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View Full Version : Scenarios Scenario: "Moida-Woild(TM): House of Cards"


tidge
09/06/2009, 17:55
Here is an old scenario I devised long ago. I found some pieces I made for it so I think I'll try it again...it was meant to be one in a series of theme scenarios based on a particular Marvel Villain.

Scenario: "Moida-Woild(TM): House of Cards"

Build: Unrestricted (but no colossal figures please) for 1-on-1 play.

Special rules:

1) There is no flying, nor is there carrying in Moida-Woild(TM). Characters don't have those abilities, nor can they use anything that grants those abilities.

2) There are theme bonuses, but not for determining map choice. Both players play on the same Moida-Woild(TM) map.

3) There are no BFCs in Moida-Woild(TM)...unless the Mysterious Magistrate of Moida-Woild(TM) starts adding them as the game progresses.

4) There is no "first turn immunity" from Moida-Woild(TM) itself.


Set-up:

Moida-Woild(TM) is played on a special map. The map is made of 2 square x 4 square tiles that appear to be face-up playing cards from a regular poker deck. The tiles are randomly placed to build the appropriate sized battlefield.

These tiles are clear terrain all at the same elevation. All face-up tiles are considered "elevated". At the beginning of the game, there is nothing but clear terrain between you and your opponent.

Starting areas are defined as the first two rows of the final battlefield, excluding the two columns closest to the edges adjacent to the starting area. (Older players will recognize this as the "classic" starting area rules).

Objects may be placed as normal.

Play:

After the first turn, things get interesting.

At the beginning of the first players turns (every turn after the first), draw a card from a regular 52-card poker deck. Find that card in Moida-Woild(TM) and turn it face-down.

A card that is face down is now considered grounded, hindering terrain. All squares in a face-down tile are considered adjacent (for movement and close combat purposes) to all other squares that touch it at the edges or corners. Normal rules for drawing lines-of-fire apply.

Any character that was on a tile that flips from elevated to grounded must take falling damage as appropriate.

To make things even more interesting:

If an opposing character is on a flipped tile at the end of any player's turn...they may be targeted by the Mad Machinations of Moida-Woild(TM). The player whose turn is ending may choose any opposing character with (part of) a base on a flipped (grounded) tile and assign that figure one click of unavoidable damage.

spaffler
09/06/2009, 18:14
although you would have to destroy a deck of card to play this, it would be very fun. i might try it out.. Great Idea

tidge
09/06/2009, 18:27
although you would have to destroy a deck of card to play this, it would be very fun. i might try it out.. Great Idea

I actually made the deck of cards for this years ago. I never finished making the paper versions, but I found my deck of prototypes I mounted on PVC plaques.

I found a deck of "Jumbo" cards that almost fit 2x3 squares, but never got around to tracing the lines on them.

spaffler
09/06/2009, 18:44
I actually made the deck of cards for this years ago. I never finished making the paper versions, but I found my deck of prototypes I mounted on PVC plaques.

I found a deck of "Jumbo" cards that almost fit 2x3 squares, but never got around to tracing the lines on them.

Yeah, i just tried to fit a card to the map, and it was way off.. so i might take some of those flash cards used for like elementary math and make those look cool and grid em up. if you wanna post a picture of the cards you customized id love to see them

tidge
09/06/2009, 20:01
I had made the original cards with Visio, which I never bothered to reinstall on this build of my home machine. I was able to find the original templates for the card fronts, here is a sample (http://www.hcrealms.com/forum/album.php?albumid=583&pictureid=7022). You can see I was going for a minimalist design at the time ;)

I actually made a much more detailed design for the back that looked more like a playing card design, but I can't find that template...I may have done that work on another machine so I'll have to scratch up the HDD that had it.

tidge
09/06/2009, 20:28
The dual curse of being a pack-rat, and being disorganized enough to be able to remember where I left things 5 years ago...

Here was the design for the back of the cards (http://www.hcrealms.com/forum/album.php?albumid=583&pictureid=7023).

I was surprised I was able to find this file!

tidge
09/12/2009, 16:54
flatmatt and I tried this scenario at 400 points, unrestricted. We played it twice.

We tried to make as large a square map as we could with the 52-card deck, I think we ended up using 48 cards in a 16x24 configuration.

Overall, the scenario played pretty well. During the first game it seemed like terrain was slow to change (many cards around the edges) but in the first game we had a major chasm in the middle, and there were only occasional flips onto characters.

The only change I envision being needed for the scenario would be to allow each play one "card" tile that they could set as permanent blocking terrain...but the games we played didn't really need it.

spaffler
09/12/2009, 17:33
well im gonna try to scribble on some cards and try it out sometime, it looks really cool