View Full Version : All New Faction Based Tourney!! Check It Out!!
Hey everyone, and welcome to the first of many "Faction Team Tournament" threads I hope to post. I've read so many cool tournament threads on these boards, and enjoyed them all. I thought I'd give something back by running one of my own - well, ok, actually I wasn't going to, but the Devil made me do it! (SunDevil of the "March Madness" tourney thread, that is!)
What I have in mind is to take all the factions which have been released so far, and pit them head to head against each other, to see which will take the crown as the best! As new expansions are released, team lineups will change, so eventually I anticipate teams "moving up in weight class". We won't be running the heavy weight tourney until Xplosion comes out though, that's for certain!
First up, it's the Lightweights! (Factions between 200 and 300 pts)
Let me explain a bit about how I make the teams. Teams start out by taking one of every fig in the faction, at their highest point cost. Thus, if there's two versions of the figure available (say R Batman and E Batman on the Batman team), I would take the E version. Adding the point totals gives us an idea of what weight class the faction should be in.
When teams square up against each other, I wanted their point costs to be +/- 10 points or so of each other. So you'll see teams lineups change in between each bout when they "Hit the scales" for their next opponent. I'll trim them down/beef them up in one of three ways:
Either lowering or raising experience levels
Adding Generics (if their faction contains any)
Cutting characters altogether (in case a radical slim down is necessary)
Here are your lightweight contestants!!
The Fantastic Four - They may have starred in "The World's Greatest Comic Magazine", but in Heroclix they've got a bad rap for underachieving. Will this tourney be their chance for redemption?? (They'll also probably field a middle weight team down the road)
Batman Allies - Holy Heavy Favorites Batman!! Can any team get past their natural team ability advantage??
Superman Allies - Yes, only two members of this faction, but when one of them is the Man of Steel, you've got enough muscle to field a lightwieght team!!
Hydra - Led by the Red Skull, this army of generics hopes to take the crown! With numbers and Support on their side, they'll be tough to take down!
Skrull - This team will be led by one of the best figs in the tourney, the Super Skrull! Will he be able to lead his kind to victory?
SHIELD - Nick Fury's gonna light up and take care of some buisness. With the Shield special ability, they should have no trouble hurting even the toughest foe!
The Teen Titans - A faction that has been underdeveloped by Wizkids, but they've got just enough clout to sneak into the ring... Could they sneak away with the title?
Spiderman Allies - A fan favorite for sure. Can this team live up to the publicity from their recent movies? Or has their press gone to their heads?
Running this tournament with me will be my Silent Partner - DrHMcCoY (long time lurker, infrequent poster). We'll see if we can draw him out of his shell and get his comments along the way.
He and I will be playing semi-cooperatively by the Official Heroclix rules. It's about which team is the best, we figure, not which of us can beat the other. So we'll be warning each other of boneheaded moves, missed opporuntities, etc. However, instead of using victory points, we're going to have these guys fight til the last man's standing!
Since there aren't that many matches in this tourney, be sure to include a "Spread" when you make your predictions. You can do this by predicting how many points you think the winning team will have left alive on the board when all is said and done. Remember, it's a fight to the death! I'll calculate the wins and losses for everyone on the board (including spread differential from actual result - in case of ties at the end), at the end, I'll post the results so we can all see who the best handicapper is.
I plan on posting a "Pre-fight" analysis for each fight, a write up of the battle, and then a little bit of "Post-fight" to make comments on what I learned about the teams. I'll be posting the brackets/first round matchups tomorrow (Hint: They were NOT randomized), along with our first "Pre-fight" post.
Until then, let me know what you think. Who's the early favorite?
And a special poll for all of those interested - OWAW is a member of the Superman faction. He and R Steel make an under 300 pt team. But is he too powerful for inclusion in this tourney?
drhmccoy
02/10/2003, 19:55
Running this tournament with me will be my Silent Partner - DrHMcCoY (long time lurker, infrequent poster). We'll see if we can draw him out of his shell and get his comments along the way.
Lurker -- perhaps... infrequent poster -- well, OK, that's me too.
The action starts tomorrow night folks here at 'The Pond'. Place your bets, and make your picks, but remember everyone's a winna'!
In the immortal words of Mr. Michael Buffer..... "Ladies and gentlemen, fight fans across the world..... LLLLLLLLLLLLLLet's get ready to RUMBLLLLLLLLLLLLLLLLLLLLE!"
Neato-Magneto
02/10/2003, 20:01
Sounds like an awesome Idea...
and yes, OWAW supes is far too powerful. Trust me, my friends hate him because he invalidates all ground based strategies(run a few, shoot 8, run away for rest except 1, and soar)
bluca_doop
02/10/2003, 20:09
should be interesting. i look forward to reading the results. i feel a little teased now that i dont have any results.
Doctor Strange
02/10/2003, 20:20
cool idea!
I'd like to see the spiderman ally team. I wonder how your going to work this expensive team abiity. It's only worth the points if there are other team abilitys to mimic.
I really hate to say it (being a long time marvel-ite, and a founding member of FOOM) but for a 200 pt game, my moneys gotta be on the Gotham Knights.
Just out of curiousity tho, how come no Brotherhood or Avengers factions?
I'm very curious to see how you compose the SHIELD team, as I've fielded a few myself.
I'll be watching with interest.
Cry Havok....
Gelf
supergoblin
02/10/2003, 20:27
I think shield hydra and skrull have the advantage.
All of them have a more powerful leader figure and as many of there ginarics as thay need.
Btw: where is the police team if gordon and friends don't show i'll be pissed.
Neato-Magneto
02/10/2003, 20:33
Those are just the lightweights.
Im sure avengers will win...who can compete with the likes of She hulk, Vision, Thor, Quasar, et all?
Although brotherhood might come in close. The "mobilize the mutants" factor(free moves) really comes in handy
Doctor Strange
02/10/2003, 20:35
Where ya been Goblin? Get over to the Halls of Hysteria and post already!!
Oh, I'm putting my votes on the X-men :)
supergoblin
02/10/2003, 20:44
You dont want to know where I've been because it's proof you need to wash better
The Stinger
02/10/2003, 20:47
Im betting on the X-men as well, at least their faction has the ability to heal each other. Ive used the X-men faction before and they are a solid team. Even without multiple taxis, or a real "brick" they are really good. If I had a nightcrawler, they'd be even better.
Silver Viper
02/10/2003, 21:00
This sounds awsome fogs. O and congrats and your good standings from sunny D's tourney. This tourney sounds like it will be a lot of fun. As for who will do good I can not tell until the teams are posted. But the avengers should have a pretty rock solid team. owaw supes sounds a bit unfair in the light division. But who knows maybe there will be an upset.
drhmccoy
02/10/2003, 22:03
Supergoblin -- I really wish we could field a PD team, but neither Fogs or I have the Commish in our collections.
Well, I used to until I traded him...
Ok guys, thanks for the QUICK responses.
At least now we know this thread will draw some interest.
I'll be monitoring the thread pretty closely and responding to questions whenever possible.
To those of you who mentioned the X-Men and the Avengers, they will have their day, but it will be in the heavyweight division, later on down the line. As a preview of what I have in mind in the coming months, here are the Middlewieght and Heavyweight divisions:
Middlewights (between 400 and 500 pts)
Injustice League
Batman Enemy
Superman Enemy
Sinister Syndicate
Fantastic Four (Now with extra beef!)
Brotherhood of Mutants
JLA
The Jla will obviously one day be a heavyweight, but I can't see waiting for a DC expansion in order to run the Heavyweight bracket. I've decided to include a scaled down version of them (They now actually fall between divisions at 700+ pts) in this division, so that they can get in on the action.
The Brotherhood has the potential to field a Heavyweight team as well, provided they get enough new members in the upcoming set (they're still 500 points away, so thats not exactly a given).
Heavyweights (1000 pts or more)
XMen
Avengers
Minions of Doom
Masters of Evil
At this point in time, the Xmen are roughly 600 pts. However, with the new expansion, I'm sure they'll tip the scales.
The Minions of Doom are also short right now (770) but I'm sure they'll give a couple of figs in the new set that affiliation (although no clear cut candidates exist - but hey, they did it with Spiral) If they still fall short, we plan on beefing them up with an army of Doombots.
Now for some direct responses:
gelf13 - I'm open to suggestions. For SHIELDS first match, they'll need to field a 200 pt team. Nick Fury is a given of course, but how would you compose the rest of the team? Keep in mind, between the good doctor and myself, we only have a limited number of veteran SHIELD members to go round (An exception to this seems to be the Mandroids - a by-product of my Nightcrawler Quest - but they're expensive!)
supergoblin - True story. Dr H and I split the cost of a case and "drafted" the Uniques. At the end, we had two left - The Joker, who we both wanted, and Commisioner Gordon, who neither of us wanted. We played a big @ss DC build to determine who'd get who, and we called it the "Comissioner Gordon Bowl". I won. He traded the Commish within a couple of days - he never even saw the board. Making a PD build without him would be silly, and it would make the field uneven at 9 (vs the perfect 8 its at now). Sorry bro.
Silver Viper You did well in SD's tourney too, man - congrats on being one of the top 4!! Thanks for getting back to me on that idea too, I'll let you know in a few days what everyone else had to say. Hope you do well here too.
Doctor Strange - Unfortunately, the Spider man team will wind up NOT having a team ability, essentially. I know that thats a bit unfair, and winds up "Robbing" them of one of their strengths, but I don't think there's a fair way to simulate other abilities with them. (We could give them ANY ability, but then, that's lopsided too, no?) The Minions of Doom will most likely suffer a similar fate later on as well. You can weigh in on what you think might be fair for this - as I said, I'm open to suggestions.
bluca_doop - Sorry to be a tease! LOL. Anyways, I'll post the first battle result on Wednesday night. Tomorrow will be the announcement of the brackets, and the first "Pre-fight Analysis" post. I'm most likely going to alternate "Analysis" post nights and result post nights to a) Give people time to read, think and predict and b) Give the Doc and I some time to run some good, thought out battles!
Ok, boys and ghouls, I think thats it for now. I'll be around to answer more ques. and tomorrow I'll lay out the match-ups and take a closer look at our first two combatants!
FalconKnight
02/10/2003, 23:56
my money's on the superman allies! they'll rip apart bat teams stealth!
hahah...
good idea fogs. WHOPOHOO!
Thunderbolts
02/11/2003, 00:07
<<The Minions of Doom are also short right now (770) but I'm sure they'll give a couple of figs in the new set that affiliation (although no clear cut candidates exist - but hey, they did it with Spiral) >>
I estimate that there's a grand total of one MoD guy in the next set (Tasky). He isn't going to tip the scales, sadly. Maybe they need a Sentinel. ^_-
supergoblin
02/11/2003, 00:12
DDDDDDDDDDDDDDDDDDDDDDDDDoooooooooooooooooooooooooooooooooooooooooooooooooooommmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmm
I think the will have potentail in the heavy weightclass. I mean even if they fall short they could add as many doom bots as needed. That gives me a funny thought. Doombots carring Doombots
Dr Phibes
02/11/2003, 11:27
Hmmm. This is going to be a tough call. For the Lightweights I'm going to go with the Sheild team. They have a good mix of powers and the ability to push up their damage which will benefit from the # of figs they'll have on the board.
Middleweights - I think it will be close and I favor both the Synister Syndicate and the Fantastic Four. I'll have to go with the FF. They'll have a couple of the best bruisers on their team and a good mix of flight and ranged combat capabilities.
Heavyweights - I have to go with my favorites the Avengers. They have some of the best figures in the game so should be able to clean up in their division.
Ok, folks, here's the brackets for the lightweight division. As you can tell, I based the match-ups on a combination of comic re-enactments, fan favorites (dream battles), and in one case, point cost. They're not random, but at least we'll definitely get to see some of the matchups we'd all like to see.
The Brackets:
The Fantastic Four
1 vs
The Skrulls
Batman Allies
2 vs
Spiderman Allies
SHIELD
3 vs
Hydra
Superman Allies
4 vs
Teen Titans
The winner of match 1 will face the winner of match 2 in the semis, while the other semis match will be the winner of match 3 vs the winner of match 4.
