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rgrayua
02/10/2003, 14:57
When playing a MofD team member when can the team abilities be copied? I know a MofD can use multiple team abilities during your turn, but not simultaneously. But during my opponent's turn how does it work? For instance, in a mixed game I had Ultron in hindering copying Bat Team ability. He is targeted by a ranged attack using Superman team, can I then copy Skrull ability? If so, if he's KOed can I then copy FF ability?

Tsannik
02/10/2003, 15:02
You are allowed to declare you team ability after your opponenet declares their action.

So, if Superman announced that he was attacking Ultron... you'd have to decide what the team ability is. Knowing that Supes had Superman Ally... you'd them pick Skrull....

Failing the Skrull roll and getting knocked out... you would not be able to declare Fantastic Four as that would be using two team abilities during the same action.

Does that help?

rgrayua
02/10/2003, 15:14
so if I declare Batman at the end of my turn, then when my opponent declares an attack on Ultron I can choose to keep Batman, or change to Skrull or FF?

Tsannik
02/10/2003, 15:23
Yes.

This is what creates the dreaded 'Wildcard circle'.

You declare attacking my E-Ultron. I declare Batman Ally.
Having made an illegal declaration, you declare attacking E-Dr. Strange (who is adjacent to my E-Ultron), so I declare Ultron to be Defenders.
Since you have not rolled to finalize your declaration, you then say that you are attacking E-Ultron. I decalre Batman Ally.....


etc. etc. etc.

rgrayua
02/10/2003, 15:25
But being able to add the FF ability if KOed would be doubly aggravating.

Tsannik
02/10/2003, 15:36
Well, let's say you know you are about to die, but want to try for the Skrull ability....

If you declare that and miss, you will not be able to declare FF.

Is has to be made at the declaration.

So, if I knew that my figure would die, once the attacker declares his action, then I would declare FF for the target.... AND any other Wildcards also... otherwise, you technically wouldn't be able to use FF on your other Wildcards because you never declared what their team abilities were.


That make sense?

revvy
02/13/2003, 07:34
I had some newb question aswell

first one, if i have multiple hero's with perplex can i then upgrade 1 stat (or mutiple stats) on one of my chars more then once ? like raise the attack with 3 ?

second one..i use one doombot (wildcarding the avengers/brotherhood free move) to taxi in another doombot so that both are adjecent to the same oppenent, can i then attack with both of them using the MOE team-ability ? do i push the taxi-ing doombot so that he has 2 actions this turn ?

Also ..can i make them assume the syndicates abilitie to use the highest attack one of them has, then make them both attack useing the MOE abilitie with the higher attack value ? or do they loose the higher attack once they use the MOE ?


- For some reason my starter only had quick reference rules and no rule book, so i'm guessing about a lot of rules here :)

HeroComplex
02/13/2003, 07:50
1) Yes, multiple Perplexes may stack onto the same stat.

2) You may never give one of your own figures two actions in a single turn; the Avengers ability means that a move doesn't subtract from your total, but the figure still gets an action token. If the Doombot takes an action to move in, then he may not also attack.

3) A wildcard figure may only use one ability at a time, and using both the SS and the MOE like that would be using them both simultaneously---you must choose one or the other. And, of course, you have to have members of both teams in your force for the uses to be possible, anyway.

CBGoodroe
02/13/2003, 20:54
But if the original Doombot had the Avengers ability, and "quick carried" the second doombot over, then could they both (the second doombot) declare masters of evil and pound on whatever was standing there, or must you keep a single team ability the entire turn?

In a similar vein, could both of the doombots declare masters of evil at the beginning of the turn, the first one carry the second one over, and they both attack? Using the MoE team ability for the second one wouldn't be using an additional action, Since the Powers and abilities card doesn't say (i don't think) that it costs an extra action per figure.

One more. Can a shield agent move next to a ranged figure, and then use its team ability in the same turn? The sheild ability says it costs an action to use, but does this action actually apply to the figure, or does it just subtract from your pool?

CyberVenom
02/13/2003, 21:27
No, but you could use the Avengers ability to taxi the other Doombot over to the opponent, (thus giving the moving figure a token), then, when declaring an attack, turn them both into Spider Syndicate's, with the one that was carried attacking.

In #2, if both figures are standing next to an opponent and both use the MOE ability, they can attack using one action.

In #3, unless the SHIELD member was taxied, then no.

Funky Jett
02/13/2003, 21:37
[QUOTE]Originally posted by CBGoodroe [/B][QUOTE]
But if the original Doombot had the Avengers ability, and "quick carried" the second doombot over, then could they both (the second doombot) declare masters of evil and pound on whatever was standing there, or must you keep a single team ability the entire turn?

No, because ALL figures that attack with the MoE team ability get a token and the Doombot already got a token from taxiing (even though it didn't count against your total).

In a similar vein, could both of the doombots declare masters of evil at the beginning of the turn, the first one carry the second one over, and they both attack? Using the MoE team ability for the second one wouldn't be using an additional action, Since the Powers and abilities card doesn't say (i don't think) that it costs an extra action per figure.

Not if they have to move up to adjacency. However, they could either start out the turn adjacent to their opponent, or they could both make a ranged attack using the MoE ability.

One more. Can a shield agent move next to a ranged figure, and then use its team ability in the same turn? The sheild ability says it costs an action to use, but does this action actually apply to the figure, or does it just subtract from your pool?

Not unless he was taxied up. If he moved up under his own power, then that was their action for that turn.

Basically it comes down to one thing... only one action token per turn for any specific figure.

SniperCyclops
02/14/2003, 02:13
Say I have a wildcard taxi another piece using avengers/brotherhood team abilities. When I dropped them off, would I be able to use the hydra/police ability to boost their attack value?

The Stinger
02/14/2003, 02:33
Originally posted by SniperCyclops
Say I have a wildcard taxi another piece using avengers/brotherhood team abilities. When I dropped them off, would I be able to use the hydra/police ability to boost their attack value?

In my understanding, No.

Boosting AV (Hydra) or Damage value (Shield) takes an action, You cannot taxi and boost AV or Damage in the same turn, this would result in the wildcard figure taking 2 actions in one turn which is illegal.

In the Turn where you declared that the wildcard was Avengers and was free moving, his action for the turn is over. If you attack with the Taxied figure, the figure must attack on its own without any enhancement from the wildcard on that turn.

Now, on the following turn, you could declare Hydra or PD team ability for the wildcard and push the wildcard to assist the figure you taxied the previous turn in its attack.

HeroComplex
02/14/2003, 02:35
The Hydra ability requires LOF to the target but doesn't take an action.
The SHIELD ability requires assigning an action but does not require LOF.

Yes, after coming adjacent with a free move you could act as a member of Hydra and boost your teammate's attack value.

The Stinger
02/14/2003, 02:59
Ooops, my bad.

I thought that Hydra ability required an action for boosting the attack value like Shield does for damage. Sorry.

Key words in my post "In my understanding" heh, guess you better take my advice with a grain of salt huh? :D

Time to go over that FAQ again.

*Stinger puts on his dunce cap...*:rolleyes: