View Full Version : Attuma's Tidal Wave
Numb Skrull
09/03/2009, 20:37
TIDAL WAVE: Attuma can use Quake and Super Strength. If Attuma uses Quake while occupying water terrain, compare the attack total to adjacent opposing characters normally and to all opposing characters adjacent (but not occupying) the area of water terrain occupied by Attuma. Characters adjacent to the water terrain are knocked back from Attuma in a direction of Attuma’s choice away from him.
Hi, sorry this maybe a simple question, but for whatever reason I just don't understand his special power. I've read some good things about Attuma on the Unit section, and I really want to use him, but I just don't understand the benefits of his special power.
So if Attuma is in water and uses tidal wave: ABC - Say A stands for Attuma and BC are opposing figures on water terrain, would Attuma's quake effect character B only, or also effect character C.
The way I read it, I think he only effects character B, but the description is so long that I think they are implying that he also effects target C as well.
Thanks in advance
normalview
09/03/2009, 20:55
TIDAL WAVE: Attuma can use Quake and Super Strength. If Attuma uses Quake while occupying water terrain, compare the attack total to adjacent opposing characters normally and to all opposing characters adjacent (but not occupying) the area of water terrain occupied by Attuma. Characters adjacent to the water terrain are knocked back from Attuma in a direction of Attuma’s choice away from him.
Hi, sorry this maybe a simple question, but for whatever reason I just don't understand his special power. I've read some good things about Attuma on the Unit section, and I really want to use him, but I just don't understand the benefits of his special power.
So if Attuma is in water and uses tidal wave: ABC - Say A stands for Attuma and BC are opposing figures on water terrain, would Attuma's quake effect character B only, or also effect character C.
The way I read it, I think he only effects character B, but the description is so long that I think they are implying that he also effects target C as well.
Thanks in advance
First, Attuma would hit characters adjacent to him (that is what the, "compare the attack total to adjacent opposing characters normally," part means). Also, you would need to check the attack roll against any character in a square adjacent to the water terrain (but not actually in it). Like so:
WWWWWW|CCC
W4WWWW|3CC
WW1WWW|CCC
WWAWWW|CCC
WW2WWW|C5C
WWWWWW|CCC
WWWWWW|CCC
Attuma (A) uses Tidal Wave. He'd be attack 1 and 2 (since they are adajcent and Tidal Wave does do a normal Quake attack) and also 3, since 3 is in a square of clear terrain adjacent to the water terrain that Attuma is busy Tidal Waving. 4 would not be attacked since it is not adjacent to Attuma and it is in the water and 5 is also safe since it is out of the water and not adjancet to the water.
As the name implies, it is like a big wave washing up on the shore and swamping the people standing there... meanwhile the people just bobbing around in the water might notice a little extra rocking, but nothing major unless they are right at the source.
Mr.x_20xx
09/03/2009, 20:57
Actually the way I heard it works, is that you have to start off by being able to use quake first (so you are required to be making a melee attack). Then as an additional effect to standard quake, you hit land units that are next to water as well.
I beileve there has been a seperate disscusion about if it its ALL land adjacnt next to water, or if only the dry land surrounding the body of water.
*Edit*
Tad slow and no diagram, shucks.
normalview
09/03/2009, 20:59
I beileve there has been a seperate disscusion about if it its ALL land adjacnt next to water, or if only the dry land surrounding the body of water.
What would be the difference? Adjacent is adjacent.
Please clarify.
Numb Skrull
09/03/2009, 21:05
First, Attuma would hit characters adjacent to him (that is what the, "compare the attack total to adjacent opposing characters normally," part means). Also, you would need to check the attack roll against any character in a square adjacent to the water terrain (but not actually in it). Like so:
WWWWWW|CCC
W4WWWW|3CC
WW1WWW|CCC
WWAWWW|CCC
WW2WWW|C5C
WWWWWW|CCC
WWWWWW|CCC
Attuma (A) uses Tidal Wave. He'd be attack 1 and 2 (since they are adajcent and Tidal Wave does do a normal Quake attack) and also 3, since 3 is in a square of clear terrain adjacent to the water terrain that Attuma is busy Tidal Waving. 4 would not be attacked since it is not adjacent to Attuma and it is in the water and 5 is also safe since it is out of the water and not adjancet to the water.