A few other points - we'll be randomizing what maps get played on (I think we have them all) and spreading out the contents of the Indoor and Outdoor adventure packs (6 objects tops, as the rules suggest).
Dr H and I have drafted the teams we want to play, but we're going to play as co-operatively as possible. It's not about me vs him as much as it's about one faction against the next.
The first Analysis post will be up a little later, and tomorrow the action begins!
Dr Phibes
02/11/2003, 13:01
Okay here's how I'll call each matchup.
#1 Fan Four vs Skrulls - I'll go for FF. Unless they get really unlucky and see of the skrulls as allies they should be able to take them easily.
#2 Batman Allies vs Spiderman Allies - I have to vote for Batmans group. The inherant Stealth and the Spiderman Teams lack of a usable team ability in this one will turn the tides.
#3 Sheid vs Hydra - With Sheilds greater variety of powers availalbe to them they should be able to win this matchup.
#4 Superman Allies vs Tean Titans. - I think the Titans have enough manpower to take on the 2 Superman Allies.
In the Red and Yellow corner, weighing in at 239 points...
The Kryptonian Clobberers, The Men of Steel, The Not So Mild Mannered...
SUUUUUUUUUUUUPERMANNNNNNNNNNNNNNNNNNNNNN TEEEEEEEEAM!!
And in the Purple corner, weighing in at 233 points...
The Teenaged Sensations, The Titanic Terrors, The Totally Terrifying
TEEEEEEEEEEEEN TITANNNNNNNNNNNNNNNNNNNS!!
Here are our lineups -
THE SUPERMAN TEAM:
R Steel
E Superman
THE TEEN TITANS:
R Nightwing
V Changeling
V Hawk
V Dove
GENERAL COMMENTS:
This pairing was dictated solely by the points they bring to the table. The low point totals of these teams also influenced the brackets as well. Since the winner of this match is gauranteed to be a 230 something point build, we matched them up against the SHIELD/Hydra winner, as the winner of that match would have the easiest time scaling down to meet them. I thought it was unfair to match them against the winner of say, the Batman/Spiderman Team, as they would actually have to cut members in order to pare down THAT much. Should one of these two teams make it to the finals, well, we'll deal with it then.
This is also the first match we get to see the Superman squad in action. I'm very curious if his power (he's the most expensive fig in the tourney) can overcome the faction's lack of members.
U Supes was not an option, even though he's a member of the faction. He's not expensive enough to bring the team up to the point requirements (I don't have him anyways, LOL). OWAW is still an option if the team makes the finals- that would beef this squad up instead of requiring the opponent to trim down - but it's still an ongoing discussion as to whether or not he's too powerful for this tourney.
ANALYSIS:
THE SUPERMAN TEAM
PROS:
- Uh, Supes. Duh. In this particular build, with no outwit to worry about, he's going to be able to make the most of his Superpowers. Three clicks of Impervious to start. Make a few well timed rolls, and that's sweet. Miss them and he'll still get the damage reduction. When Impervious is gone, he'll still have toughness to help.
- Supes also has great numbers for a DC clix. His AV holds steady at 10 and 9 over his first four clicks, and his D spikes up to 17 when he loses his Impervious.
- Supes has charge for an impressive five clicks! (and a good movement rate to match!) He also sports a great amount of Superstrength, along with a smattering of CCE and Force Blast.
- Ranged attacks. In this particular match up, only Nightwing has a ranged attack for the TT, while Supes and Steel sport ranges of 6 and 8 respectively.
- Steel has RCE on his first click for a potential four damage. If he can stay healthy, it could be deadly.
- Both have flight, so one can taxi the other if need be.
- Their team ability won't be that important in this fight (The other team has no Stealth), but it does negate the 1 point defensive benefit from hindering terrain. Who knows, it might come into play. Every little bit helps I guess.
- Deep Dials. R Steel has 8 clicks of life, matching the highest total on the Titans (Hawk). Supes has 10!
CONS:
- There's only two of them. This will be the biggest drawback their team faces in every match they're in. This match will utilize 200 pt rules (2 actions/turn), and they'll STILL be wasting actions. I see a TON of passing in their future.
- Having only two figs also means the other teams only have two targets as well. Can you say time to gang up?
- R Steel isn't all that great. His damage may hold steady at two, but after one click he loses RCE, and after two he loses toughness. His movement rate is excellent, and his AVs are decent, but his defensive numbers are terrible. He does hold his starting D of 15 for three clicks, but after that its downhill. And a 15 isn't anything to write home about in the first place.
- Supes is only one man. Yes, he's the Man of Steel, but he only gets one action every two turns (barring a push, which would be inadvisable for him most of the time). It's bad enough when you only have two figs on your team, but when it's R Steel vs E Supes, it doesn't take Nostradamus to figure out that Supes will have to worry about being attacked by EVERY member of the other team. Also, as he's the primary damage dealer on this team, EVERY one of his offensive rolls takes on added signifigance.
THE TEEN TITANS
PROS:
- In this match, they've got the numbers. Four figs in a two hundred point build works out very nicely for utilizing their action movements.
- Nightwing has leadership across his entire dial. Not that they'll need it much considering there's only four of them, but it IS nice to have in case a situation arises where that extra action could really help.
- Hawk and Dove are heavy hitters. With Hawk's two clicks of 3 damage, and ten clicks of CCE between them, these two will have the muscle to get to the Man of Steel.
- Half of this team is very slippery. Dove sports super senses for every click but her first, and Changeling has shape change down his entire dial. The ability to dodge attacks could be crucial, especially when Supes is the one dishing them out!
- Changeling and Hawk have 3 and 5 clicks of toughness respectively. That'll help out a lot against Steel, and any little bit you can get will help against Supes.
- Hawk, Dove and Changeling each have double digit attacks at certain points. Changeling only gets his for one click, but Dove has two, and Hawk has three - two of which are 11 and 12! If they can get attack opportunities on those clicks, they'll be almost guaranteed of rolling a hit.
- Hawk has a stretch of Superstrength. If he can manage to score a hit with a Heavy Object on Supes, it can be a game swinger.
- Dove can fly. "Hey Hawk, need a lift?"
- Hawk, Dove and Nightwing all have Leap/Climb in various amounts.
- Hawk and Changeling have a couple of opportunities to use charge - 1 click for Beast Boy, and 2 for Hawk.
- The Teen Titan Team ability could really be helpful in this match. As Nightwing's usefullness will be limited here, and with the others pretty dependant on being on their "good clicks" (especially Beast Boy), the ability to exchange damage clicks could really play a factor.
CONS:
- The push factor. Hawk, Dove AND Changeling all need to be pushed to get their abilities going. Wake up, will ya people!!
- Changeling has that one click, and then after that its all downhill. He only has one click of 3 damage and double digit AV. But what drops the most is his D! This guy drops from a 16 to a 13 in one click. A 13 is almost a gimme...
- Nightwing's not going to be much use against Supes. With only two clicks of two damage, I can't envision him hurting anyone but Steel in this match.
- Changeling, Hawk and Dove have no ranged attacks. This is critical, because the team is relying on them to take out Supes. If he can stay out of B2B with them somehow, they're SOL.
- Seeing as Hawk, Dove and Changeling have to be pushed to get to their "good clicks", they're all one click down just to start the game. I wouldn't want to spot Supes three clicks total, would you?
- It's a narrow window of opporunity for the Titans to get to Supes. Beast Boy, Hawk and Dove all have certain clicks where they're much more powerful than on the rest of their dials. Its the AVs that suffer most as a group. Unless they're on those "Key clicks", once Superman spikes up to his 17 D, they're all going to have to hope for some pretty high rolls.
- Nightwing and Changeling have only 5 and 6 clicks of life respectively.
- Pre-push, each of the three that need pushing are extremely vulnerable. Their defenses are god-awful jokes, and none of them have any damage reduction or avoidance (Exception: Changeling does have shape change on that first click). God forbid that somehow the other team lay a blow on them before they can push, any one of them would be halfway dead!
OVERALL:
The Superman team will be hindered greatly by its lack of members. Assuming they both move together to start, they'd have to either pass or take damage on every other turn. That's not a good thing. The Titans won't have that problem, as they have just the right amount of figs for a build this size. If they can manage to gang up on Superman, they could chalk up the W here.
However, the Superman team has a lot of other things in their favor in this matchup. If Supes can either manage to snipe them at range or score some good hits before they do, he can knock the Teen Titans past their best clicks and win the game out with his deep dial. The Titans will have to use their Team ability wisely to ensure their key members stay healthy!
So who's it going to be gang? The Big Blue Boyscout and his Tin Can friend? Or the Teenie-boppers?
Don't forget your "Spreads"!
In the future, you could give wildcard teams their oponents team ability. It would keep it limited, but balanced.
When Wildcard vs Wildcard, then neither would get a team ability.
ex nihilo
02/11/2003, 16:25
i'm betting on the titans to take it.
they'll have about 100 pts of clix left standing as the supes go down.
i'm thinking either hawk or dove and nightwing will make it out standing.
magneto_13
02/11/2003, 16:46
icant wait for the middleweights to get stunned by the brotherhood...and my prediction for the heavyweight is x-men all the way:D :D :D
magneto_13
02/11/2003, 16:48
and yes i am a mutie-lover:p
the itsy bit
02/11/2003, 16:49
my picks:
lightweight teams)
I'd say Batman allies lots of outwit to counter other teams powers.
though Superman (allies) could give us an upset.
middleweight)
Toss up between FF(with She-hulk) and the Brotherhood.
well since I like Magneto over de FF the vote goes for the Brotherhood of evil mutants.
Spiderman allies well they just lack some of the versatility (especially without the joker ability)
Sinister Syndicate (which I think is the best team ability) just hasn't got the heavy hitters.
heavy weights)
the X-men there will just be no stopping them when Xplosion hits the streets !
I like Dr.Doom and his squad, but they will be outgunned I'm affraid.
Sounds interesting so I will pick Teen Titans to crush Superman.
FalconKnight
02/11/2003, 21:23
i say SUPERALLIES! supes is unhitable by nightwing, and the rest need to hulk up... with steel shooting from afar for 4 clicks... GO TEAM GO!
sundevil
02/11/2003, 21:52
Wow! Some tourney matches I DON't know the results of before going to post! Thanks fogs!
My lightweight picks...
The Fantastic Four sinks the Skrulls
Batman Allies outlasts the Spiderman Allies
SHIELD hammers Hydra (My friend and I play this from time to time and Hydra always gets their a$$es handed to them. Fury makes a much better leader than the Skull and more damage beats better attack any day.)
Superman Allies torch the Teen Titans
Now I want a fair fight...let's get it on!!! :)
...the superman team. Poor range and low damage potential do the Titans in.
jolt
Silver Viper
02/11/2003, 22:11
Fantastic 4 clobbers the Skrulls
Batman Allies destroy the spidy's team
Shield snipes out Hydra
I really want to see the outcome of this one. It will be interesting to see if Hydras' medics play a big roll and turn this one around.
Superman allies throw down the Titans
I just want to see that OWAW Superman kick some @$$(I can't believe we can't cuss in here!)
well there are my predictions
Greetings,
Concerning OWAW Superman, I say why not allow the beef up if it's a point thing? It's team vs. team on a reasonable point spread. Sure he's a beast but at those points it'll be him and Steel vs. I dunno, maybe six other clixs? I don't know about you, but I'd still think maybe Supes would be the underdog (maybe)
Concerning Wildcards I agree fully with Styrix. Just have them able to copy their foe's team ability. This showcases the versitility and power of the wildcard team without allowing them to be too powerful or allowing the team ability to just be a point sponge to weaken them overall.
Concerning the matches:
#1 Fan Four vs Skrulls - The FF should win this one without too much trouble. Between high defenses, better ranged attacks and the beautiful blue-eyed Thing (oh yeah, and *one* primary enemy target) I see them walking all over the opposition. I forsee Reed going down after pushing to get to outwit, yet his death will only herald healing for his fellows.
#2 Batman Allies vs Spiderman Allies - If you give SPidey and the boys the Batman ability it will make the match more entertaining...for the extra few rounds it takes for the Gothamites to use the Bat-anti spider gas to get the win.
#3 Sheid vs Hydra - Would the Howling COmmandoes lose to Nazi's? Would Nick Fury let his boys lose to a man dumb enough to get a faceful of his own poisonous gas? I say thee nay!
