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broodwarjc
09/11/2009, 18:54
i have a big fascination with the Roman Empire (part of the fascination is due to my heritage, I am mostly Italian) and the other part is just a plain interest in the most powerful empire of the ancient era. Here are some custom dials of some legionaries that they could make for clix:

Roman Empire TA: When a character with the Roman Empire TA is adjacent to two friendly characters with the Roman Empire TA he may use Energy Shield/Deflection.

#001 R Roman Hastati
Team: Roman Empire
Range: 0 :bolt:
Points: 40
Keywords: Roman, Legion, Solider
m-normala-normald-normalg-normal69162691625815258152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Javelin: Roman Hasatti may make ranged attacks as if he had a range of 4.

Movement: Charge! (Charge)
Attack: Javelin (Special, see above)
Gladius (Blades/Claws/Fangs)
Defense: Large Shield (Toughness)

Text:
The Hastati was an early Roman troop that employed the large rounded shields which would become iconic of the Roman Legionaries after the military reforms of Gauis Marius. Hastati were young recruits who could afford their own equipment and therefore were stationed on the second attack line of an army's formation.

themonkey
09/11/2009, 19:42
Pretty cool.

I'd maybe add a special defensive power that gives them ES/D when next to another Hasatti to show how they lock shields in formation.

Hellfire117
09/11/2009, 22:14
That would make a good trait.

broodwarjc
09/12/2009, 03:13
Edited Hastati: Added ESD trait. Fixed name. Added flavor text.

broodwarjc
09/12/2009, 03:30
I decided to add one more before bed:

#002 E Roman Principe
Team: Roman Empire
Range: 0 :bolt:
Points: 55
Keywords: Roman, Legion, Solider
m-normala-normald-normalg-normal7916369162681525815258142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Javelin: Principe may make ranged attacks as if he had a range of 4.
Defense - Veteran: Principe may use Toughness and Willpower.

Movement: For Honor and Glory! (Charge)

Attack: Javelin (See above).
Gladius (Blades/Claws/Fangs)

Defense: Large Shield (Toughness)
Veteran (See above)

Anyone have any good ideas for a Roman Empire TA?

pascal21
09/12/2009, 08:04
Hi,

I'd say something like :

Roman TA : when at least half of your force have the Roman TA, each character with this TA gains +1 to his attack value.

To reflect the discipline in the army that enables Rome to rule the mediterranean world.

themonkey
09/12/2009, 08:06
Instead of a trait, how about the Roman TA grants ES/D as long as they are next to two figures using the Roman TA? That way you could have mixed formations of Roman units.

broodwarjc
09/13/2009, 18:14
Edit: Thanks to themonkey for the TA idea, I do like it better as a Team Ability over a Trait. I also like pascal21's idea about the +1 attack and I think I will implement that as a special on the mid-era legionaries.

broodwarjc
09/13/2009, 18:35
#003 V Roman Triarii
Team: Roman Empire
Range: 2 :bolt:
Points: 60
Keywords: Roman, Legion, Solider
m-normala-normald-normalg-normal71016179161691516815258152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - It has come to the Triarii.: Roman Triarii may use Charge and Plasticity.
Attack - Wall of Spears: Roman Roman Triarii may use the Hypertime Team Ability. Roman Triarii gets +1 damage for every other adjacent Roman Triarii.
Defense - Phalanx Formation: If Roman Triarii is adjacent to at least two other Roman Triarii he may use Invulnerability, otherwise he may use Toughness.

Movement: "It has come to the Triarii." (See above)

Attack: Wall of Spears (see above)
Gladius (Blades/Claws/Fangs)

Defense: Phalanx Formation (see above)
Wealthiest Troops (Toughness)

Text: The Triarii were the last line of early Roman armies and most of the time would rest in the back knelt down on one knee. If the Triarii ever did need to fight it would only be because the army was in trouble; this gave rise to the popular saying It has come to the Triarii.

imaleximsweet
09/13/2009, 20:21
since you have posted these i have tried to go back and find the 300 and persian army figs i did awhile back. from what i remember yours are better

Who?
09/14/2009, 00:38
So you liked my Pikemen idea?

pascal21
09/14/2009, 05:07
Hi,

Triarii weren't a real phalanx. And they weren't the shock troops of a legion.
They had middle range spear, and their purposewas to slow down the battle to enable the principes and hastati to reform their "formation".

The most powerfull dial must be the principe's one, and the hastati must be a close second.

You can also consider to give Principes and Hastati some incapacitate.
Their heavy pilum had a long shaft that was forged to lose its shape when the pilum got struck in (floor, shield, etc...). Basically, it was made to prevent ennemies from throwing them back. And also, when the pilum was struck into a shield, an armor, to bother (hamper) the target and make its shield hardly usable and/or movement difficult.

broodwarjc
09/14/2009, 20:31
Hi,

Triarii weren't a real phalanx. And they weren't the shock troops of a legion.
They had middle range spear, and their purposewas to slow down the battle to enable the principes and hastati to reform their "formation".

The most powerfull dial must be the principe's one, and the hastati must be a close second.