As the name implies, it is like a big wave washing up on the shore and swamping the people standing there... meanwhile the people just bobbing around in the water might notice a little extra rocking, but nothing major unless they are right at the source.
wow, thanks that makes so much sense now. I got tied up on the part where they said water terrain occupied by Attuma, so I assumed they meant the square he occupied and all that was adjacent to that(Which I didn't understand since quake effects adjacent characters already). But after reading your explanation it makes total sense and I wonder why I didn't catch it. Thanks a lot for that.
Now I'm off to make an Atlantis Theme team.
Mr.x_20xx
09/03/2009, 21:26
What would be the difference? Adjacent is adjacent.
Please clarify.
I'm just saying what I ran accross on the forums here. However, I do believe after re-reading the power, it does mean adjacent to body of water that he is in. If I recall, I think it was actually about that Crisis map with the river cutting down the middle, and if that was considered one or two bodies of water. Dunno the answer, just remembering some disscusions I ran accross while back.
flatmatt
09/03/2009, 21:44
I'm just saying what I ran accross on the forums here. However, I do believe after re-reading the power, it does mean adjacent to body of water that he is in. If I recall, I think it was actually about that Crisis map with the river cutting down the middle, and if that was considered one or two bodies of water. Dunno the answer, just remembering some disscusions I ran accross while back.
The Crisis map, without time zones, has three areas of water terrain. The player's guide defines an area of terrain:
An “area of terrain” is a square or group of squares that are
enclosed by a single colored line. 2 sets of colored lines
that overlap or are adjacent are separate areas of terrain.
lancelot
09/03/2009, 22:17
What would be the difference? Adjacent is adjacent.
Please clarify.
What about having no immediate opponent adjacent to Attuma but indeed adjacent to water terrain.
Can Attuma still pull off his Tidal Wave attack?
flatmatt
09/03/2009, 22:27
What about having no immediate opponent adjacent to Attuma but indeed adjacent to water terrain.
Can Attuma still pull off his Tidal Wave attack?
Also from the player's guide:
When using Tidal Wave, Attuma can use Quake, so long as
at least one opposing characters is targeted.
He can use quake from Tidal Wave as long as at least one character is in position to be hit by the attack.
lancelot
09/04/2009, 00:00
Also from the player's guide:
When using Tidal Wave, Attuma can use Quake, so long as
at least one opposing characters is targeted.
He can use quake from Tidal Wave as long as at least one character is in position to be hit by the attack.
Excellent. Thanks!
Quebbster
09/04/2009, 13:24
Good to know... It might catch an opponent by surprise that Attuma can in fact attack them from a distance. Especially since his Charge means he can move from dry land into the water and then do a Tidal Wave...
Here's a fun thought: equip Attuma with Maneuver and make sure to end up on click 6. Imagine the look of surprise on your opponent's face when all his figures adjacent to the water are suddenly dragged in and placed next to Attuma...
Too bad that that particular trick can only be pulled off on that one click though.
Good to know... It might catch an opponent by surprise that Attuma can in fact attack them from a distance. Especially since his Charge means he can move from dry land into the water and then do a Tidal Wave...
Here's a fun thought: equip Attuma with Maneuver and make sure to end up on click 6. Imagine the look of surprise on your opponent's face when all his figures adjacent to the water are suddenly dragged in and placed next to Attuma...
Too bad that that particular trick can only be pulled off on that one click though.