#4 Superman Allies vs Tean Titans. - Now onto the first match. Supes has the power, no doubt, but does he have the support? Hawk is a crazy beast on his best clixs, and DOve is no lightweight either. Also, let us not forget the Teen Titan ability. Sure Steel could cap Hawk early, but then Beast Boy and Nightwing could absorb some damage and presto, Hawk is on his uber clixs once more. Heck, I'd even say Nightwing *wants* to get to his second click as much as his fellows do, why? Can we say incapacitate? Tie up Superman and introduce Steel to the Hawk and Dove CCE combo. Or just toss beast boy into Supes and have him tie up the Man of Steel long enough for a two-step to be performed on Steel's spleen. The Titan's have the ability, they have the powers, and they have the numbers to show Superman why they never had a SUperboy on the Titan's roster. I also predict that either Hawk or Dove and Nightwing are still standing when all is said and done. Thus 111 points standing over the pounded Superteam duo.
Regards, and looking forward to a fun looking tourney,
Thor.
drhmccoy
02/11/2003, 23:58
The first match has just been completed. I won't play the spoiler, but it was a fun match for me and Fogs. Unlike our many previous battles, no tempers flared and cool heads made this an enjoyable match.
Both sides fought valiantly, but as McLeod says, "There can be only one." Which one? I'll let you all sit on that one until Fogs posts the blow-by-blow score card tomorrow.
gelf13 - I'm open to suggestions. For SHIELDS first match, they'll need to field a 200 pt team. Nick Fury is a given of course, but how would you compose the rest of the team? Keep in mind, between the good doctor and myself, we only have a limited number of veteran SHIELD members to go round (An exception to this seems to be the Mandroids - a by-product of my Nightcrawler Quest - but they're expensive!)
Here's a good SHIELD team I stole from Asz's wizkids online review:
Nick Fury (Unique): 62
Mandroid Armor (Rookie): 28
Mandroid Armor (Experienced): 32
Medic (Experienced): 15
Agent (Rookie): 10
Trooper (Veteran): 17
Sniper (Veteran): 18
Sniper (Veteran): 18
Total points: 200
I've played this team twice and split, 1-1.
Usually when I play I like to mix in a few named heroes like black widow and Capt America who have had extensive SHIELD involvement in the comics, but that may not work in your format.
In any case, enjoy, and I'll be looking forward to the write ups.
(I'm still picking the Bat-team to win it all, but your FF could be an upset pick:) )
Gelf
supergoblin
02/12/2003, 02:02
FF Vs Skrull- every body under estimates 2 thing: the skrull team ability and the power of ginarics. Skrull all the way
Bats Vs Spiders- bats all the way no contest
Shield vs Hydra- power Vs aciricy- power all the way, though the sheilds should be careful not to allow the skull to base them.
Supes vs Titans- the titans will win, changling is just to flexible (pardon the pun).
Hey boys and ghouls. Its late night, and I just polished off the write up for the first battle. I'll post it tomorrow so that overnight visitors have a chance to make picks.
Right now, I'm going to just adress some comments.
Firstly, just a reminder, this PARTICULAR thread will be the lightweight division only. I know a lot of people are psyched to see the big battles (I am too), but those will come later. The Heavyweights won't be conducted for at least another month, as I'm waiting to add all the figs from Xplosion to that division!
The Middleweights will be sometime in between, but probably not immediately after this one.
In the meantime, as very few people are including a spread, I think we'll just s#### that idea for now and hold off to the last battle. People can just handicap the grand finale and that should provide us enough differences to use as tie-breakers. Sorry to those who put some thought into it for this first battle...
On the subject of "standings", I won't post those until the first round is complete. Well, maybe half way... doesn't make a lot of sense to list who's 1 and 0 or 0 and 1.
gelf13 - thanks for the input. I haven't put the team together yet, but right now I'm leaning towards NO mandroids in this first fight. As they'll mainly be up against generics, I think numbers are going to be important and Mandroids cost twice as much as regular grunts!
Thor665 - True story. The Good Doctor and I played a huge build one time. It was OWAWs first apperance for us. I got my @ss handed to me big time. Literally, the worst beating I've ever taken. For 99% of the match that is...
At the end, he had KO'd everyone of my pieces but one. OWAW, who was still at full strength. He had like 8 or 9 figures still left, including a healthy E Bats and still strong Darkseid.
OWAW proceeded to clean the board.
I've never seen anything like it, and because of that, I'm STRONGLY leaning towards not allowing him. We'll see though. It won't even come up unless that team makes the finals. I'm also still willing to listen to debate.
Styrix - Thats a solid idea (Giving wildcards their opponents abilities). Dr H and I are mulling it. Keep in mind that the first team they face off against is Batman. Think it would be too powerful? We're also considering randomizing what they get.
Sunny D! Nice of you to drop by! I was hoping you'd show!
You too Falconknight - although we won't be able to scam picks off of each other this time!
Ok, thats it for now. BIG battle report tomorrow!
supergoblin
02/12/2003, 03:18
True story story, I once new this guy who whenever he told a story would start it off with true story:D
Shipoopey!
(it's my call for luck or something.)
Fab Four over Skrulls
Spiders over Bats IFF they DO share team abilities (It will still be very close.) By the by, are there any of the CT LEs in the Spidey team?
Bats over Spiders IFF they DON'T share team abilities)
SHIELD over Hydras
And of course,
Superman Allies over Teen Titans (Changling must die NOW!)
Kirsarge
02/12/2003, 13:02
Numbers win. Changling and Dove will survive. Go Titans. Great idea for a tournament.
Our Tourney Begins...
A dice roll sets the scene at the factory (Indoor Map #1)
The following items are placed on the map -
Bookcase
Soda Machine
Dumpster
Light Post
Mail Box
Desk
All items are pretty much placed centrally, as both teams have superstrength and could potentially make use of them.
The Teen Titans win the initiative roll and choose the side with the offices.
The Superman team sets up shop across the board out by the machinery.
In an abandoned Factory, our two teams meet... each with a grim resolve over what needs to be done...
The Teen Titans move first. NW misses his leadership roll. Knowing they will have to push to become effective, Hawk and Dove each make small moves, just to make an action. They stay within the office they've chosen in order to remain protected from a potential early strike by the Supeman team. The two of them stay together in order to keep taxi potential.
Using his X-Ray vision, Superman spies the Teen Titan team. "They're over there!" He tells Steel, and the two of them take off toward the entrance to the offices. When Steel lands, he hurls his hammer across the small courtyard and up against the wall... with a crash, it collapses into a pile of rubble!
Superman taxies Steel, as he's the only one with range enough to hit the wall after they land.
D ick Grayson, the hero known as Nightwing, reacts quickly when he hears the wall crash. "MOVE! THEY'RE COMING," he shouts! Gar, the Changeling, scurries into the hallway where Hawk and Dove are readying for battle. Sensing the danger, Hawk shouts his magic word and assumes his fearsome powers! Dove does likewise, and now the two of them are ready for the battle to be joined!
Nightwing rolls succesfully for leadership on this turn. Hawk and Dove push, but don't move far - choosing to stay in the hallway on the edge of the map, far away from Superman and Steel. This way, even though the Superman team will most likely get the first shot, they'll have to taxi to do so, and only one of them can attack. Changeling moves into the hallway with them. Nightwing has not moved yet. Now all four members of the team are huddled together, awaiting the first strike
Superman team has to pass
The Changeling knows the battle is aproaching, so he assumes Bestial Form! Nightwing joins the other Titans in the hall.
The TT push Garth, and NW moves into the corner of the hall. NW and Garth are now blocking the back of the hallway in case the Superman team flies through the hole in the wall to make the attack from that direction.
Superman and Steel know the time has come to strike. Superman grabs his ally and flies with him through the broken section of the wall.
Using the momentum he's gained by being carried by the Man of Steel, Steel leverages all of his might into throwing his hammer when he lands...
"ARRRRRRR RAAAGGGGGHHHH!!" He howls in fury!
The Hammer flips through the air, end over end, and finds it's target squarley! It strikes Garth directly in the face, and with a sickening crack, he's knocked backwards into the wall behind him. The wall crumbles as he smashes into it, and the Changeling still lies motionless when the dust settles...
Superman and Steel choose to attack from the direction of the hole, instead of down the main hallway, as this would draw the battle away from the objects - The TT need them more than they do.
Superman taxies Steel, who rolls to attack Garth (who misses his Shape Change roll). He rolls a 12! A critical hit on the VERY FIRST ATTACK of the tournament! WHAT A WAY TO START!!!
The total damage from the attack was 5:
2 damage
+ 2 for RCE
+ 1 for critical hit
+ 1 for knockback into a wall
- 1 for toughness
As Garth had pushed to get into his battle-ready state, this was enough to KO him! The tourney is off with a bang!
Nightwing looks at the fallen Changeling, and knows that he has lost a friend for good...
"Nooooo!!!" he screams. "Get Them!"
Dove and Hawk spring into action immeadiately. Dove carries Hawk around the corner straight at the Man of Steel. As he lands, Hawk swings at Superman with all of his might, connecting with a blow right to Superman's midsection.
Superman groans with the hurt of the blow...
Nightwing shakes off the trauma of what he's witnessed and hurls an escrima stick at Steel. The weapon catches Steel on his head, glancing off, but still doing some damage in spite of the armor Steel wears!
Nightwing succesfully rolls for leadership.
Dove taxies Hawk into B2B with both Superman and Steel. She herself lands only in B2B with Superman. This will allow both of them to attack Supes, while preventing Steel from shooting at NW. They leave NW a clear line of fire to both members of the Superman team.
Nightwing decides to push in order to attack (and gain incapacitate on his next click - Good Call Thor!). Hawk and NW both hit with their attack rolls, doing one damage each to Superman and Steel respectively, after Impervious and Toughness were considered (Supes missed Imp. roll).
Steel loses his RCE as a result of NW's attack, but he retains his toughness.
The Superman Team and TT Team both pass on their next turns.
Superman has been hurt by his attacker, despite his natural invulnerability, so he knows just how serious this battle is. With his Kryptonian strength, he smashes a punch across Dove's jaw. Beside him, Steel unleashes a shot of his own, connecting a blow directly into Hawk's stomach.
Hawk and Dove get their first taste of what it means to be struck by the Men of Steel!
A 7 was required for both of these rolls, and two successful rolls were made. Steel had no choice in terms of who to attack, but Superman chose to attack Dove because he knew that she would suffer the most from a successful attack.
The three clicks of damage he delivered to her knocked her down to dealing one damage (plus her CCE benefit), having a 14 D, and an 8 AV.
Steel delivers one click of damage to Hawk after toughness is considered.
Seeing Hawk and Dove get struck, Nightwing cries out for them to strike back! Then he throws an entangling rope at Steel. The throw is just slightly low, missing Steel's feet by a fraction of an inch!
Hawk winds and takes a huge swing at Superman. His blow lands squarely, and knocks the Man of Steel back into the wall behind him. "Oooomphhh" Superman groans, dust setlling around him.
Dove seeks to capitalize, and swoops at him, trying to hit him when he's down. Superman's not easy to render dazed however. Seeing her attack, he regains his feet, moving out of the way of the blow.
Nightwing succesfully rolled for leadership, but narrowly missed an incapacitate attack on Steel (needed an 8, got a 7).
Hawk rolled doubles, scoring a hit on Superman, with an extra click of knockback damage (The Big S missed his Impervious roll again). The damage from the attack (2 clicks after impervious reduction) knocks Superman past his Impervious and onto his first click of toughness.
Both teams exchange turns passing.
Superman retaliates! With a grunt he lands a shot upside Hawk's head. Steel rushes to strike while Hawk is dazed, landing a blow of his own!
Superman needed a 6 here and Steel needed a 5. Both hit. Each dealt one click of damage after toughness was considered.
Nightwing senses the Battle is turning for the worse, and hollers for the team to stay sharp! He can't seem to find Steel with his devices though, as another entanglement attempt sails wide! Hawk and Dove make a concerted effort to strike Superman, but he proves to be "faster than a speeding bullet", sidestepping their attacks!
Nightwing has proved to be a good leader in this battle, hitting his fourth consecutive leadership roll.
