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Narnac
01/21/2009, 05:53
My venue is having a 600 pt. unrestricted DC only tournament on Thursday. I thought I had decided on a team, but now I'm having second thoughts since I came up with a second option. I don't have a ton of old, good DC, so I'm not expecting to be too competitive, but I do intend to have fun. So, here's the first team I made:

Magog 209
2x LoSH Cosmic Boy 140
AA Despero 88
Chase Alfred 34
Klarion 76
The Atom (puck) 50
Total = 597

Basically, Magog and Despero hide behind the Cosmic Boys, who copy Alfred's stealth. Once someone gets in range, Cosmic Boy 'A' TKs Despero out, Despero uses Most Dangerous Game to place the target next to Magog after outwitting their defensive power (if needed), 3 stealthy perplexers perplex Magog's damage to 8, and he hopefully KOs them, then Cosmic Boy 'B' TKs Despero back to hiding. Clear next turn, then hopefully repeat if I haven't been swarmed. It has no cardboard and is pretty simple. The upsides are Magog is one of the few pieces Alfred has a good chance of healing, and thanks to Klarion and the wildcards, there are 3 Mystic pieces.

2nd team:
Superman SoD 223
lunge 5
endurance 5
AA Gorilla Grodd 157
compel 15
CJ Eclipso 108
compel 15
Lyssa Drak 72
Total = 600

This one is possibly even more stupid. Once in position, Lyssa TKs SoD after perplexing up damage or AV, he charge/lunges, and hits for 5-8. Grodd compels him to do it again. Eclipso compels him to do it again. Later on Lyssa tries to protect what's left of him with Barrier, while Grodd jumps in to melee and Eclipso snipes away. The endurance is just icing, so SoD never takes a turn off. The upside is once I start attacking, I should do a ton of damage before the opponent responds, and I actually have secondary attack pieces on this team. Plus, this tournament is for Grodd, and nothing beats using Grodd to get Grodd!

You may notice that I don't own a DC fortitude. It sucks, but that's how shortsided I am some days.

I'll be impressed if I actually win a game since I'll probably be facing things like Starro and a KC Green Lantern/Flash combo with Alpha Oracle on ICWO. I don't think I could build a team that could beat either with just DC pieces, since I mostly own Marvel. So, here's to hoping for Fellowship and having fun! Thanks for your votes!

PMMJ
01/21/2009, 07:20
Hmmm. The first has a butler and the witch boy. The second has a gorilla. I'd go with #1.

rowesbud
01/21/2009, 07:49
Number one seems more realistic the way you built it. I think you only need one Cosmic Boy and you can probably drop the Atom and Klarion to afford some second string threats with move and attack powers. Magog's AV shouldn't miss, unless you roll terribly. So you may want some PC. Or, any chance you have a Contingency Plan for Cosmic Boy?

TheLord
01/21/2009, 07:51
I'm not too sold on compelling SOD Supes. All in all you take 3 clics from the compels (1 for the feat 2 for the feedbaack) do deal 5-8. Not the best use of your actions.

etelijah
01/21/2009, 08:20
I would definitely go with #1. Magog can be a beast if you can get the yo-yo thing working.

psycho69
01/21/2009, 09:02
and magog has exploit weakness, so there isn't a need to outwit defensive powers. that way you can outwit move and attack powers or someone's outwit.

Rob

BLACKHEART25
01/21/2009, 19:24
First, I must say I actually liked your Batman team best. Lots of synergy with that one.

Now. Both teams are pretty good.

For the first team: I like your plan, but this strategy really depends on the map and would be pretty annoying to fight a stealth team with. Its a pretty gimmicky move where your whole team relies on Magog to do all the work. Maybe putting a Dawnstar or Karate kid instead of 2 Cosmic boys?

I like the second team, but you're wasting some serious potential for a compel army. I mean Grodd and Eclipso can do some serious damage...why waste it all on Supes. If you wanna go that route, use 2 R CJ Saturn girls. They both will have 8 range and perplex. Give them both compel and you're golden. I'd possibly think about Umbra to protect the girls' shallow defenses. Now Grodd can be a seconday attacker and he should just have lunge. Maybe put a cheap PD character to increase the Saturn women's attack. The girls double up as good characters that can also exploit Supe's TA.

