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Washco
08/26/2009, 02:51
Which Flash do you guys like the best? I don't want to include the KC one, mainly because I don't have it, but which Flash is your 'go to' Flash?

tster
08/26/2009, 03:17
Zoom?
heh i go for the JL Flash

Slayer_Xtreme
08/26/2009, 03:47
Zoom?
heh i go for the JL Flash

You need to be a little more clear then JL Flash because there are 3 not counting the judge slave Barry Allen in the JL set. There's the Uncommon 114 pointer, the Super Rare 83 point Flash 1 Million, and the 70 point Starro Slave Flash.

As far as my goto Flash goes it was hard to pick mainly because I don't use Flash too often but I think that my pick is the JL Super Rare Flash. At first I was thinking Crisis SR Flash because of the outwit and the HSS SP but I just can't stand the double base.

Flash 1 million beats out the JL Uncommon because I think that for 31 points less he offers pretty close to the same fighting ability. He may have an 18 rather then 19 up front but they key there is ESD because if your using Flash right he should be getting shot at range all the time so he'll have a 20 D and I'm willing to lose the Super Senses for that 20 D. Uncommon Flash has HSS all the way down his dial which is a plus over 1M's charge/flurry SP but its still not a huge plus IMHO because of 1M's ability to attack twice plus 1M gets prob control in the middle of the dial which Uncommon doesn't. Attack stats are pretty close with SR only having 1 less attack at most click by click over Uncommon not to mention same dial length. All in all pretty close in effectiveness to me for 31 points less and if we put some feats on 1M to get him to 114 then spending 10 on Armor Piercing (a must for a HHS figure with under 3 damage) and 10 for swingline and lets say nanobots for the last 10 that makes 1M a point less and now can get through any damage reducers, ignores hindering with a +1 movement, and can heal by eating objects and I think its a no brainer what the better way of spending 114 points is.

The7ofDiamonds
08/26/2009, 03:56
I would say that the JL Super rare is pretty dependable, I like the Prob control he picks up as well.

One that constantly blows me away though is the double based Flash from CR. He has the thing where he looks good on paper, but you're just not sure how good as he does have his weak points.... but then you play him (or at least when I do) he seems to work just how he is supposed to every time you play him. He has yet to let me down and I actually won a draft with him and a bunch of other figures with only 2 damage.

jak7890
08/26/2009, 04:00
Mmmmyeah, I guess I'll have to agree that the JL SR is pretty much top dog, though I have to admit that there's a special place in my heart for the old Hypertime U Flash. That 20 HSS is rough, and you pretty much always want Armor Piercing on Flash pieces anyway so that 1Dav isn't so bad as it looks.

Sensualninja
08/26/2009, 04:01
Icons Unique
AA Jay if I have Points to Spend

adamkomar
08/26/2009, 08:59
Throw my vote in for John Fox.

CarlosMucha
08/26/2009, 09:10
I use the JLA 114 points to represent Barry.

In my opinion he have the closer dial for Barry and the sculp could pass as Barry too. The Starro slave look just too weak for Barry and the Crisis is odd for a "regular" Barry.

WolvieFan9
08/26/2009, 09:11
Kid Flash!

Jarimy123
08/26/2009, 09:26
Yea I'm going to go with Kid Flash if he counts for your question. I've seen him/used him to absolutely disrupt teams to the point they never recover. Best Manuever piece in the game.

webhead76
08/26/2009, 15:34
I have 3 Flash Characters, and here's how I rate them:

(Legacy) Kid Flash/88pts/Teen Titans TA: This guy has some neat little tricks. First he starts off with 1 click of Perplex then ends with Exploit Weakness (although you might not do much with the Attack values) which can be used with Charge. Pretty solid defense with SS and HSS for 4 clicks with a beginning 12 Speed. Although HSS makes this 6 click wonder a little pricey, not a bad piece to have on board (although I wouldn't put him on a Team build lower then 400pts).

(Icons) The Flash/99pts/No TA: This guy is HIGH SPEED low drag, in fact this Flash is all about the speed. He starts with a whopping 14 Speed that filters down to a 9 Speed, but he keeps HSS for the whole dial. I'm not sure why this Flash has Quake for 3 clicks (they could have given him some better Defensive abilities with those throw away points) but I guess that nice if you want to add Armor Piercing and you happen to get surrounded. His Defense is a huge 19 (even (V) Icon Supes tops out at 18) but no damage reducers, so he's gonna take some damage... IF they can hit/catch him.

(JL) The Flash/114pts/JLA TA: This Flash takes everything that makes Icons Flash great, and improves it with a higher price tag. He has a cool SP Vibration that gives him 3 click where he can use HSS and Phasing/Teleport, the rest is good 'ol HSS for the rest of the dial. Again he starts with a 14 Speed and works down to 9, and his Defense is just as high as Icons but with the added wonder of SS (which could possibly keep him going longer then Icons Flash).

Overall, I think the one I would play of the three, in a 400pt game or more would have to be the (JL) Flash, just because he has some better Defense and more solid numbers. In the race between Kid Flash and (Icons) Flash though, Icons Flash pulls away FTW (although it would be interesting to team them up). That's my opinion anyway. Hope this helps! ;)

adamkomar
08/26/2009, 16:36
Someone please explain to me why Icons Flash and JL Uncommon Flash are favored over JL SR Flash.

JL SR Flash is 83 points.

Icons Flash is 99 points. With 16 points of feats, I could easily make JL SR Flash a lot better than Icons Flash. Off the top of my head, I'd go with Loner and Streak of Luck wouldn't be bad choices.