Each of the three Teens missed their attack rolls here, though. None of them had particularly easy rolls to make. NW and Hawk each needed an 8, and Dove needed a 9! Superman was on his first click of toughness, where his defense spikes up to 17.
Before the decision was made to attack on this turn, The Good Doctor and I had an in-depth discussion about using the Teen Titans team ability. However, as Hawk was on his first click of CCE, Dove was already hurt significantly and NW was not adjacent to Hawk (thus requiring Hawk to leave B2B with Steel in order to go to NW, using two of the three moves for this turn, and freeing Steel to shoot at NW), it just didn't make a lot of sense. They needed to attack while they still could.
The Superman Team passes.
The Teen Titan Team decide to push however! (at this point, things looked grim for them. They didn't know if they could withstand another round of attacks, so it made more sense for them to take the push, and hope to diminish the Man of Steel before he could strike again)
Fatigued and wounded, Nightwing calls out for the Team to continue the fight!
Hawk and Dove make their best efforts to injure Superman, but again he proves to quick for them! They summon their last ounces of effort, but he dodges their blows with ease!
NW is proving to be a tremendous leader here, making his fifth successful roll in a row!
However, still needing relatively high attack rolls (8 and 9), Hawk and Dove both miss. They also take one click of damage each from pushing. NW decides it's not worth the push, even though his leadership roll gave him the opportunity to do so.
Superman is confident now. His opponents are wounded and tired, and he's been dodging their attacks with ease. With a cool head he lands a good shot on Hawk. From beside him though, his partner is enraged! Steel bellows and smashes Hawk with a mighty punch, crumpling him to the floor, defeated!
Superman had an easy roll to make on Hawk and connects, dealing one click after toughness. Anything but snake eyes would deal the death blow to him, and Steel comes through.
Nightwing sees Hawk fall. The battle is ugly now, and defeat is near. He makes yet another attempt to ensnare Steel, and fails again. He realizes there's little hope left...
NW misses his umpteenth incapacitate roll at Steel. Dove decides not to push.
The Superman team passes.
Dove, her partner lost, takes one last, valiant swing at The Man of Steel. He's still too much for her, however. Her final thought is that they should have never taken on the Superman Team...
Superman winds up and delivers a final, mighty blow to Dove, sending her flying backwards through the air and into the wall behind her! It collapses on top of her, and the pile does not stir.
NW had an action token from last turn and did not push.
Dove misses again here. She had three attempts to roll a 9, but never mustered it. Superman scores a hit with knockback, KO'ing her. There's only one Titan left.
The last Teen Titan standing looks about at his fallen comrades. Steel and Superman stand across the corridor from him, about to turn their attention his way. Wounded, Angry, and facing Death, D ick Grayson musters every ounce of energy he has left...
"ARRRRRR AHHHHGGGHHHHHH!!!!!!"
He heaves his last escrima stick as hard as he can and catches Steel right in the jaw! The blow staggers Steel backwards, knocking him into the wall behind him. Steel remains conscious however. He reaches down to where his hammer had landed, and hurls it at the former Boy Wonder. With a thud, it lands in Nightwings midsection, and the battle is over.
Superman and Steel share a look of regret. Even though they were victorius, they both know that the business of this tournament won't be pleasant for either of them...
Dramatics were required for Nw's last attack because he needed a ten just to score, and wound up rolling a critical hit! He may not have done well attacking during the battle, but he certainly went out with a Bang!
Well, that's it for this Battle folks. The Superman Team advances to face the winner of the SHIELD/Hydra matchup. I'll post some thoughts on this fight tomorrow, including an MVP decision for this fight! Who should it be? Steel with his 3 KOs - including a one-shot knockout to open the battle? Or the unhittable Supes, with his incredible defense? I'll also post our next "Pre Fight"!
First of all, great write up! Your method of formatting was really top notch. I like the combo of story and explanation.
Second of all, no surprises for me at this result. The Titans just didn't have enough high end clicks to be able to fight both Steel and Supes effectively.
jolt
GREAT blow-by-blow! I know I'm going to be wasting a lot of time watchign this thread! :D
jay_of_titan
02/12/2003, 14:22
First off, I too like the colorful mix of story with the good play by play. As for the match ups...
1) Team Superman over the Titans...no surprize. With this combination the movement and deep amount of clix far outweighed the Titans # advantage. The defense of 17 for Supes was icing on the cake of VICTORY!!
2) Sheild vs. Hydra: TK from Mandroid Armor can give the SHEILD team a big advantage. The Troopers have Energy Explosion, Snipers with high attack value & RCE & Toughness for the Mandroid. All of this plus a better leader (Nicholas P. Fury) and team ability.
3) Gotham Knights vs. Spider Clan: The Batman team ability will be tough to overcome, but an 18 defense with support will be tough to beat. No taxi's, but lots of Leaping & Climbing make for a highly mobile fight. The key will be which characters make up team Spidey.
4) Shape-shifting Skrulls vs. Marvels First Family: You'd think the Fantastic Four would hold an advantage, here the numbers don't lie. When 15-17 Skrulls bog down the FF, the Super-Skrull stands victorious. I've won with several 300 point all Skrull teams (Super-Skrull dominates). Too many abostacles to overcome and all K'lrt (S-S) needs is one successful shot on each to make the weak enough to be killed by the regulars. Expect to see Super-Skrull standing alone at the end of this one.
Aw man,
Not only did the Titans let me down but Supes hit a girl, thus destroying my faith in this American idol. That early loss of Changling definately hurt them (and yes, I managed to say that with a straight face). I could easily imagine some different stratagies or rolls swinging things the other way but obviously this day it was not meant to be. (Though my thanks for taking the incapacitate stratagy into mind. I love that power, and if it had hit it alone could have helped swing the tides of war.)
As far as MVP goes I'd vote Nightwing. His multiple leadership roles and the early blow that removed Steel's RCE definately kept his team in the fight longer then might have been expected. Thus he definately did all he could as well as he could.
Second vote goes to Steel who did the deed on Changeling that turned the numbers game back to Supes' advantage and also served as a effective clean-up man to rid the board of the Titans.
Regards,
Thor.
Neato-Magneto
02/12/2003, 16:37
Curses, too late to predict the last one, but I knew that Supes's impervious would be too much for them to handle...
Still:
For the hydra/shield match, SHIELD all the way!!!
Nick fury will take out that nazi Red Skull!
I too found this too late for a pick on the first match. But far be it for me to miss a tournament, eh? Here's my lineup -
The Fantastic Four
1 vs
The Skrulls
FF. Super-Skrull is bad, but most of his friends won't be able to hurt Ben at all. If the FF takes SS out, it's pretty much over.
Batman Allies
2 vs
Spiderman Allies
Batman. Spidey's cool, but they can't hit what they can't see.
SHIELD
3 vs
Hydra
SHIELD. Dirty Snotzies.
Superman Allies
4 vs
Teen Titans
Superman, obviously.
Thorrrrr... Nightwing? LOL!! (You must be a fan)
Sfield, good to have you on board!
Neato - You might have missed picking this one, but if you check back in, you can still pick the rest... I'm trying to give everyone lots of time to make picks (as there aren't that many to make).
Thanks to everyone who complimented the write up on the first match. Unlike Sunny D's tourney's there's not too many matches here, so I figured the write-ups could add some meat.
The Sunny D blurbs were always some of the best stuff on those threads (Dude, I STILL crack up when I think of the comment - Will he win? I dunno - Thor has a "Wicked Big Hammer" ROFLMAO!)
Late tonight I'll post the post game - just a little "Mock MVP Interview" and a bit of general observations on how the match went.
Dr H and I will be running battles today and maybe tomorrow, so get your first round picks in boyos...
I'll also post the next pre-fight either tonight or tomorrow!
Thanks again for all your support
Oh well, (stupid Superman) I guess i will vote for SHEILD to defeat HYDRA.
Shield should have no problems with Hydra.
FF are cool but underacheiving. Skrulls should win this one.
Spidey and Bats is a tougher call but I gotta go with the Weslingers and Co. in this one.
jolt
Here are all my votes:
Skrulls over FF
Batman Allies over Spiderman 'N Friends
SHIELD way over HYDRA
bluca_doop
02/12/2003, 20:08
superman all the way. you definitely need to use the le supes when the situation arises. if you dont use the teams best peice then how do you know how good the team is. i like both ideas on how to decide the wildcard team. random or copying the team they are facing are both fair ways to do it. keep up the good work and i look forward to reading this thread for many more months.
since the pinnaple was wrong i guess i can go back to dreaming about the Punisher that could "possibly" ( i heavily stress possibly ) be in the set.
In order to keep the thread interesting and healthy in between our battle reports, I'll be posting little pre and post fight write ups. You've seen a pre-fight already, and now here's our first post fight. I thought it would be fun to do it "Mock Post Game show" style - So here's the Superman vs Teen Titans post-game show!
Melissa Stark (yummy... Hey, its my write up) is in the locker room with Steel after his team's victory over the Teen Titans.
Melissa: "I'm in the winner's locker room here with Steel, our first Post Game MVP of our 2003 Lightwieght Faction Tournament. Steel, wow, what an incredible win! Three KOs, including a One-shot KO to open the match!"
Stark: "Thanks Melissa, yeah," Steel's wiping sweat off of his forehead with a towel, " I just was really fired up for this match. I mean, I completely wanted to go out there and show the fans of our faction that this was NOT going to be a one man show. I mean, I know I'm just a rookie, and he's, well, he's Superman (they both laugh), but I bring a lot to the table too."
Melissa: "Talk to us a little bit about that first KO..."
Steel: "Oh, on Garth? Yeah, well you have to give Supes an assist on that one. When he put me down, I was able to plant and throw using the force from his lift... and it thats a lot of force. It sort of took me by surprise, but I wound up making a really good shot."
Melissa: (To camera) "Well, there you have it. Steel wants to give credit for an assist even in his biggest moment of the match, but he also wants to point out to the fans that he's here to win, too. This team isn't just a one-man show. Back to you guys..."
LOL, that's way too much fun to do...
Anyways, looking at this match, it would be easy to say that the Titans lost because of bad dice. However, if you look at Dice rolls and asign them three difficulty levels -
1-4 easy rolls
5-8 medium difficulty rolls
9-12 hard rolls
The Titans never had an easy roll. ALL of their rolls were in the upper half of the medium and lower half of the hard range.
Even if they had turned in decent, or average dice, and hit a few more times than they did, I don't think it would have mattered much. Superman's D doesn't drop very fast, and neither do his AVs. Meanwhile, right around the corner - CCE!!
Meanwhile, The Supes team had dice of fire! I don't think they missed once. However, as much as that can be attributed to "good dice", it can also be indicative of the fact that the Titan's Ds drop significantly once they've been hit a couple of times. After the first few rolls, the Superman team never really needed any big rolls to score.
The Titans Team ability also never really came into play. Unlike the Xmen (who have the identical ability), The Titans don't have a regenerator like Wolverine to push damage off on. They're also too small a force right now to make use of it. Sacrificing one member would mean 1/4 of the team. The XMen on the other hand have eight. If you're truly intent on using this ability, you could include a cheap fig (like an R Wolfsbane or something) and use them to take the damage.
The Superman team ability didn't have much chance to factor in here, but it certainly may further on down the line.
I think it may be tough to bring down the Man of Steel as the rest of the Tournament plays out.
Tomorrow afternoon or so, I'll put up the next "Pre-Fight". Tune in and see who its gonna be!
Neato-Magneto
02/12/2003, 21:48
hehe...heavyweights has to be 500 or more right?
Throw Exp Supes, OWAW supes, and unique supes in it :) they will tool up everyone
(as I'm sorry to admit, because I love marvel sooooo much more)
NightWing14
02/12/2003, 22:44
Nice thread so far, Love the write ups, thats what I like about this game you can picture the fight just like a comic book!!
Anyway heres my pick of the spread.
