Even Earth-2 Superman is going to eventually get within range of the Anti-Monitor whether he hits or not. If the big figures get to close let them know who you are and what you are capable of doing. Though in the end remember the Anti-Monitor is a colossal with two targets and it would be a smart idea to make use of those multiple targets whenever possible.

CONTROL THE CONDITIONS OF THE BATTLEFIELD

The Anti-Monitor as a single force is going to have problems as he is not a keyworded theme team and most likely will be facing more than one theme team at the 600 point level. Since he is at this disadvantage Battlefield Conditions are going to be very important to the person wielding the Anti-Monitor. There are specific BFC’s that are going to be beneficial to the Anti-Monitor as you take on the opposition. The biggest advantage a theme team has is the THEME TEAM IGNORE, since the Anti-Monitor can’t ignore a theme team be sure to pack an ORDINARY DAY to make sure that it is not an ordinary day of any sort. With most teams you face your opponent is going to depend on figures that modify attack values and damage values as they come after their colossal opponent. COMMUNICATION BREAKDOWN will allow you to prevent your opponent using object or being perplexed to high. Besides modifiers the most inconvenient thing to face in a game are the feats that can be turning points in a game. Taking the BFC DE-FEATED will give you the possibility that they will not be a turning point at all. Other BFC’s of significance will be SHRUNK (this will turn the game into a close-combat fest) or CRITICAL STRIKE (dealing 6 damage on a critical hit is never a bad thing). Choosing your BFC in this game has become almost as important as the team you pick. Take some time to think about what the opposition may be playing and what their play style is like, this will assist in what you choose to bring to the board.

Most likely you are going to play the Anti-Monitor in a 600 point play environment. Because of this you are most likely going to face much larger teams than you would normally face. The biggest thing to do is to pay close attention to what your opponent has decided to play and what combinations of figures they think is going to win them the day. In the end the Anti-Monitor should be able to outmuscle most teams as long as you play intelligently and make use of the resources available to you. Though the most fun you will when playing the Anti-Monitor will be turning on his eye and chest lights as you go to make your attacks and shout ARGH!

malakim2099
05/28/2008, 21:03
As one of the first owners (outside of WK) of the Anti-Monitor, I'd like to add this little bit of advice. Regardless of point level, be AGGRESSIVE.

Don't be shy about taking damage. Especially if you're on your "dead zone" clicks 12-13. You need to be hit to really get effective. The only time I've seen A-M lose locally was when a friend played him, and he was very tentative. Needless to say, he lost. :)

Run out and base grounded figs on elevated, then hit them with your "Quake+" Special Power. Fear nothing, and trust in your regen. Which means you need to be careful when you KO.

Lastly, if you see pogs on the other side? KILL THEM. He can't hide them from you, because your movement will trump theirs no matter what. Get rid of them on your terms, instead of dealing with them being pushed to death to prevent you from healing.

EDIT: And good article, Rock. :)

shazam256
05/28/2008, 22:26
(The main article with pictures is in Critical Hit Issue 8)

WINNING WITH THE ANTI-MONITOR

By William Rock

Nearly 20 years ago DC comics created the Anti-Monitor and sealed the fate of many Super-Heroes and Super Villains alike. The Anti-Monitor destroyed multiple realities and was the doom of some of our favorites in the DCU. In a few days WizKids will release the Anti-Monitor into the HeroClix universe. This comes just in time for the final CRISIS events and may seal the fate for many a HeroClix player.

Anti-Monitor is a destroying beast! BEWARE!!! CAUTION!!!

Lofcutus
05/29/2008, 13:35
After the last three weeks of crisis events, does anyone really need advice on winning with this guy?

Step one: Show up.

Step two: Don't face Starro.

Strep three: stow prizes and leave without making eye contact....

In all seriousness, great article! It really drives home the importance of taking ownership of the battlefield when you field these one man teams, and playing the piece's special rules to maximize your game! Act, don't react, with this guy!

rock810
05/29/2008, 14:11
In all honesty, I have not lost to Anti-Monitor. Though I know the anti-monitor's dial by heart so know exactly where to hit and how hard to hit and when to just let him go.