Keep checking that Player's Guide:
MANEUVER
• This feat begins “When the character makes a close combat attack against a single target opposing character.”
anonym0use
09/04/2009, 14:25
Queb - that was the coolest idea ever, for about 59 minutes. :p
Queb - that was the coolest idea ever, for about 59 minutes. :p
Well, keep in mind that it should work if there is just one getting hit, even if it is a guy across the map.
themonkey
09/04/2009, 19:24
I've always wanted to play Attuma with submerged along with Tempest with submerged.
Move Tempest so the water terrain he creates is next to opposing figures. Attuma charges in and quakes, hitting everyone next to Tempest's water.
Since Tempest only makes clear terrain water terrain, if you could move so that water is around stealth characters in hindering when Attuma quaked he could hit those characters.
WWWWWWW
WWWWWHW
WWWWWWW
WAWTWWW
WWWWWWW
WWWWWWW
WWWWWWW
If T is Tempest, and A is Attuma, H is hindering terrain, and W is Clear terrain converted to water. Attuma's Tidal Wave would hit a character in H.
But what direction would the knockback occur? Away from Attuma, or could you chose knockback as if the quake came from any of the 8 water terrain squares around H?
normalview
09/04/2009, 19:34
I've always wanted to play Attuma with submerged along with Tempest with submerged.
Move Tempest so the water terrain he creates is next to opposing figures. Attuma charges in and quakes, hitting everyone next to Tempest's water.
Since Tempest only makes clear terrain water terrain, if you could move so that water is around stealth characters in hindering when Attuma quaked he could hit those characters.
WWWWWWW
WWWWWHW
WWWWWWW
WAWTWWW
WWWWWWW
WWWWWWW
WWWWWWW
If T is Tempest, and A is Attuma, H is hindering terrain, and W is Clear terrain converted to water. Attuma's Tidal Wave would hit a character in H.
But what direction would the knockback occur? Away from Attuma, or could you chose knockback as if the quake came from any of the 8 water terrain squares around H?
FF rules, page 9:
A knocked back character is moved back one square for each 1 damage taken. Move the character in a straight line away from the attacking character—called the knock back path—even if that path is on a diagonal. If multiple characters take damage from a game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker. If a game effect knocks back a target that is not along a straight line from the attacker, the target is knocked back beginning in the square occupied by the target in a straight vertical, horizontal, or diagonal line chosen by the attacker away from the attacker (so that the target ends up farther away from the attacker).
Attuma is the attack character, not the water terrain.
themonkey
09/04/2009, 20:06
Thanks, that's what I suspected.
Quebbster
09/05/2009, 06:36
Well, keep in mind that it should work if there is just one getting hit, even if it is a guy across the map.
And if you are on that one click where Attuma has Tidal Wave and meets the prerequisites for Maneuver.
I've always wanted to play Attuma with submerged along with Tempest with submerged.
Move Tempest so the water terrain he creates is next to opposing figures. Attuma charges in and quakes, hitting everyone next to Tempest's water.
Since Tempest only makes clear terrain water terrain, if you could move so that water is around stealth characters in hindering when Attuma quaked he could hit those characters.
You know what else you can do? Use Smoke Cloud to create hindering terrain where it needs to be to make the most use out of the Tidal Wave.
noregretz
09/19/2009, 13:21
First, Attuma would hit characters adjacent to him (that is what the, "compare the attack total to adjacent opposing characters normally," part means). Also, you would need to check the attack roll against any character in a square adjacent to the water terrain (but not actually in it). Like so:
WWWWWW|CCC
W4WWWW|3CC
WW1WWW|CCC
WWAWWW|CCC
WW2WWW|C5C
WWWWWW|CCC
WWWWWW|CCC
Attuma (A) uses Tidal Wave. He'd be attack 1 and 2 (since they are adajcent and Tidal Wave does do a normal Quake attack) and also 3, since 3 is in a square of clear terrain adjacent to the water terrain that Attuma is busy Tidal Waving. 4 would not be attacked since it is not adjacent to Attuma and it is in the water and 5 is also safe since it is out of the water and not adjancet to the water.