FF vs Skrulls, Skrulls all the way, Superskrull is too much for any of them to handle
Batman Allies vs Spiderman Allies, I'll have to go with the Batman team ( I mean come on check out my user name ;) ) But I would love to see this fight, no taxies, no bricks fun fun fun
SHIELD vs Hydra, Shield to win, Nick Fury is more than match for Red Skull
Superman allies already beat The Titan
2nd Round
Skrulls vs Batman Allies, Go Bats, willpower will be very useful against the horde
SHIELD vs Superman Allies, the SHIELD weakness are getting in BTB and anyone who can see through stealth to kill Fury, Hello Superman team. An easy win for the Big Blue and Friends
that means Batman team vs Superman Team in the finals
I'd have to pick superman team, with no stealth to protect them the big guns (Batman and Nightwing) will get hit hard and early. Flying will be just too useful in this contest.
Keep up the good work Fogs
FalconKnight
02/12/2003, 23:41
really nice write up. can't wait for the next match...
btw, i'm sitting nicely at 1-0 rihgt now so WHOO! i won't make any other predictions till you post up the teams on each side.. lol but still. GOOOOOOOOO MEEEEEEEEEE!!!!!!!!!!!
GonzoDracus
02/13/2003, 02:09
Missed this one!!! and my team won... #### internet blackouts...
anyways, nice thread fogs... love the tourney format and commentary... While reading it I pictured myself at a pub watching it on a big screen t.v. cool stuff...
:-)
Here are my picks for the next battle:
3) SHIELD vs Hydra
Without even watching the team lineups, I know the SHIELD ability alone should be enough to beat the Hydra. Not to mention Mr. Fury leading, no contest here.
My pick is SHIELD.
4) Superman Allies vs Teen Titans
We all know who won this one. No surprises here. Go SUPES!!!
Another thing. Regarding OWAW Supes. It's not fair to not include him since he IS the highest point Supes Ally in the game. It's like saying the Lakers can't play Shaq because he is too imposing. It's just the nature of the beast.
GO SUPES!!!
As to OWAW Superman. He is an LE, although a slightly more common one due to mail-away status. If you allow him, you have to include all the LEs that you have access to. This includes any Spiderman ally LEs, if you have them. In general, though, I'd say include more rather than less. We want to see the best of what each team can bring, no figs barred.
In general, though, I'd say include more rather than less. We want to see the best of what each team can bring, no figs barred.
I see what you're saying but I'd rather skip the LE's. As a non-tournament player I have no LE's and no real interest in getting any. For me anyway, it's far more interesting to see matches with figures that everyone (more or less) has access to. Also, there are so many LE's now that it becomes clunky to try and incorporate them all consistently.
jolt
I see your point. I think there should be a special case perhaps with the three mail away LEs, Berserker Wolverine, OWAW Superman, and whatever the Green Latern one turns out to be, as even non-tourney players can get those fairly cheaply (although the Berserker Wolverine is now pretty rare). Also, I just love OWAW Supes.
Well, like I said guys, we'll cross that bridge when we come to it. The team would need to be able to win its next round match.
I like your argument about Shaq Gonzo, but there is the matter of him being an LE. (He's really the only one I have - I don't collect them, they're too expensive and not always better)
So, keep weighing in, but for the next battle it won't be hard to make either SHIELD or Hydra match the S Teams pts. Then we'll see what happens.
Anyways, our next battle will be....
The FF vs the Skrulls! (pre-game post coming right up!)
In the Blue Corner - weighing in at 300 points...
The First Family of the Marvel Universe, Marvels Greatest Heroes, The Fearsome Foursome...
The Fantastic FOURRRRRRRRRR!!!
And in the Green Corner - weighing in at 297 points
The Masters of Mimickery, The Repugnant Reptilians, the Ene-MIEEES of the KREEEEEE....
The SKRRRRRRRRRRRRRULLS!!!!!
Here are our line-ups -
The FF:
E Thing
E Invisible Girl
E Human Torch
E Mr Fantastic
The Skrulls:
The Super Skrull
4 Veteran Skrull Commandos
3 Veteran Skrull Agents
2 Veteran Skrull Warriors
1 Experienced Skrull Warrior
GENERAL COMMENTS:
This was a can't miss pairing in terms of the comics. When picking out who should start against who, this was a no-brainer!
I have to admit I DID consider replacing Ben Grimm with E She Hulk. It wouldn't be fair to the faction not to consider all the available options, and this is the build where he and she are perfectly interchangeable. However, even though there's a solid argument to be made that she's better (as a clix), I just couldn't see myself doing it. The FF is just not the same without Blue Eyes. Nothing can be said to refute that IMHO.
ANALYSIS:
THE FANTASTIC FOUR
PROS:
- Their Team ability has the potential to give six total clicks of healing to them. As their opponent in this match has no Support, this could prove important.
- Invulnerability/Toughness. Between Ben, Reed and Sue, this group has a combined 4 clicks of Invulnerability and 11 clicks of toughness. That will really come in handy against an army of figs that (mainly) do 2 or 1 damage each.
- Mixed Grab Bag of powers. This group fields a diverse array of powers as their dials change. Between the four of them you have Super Strength, Running Shot, Energy Shield/Deflection, Energy Explosion, Pulse Wave, Plasticity, Outwit, Defend, Barrier, Stealth and Incapacitate. Did I leave anything out? Plus the powers are spread amongst all four, so they should have ample opportunity to use them all.
- Taxi'ing. Ben and Reed will each have a ride if they need it.
- Reed's outwit. He doesn't get this ability until later in his dial, but should things go wrong with the Thing vs the Super Skrull, this is a pretty good backup plan to get at him.
- Incapacitate. Both Reed and Sue have it, and it could be really helpful when you've got one focal opponent.
CONS:
- Only Ben hits hard enough to hurt the Super Skrull. (Until Reed gains Outwit) This may factor in bigtime. I essentially see this battle as a head to head match up between the two of them. Ben will need to do most of the dirty work on the Super Skrull if the team is going to stand a chance, but the same holds true for the Big Green Weirdo. Which ever one of them takes the other out, it could pretty much mean the match! In the FF's favor though, Stretch has some invuln too, so the SS will need to have something left in the tank to get beyond that as well!
- They're outnumbered 11 to 4. Even though the "Weiny" skrulls can't damage a couple of them, they all have the ability to tie them down in B2B contact. That might hinder them from getting to the boss!
- Johnny's weak. In this version, Johnny doesn't have the "Oomph" to damage the Super Skrull at the outset. He also doesn't have any damage reducing powers - making him the target for the rest of the Skrull team (As Sue will have Stealth and Toughness, and Ben and Reed will have Invuln.)
- Attack values. None of these guys are going to set the world on fire with their AVs. Ultrons they ain't.
THE SKRULLS
PROS:
- Numbers advantage. An 11 to 4 head count advantage is nice to have. They'll always be able to take their full allotment of actions without pushing. It will also buy them time, as the FF will have to wade through what will seem a sea of enemies.
- The Super Skrull. As I mentioned above, he's the key (obviously) to this teams chances. And he's not a bad fig to have to rely on! With his ranged attack, he has a major advantage over the Thing (who will be his primary target). He also has consistently better numbers in terms of attack values. Should he draw first blood, or if Ben misses at a critical time, that could be all she wrote!
- Team ability. With the numbers advantage they have, it shouldn't be hard for one of the FF to find another target if their primary one makes their Skrull Ability roll, but if the SS hits a few of these, watch out!! It could also prove important if one the FF is trying to deliver the death blow to a fig tying them up!
- Expendability. As they have such a numbers advantage, and there's not really any of them worth more than the rest (except the SS of course), they're expendable for sacrificing when called for.
CONS:
- They're almost completely reliant on their leader for success in this match. Should the SS fall early (can you say "Heavy Objects"? I knew you could...), the rest of this team will have to rely on critical hits to hurt Ben and Reed.
- The Super Skrull is only one piece. The FF will have Four pieces making major contributions, but the Super Skrull can only do so much at once. When he's got an action token, its almost as if the FF can take a breather.
- Actions. Unlike the other "Generics" Teams (Shield and Hydra), the Super Skrull does NOT have leadership. 11 to 4 is nice to have, but when you're only going to get three actions per turn, can it be fully utilized?
- Low Avs and Ds. Aside from the Super One, this team is going to need BIG rolls just to score against the FF. Johnny checks in with the lowest D of all of them, and the Skrulls would still need 6s and 7s to hit him - and thats if they're B2B! Those aren't impossible rolls, but they're not exactly givens either. Then you want to talk about these guys hitting Sue? She starts out with a 19 D!!
OVERALL:
This match is going to boil down to the FF vs the Super Skrull. With his ranged attack (coupled with running shot), high attack values, good defense and solid damage rating, he could pull it off. His team will have to help by tying up the FF at every turn, while he runs about wreaking havok. They'll also need to help him out by taking out the Human Torch without help from him (he's going to have enough to worry about!).
The FF can still win even if their big gun (Ever Lovin' Blue Eyes) goes down. Sue and Reed can still work combinations of incapacitate and outwit to get past his Invuln/Toughness if Ben can't do it for them. The key for them will be to get free of the distracting little pests running about and focus on the Boss!
I'll post the write up of this match tomorrow night. Until then, lets hear those fearless predictions.
Neato-Magneto
02/13/2003, 15:44
I'm going to make a gamble and say the FF will win.
I think if Torch taxies Mr. Grimm in, and he charges SS, he could win the match right there...
No way the skrulls will hit Miss invisible.
FalconKnight
02/13/2003, 17:02
DITTO. FF against super skrull isn't exavctly fair odds.
Is the Queen of your heart the White Queen?
If you were going to give a box of chocolates would it be to Unique Catwoman? (Rrrwow)
Take heart clixers, tomorrow may be Valentines day, but who cares?!
As America turns it's attention to Romance, we'll be heating things up in the comic kingdom!
The Daredevil movie opens, and on this thread, it's going to be non-stop action!!
I know that this thread's been lots of talk and no action so far, but look what we have planned:
"FANTASTIC FRIDAY":
Fantastic Four vs The Skrulls Battle report and post game show!
Batman vs Spiderman Pre-Fight Show!
And our very first Standings column!
Who's going to be sitting pretty at 2 and 0?
Who's going to be looking ugly at 0 and 2?
The Action will continue on Saturday and Sunday as we power our way through the first round -
"SUPERHERO SATURDAY":
Batman vs Spiderman battle report and post game show
SHIELD vs Hydra pre game show
"SHIELD SUNDAY":
SHIELD vs Hydra battle report and post game show
Updated standings! Can anyone make it a perfect 4 and 0?
I apologize AGAIN for the slow pace of this thread so far boys and girls, its just easier for me to get to the keyboard than the playing board!! I'll make up for it with a lot of action this weekend, and then we'll head to the semi-finals!!
If you won't be around this weekend, be sure to get those picks in! For the rest of you, I hope you'll have a lot of good clix action to read about!
bluca_doop
02/13/2003, 18:58
i think that the ff are the favorites in this one. you are right about it being the ff vs. ss though. unless the dice just really go well for the ss and horrible for the ff then they will win pretty handly.
go superman allies
Keep up the great work Fogs. I know a lot of people are "subcribed" to this thread who don't post, and we all check it everytime we see you post. I look forward to a great weekend of battle, reports, and, um, passion?
Only my sexist comments about Melissa Stark and Unique Catwoman Styrix!
jay_of_titan
02/13/2003, 19:23
SuperSkrull will not be denied....Death to Richards!!!
supergoblin
02/13/2003, 19:34
Go skrull, go skrull
Your the King
Your the king
Go skull, go skrull
it depends a lot on the skill of the player using the skrulls. With all of those figs at your disposal you can keep torch and grim boged down while SS picks em off on at a time. Of course if you lead with SS it will be a short game. One thing I have learned in playing against FF teams. you neutralize the torch and kill Grim 1st. I think (depending on the skill of the players) it could be more of a challenge then you all think.
P~
ex nihilo
02/13/2003, 20:17
ff to win this, by the way....great write up fogs. i love the dramatic writeup in bold print then the logistical writeup in regular print, it was really great.
Brokenbrain
02/13/2003, 21:03
I really hope the Skrulls win this one. With the exception of Ben I never liked the F.F. and I hate Mr. Fantastic. Where as I always liked shapeshifting as a power and the skrulls seem like a cool race.
Silver Viper
02/13/2003, 23:04
i think ff wins this one. The skrulls can't really do anything anyway because their attack strength isnt very high. Once Reeds gains outwit its all over
NightWing14
02/13/2003, 23:28
I still think the Skrulls can do it. If Super Skrull concentrates on hurting the Thing and the rest of the skrulls do their job of basing Thing and the flyers/running interference there is nothing else that can really hurt Super Skrull.