Doc D
05/30/2008, 19:59
Great article...thanks!

Kilowog17
05/31/2008, 07:53
"The Anti-Monitor can not see through stealth" Duh! >smacks head<! Merlyn stood a chance!
Great article rock810!

necoo
08/28/2010, 02:03
I know the anti-monitor's dial by heart so know exactly where to hit and how hard to hit and when to just let him go.

Dragon
08/30/2010, 01:07
Dude Necrophilia is a bad thing. This was dead for two years. No need to bring it back now.

Malakai
08/31/2010, 11:19
i just bought Anti-monitor Ive yet to play him. too bad I cant make it to my venue, our next game is 1000 pts. Perfect chance to use him

incredible
09/09/2010, 07:06
I just repainted an Anti-Monitor.
Hulk colors, purple and green!!!
Anti-Smash!!!!

anodejaninis
09/10/2010, 20:12
I just repainted an Anti-Monitor.
Hulk colors, purple and green!!!
Anti-Smash!!!!

NICE! Could you show some pics of that?

incredible
09/13/2010, 09:51
gunna try.

incredible
09/13/2010, 10:03
Hows this?

http://www.hcrealms.com/forum/album.php?albumid=1202

MistahJustice
09/13/2010, 15:01
I loved using the Anti-Monitor. Especially when he took down a full-power Fin Fang Foom.

happyoptimistic88
09/16/2010, 23:17
I loved using the Anti-Monitor. Especially when he took down a full-power Fin Fang Foom.

Yeah, Anti-Monitor is powerful! He can be a scary piece going up against him in heroclix. Even when I see him in an issue of Green Lantern or Green Lantern Corps, his presence is like: wow.

Thunder 88
11/11/2010, 19:37
Ya, he's very kool, I just wish they had made him Galactus big, and not sentinal sized.

:(

TopDog
11/13/2010, 08:42
At mid-dial his AV drops to 9's and 10's. Yeah he's got Multi-Attack, but he's really not that dangerous. The Regen is not that great, unlike Starro, Roll 2d6 and subtract 4-6. If you average a 7 you are healing up 1-3pts. It's nice but not that great.
You are right about blocking terrain. Once you hit Phasing/Teleport, the Anti-Monitor runs away until he doesn't have Regen anymore. That can be annoying!!

vamroc
11/18/2010, 01:24
At mid-dial his AV drops to 9's and 10's. Yeah he's got Multi-Attack, but he's really not that dangerous. The Regen is not that great, unlike Starro, Roll 2d6 and subtract 4-6. If you average a 7 you are healing up 1-3pts. It's nice but not that great.
You are right about blocking terrain. Once you hit Phasing/Teleport, the Anti-Monitor runs away until he doesn't have Regen anymore. That can be annoying!!

He gets a 9 attack 6 clicks into the Anti-Monitor's Destroyer dial and his first click of 9 attack is when his Healing SP begins so the Anti-Monitor will almost never be on those 9 attack clicks for more than a turn (which there are only four 9 attack clicks anyway). I'd play him with a YELLOW LANTERN, use ICWO on him, and put Batman Alpha Oracle on the card so AM can use her Perplex. Use the BFC Infiltration so Anti-Monitor can start the game half his speed away from his starting area remember he's STARTING in that square so any objects under him ARE NOT DESTROYED. A Black Lantern would be a good idea too as it will allow Anti-Monitor to heal when he K.O's somebody and heal when he doesn't. Over all the Anti-Monitor is a strong figure that's best played on his Annihilator dial with 14 attack Psychic Blast, 19D Imperv, and 6 damage with Outwit. My only complaint is that the Anti-Monitor's Healing SP stops him from being healed whenever a figure is K.O.ed for any reason. It's pretty lame that an opponent can run a bunch of poggs push one every turn and shut down The Anti-Monitor's healing.

Imbalance
03/11/2011, 13:24
Winning!

...except against Nemesis...