Narnac
01/22/2009, 01:06
Thanks for all the votes and thoughts, everyone!

The Batman team is being saved for the next tournament, Blackheart. I'm way more excited about trying to win Edward Nigma than Grodd, so I'm saving my best team for that one. Plus, when I first tried to build the Bat team for this event, the only unrestricted thing on it was putting swingline on Lamppost Batman (I can't wait to try that someday, because I always end up getting him in hindering one turn to hide in, and then have to half my charge the next turn when leaving it). But, for one 10 point feat, I didn't feel I would be utilizing the chance to play unrestricted well enough to justify it. So, I put that team on the back burner for one week, and came up with something campy to play in the meantime.

If I owned Saturn Girls, they would definitely be put to use on team #2 instead of the heavy hitters with compel. But, as it stands, Eclipso ends up on his last impervious click if he takes 2 clicks of feedback (which isn't bad), and Grodd ends up on his first charge/4 damage click, which means he's done screwing around and primed to jump into the fray. So, while it would be not the best use of 2 compels to use each only once, hopefully I do enough damage at that point to just start using endurance on SoD and the other two can get back to doing their own things.

As far as team #1 goes, a stealth team would be the death of it. I would have to hope that my opponent messed up and hides his best piece on an item, and then waste a turn using TK to move that item (throw it at them) and hope I can still pull off the chain the next turn before getting swarmed. But, I tend to use more stealth than anyone else in my meta, so its unlikely anyone would show up trying to fight fire with fire. It couldn't go without a 2nd Cosmic Boy, because he's the cheapest DC TKer I own, and I need to have 2 other than Despero on the team if I am going to hope to use Despero more than once. He's too weak defensively to risk leaving in the open. And as far as ditching two perplexers for more offensive pieces, that would work if my friend who owns 25-odd DEO agents hadn't just had a baby and was returning my calls. But, alas, I don't have any cheaper perplex that's DC, and whats the point of building a team around a 5 damage exploit weakness, if you don't make it an 8 defense exploit weakness?

But, the long and the short of it is that I was exchanging text messages with the guy who I thought was going to play KC Flash and Green Lantern today, and he said he wasn't going to use that team because he wants to use some Marvel feats when he does (probably protected and warbound). Being sleep deprived, I replied that that was good, because now I don't need to borrow the BFC from him that would let Magog get a +1 to his attack when facing people with the same TA, and then proceeded to list what the entire Magog team would have been, if I were to use it. So, I spoiled it. Definitely one of my bad habits. Sometimes I enjoy team-building as much as playing, but the downside of that is that I sometimes get the urge to talk about my teams, and my girlfriend gets really tired of hearing about them, so I turn to the only other people I know - the people I play against. So, I ruined the element of surprise with team #1, so it will have to be team #2 that I play tomorrow. Hopefully fielding Gorilla Grodd in an attempt to win Grodd will be enough to win me fellowship, because that team has serious issues.

Thanks for putting up with my sleep-deprived rants once again everyone! Don't worry - most my teams aren't this bad!

Narnac
01/23/2009, 02:51
Just to let anyone who might care know, the SoD team did surprisingly well. I only lost the championship due to a late streak of rolling only 2-5 after Flash made his super senses roll to prevent going on his last click. SoD destroyed KC Green Lantern, and did quite well against a couple different JLA Supermen earlier. Sure, the compel hurt me plenty, but it hurt my opponents even more, and I was still in better shape when it was all said and done. Could have really stood to put a PC'er on the team, but playing Gorilla Grodd in an attempt to win Grodd made my judge laugh enough to win me the fellowship. So, if anyone else ever considers running a team like this, replace Gorilla Grodd with a cheap TKer, a cheap PCer and a cheap outwitter, and you'll be in great shape! Thanks again everyone!