I guess it really depends on who goes down first Super Skrull or Thing
Greetings,
The Skrull vs. Thing issue has some merit, most assuredly. However let us not overlook multiple clicks of incapacitate (gads do I love that power) and Reed's later outwit. Mr. Fantastic (especially after a push to his second click) will actually be almost as major a threat as Thing. If he's able to start incapacitating Skrull (who, if damaged down past his higher defenses can be tagged fairly easily with Reed's 9) then things would go bad for the Skrulls. They cannot allow Skrull to have to push to act, as they need his high end power to crush the Invincible Thing and Reed (double 6's aside, if Reed is still standing on his first Invulnerable click against five Skrulls at the end I wouldn't like their chances). Also the FF are vastly more mobile then thier foes, they can set that pace and the planning of the battlefield.
So, let's consider...
Skrull's win if:
They can take down Thing
They can take Reed off invincible and avoid outwit
They can avoid incapacitates against Super Skrull
They get good Skrull rolls (1 in 6 chance)
They can effectively manuver their team with one flier and no leadership.
They can manage to hurt their foes if Sue goes shared defense.
They can bog down Human Torch.
Fantastic Four wins if:
They take down Super Skrull and have two or more members at decent health.
They can outmanuver a Skrull swarm if SS hangs back and sends his army (to do this they have two fliers and two non fliers + charge +stealth +running shot +plasticity)
Hmmmm, let me think...I'm going to guess that in the grand scheme its a little (just a *little*) more likely that the FF can pull off what they need to win. A concentrated FF gang rush on Super Skrull could be all she wrote. Use Reed's plasticity to hold him in place, and push to invincible/incapacitate click (thus sneering at any Skrull attackers) Carry in/charge Thing to inflict mega damage. Have Sue serve as taxi/support (the Skrull's would need the blessing of whatever higher diety Skrull's worship to hit her) and Torch can just hang back and flambe' the high damage (read that 2) Skrulls, or go to work on SS as soon as he goes down to toughness.
Thor votes FF, and they probably look good doing it too (even Reed).
Regards,
Thor.
Our Tourney Continues
In a quiet surburban neighborhood, a group of alien invaders has landed. It's the shape shifting race known as the Skrulls! Led by the powerful "Super Skrull" Kl'rt, the Skrulls plan on vanquishing the rest of the lightweight field and proceeding with a conquest of the Earth!
From the New Baxter Building, Reed Richards alerts his team of the invasion! The Fantastic Four prepare for battle!
The dice set the scene of this battle on the "Surburbs Map" - Map D Outdoors
The FF win the intiative roll.
The following objects are placed on the map -
The Skrulls place the Soda Machine, Lamp post and the Crate on the blue roof in the NW corner of the map (for any of you actually familiar of referring to this map, the parking lot is in the SW). The Skrulls plan to use the roof tops if possible. As the SS gains Superstrength later on, he wants the objects where he can get to them more easily than Ben (due to flight).
The FF scatter the Dumpster, the Computer and the Mail Box across the middle section of the map, to create hindering terrain for Sue. This Map is notoriusly short on good hindering terrain, so they'll need to use the objects to create some.
The FF line up behind the parking lot, while The Skrulls line up on the opposite side of the map in this manner: The Super Skrull is centralized, backed by the 4 V Skrull Commandos. As they have no ranged attacks, he keeps them near him in order to give them lifts if needed. The three Skrull agents line up near the West end of the Map, while the Skrull Warriors go to the East.
Reed surveys the situation, and creates a battle plan for the team. "Johnny, you and I will head up to that roof, and see if we can pick off Skrulls before Kl'rt comes out. Sue, Ben, you two head up the middle, so you can chase him down whichever side he chooses."
Ben Grimm grimaces. "Whatever you say Stretch... Lets go Suzie.."
The Invisible Girl and The Human Torch lift off with their passengers, and the Battle is under way.
The Torch carries Mr Fantastic to the rooftop in the middle of the Western portion of the map. Sue taxis Ben, but not far. She stops in the hindering terrain of the last car in the parking lot.
The Alien Kl'rt gives his troups no words of encouragement. With an icy hiss, he simply commands them to "Move"...
The Skrull Agents head out around the Western edge of the building they're near... making their way for the stairs.
Given the map, the Skrulls decide the best tactic is to hit the rooftops and try to tag the FF from range until the Commando group can get into position and tie up the FF.
Reed moves about slightly on the roof, attempting to discern what the Skrulls are doing...
Reed is the only member of the Four that moves this turn, in order to be primed to push (and gain invulnerability) next turn.
Meanwhile, the Skrull Warrior group heads East around a house, also heading for the rooftops.
More positioning by the Skrull team...
Sue Richards continues to use her powers of stealth to sneak the Thing up towards the battle. She flies forward from behind the car, carrying her friend, and stops behind a nearby dumpster where the two of them can hide.
Reed and Johnny Storm take flight into battle as Sue and Ben advance. The Human Torch carries Mr Fantastic to the edge of the roof. Reed, spotting a Skrull Agent sneaking around a corner of the building in front of him, uses his amazing powers of plasticty and strecthes far out across the gap, landing a solid punch on the Skrull! The first blow of the battle has landed!
Sue uses her flight to taxi Ben up to the Dumpster (mid map). She sets him down directly behind her to block potential line of fire.
The Torch, even with running shot, has no target in range (The corner of the building would block LOF). He decides instead to carry Reed, and let him take a shot. Reed needs a six and gets it exactly, dealing 1 damage to the Skrull Agent.
He also pushes, landing him on his first click of Invulnerability.
The Super Skrull sees Mr Fantastic and The Human Torch as they reach the roofs edge. With a smirk, he grabs a nearby Commando and flies up to the roof opposite them and takes a running shot at Johnny Storm. Using his powers of Mimickery, the Super Skrull uses Mr Fantastic's stretch attack against the torch, reaching across the enormous distance with ease and landing a crushing blow on the Torch with his "Thing-shaped" fist!
The Torch groans in pain, and his flame flickers and dims. Reed looks at him in a panic, fearing he's lost his brother-in-law already. The Torch's flames spring to life again quickly however, and Reed lets out a sigh of relief.
Seeing an open shot on the Torch, The SS uses running shot to put a hit of four clicks on him. Thats some serious damage for E Torch, and his numbers drop considerably.
The other two moves are spent moving Skrull Warriors up to the stairs (the Warriors are making for the roof across from the SS, while the Agents are rounding the building he's on.)
Seeing Johnny get clocked, Ben knows that there's no time for hesitation. "Susie, you gotta get me up on that roof, NOW!"
Spent from carrying the enormous thing as far as she as already, Sue nonetheless picks him up again, and flies him to the roof top where the Super Skrull stands.
Ben scans his new surroundings and spots a Soda Machine near by. Pushing off with all of his might, he begins his fearsome charge! Grabbing the Soda machine as he runs past it, he bellows -
"It's CLOBBERIN TIME!!!"
With all of his might, the Thing smashes the Soda Machine down on top of the Super Skrull. The Machine shatters into scr ap metal as cans of soda fly everywhere! The bursting soda cans create a virtual explosion of fizz, spraying everyone nearby.
The Skrull screams in pain and STAGGERS BACKWARDS OFF OF THE ROOF!!
Sue Richards watches as the Skrull falls. His eyes are closed tightly in pain before he even hits the ground. He hits the turf with a thud, and lays helplessly on the ground - writhing in agony!!
Ben Grimm, next to her, is sputtering and trying to wipe the soda from his face...
An editorial note to our readers: I swear to you that I would never make up dice rolls just for dramatic purposes! I know it's hard to believe, but for the second game in a row, we had an early, decisive, CRITICAL HIT!!!!!
The damage from this attack was staggering:
4 Damage (natural)
+2 for Heavy Object Damage
+1 for Soda Machine Bonus
+1 for Critical Hit Bonus
+2 for Knockback off of a rooftop
-2 becuase of the Super Skrulls invulnerability
8 TOTAL CLICKS OF DAMAGE!!
NOTE: It has since been pointed out to me that flying characters who get knocked back from elevated terrain do not suffer falling damage (Thanks Styrix). Instead of changing the battle report though, I'm leaving it. In OUR battle, he took 8. The +2 is for being stupid.
In retrospect, this was an absolute blunder by the Super Skrull. Moving into an area where Ben could get at him AND use a Heavy Object - it just never should have happened. I have to admit however, that we didn't see this coming. The critical hit with knockback was devastating! When the move was made, neither of us re-thought it, or said "Hey wait a minute". Sue had an action token on her, and her range wouldn't have allowed her to bring Ben B2B with the Skrull. He had Charge though, which extends his range. The roll he needed was a 7, which is right in the middle, so it's essentially a toss up.
This attack essentially sealed the battle. The "Super" Skrull was knocked to his last click, where he might as well be called "Regular" Skrull.
We did debate whether we should back up and replay this. In the end though, we decided not to. This was how it shook out. C'est la guerre.
With their leader badly wounded, the Skrulls scurry into position. The warriors group proceeds to the edge of the roof they're on, and the Agents rush the rooftop to engage the Thing and Invisible Girl.
Shots are fired, and the battle rages. From rooftop to rooftop, One of the Skrull agents shoots Johnny Storm! His flame flickers and extinguishes, and he crumples to the ground at Reed's feet...
"Johnny, oh no, Johnny..." Reed groans as he checks his fallen teammate.
Reed turns to exact revenge, but across the way he sees... no, he thinks, it can't be... "Johnny?" He turns and runs from the roof to go see.
Sue sees the Skrull's deception however! "How Dare You??!!" She cries, and levels the Skrull with a viscious blast of her force energy!
The Super Skrull meanwhile, carries Skrull Commandos up to the roof to face the Fearsome Thing!
The weak Skrulls are no match for him, however. He "clobbers" them mercilessly as they approach, and Sue blasts a few of them as they reel backwards from his mighty blows.
Shots fly past them from the other rooftop. Ben Grimm sees they've cleared their Skrull opponents from the roof they're on, and turns to Sue. "C'mon Suzie, we need to be over there!" Sue Storm lifts the massive thing and flies across the yard to the opposite roof!
Below, Reed Richards is engaged with two Skrulls, an Agent and a Commando. With his plastic powers, he pummels at his opponents. As he winds up to strike again, he's shocked to see that the Human Torch has rejoined the fray! "Johnny, go up to the roof! Sue and Ben need Hel--"
As he's distracted, a Skrull Agent unloads his rifle into him point blank! The blast sends him crashing backwards into the wall of the house!
Sue and Ben are busy on the roof above. Though the Skrulls outnumber them, they're no match for the "Clobberin'" power of the Thing! He smashes Skrull after Skrull, turning them into piles of alien goo. The Skrulls fire helplessly at Sue as she uses her powers of invisiblity and force field to dodge and deflect their attacks.
There's one Skrull she's forgotten about, however! The Super Skrull! He fires a blast of flames at her from the far side of the roof. She hadn't seen him coming! She staggers, but is able to regain her balance just at the edge of the rooftop!
The Thing smashes the last of the Skrulls and turns his attention towards Kl'rt. Sue hefts him up one final time, and carries him towards the Skrull leader. Ben has barely set foot on the ground when he delivers the knockout blow!!
Below, the two remaining Skrulls hear the dying cry of their leader. In a panic they turn and flee the scene of the battle. Reed watches them go. As Sue and Ben rejoin him, he predicts, "They'll be back..."
Ben smirks. "That's all right Stretch. I'll be waitin'"
Unfortunately, there was no real need to blow by blow this battle once the SS was out of it. Between Sue's high D, and Ben and Reed's invulnerability, the Skrulls needed critical hits to land any damage. They managed to get two over the remainder of the battle (described above). The critical that the SS landed on Sue nearly knocked her back off of the roof. The rest of the time, they shot as if they were either Stormtroopers or enemies of the A-Team.
We played the battle out until just two Skrulls remained, and then just had them "Run off" lol. We wanted to make sure that nothing "impossible" would happen, and see if the Skrulls would wind up KO'ing anyone else.
Post Game show will follow soon. Who's the MVP of this battle folks? CLUE: Uh, Duh....
