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Geof-Force
02/25/2009, 00:45
For the purpose of reference (for me and players) The following rules are implemented in ATC during Tourneys I will preside (completely optional if Ecchs or anyone else is alternating while I'm away):

POWERS:
* Super Strength - as is but add: "As a Power Action, if the figure is not holding an object and adjacent to a Wall or Blocking Terrain, give the figure a light standard object. Adjacent wall or Blocking Terrain is destroyed as per standard rules."

* Quake - as is but even if target takes 0 damage, still knocked back 1 space (so yes Impervious and Invul targets are still knocked back)

* Hypersonic - retains Option 2

*TAs - unless otherwise ruled in the tournament, the following TAs are treated as follows:
- IL = Masters of Evil (Same point cost same effect as the marvel counterpart, and nobody remembers to use the Standard IL TA or "The Society" TA)

KEYWORDS:
* The following keywords are modified: Legion=Legion of Superheroes, All the versions of the Justice League(including Extreme Justice but not Super Buddies) = Justice League, All the versions of the Avengers(including Force Works) = Avengers

* All unrestricted figures that are Mutants in comics = Mutant keyword

* New specific Keywords:
- Fourth World = All the figures with Apokalips/Apokolips and New Gods Keywords
- Galactus' Heralds = separate from the Herald generic Keyword(Thus the Heralds can be a theme on their own without too much points needed)

* Non-generic themes may play Event Dial instead of BFC if higher initiative (thereby no BFC is played for that round). Opposing may use "Cancel" option to prevent this.

*Keywordless characters - Do not count toward qualifying for Theme bonuses (as per Bystanders)

SETS:
*Ages - no more "unrestricted/restricted". Sets applicable will be divided by Age: IC/Hyper onwards=Golden, Mutant Mayhem+Legacy onwards =Silver, Collateral+Armor Wars onwards= Modern.

*Indy figures (i.e. Indy, CoH, CoV, Invincible,BPRD) and Horrorclix figures can be used regardless of Age or Universe restrictions for any tourney.

*Indy Figures special rule: Counts as theme if comprised of all Indy figures

*Horrorclix figures rules in Heroclix tourneys:
- Use the description on their character card for powers and abilities.
- Frenzy is reduced by damage-reducing Powers
- Can be given Feats that do not require specific powers.
- Combat symbols are treated as Heroclix equivalent
- Can Frenzy when KOs any figure (Place special token under to reflect)
- Do not count toward Keywords when in an army comprised of Heroclix
- Counts as themed if comprised solely of Horrorclix
- Do not automatically kill Bystanders when moved in square occupying them
- May use Scenario cards

These rules may be updated from time to time. Thanks and long live Heroclix! :cool:

Insulares
02/25/2009, 06:06
Geoff - this is the complete ATC rules right? I dont need to read through the discussion thread anymore?

Geof-Force
02/26/2009, 05:39
Geoff - this is the complete ATC rules right? I dont need to read through the discussion thread anymore?

Yep. At least for now, but for any updates I'll post it here din. I'll also use this thread to compile the special tourney rules we have na recurring (i.e. Warclix, Rpg clix, Ladies night, etc.) :cool:

Insulares
03/04/2009, 09:18
Geoff,

Did you identify which figures are golden age, silver age, etc.? What rules are we following re keywords?

I remember reading about it but cannot find where it is posted. Do you have a link? Thanks!

Dr.HellCustom
03/06/2009, 14:54
Galing nito ah... I really like the ideas. Alam ko I'm in no position to contribute at hindi na ko regular player pero these mods are really necessary. Buti ngayon allowed na. Dati pambahay lang ang mga 'to. Dati din gumawa ako ng ganyan for a home made Metabrawl Map.

