Hack-n-slash
02/10/2003, 11:24
From the FAQ:
figure with the OUTWIT power cannot cancel the STEALTH power of a figure that is in hindering terrain. OUTWIT requires a clear line of fire and the STEALTH power states that “any line of fire drawn to this character that crosses hindering terrain, including the square that this character occupies, is treated as though it crosses blocking terrain.” Since a clear LOF cannot be drawn to a STEALTH figure that is in hindering terrain, that figure’s STEALTH cannot be Outwitted.
From the Powers and Abilities Chart:
STEALTH. Hindering terrain blocks line of fire to this character. (Optional) Any line of fire drawn to this character that crosses hindering terrain, including the square that this character occupies, is treated as though it crosses blocking terrain.
From the rulebook:
Characters on opposite sides of blocking
terrain or on different elevations (see Terrain,
p. 18) are not considered adjacent.
X X X
From the rulebook:
Your character must be adjacent to and on the same elevation level as a target to perform a close combat action.,
It seems to me that if we use the FAQ's logic to declare that adjacent models cannot outwit stealth (or other powers wielded by stealthed models), then we must also prohibit close combat attacks from those same models:
A close combat attack requires adjacency, which does not occur on opposing sides of blocking terrain, which stealth generates!
Thoughts? Comments? Obvious logical flaws? Bueller? Anyone?
figure with the OUTWIT power cannot cancel the STEALTH power of a figure that is in hindering terrain. OUTWIT requires a clear line of fire and the STEALTH power states that “any line of fire drawn to this character that crosses hindering terrain, including the square that this character occupies, is treated as though it crosses blocking terrain.” Since a clear LOF cannot be drawn to a STEALTH figure that is in hindering terrain, that figure’s STEALTH cannot be Outwitted.
From the Powers and Abilities Chart:
STEALTH. Hindering terrain blocks line of fire to this character. (Optional) Any line of fire drawn to this character that crosses hindering terrain, including the square that this character occupies, is treated as though it crosses blocking terrain.
From the rulebook:
Characters on opposite sides of blocking
terrain or on different elevations (see Terrain,
p. 18) are not considered adjacent.
X X X
From the rulebook:
Your character must be adjacent to and on the same elevation level as a target to perform a close combat action.,
It seems to me that if we use the FAQ's logic to declare that adjacent models cannot outwit stealth (or other powers wielded by stealthed models), then we must also prohibit close combat attacks from those same models:
A close combat attack requires adjacency, which does not occur on opposing sides of blocking terrain, which stealth generates!
Thoughts? Comments? Obvious logical flaws? Bueller? Anyone?