The Fantastic Four vs The Skrulls Post Game Show.
Melissa (Yummy) Stark: "I'm here in the locker room with the MVP of this Lightweight First Round Match, Ben Grimm, The Thing! Ben, what a great match you had out there today.... I mean you were bashing Skrulls left and right, and smashing the Super Skrull off the roof with that soda machine was incredible!!! You just know that that's going to be on 'Clix Center' tonight."
Ben: (In his usual gruff manner) "Thanks Melissa. Just doin' my job."
Melissa: "Looking back at the game film, it doesn't look like you even got hit out there today."
Ben: (Cracking a smirk) "Naw, but I'm still covered in soda..." (Wipes his face with a towel)
Ben pulls out a cigar and searches around for his lighter. From his side, a flaming finger is set in front of him, lighting it for him!
Johnny Storm: (Laying on the charm) "Hey, you're Melissa Stark aren't you?"
Melissa: "Mmm hmm" (smiling)
Ben: (shoving Johnny) "Get the Hell outta here Bic Boy! You got KO'd by a freakin' Skrull Agent out there today!"
Melissa turns to the camera as the two of them continue to argue. "Well there you have it guys! Ben Grim, the ever-lovin Blue Eyed thing is your MVP of this game. His only complaint? He's still covered in soda. Back to you guys."
COMMENTARY:
Although the running shot on Johnny Storm proved inadvisable (as it landed the Super Skrull within taxi range of Sue and Ben), this is a perfect example of what can happen to a team that's reliant on one fig. They simply can't recover if he gets KO'd. That leaves you with absolutely NO margin for error. As we saw here, when you're relying on ONE fig to win you the game, one wrong move will do you in.
I'd like to also point out that while it turned out horribly, it didn't look so bad at first.
A) Sue Storm had an action token. It wasn't a given she'd push (although the Skrull would have had to push/make something happen to avoid it next turn)
B) Johnny Storm was TOAST after he got shot
C) The Critical Hit/Knockback was unforseeable
D) The odds of Thing scoring a hit were 50/50 at best
E) We had two players with a LOT of games under our belts. One made the move, the other said nothing. It just didn't leap out at you as something totally suicidal.
However, despite the tactical error, the Skrulls may have had no chance here. With only three moves/turn (and no leadership) the Skrulls were never able to take full advantage of their numbers. Even if they HAD been able to B2B Sue and Thing (something the FF were planning on being very protective of) they wouldn't have been able to get THAT many Skrulls in B2B. Also, Ben and Sue would have been able to polish off a Skrull almost any time they got to one. Ben hits first for four, Sue follows up with two. This was the way it was throughout the game anyways. Add a breakway roll here or there, and they wouldn't have been easy to keep in one spot. Reed and The Torch certainly would have swung around to help free them up as well, chipping in with long ranged shots designed to KO any blocking Skrulls.
Also, unlike the Skrulls, the FF DID have a backup plan. Should Ben have been KO'd instead of the Torch for example, Reed still could gotten to and used outwit, and Sue could have used incapacitate.
Unlike the SHIELD teams and Hydra teams we'll see later, the Skrulls had no ability to affect either their damage or their attack values. This hurt them badly once the SS was down. Dr H and I spent many turns watching the Generic Skrulls need to score criticals no matter who they shot at (Sue because of her high D, and Ben and Reed because they would need the extra click of damage to get past their invulnerability). While the FF had other options if they had needed them, the Skrulls only shot at a W was a big showing from the SS.
Meanwhile, after seeing many games with the Super Skrull (and he IS a great piece, don't get me wrong), I've come to the conclusion that the Skrull ability is not very usefull. A) A six is a tough roll, unlike Super Senses (where a 5 or a 6 is a success) and B) the other team gets to make a different action even if the roll is made. With all the Skrulls on the board (and we Ko'd all of them but the final two) we only saw the roll made successfully like four times. And out of that, only two resulted in the FF not being able to attack with the character that wanted to (the other times other targets were avilable).
If you've got a Minions of Doom team, or a Spiderman team (the two wildcards) going, then maybe you SHOULD spend a couple of points on a rookie skrull in order to use the ability (it might help), but I can't see building a large team around it and then relying on it.
The FF team ability is "Fantastic" in my opinion though. Even though we only had one KO in this match, that click brought Sue Storm back up to a 19 D. She only got hit once after that in the entire rest of the battle. Reed almost didn't want to go back to his first click, but it was easy enough to push him again.
I've played a lot of Battles with the FF in the past, and though I have a lot of complaints about them (Most of them centered around Mr Fantastically Overpriced), I was glad to see them pull through and make it to the semis. They'll be a tough match for which ever team makes it out of the Batman Spiderman match-up!
So let's hear what you guys have to say. Some of you have been eerily prescient in your forecasts (you know who you are) so let's keep it up!!!
ChicagoAvenger
02/14/2003, 11:05
It happened to me last week at a a tourney. I expected Vet Sandman to take three clix and end up phasing to haul butt back to the medics. But a crit hit into a wall put him out instead. C'est le guerre. Can't fear the crits.
Great thread overall, and you really nailed the FF's post-game interview, by the way.
Have a great weekend.
drhmccoy
02/14/2003, 17:42
Man, that was a painful match all around. But, we had to "take one for the thread" and play it out.
That critical was just staggering. Never know when one of those will bite you on your skrull.
In the Red and Blue Corner, weighing in at 298 points...
The Web-headed Wonders, The Amazing, The Spectacular...
Friendly Neighborhood SPI-DER TEEEEEEEEEEEAMMMMM!!!
In the Black Corner, from the not-so-friendly neighborhood of Gotham city - weighing in at 289 points...
The Caped Crusaders, The Dark Knights, The Dynamic QUINTET...
The BATMANNNNNNNNN TEEEEEEEEEAMMMMMMM!!
Here are our line-ups:
THE SPIDERMAN TEAM
V Spiderman
V Daredevil
V Sandman
E Black Cat
THE BATMAN TEAM
E Batman
U Catwoman
V Nightwing
V Robin
R Huntress
GENERAL COMMENTS:
When making up the first round pairings, this match was pretty much determined by the rest of the pairings, but I don't think it loses anything in terms of appeal. If you look at the characters involved - I mean, who wouldn't want to see this? Spidey vs Bats? The opportunity to see a Heroclix "Cat Fight"? Cmonnnnn... I can't wait to see how this one plays out myself.
I HAD to take V Spidey over U spidey for this team, as the 6 extra points would push the team over 300. I think V is better anyways, but the choice was made for me.
After careful consideration, and general feedback on the thread so far, we're going to "Randomize" what power the Spidey team gets each match. We'll be using the Marvel powers only, and ignoring the two wild cards (obviously). I felt that flat out CHOOSING what power to use was a bit unfair, and mimicking the other teams power was unfair as well (especially as the Batman team is DC, and their ability is part of what makes them so strong!) For this particular match, the Spidey Team hooked up BIG TIME, rolling the Sinister Syndicate team ability, a very powerful ability indeed, especially given Spidey's high AV!
ANALYSIS:
SPIDERMAN TEAM
PROS:
- Spidey's a killer. His starting AV of 12 blows every one else in this match away. After two clicks of damage, he's still got a 10 av, which matches the best rating the Bat team brings to the table at the start!
- The "Wild Card" draw for this match worked out incredibly well for the web heads and his friends. Considering the opposition, Spiderman has a RIDICULOUSLY high AV, and now if the team
can stick close to him, they can share it!
- That "shifty" Sandman. Two clicks of Invulnerability, followed by two clicks of Toughness, and finished up by four clicks of Super Senses? This guys going to be hard to take out. He'll also be causing a bunch of damage, because he has three clicks with 3 damage, and four clicks with 2!
- Daredevil opens tomorrow. Coincidence? I think not. Will the attention of the nation have any sort of cosmic influence on this fight? LOL...
- DD (on a serious note) has Supersenses across his dial. Hitting a few well timed SS rolls could be a difference maker!
- Spidey and DD both bring very good Defensive numbers to the table (18 and 17 respectively). 8s and 9s aren't the world's easiest rolls, and thats what the Bat team will be looking for against these two.
- Probability control. I don't see much of a chance for Felicia to use this against the enemy (given their team ability), but she'll certainly be able to help her friends score hits or use their super senses!
- They can hold their own when it comes to dealing out incapacitation, even though they'll probably need to be up close and personal to use it.
CONS:
- Their opponent's skills will render some of their best powers useless. The Bat team's built in stealth will neutralize Spidey's late Outwit, and reduce the usefullness of Felicia's Probability
Control. Sandman's Plasticity will also be negated, as every member of the Bat Team starts out with Leap/climb. They're facing a boatload of ouwit too, so you can kiss some of the superpowers they ARE able to use goodbye!
- They're outnumbered. Not by much, but headcount matters. With Batman's willpower, the Bat team will be able to utilize their action allotment better than the Spider Team. I see a lot of missed action opportunities in this team's future.
- They have low range. Even if they get the opportunity to use ranged attacks, none of them have a range greater than four.
- They're not exactly heavy hitters. Sandman is the only member of the team that brings more than 2 damage to the table.
BATMAN TEAM
PROS:
- They have the best team ability in the game. Not only does their Stealth never go away, it doesn't take up the speed power on their dial, leaving plenty of room for Leap/Climb!
- They hit hard! Batman and Nightwing both begin with 3 damage, and both Bats and U Catwoman have CCE!
- They outrange their opponents. While Spidey and his team will be looking for opportunities just to MAKE ranged attacks, the Bat Team can outrange them to boot. They each have (except U CW) 6 range at least.
- Outwit. Both Batman and Nightwing start the game with it, and Bats gets another burst of it later on.
- Catwoman can match DD and Sandman in terms of Supersenses. A few good rolls at crucial times...
- Lots of Leap/climb. As Spidey and his friends will have to look for a lot of B2B opportunities, Batman's team can say "Smell ya later"!
- Numbers. As mentioned before, the five members of the squad, coupled with Batman's Willpower, will make the most of every action they're given.
- They plenty of incapacitate, just like the Spider Team.
- Smoke cloud. This ability is scattered throughout the dial of four out of five of the team's members. As if they needed to make their team ability MORE effective, right?
- U Catwoman's sculpt. Rrrrrwow.
CONS:
- Lack of toughness. Every click scored against this team will count to the max.
- Robin and Huntress don't exactly strike fear into anyone. I mean, they're both ok, given the situation, but I doubt the Spider team will lose any sleep over either of them.
- Comparatively low AVs. Nightwing is the only team member that sports double digits in this category, and he only has that 10 for one click.
- On a similar note, U Catwoman is the only team member with a really good D. 16s are fine, but 17 is where I begin to call a D really good. On the other side of the board, both Spidey and DD have 17 and up to begin.
- Watch those first steps! Two out of the three big guns on this team lose steam after a few clicks. If Nightwing takes two clicks, he loses outwit, and if Catwoman takes three she loses CCE. Not that anyone on the other side would look pretty after 3 clicks, but it is a LOT of power to lose without taking too much of a beating.
OVERALL:
The Batman Ally Team ability will have a big influence on this, and probably every other match they play. If they're given a map with lots of hindering terrain, they can hide and shoot from afar, and then use their prevalence of Leap/Climp to get away from B2B situations. Two characters starting with outwit is a big plus as well, and will really help them get around other team's strengths.
The offsetting factor in this match will be the dice. A lot has been said in other threads about Marvel's numbers vs DC's powers, and this battle is a REALLY good illustration of that. The Bat Team has a plethora of Super Powers, but when it comes time to toss the dice, they're consistently going to need better numbers than the Spider Team will. Seeing as the Spidey team has drawn the Sinister Syndicate ability, their dice will look pretty good!
So what do you think folks? Is it going to be Spidey or Bats? Results will be posted tomorrow night, so be sure to get those pics in!!
OK guys, here are our first Standings for this thread. I've done my best to make sure they're accurate, but in the off chance I miss something, give me a holler and I'll check it out!