As the name implies, it is like a big wave washing up on the shore and swamping the people standing there... meanwhile the people just bobbing around in the water might notice a little extra rocking, but nothing major unless they are right at the source.
Sorry to beat this thread into the ground, but 2 clarification questions:
1. Does character 3 take any damage? (i.e. 2, minus any damage reducers, clicks for Quake)
2. How much is characer 3 knocked back? (I'm assuming 2 spaces, unless...again...damage reducers are involved, or the character is immune to knockback)
Sorry if this is a dumb question, but the special power only mentions that the character adjacent to the water terrain is knocked back. Says nothing about taking the quake damage. It may be implied, but I've made "assumption" mistakes on rules before.
Sorry to beat this thread into the ground, but 2 clarification questions:
1. Does character 3 take any damage? (i.e. 2, minus any damage reducers, clicks for Quake)
Yes.
2. How much is characer 3 knocked back? (I'm assuming 2 spaces, unless...again...damage reducers are involved, or the character is immune to knockback)
He's knocked back equal to the damage taken. The direction is determined from Attuma's location.
noregretz
09/19/2009, 13:46
Thanks for the quick response Harpua. That's how I figured it worked, but I've been wrong on these things before.
pattheimpaler
11/03/2010, 23:47
Here's a question, would it matter if the terrain adjacent to the water were elevated terrain or does it have to be grounded?
Quebbster
11/04/2010, 05:17
Here's a question, would it matter if the terrain adjacent to the water were elevated terrain or does it have to be grounded?
If the water terrain is grounded, it is not adjacent to elevated terrain.
If the water terrain is elevated it works just fine though.
turdburglar47
05/14/2012, 00:12
Also from the player's guide:
When using Tidal Wave, Attuma can use Quake, so long as
at least one opposing characters is targeted.
He can use quake from Tidal Wave as long as at least one character is in position to be hit by the attack.
I'm still a little unclear, as I used Attuma today, and it was ruled I had to have someone adjacent to Attuma to use Quake normally first, before the Tidal Wave part could happen.
Is this ruling stating that Attuma can have no opposing characters adjacent to him, but as long as opposing characters are adjacent to the water terrain Attuma occupies, he can still use Tidal Wave?
He doesn't need anyone to be adjacent. All he needs is for someone to be a legal target via the power.
turdburglar47
05/15/2012, 15:00
Thank you.
Just so I'm straight on it - if they're NOT adjacent to Attuma, they only take knockback and no actual damage, right?
Thank you.
Just so I'm straight on it - if they're NOT adjacent to Attuma, they only take knockback and no actual damage, right?
Why wouldn't they be dealt damage?
You are attacking them with Quake. If they are hit, they will be dealt damage.
Out of curiosity, if you were thinking that you don't deal them damage (and therefore possibly making them take damage), how are you knocking them back? How would you even determine how many squares they would be knocked back? :confused:
The bottom line is that they are fully attacked by the Quake.
turdburglar47
05/15/2012, 16:42
Well, now. That's interesting.
"If Attuma uses Quake while occupying water terrain, compare the attack total to adjacent opposing characters normally and to all opposing characters adjacent to (but not occupying) the area of water terrain occupied by Attuma. Characters adjacent to the water terrain are knocked back from Attuma in a direction of Attuma's choice away from him."
I figured this meant the Quake affects adjacent characters "normally" and then the second sentence explains the effects of those on the edge of water terrain - the 'non-normal' targets of Quake. And I was thinking the knockback would be 2, Quake's max output.
However, you do make sense. The second sentence only clarifies the direction of knockback. We wuz all reedin' it rong. ;)
Thank you!
vBulletin® v3.7.0, Copyright ©2000-2013, Jelsoft Enterprises Ltd.