JL Unique Flash is 114 points. For 30 points of feats, I could easily make JL SR Flash tons better than JL Uncommon Flash. So many choices here, but I think I'd go with Heightened Reflexes, Armor Piercing and Swingline.

I'm just not seein' it.

flatmatt
08/26/2009, 20:13
Someone please explain to me why Icons Flash and JL Uncommon Flash are favored over JL SR Flash.

JL SR Flash is 83 points.

Icons Flash is 99 points. With 16 points of feats, I could easily make JL SR Flash a lot better than Icons Flash. Off the top of my head, I'd go with Loner and Streak of Luck wouldn't be bad choices.

JL Unique Flash is 114 points. For 30 points of feats, I could easily make JL SR Flash tons better than JL Uncommon Flash. So many choices here, but I think I'd go with Heightened Reflexes, Armor Piercing and Swingline.

I'm just not seein' it.
I don't know that it necessarily has to do with playability for a lot of people. The SR isn't Wally, Barry, or Jay, so there aren't a lot of teams he fits into. Plus, as a SR, lots of people might not have him.

Slayer_Xtreme
08/27/2009, 04:30
I don't know that it necessarily has to do with playability for a lot of people. The SR isn't Wally, Barry, or Jay, so there aren't a lot of teams he fits into. Plus, as a SR, lots of people might not have him.

I can understand this argument. By the way if people want to find SR Flash from JL meet up with me at some store that still has some JL boosters and I'll find one for you. I swear I pulled at least 4 SR Flash figures out of JL boosters and traded all but 1 away.. gotta keep one for myself after all.

Mr. Cranberry
08/27/2009, 20:00
I'd have to say I'm split on which Flash to use.

If I'm looking for him to help control the map then it's Crisis SR all the way. His double base really limits an opponents options, plus he ignores terrain. That's a great plus over 1Mil.

Kid Flash would be my go to piece, either Legacy Vet or Crisis, because I like to run Teen Titans. The Crisis one also ignores terrain and has free FB. And that can get past any DV value.

But my top choice would be Arkham's SR Flash. Two attacks are great, and for that we have Zoom, but This Flash is able to attack a potential eight figures with his Quake.

Mr. Cranberry
08/27/2009, 20:03
I'd have to say I'm split on which Flash to use.

If I'm looking for him to help control the map then it's Crisis SR all the way. His double base really limits an opponents options, plus he ignores terrain. That's a great plus over 1Mil.

Kid Flash would be my go to piece, either Legacy Vet or Crisis, because I like to run Teen Titans. The Crisis one also ignores terrain and has free FB. And that can get past any DV value.

But my top choice would be Arkham's SR Flash. Two attacks are great, and for that we have Zoom, but This Flash is able to attack a potential eight figures with his Quake.

adamkomar
08/27/2009, 22:45
What do you mean by "control the map"?

vamroc
08/27/2009, 23:24
I'd have to say I'm split on which Flash to use.

If I'm looking for him to help control the map then it's Crisis SR all the way. His double base really limits an opponents options, plus he ignores terrain. That's a great plus over 1Mil.

Kid Flash would be my go to piece, either Legacy Vet or Crisis, because I like to run Teen Titans. The Crisis one also ignores terrain and has free FB. And that can get past any DV value.

But my top choice would be Arkham's SR Flash. Two attacks are great, and for that we have Zoom, but This Flash is able to attack a potential eight figures with his Quake.

Plus The Arkham Flash has the JSA T.A., Carry ability. And SCIENTIST Keyword so you can Thunderbolt IC LE Ant Man to JSA and have a 20D with DEFEND. The alread potent Scientist theme team just got turned to eleven.

Denim Demon
08/28/2009, 10:52
My favorite place to flash is in grocery stores.

Knightwraithe
08/29/2009, 02:05
Actually this discussion has been great and thanks to you all for it in that I was just considering putting together an "all flash" team (I know there is no "theme team bonus" but I figured it'd be fun to play) and the comments here have been very valuable to my design.

Quebbster
08/29/2009, 05:39
I was just considering putting together an "all flash" team (I know there is no "theme team bonus" but I figured it'd be fun to play)
A lot of Flash figures have the Central City keyword, so you can probably get a theme team going that way if you want.
There are a few other figures with the keyword that could fill out some of the gaps as well - Captains Cold and Boomerang bring some ranged firepower, and Jesse Quick some mobility.

adamkomar
08/29/2009, 12:31
Actually this discussion has been great and thanks to you all for it in that I was just considering putting together an "all flash" team (I know there is no "theme team bonus" but I figured it'd be fun to play) and the comments here have been very valuable to my design.

I've done it many, many times and, depending on the build total, it can be done with the Central City keyword. I've even done it under a strict Highlander rule (Only one Barry Allen, only one Wally West, etc.)

Be sure to either run Armor Wars or lots of Armor Piercing. Also, Swingline is a boon to speedsters.

Mr. Cranberry
08/29/2009, 19:55
What do you mean by "control the map"?

Mainly that the double base figure will block line & mobility better than a single base figure. If you need to keep your opponent from shooting down the hallway then the double base will allow you an easier time doing that.

BATMANISBRUCEWAYNE
08/30/2009, 01:01
It depends on my team build Old School JLA it's The SR Flash from Crisis.

The JLA it's the UCU Flash from Justice League and Iam a Wally West fan too.

JohnnyQuick from Origins is sweet as can be as well.

Hypertime U Flash is awesome all require armor Piercing to work.

Overall the winner is UCU from Justice League Set I dig his defense and his special power on his first three clicks Wally West all the way!