Mac42081
08/27/2009, 09:53
I thought that a great way to get players, new and old, excited about Heroclix again would be to have a starter set with recognizable figures (for new players) and powerful/very popular figures that the old Heroclix players may not have all of. So I came up with these dials. A bit much for a starter set but tell me what you think.
#001 U Hawkman
Team: Kingdom Come
Range: 6 :bolt:
m-winga-normald-normalg-normal111216310111639101748101748917389163891628816288152KOKOKOKOKOKOKOKOKOKOKOKODefense - Nth Metal: Hawkman can use Energy Shield/Deflection and Toughness.
#002 U Red Robin
Team: Kingdom Come
Range: 8 :bolt::bolt:
m-normala-normald-normalg-normal9111638101638916279162781627816278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Superb Agility: Red Robin can use Charge and Leap/Climb.
Defense - Honed Reflexes: Red Robin can use Combat Reflexes and Super Senses.
#003 U Flash
Team: Kingdom Come
Range: 0 :bolt:
m-winga-normald-normalg-normal141120214101921310182139172139162129152128152128152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Speed Force: Flash can use Hypersonic Speed. He can use it normally, or instead of making a close combat attack he can use flurry; Flash can continue the rest of his movement (if any) after using flurry, but he can not move between making attacks using Flurry. When Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
#004 U Green Lantern
Team: Kingdom Come
Range: 10 :bolt::bolt:
m-winga-normald-normalg-normal10122041011194910184910173991638915389163881627817278182KOKOKOKOKOKOKOKODefense - Lantern's Will: Green Lantern can use Energy Shield/Deflection, Toughness and Willpower.
#005 U Wonder Woman
Team: Kingdom Come
Range: 0 :bolt:
m-winga-normald-normalg-normal101217410121749121839111838111738101738101638101638916389163KOKOKOKOKOKOKOKOSpeed - Inner Rage: Wonder Woman can use Charge and Flurry.
Attack - Lasso: Wonder Woman can use Super Strength and Incapacitate (as if she had a range of 6). When she uses Incapacitate and successfully hits a target opposing character, you can give an action token to a second opposing character that has zero or one token that is adjacent to the target, if the attack roll would also hit the second character.
Defense - Amazonian Armor: Wonder Woman can use Invulnerability and Defend. When Wonder Woman is the target of a ranged combat attack, she can use Super Senses.
#006 U Batman
Team: Kingdom Come
Range: 6 :bolt::bolt:
m-winga-normald-indomitableg-normal10111731011173101016291016299162991628815288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Battle Suit: Batman can use Energy Explosion and Incapacitate.
Defense - Armor: Batman can use Energy Shield/Deflection and Super Senses.
#007 U Superman
Team: Kingdom Come
Range: 10 :bolt:
m-winga-normald-normalg-normal1113165111216512111751111175101117410101741010184910184991938919389203KOKOKOKOSpeed - To the Rescue: Superman can use Charge and Flurry. Do not halve his speed value when he uses Charge.
Attack - X-ray Vision: Superman can use the Superman Ally team ability and Super Strength.
#008 Magog
Team: No Affiliation
Range: 8 :bolt:
m-normala-normald-normalg-normal1013185101318410131841012173912173912173812173811164811163711163711163KOKOKOKOAttack - Plasma Energy: Magog can use Quake and Psychic Blast
#009 E Bat Sentry
Team: Kingdom Come
Range: 6 :bolt:
m-normala-normald-normalg-normal81016289152891528815288151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
#010 U Shazam!
Team: Kingdom Come
Range: 4 :bolt:
m-winga-normald-normalg-normal111217510111751010164101016411101641291639917389173881638816388163KOKOKOKOAttack - Courage of Achilles: Shazam! can use Charge and Plasticity. Do not halve his speed value when he uses Charge.
Defense - Stamina of Atlas: Damage dealt to Shazam! is reduced by 3.
#011 U Alloy
Team: Kingdom Come
Range: 4 :bolt::bolt:
m-normala-normald-normalg-giant99163991638917381018381017379162691626817268172KOKOKOKOKOKOKOKOKOKOKOKODefense - Metal Men: Alloy can use Toughness and Barrier.
#012 U Lex Luthor
Team: Kingdom Come
Range: 6 :bolt:
m-normala-normald-normalg-normal6816168161681615815158151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Genius: Lex Luthor can use Leadership, Perplex and Outwit. He can use Perplex normally or modify the target's chosen combat value by +2 or -2.