Bigay lang ako ng old ideas... a character with SST always knocks back with a close combat attack when attacking a character without damage reducing powers and maybe given a standard light object when moving. Tapos yung HSS ignores elevated, and water terrain while moving and option 2 is flurry but deals penetrating damage and the character takes pushing damage. At yung PW can be used by characters even when adjacent to opposing characters. Hindi ba broken yung house rules namin ng mga pamangkin ko? :grin:

Pero Geof ang ganda niyang rules nyo sa ATC. They really add some sense to the powers AND the keywords provided by wizkids. SST used to be really useless without object interaction... and HSS option 2 should have just been modified and not removed.

REP for you my friend for the initiative in making the game better. Nagtataka nga ko at si Knockout Rookie e hindi taga Apokalips... at bakit may walang keywords.. kawawa naman sila. Buti jan e naayos nyo na!

Long Live Heroclix. And it's the players and venues that will keep this game alive.
Emen?........ Emen!!

ecchs
03/06/2009, 22:03
* RCE - option 1)as is or 2)Sharpshooter rule(but no +2 to damage)

i thought we settled the ruling about sharpshooters already, that it is only applicable for grounded figures only and with full damage. Think about the no +2 to damage rule and for including flyers:
bullseye with 1 dmg rce = lame
superman with 4 dmg rce = ahhhhhh *ngiti*

Geof-Force
03/08/2009, 08:17
Galing nito ah... I really like the ideas. Alam ko I'm in no position to contribute at hindi na ko regular player pero these mods are really necessary. Buti ngayon allowed na. Dati pambahay lang ang mga 'to. Dati din gumawa ako ng ganyan for a home made Metabrawl Map.

Bigay lang ako ng old ideas... a character with SST always knocks back with a close combat attack when attacking a character without damage reducing powers and maybe given a standard light object when moving. Tapos yung HSS ignores elevated, and water terrain while moving and option 2 is flurry but deals penetrating damage and the character takes pushing damage. At yung PW can be used by characters even when adjacent to opposing characters. Hindi ba broken yung house rules namin ng mga pamangkin ko? :grin:

Pero Geof ang ganda niyang rules nyo sa ATC. They really add some sense to the powers AND the keywords provided by wizkids. SST used to be really useless without object interaction... and HSS option 2 should have just been modified and not removed.

REP for you my friend for the initiative in making the game better. Nagtataka nga ko at si Knockout Rookie e hindi taga Apokalips... at bakit may walang keywords.. kawawa naman sila. Buti jan e naayos nyo na!

Long Live Heroclix. And it's the players and venues that will keep this game alive.
Emen?........ Emen!!

Thanks, pare! Your suggestions are noted but tama ka medyo malakas. Reasoning ko sa Super strength anong silbi nya sa end ng dial kung wala na objects? Pero kung free pickup ng light, masyado useful. Dito sa ruling, balanced sya kasi situational (kelangan may katabing sisirain) and costs you an action.

HSS na may Flurry at penetrating? Mahirap... madaming character na may HSS with 3+ damage. Mahirap din bigyan ng parang L/C, hindi lahat ng Super-fast eh may Speed Force :D

Ok na PW as is... kasi kung kayo lang sa close combat tapos i-Pulse Wave ka, lugi. I only see that in comics kung sasabog din yung character (i.e. Nitro, Kamikaze, Human Bomba).

Geof-Force
03/08/2009, 08:25
Geoff,

Did you identify which figures are golden age, silver age, etc.? What rules are we following re keywords?

I remember reading about it but cannot find where it is posted. Do you have a link? Thanks!

Hindi natin sinegregate per figure, bale based on set and the rules/design:

Sets applicable will be divided by Age: IC/Hyper onwards=Golden (Bale lahat ng sets)
-Mutant Mayhem+Legacy onwards =Silver(around the time na-introduce ang Transporters, Giants, Bystanders and Feats/BFCs)
-Collateral+Armor Wars onwards= Modern (Dito nag-start yung more accurate dial designs ni Seth and retroactively inintroduce ang keyword mechanics)

We still use the 100/fig for generic//150/fig for specific themes. Added lang rule about using Event Dials pag specific ang keywords.

