tidge
09/06/2009, 17:55
Here is an old scenario I devised long ago. I found some pieces I made for it so I think I'll try it again...it was meant to be one in a series of theme scenarios based on a particular Marvel Villain.
Scenario: "Moida-Woild(TM): House of Cards"
Build: Unrestricted (but no colossal figures please) for 1-on-1 play.
Special rules:
1) There is no flying, nor is there carrying in Moida-Woild(TM). Characters don't have those abilities, nor can they use anything that grants those abilities.
2) There are theme bonuses, but not for determining map choice. Both players play on the same Moida-Woild(TM) map.
3) There are no BFCs in Moida-Woild(TM)...unless the Mysterious Magistrate of Moida-Woild(TM) starts adding them as the game progresses.
4) There is no "first turn immunity" from Moida-Woild(TM) itself.
Set-up:
Moida-Woild(TM) is played on a special map. The map is made of 2 square x 4 square tiles that appear to be face-up playing cards from a regular poker deck. The tiles are randomly placed to build the appropriate sized battlefield.
These tiles are clear terrain all at the same elevation. All face-up tiles are considered "elevated". At the beginning of the game, there is nothing but clear terrain between you and your opponent.
Starting areas are defined as the first two rows of the final battlefield, excluding the two columns closest to the edges adjacent to the starting area. (Older players will recognize this as the "classic" starting area rules).
Objects may be placed as normal.
Play:
After the first turn, things get interesting.
At the beginning of the first players turns (every turn after the first), draw a card from a regular 52-card poker deck. Find that card in Moida-Woild(TM) and turn it face-down.
A card that is face down is now considered grounded, hindering terrain. All squares in a face-down tile are considered adjacent (for movement and close combat purposes) to all other squares that touch it at the edges or corners. Normal rules for drawing lines-of-fire apply.
Any character that was on a tile that flips from elevated to grounded must take falling damage as appropriate.
To make things even more interesting:
If an opposing character is on a flipped tile at the end of any player's turn...they may be targeted by the Mad Machinations of Moida-Woild(TM). The player whose turn is ending may choose any opposing character with (part of) a base on a flipped (grounded) tile and assign that figure one click of unavoidable damage.
Scenario: "Moida-Woild(TM): House of Cards"
Build: Unrestricted (but no colossal figures please) for 1-on-1 play.
Special rules:
1) There is no flying, nor is there carrying in Moida-Woild(TM). Characters don't have those abilities, nor can they use anything that grants those abilities.
2) There are theme bonuses, but not for determining map choice. Both players play on the same Moida-Woild(TM) map.
3) There are no BFCs in Moida-Woild(TM)...unless the Mysterious Magistrate of Moida-Woild(TM) starts adding them as the game progresses.
4) There is no "first turn immunity" from Moida-Woild(TM) itself.
Set-up:
Moida-Woild(TM) is played on a special map. The map is made of 2 square x 4 square tiles that appear to be face-up playing cards from a regular poker deck. The tiles are randomly placed to build the appropriate sized battlefield.
These tiles are clear terrain all at the same elevation. All face-up tiles are considered "elevated". At the beginning of the game, there is nothing but clear terrain between you and your opponent.
Starting areas are defined as the first two rows of the final battlefield, excluding the two columns closest to the edges adjacent to the starting area. (Older players will recognize this as the "classic" starting area rules).
Objects may be placed as normal.
Play:
After the first turn, things get interesting.
At the beginning of the first players turns (every turn after the first), draw a card from a regular 52-card poker deck. Find that card in Moida-Woild(TM) and turn it face-down.
A card that is face down is now considered grounded, hindering terrain. All squares in a face-down tile are considered adjacent (for movement and close combat purposes) to all other squares that touch it at the edges or corners. Normal rules for drawing lines-of-fire apply.
Any character that was on a tile that flips from elevated to grounded must take falling damage as appropriate.
To make things even more interesting:
If an opposing character is on a flipped tile at the end of any player's turn...they may be targeted by the Mad Machinations of Moida-Woild(TM). The player whose turn is ending may choose any opposing character with (part of) a base on a flipped (grounded) tile and assign that figure one click of unavoidable damage.