#001 U Hawkman
Team: Kingdom Come
Range: 6 :bolt:
m-winga-normald-normalg-normal111216310111639101748101748917389163891628816288152KOKOKOKOKOKOKOKOKOKOKOKODefense - Nth Metal: Hawkman can use Energy Shield/Deflection and Toughness.
#002 U Red Robin
Team: Kingdom Come
Range: 8 :bolt::bolt:
m-normala-normald-normalg-normal9111638101638916279162781627816278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Superb Agility: Red Robin can use Charge and Leap/Climb.
Defense - Honed Reflexes: Red Robin can use Combat Reflexes and Super Senses.
#003 U Flash
Team: Kingdom Come
Range: 0 :bolt:
m-winga-normald-normalg-normal141120214101921310182139172139162129152128152128152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Speed Force: Flash can use Hypersonic Speed. He can use it normally, or instead of making a close combat attack he can use flurry; Flash can continue the rest of his movement (if any) after using flurry, but he can not move between making attacks using Flurry. When Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
#004 U Green Lantern
Team: Kingdom Come
Range: 10 :bolt::bolt:
m-winga-normald-normalg-normal10122041011194910184910173991638915389163881627817278182KOKOKOKOKOKOKOKODefense - Lantern's Will: Green Lantern can use Energy Shield/Deflection, Toughness and Willpower.
#005 U Wonder Woman
Team: Kingdom Come
Range: 0 :bolt:
m-winga-normald-normalg-normal101217410121749121839111838111738101738101638101638916389163KOKOKOKOKOKOKOKOSpeed - Inner Rage: Wonder Woman can use Charge and Flurry.
Attack - Lasso: Wonder Woman can use Super Strength and Incapacitate (as if she had a range of 6). When she uses Incapacitate and successfully hits a target opposing character, you can give an action token to a second opposing character that has zero or one token that is adjacent to the target, if the attack roll would also hit the second character.
Defense - Amazonian Armor: Wonder Woman can use Invulnerability and Defend. When Wonder Woman is the target of a ranged combat attack, she can use Super Senses.
#006 U Batman
Team: Kingdom Come
Range: 6 :bolt::bolt:
m-winga-normald-indomitableg-normal10111731011173101016291016299162991628815288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Battle Suit: Batman can use Energy Explosion and Incapacitate.
Defense - Armor: Batman can use Energy Shield/Deflection and Super Senses.
#007 U Superman
Team: Kingdom Come
Range: 10 :bolt:
m-winga-normald-normalg-normal1113165111216512111751111175101117410101741010184910184991938919389203KOKOKOKOSpeed - To the Rescue: Superman can use Charge and Flurry. Do not halve his speed value when he uses Charge.
Attack - X-ray Vision: Superman can use the Superman Ally team ability and Super Strength.
#008 Magog
Team: No Affiliation
Range: 8 :bolt:
m-normala-normald-normalg-normal1013185101318410131841012173912173912173812173811164811163711163711163KOKOKOKOAttack - Plasma Energy: Magog can use Quake and Psychic Blast
#009 E Bat Sentry
Team: Kingdom Come
Range: 6 :bolt:
m-normala-normald-normalg-normal81016289152891528815288151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
#010 U Shazam!
Team: Kingdom Come
Range: 4 :bolt:
m-winga-normald-normalg-normal111217510111751010164101016411101641291639917389173881638816388163KOKOKOKOAttack - Courage of Achilles: Shazam! can use Charge and Plasticity. Do not halve his speed value when he uses Charge.
Defense - Stamina of Atlas: Damage dealt to Shazam! is reduced by 3.
#011 U Alloy
Team: Kingdom Come
Range: 4 :bolt::bolt:
m-normala-normald-normalg-giant99163991638917381018381017379162691626817268172KOKOKOKOKOKOKOKOKOKOKOKODefense - Metal Men: Alloy can use Toughness and Barrier.
#012 U Lex Luthor
Team: Kingdom Come
Range: 6 :bolt:
m-normala-normald-normalg-normal6816168161681615815158151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Genius: Lex Luthor can use Leadership, Perplex and Outwit. He can use Perplex normally or modify the target's chosen combat value by +2 or -2.