rhomuel
03/08/2009, 08:34
master baka post din po nyo list of keywords when you get a chance...sensya na po at not that familiar...like alpha flight b avengers din or JL me iba ba na keyword na wala JL na salita na maisasama...tnx po

rhomuel
03/08/2009, 08:41
*TAs - unless otherwise ruled in the tournament, the following TAs are treated as follows:
- IL = Masters of Evil (Same point cost same effect as the marvel counterpart, and nobody remembers to use the Standard IL TA or "The Society" TA)
- Characters with the Avengers TA and T-bolts keyword = Thunderbolts (but they still have to pay the extra 5 points )
- Characters with the Avengers TA and Alpha Flight keyword = Alpha Flight
- Characters with the Superman Enemy TA and Monster Society Keyword = Monster Society

KEYWORDS:
* The following keywords are modified: Legion=Legion of Superheroes, All the versions of the Justice League(including Extreme Justice but not Super Buddies) = Justice League, All the versions of the Avengers(including Force Works) = Avengers

* All unrestricted figures that are Mutants in comics = Mutant keyword

* New specific Keywords:
- Krypton = Any with Kryptonian heritage/origins (Including Power Girl, Cyborg Superman, Zod, Krypto, etc.)
- Thanagar = All the Hawkmen/Hawkwomen/Girls
- Fourth World = All the figures with Apokalips/Apokolips and New Gods Keywords
- Galactus' Heralds = separate from the Herald generic Keyword(Thus the Heralds can be a theme on their own without too much points needed)

sensya na po kung pwede paki list po...sensya na makulit eh...tnx po

Dr.HellCustom
03/10/2009, 13:02
Thanks, pare! Your suggestions are noted but tama ka medyo malakas. Exactly pre kaya your ATC rules are spot on! Though kukulitin kita regarding the autoLC of HSS... galit lang ako sa feats yoko lang makitang naka swingline pa sila Nightcrawler at Zoom...:laugh: linawin ko lang yung flurry ng HSS na ginawa ko dati parang orig option 2 na base damage nya magiging 1.
Anyway ayos na ayos nga yung ATC rules kaya hihiramin ko din ha para dito sa bahay. Thanks bro.
bro may ginagawa pla kami dito regarding theme builds... kasi sayang yung maliliit na teams like Power Pack, Great Ten...etc na hindi mo magawan ng team by themselves kaya may ginawa kong "multiple theme rule" counted as normal themed team basta ang members ng 'guest' theme ay 3+ figures at hindi pwede sa generic keywords. So kahit papano mejo comics inspired pa din... imagine tabletop team ups!...The Injustice Society with the Secret Six vs The Avengers with the Power Pack... hehehe
Yun lang po... hope to see you guys soon.

isamudaisen
04/28/2009, 23:11
Galing nito ah... I really like the ideas. Alam ko I'm in no position to contribute at hindi na ko regular player pero these mods are really necessary. Buti ngayon allowed na. Dati pambahay lang ang mga 'to. Dati din gumawa ako ng ganyan for a home made Metabrawl Map.

Bigay lang ako ng old ideas... a character with SST always knocks back with a close combat attack when attacking a character without damage reducing powers and maybe given a standard light object when moving. Tapos yung HSS ignores elevated, and water terrain while moving and option 2 is flurry but deals penetrating damage and the character takes pushing damage. At yung PW can be used by characters even when adjacent to opposing characters. Hindi ba broken yung house rules namin ng mga pamangkin ko? :grin:

Pero Geof ang ganda niyang rules nyo sa ATC. They really add some sense to the powers AND the keywords provided by wizkids. SST used to be really useless without object interaction... and HSS option 2 should have just been modified and not removed.

REP for you my friend for the initiative in making the game better. Nagtataka nga ko at si Knockout Rookie e hindi taga Apokalips... at bakit may walang keywords.. kawawa naman sila. Buti jan e naayos nyo na!

Long Live Heroclix. And it's the players and venues that will keep this game alive.
Emen?........ Emen!!





dok anu na balita? kelan tayo laro? kelan ko bubugbugin si Superman PRIME? hahahaha!!!