You can also consider to give Principes and Hastati some incapacitate.
Their heavy pilum had a long shaft that was forged to lose its shape when the pilum got struck in (floor, shield, etc...). Basically, it was made to prevent ennemies from throwing them back. And also, when the pilum was struck into a shield, an armor, to bother (hamper) the target and make its shield hardly usable and/or movement difficult.

Should I just change the special into Incapacitate with a range of 4? Since most of the time the pila were caught on shields (as you said) and did not kill many enemies. If anyone wants to do damage they can always use the Stunning Blow feat.

Also the Triarii were the best troops in the early legions; they were the true veterans of early Roman armies. They used Phalanx style spears, though, not the actual phalanx formation, but they came together with their shields enough that it had almost the same effect.

Early Roman battle lines were set up as such:

V V V V
H H H H
P P P
T T T T

V = Velites (the poorest infantry in the army, light skirmishers armed with a few throwing pila)
H = Hastati (newest troops in the army who could afford the standard military package, armed with 2 pila, a large rounded shield, and a short stabbing sword)
P = Principe (a mix of more experienced troops and richer people who could afford better equipment than the standard package, armed the same as the Hastati)
T = Triarii (the true veterans of the army, armed with a long spear and a large shield, as well as a short stabbing sword)


Tactics were as such:

Velites would harass forward enemy units by throwing pila at them and when the enemy started to approach the Velites would retreat past the Hastati to the back of the army. The Hastati and Principes were checker-boarded and the Hastati would engage the enemy first.
This formation kept lanes in the army formations open for Hastati units to retreat back and allow the Principes to take over while they reformed.
If the Principes and Hastati were both forced to retreat back, then the Triarii (who up to this point had been kneeling on one knee in the back) would step forward and allow the Hastati and Principes to reform.

Equites (light Roman Calvary) would cover both sides of the army to engage enemy cavalry and to prevent the enemy from flanking.

So yes you are right about the Triarii screening for the Hastati and Principes, but they were the best troops in the EARLY Roman army. The famous saying back then proves it: "It has come to the Triarii." which means we are in serious trouble because we have to use our best troops.

When Gauis Maruis reformed the army around 100BC he got rid of the Triarii and renamed the Hastati and Principes, Legionaries. The Legionaries are what you see in video games and in movies where they have excellent training, equipment, and tactics.

broodwarjc
09/14/2009, 20:39
#004 U Velite
Team: Roman Empire
Range: 8 :bolt:
Points: 35
m-normala-normald-normalg-normal79161781517815178152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement: Skirmishers (Running Shot)
Defense: Disciplined (Willpower)
Damage: Throwing Spears (Ranged Combat Expert)

broodwarjc
09/14/2009, 20:42
#005 U Roman Equite
Team: Roman Empire
Range: 0 :bolt:
Points: 50
m-normal-transa-normald-normalg-normal1010163991528915288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Disrupt Formation: Roman Equite causes knock-back equal to its damage when he does a close combat attack.

Movement: Has Ground Transporter symbol.
Calvary (Charge)
Attack: Disrupt Formation (see above)
Defense: Mounted (Toughness)

broodwarjc
09/14/2009, 20:44
So you liked my Pikemen idea?

Yes I did, thanks by the way. If you haven't already you might want to subscribe to this thread becuase I plan to update this thread with a lot of ideas for Clix.

Who?
09/15/2009, 02:42
Way ahead of you, already subscribed!

pascal21
09/15/2009, 03:29
Hi,

Even if the pilum was more a trouble for heavy "armored" troops, it made some damages in the first rows. And legionnaries didn't only fought heavy troops.
So it can be better to keep the range attack capacity. And Add "can use incapacitate".

I may be wrong for the Triarii. I'll talk about it with friends who are student in history.

About Velites.
I think the RCE makes them too powerfull at 8 range. Their light pilums had the almost the same range than the heavy ones, and made less damage.
For long range, they used slings.
I think a base 2 damage without RCE should be better.
And you can add a spécial power to reflect they are skirmisher too, something like : "when an opposing character attempt to become adajacent to Velite, roll 1d6. As a result of 3-6, you can move velite before the opposing character become adjacent as a free action. For this movement, you must halve the velite movement printed value, and velite can't be given any other action."

broodwarjc
09/15/2009, 12:00
Hi,

Even if the pilum was more a trouble for heavy "armored" troops, it made some damages in the first rows. And legionnaries didn't only fought heavy troops.
So it can be better to keep the range attack capacity. And Add "can use incapacitate".

I may be wrong for the Triarii. I'll talk about it with friends who are student in history.

About Velites.
I think the RCE makes them too powerfull at 8 range. Their light pilums had the almost the same range than the heavy ones, and made less damage.
For long range, they used slings.
I think a base 2 damage without RCE should be better.
And you can add a spécial power to reflect they are skirmisher too, something like : "when an opposing character attempt to become adajacent to Velite, roll 1d6. As a result of 3-6, you can move velite before the opposing character become adjacent as a free action. For this movement, you must halve the velite movement printed value, and velite can't be given any other action."

Good idea about the Velites I will add the changes in a little bit. I still don't know about the pilum special, because I have to find a medium between historical accuracy and Heroclix accuracy. As it stands the Roman troops are Generics (I plan to make some famous leaders later), so I can not make the generics to powerful since there is a chance I will get ot play these at my LGS.