Falcon Knight 2-0
Silver Viper 2-0
Styrix 2-0
Sundevil 2-0
Bluca Doop 1-0
Gelf13 1-0
Neato Magneto 1-0
Sfield 1-0
Dr Phibes 1-1
Ex Nihilo 1-1
Thor665 1-1
Jolt 1-1
Broken Brain 0-1
Jay of Titan 0-1
Kisarge 0-1
Nightwing14 0-1
Spikor 0-1
Pyr66 0-2
Supergoblin 0-2
For those of you in the cellar, don't give up, remember, there aren't that many picks to be made, so you'll never be too far back!
As some people missed a pick, and others will probably miss a few going forward, don't worry, I'll give props to people who have exceptional records, even if they don't have the highest win total (cough, cough, March Madness anyone? BIG LOL)
FalconKnight
02/14/2003, 19:38
i gotta go with the bat team... heh.
hoping for 3-0!!! YAH!
hope that clix karma doesn't click in this tourney... *hint hint MARCH MADNESS INVISIBLE WOMAN KARMA*
hahahaha
supergoblin
02/14/2003, 21:57
I'll go with bats though part tells me not to what the heck
GGGGGGGGGGGGGGOOOOOOOOOOOOOOOOOOOO
BBBBBBBBBBBBBAAAAAAAAAAAAAATTTTTTTTTTSSSSSSSSSSSS
jay_of_titan
02/14/2003, 22:37
The Skrulls got robbed by stupidity!!! Not tring to be a jerk, but you only have one figure to realy protect-why spread your guys out at all??? This is beyond the fact that you put Superskrull in the path to take 5 clix of damage!!! He brought the commando along, but didn't even protect his flank!!
Anyway, go team Batman. With no ranged attacks for Spidey & Friends, plus going against 2 double incapacitators....but that 18 defense if tough.
Batman on top, numbers won't matter.
FalconKnight
02/14/2003, 22:46
Originally posted by jay_of_titan
The Skrulls got robbed by stupidity!!! Not tring to be a jerk, but you only have one figure to realy protect-why spread your guys out at all??? This is beyond the fact that you put Superskrull in the path to take 5 clix of damage!!! He brought the commando along, but didn't even protect his flank!!
Anyway, go team Batman. With no ranged attacks for Spidey & Friends, plus going against 2 double incapacitators....but that 18 defense if tough.
Batman on top, numbers won't matter.
yeah... and fogs covered it already. he stated that it was a mistake, but played it out anyway.
drhmccoy
02/14/2003, 22:59
Hey, we all make stupid mistakes. That's how we learn. It just so happened that Fogs and I got stuck in the old Clix mentality to keep our strategies to ourselves. Since we're playing this tournament cooperatively, we can and will make mistakes like that in the first few matches.
You're not being a jerk Jay, it is what it is. It was a mistake plain and simple.
It came from a combination of never having played these teams before, and being a simple mistake.
And it wasn't "caught" by co-operative play.
On top of it, it gets highlighted for all to see by a critical hit, and then compounded by a missed ruling!
Disastrous.
However:
A) There's nothing that could be done. (I mean if you start taking moves back, when do you stop? - When you get a three on a roll and all you needed was a four? Well, they'd have hit that MOST of the time...)
B) In my opinion, the FF were heavy favorites anyways, as the Skrulls would have needed to play perfectly.
C) The result of the battle illustrated the Skrulls weakness and necessary strategy for success (by showing what not to do) perfectly. Hey, now you know.
Thats why picking is so tough. I think Thor665 did the best job of it. (Its back a bit, before the battle report) He laid out like 6 or 7 things the Skrulls would have needed to do to win, and then compared it with the three or four the FF needed. In the end, the Skrulls would have needed to have a well thought, and perfectly executed strategy, while the FF were in better position to either make a slip or two, or capitalize on a Skrull mistake. In the end, that was what happened.
Greetings,
Thanks for noting my analysis Fog (indeed, it t'was an analysis, not a "before doughnut armchair general guess" indeed, indeed....forsooth!) Now, let's see if I can do the same for this next match-up The Arial rodent's vs. the Irradiated spiders.
DC low numbers aside I am and shall ever be a big fan of the set and what the units of the set are capable of. Now let me flat out make this statement. If the battlefield is an outside map I'd say you can just stick a fork in the Spiders because they are done. Why you might ask? Let's compare an important issue between the teams...
Bat Team taxis = zero
Spider team taxis = zero
Leap/Climb = poor man's taxi
With leap/climb on the dials of *every* bat team member and on the dial of *two* spider team then plasticity can just take a long walk off a short pier. With the Bat Team ability (if used with even a modicum of basic sense) the Bat and his boys (and girls) will be hiding within bushes, buses, and microwaves the entire fight. That will mean that teh spider team *has* to base them to attack. With leap/climb the bat team member who's based can immediately move on his next turn to just leave base to base contact and, heck, move just five spaces away (beyond range of the best ranged master the spider team can field (range, HAH)
Thus Thor presents you an example of play.
Spider Team: I advance
Bat Team: We shoot from cover with our better range and invincible hiding places
ST: I base you with Sandman!
BT: I move away five (to cover) and shoot you with other people while outwitting.
ST: I base someone else!
BT: I move away again...oh, maybe I'll shoot you too...
ST: I move up Spiderman
BT: I shoot up Sandman (outwit Invin.)
ST: I push Spiderman to incapacitate your Robin in the open and push Sandman to base him!
BT: I'll keep shooting while Robin just waits, he'll clear before you do and then leap/climb away...five spaces.
ST: $@*&@#&% and your mother!!!
Let us also talk action advantage. With three actions a turn Bat team has five people (one with willpower) they move when and if they please for maximum effect and can easily stay away. Spider Team has four (count em) four units, they push or they act less, no if ands or buts about it (except Black Cat's...) So, since Fog appreciated my other list, let's compare.
Spider Team Wins if:
They can get base to base with a more mobile opponent.
They can avoid losing all their powers to outwit.
They can deal with the Catwoman who might be next to whomever they base with her hefty damage.
They can deal with the superior range of people they cannot base *or* shoot back at.
They can use probability control (if not outwitted) and better attack values to hit (if they get the chance)
They can overcome the number differance
They would also benefit from a very open and uncluttered indoor map...a empty plain would be nice.
Bat Team Wins if:
They can hit their opponent's high defenses.
They can use outwit to remove Invin/Super Senses and Probability
They can use leap/climb to avoid base to base or within 4 range.
I now will turn to the Thundergod who is my namesake to get his opinions on the matter.
Thor: Verily forsooth! Thor doth see a day of feasting within the caverns of the upright arial rodent warriors for verily they shall feast on venison and mead over the fallen carcasses of the arachnid and his friends. Forsooth!!
Thor votes Bat team then.
Regards.
Silver Viper
02/14/2003, 23:58
I like the spidey team a lot better than i do the batman team, but i think team batman will pull it off. E batman is too strong for spidey and his squad.
so team batman wins
Ok, this is a toughie for me, just on a loyalty basis. It's like when the Giants play the Jets. ARGhhhh! Divided loyalties make head hurt! Love the spidey team, but I've played and won with an almost identical Bats team! which to choose? which to choose!
Alrighty then...
Just pick one...
The Coin sails into the air...
Heads to the friendly neighborhood Spidey-team...
Tails the Dark knight and his merry men (and women)
...It starts it's downward arc, spining in slow motion. The light glints off a rim as it smacks down into my waiting palm...
TAILS!!
The Bat-team it is.
Go... Gotham knights!
Gelf
(actually I picked the Batteam to win the whole thing yesterday, I just felt like doing some writing;) )
Good to hear from you guys!
The Batman/Spidey write up will be up tomorrow night, most likely around 8 or 9 est. I'm going to wait (sorry faithful followers) because there are a lot of people who have been making their picks one at a time who haven't weighed in on the Batman/Spidey match yet.
Thor - While I can never comment on the accuracy of yor predictions before a battle is posted, I do enjoy watching you reason things out. Keep up the good posts. I presume you'll be rooting for the Avengers once the Heavyweights roll around?
FalconKnight - Based on your last few posts, Dr H was joking that if you were a clix, you'd have "Defend". LOL.
Gelf13 - Due to your early comments, I'm going to assign you with a SHIELD pick in Sunday's match in case you don't show up again. But if you do drop by before then, could you just confirm that for me? BTW - I made up the line up and no Mandroids. They were just too expensive for this match.
For any of you tuning in now... get those picks in before tomorrow night!
Klarc Quente
02/15/2003, 02:42
Have no time to read now... will do later... great idea... like it a lot... will get back when I can... hope you two are doing a great job... congratz on the great idea!
sundevil
02/15/2003, 09:10
2-0! Hoo-yeah! Just to save fogs the trouble of digging up my other picks from many posts back, I again vote for the BatFriends in this match and the Howling Commandos of SHIELD in the next. 4-0, here I come! (I hope...) :)
Great job with this thread and tournament!
Neato-Magneto
02/15/2003, 12:08
I'm predicting batman and SHIELD to win the next few
Gelf13 - Due to your early comments, I'm going to assign you with a SHIELD pick in Sunday's match in case you don't show up again. But if you do drop by before then, could you just confirm that for me? BTW - I made up the line up and no Mandroids. They were just too expensive for this match.
Thanks and yes I definately will take the Shield team, even w/o my favorite cheap TKers. BTW, great write ups. Love the post game show w. Melissa Stark (yum.....)
Gelf
Jean_genie
02/15/2003, 14:04
Just posting so I can bookmark the thread :)
supergoblin
02/15/2003, 14:08
With my luck spidie and hydra will win and I'll be 0-4.
Batman to win against Spiderman.
Not that I am happy about it but, my score should be 0-2.
i voted for Teen Titans and i voted for the Skrulls.
Hopefully Batman will turn it around for me.
Pyr - TY, I changed that.
I'm out to dinner now, Batman posts to follow immeadiately upon my return! It was a great comic battle, the "Action" portion was SOOOOO much fun to write!
Dr H are actually right in the middle of the SHIELD/Hydra match right now, and it's an incredible, closely fought, action packed WAR!!
I can't wait to do the write up!!!!!
See y'all when I get back!
Silver Viper
02/15/2003, 19:01
I think that I've said it before, but I predict that Shield will beat hydra.
Our Tourney continues
In a remote warehouse, on the edge of Gotham city, the Spiderman team arrives for battle. Entering the building through the offices, Spiderman scans the warehouse for their opponents, the Batman team.
Turning to Daredevil, he quips, "I don't see anything, do you?"
Daredevil frowns at him...
Spidey chuckles a bit. "Uh, bad joke, sorry."
"They're entering the parking lot now... I can hear them," DD tells him.
Spidey nods. "My Spider Sense is going crazy. Let's Go!"
The dice roll sets the scene at the warehouse.
The initiative roll is won by the Spider team.
The Spiderman teams takes their three object tokens and places them in the far corner of the map. As none of them have super strength, there's no need to give the Bat team any hindering terrain. The Batman team has no superstrength either, so the desk, the crate, and the dumpster (the three easiest objects to stand figures on) are scattered in the middle of the warehouse floor, where there's a lack of hindering terrain.
The Spidey team takes the offices, to attempt to prevent the Bat team from easily reaching the prime hindering terrain on the map.
The Batman team chooses to line up in the parking lot, in between the trucks, as opposed to the opposite side of the map from the Spidey team, which would place them in the rows of goods.
The Spiderman team races through the office door, and out through the warehouse floor to the parking lot's edge. Spiderman, Daredevil and Sandman see the Batman team on the parking lot's edge. Felicia Hardy, the Black Cat, stays back in the office, with a clear view of her three teammates in case she can assist.
The Spiderman team knows it must take advantage of any opportunity it gets to SEE the Batman team, so they charge their three fighters out into the parking lot, hoping to be able to strike the Batman team before they reach hindering terrain. In order to take advantage of the Sinister Syndicate ability, they align together - Spiderman closest to the Bat team (On the back square of the truck closest to the offices) Sandman next to him, and Daredevil third. Spidey and Sandman are within four range of the "lead" Batman member, Nightwing.
Quietly, but with authority, Batman tells his team, "Let's move." He springs from his stance and disappears into the warehouse, vanishing from the sight of the Spider Team!
Nightwing tosses a small canister of foam at the Sandman. It explodes with a hiss, triggering a chemical reaction which momentarily causes the Sandman's form to harden! With his other hand, the masked Bat-ally throws an escrima stick, catching Flit Marko in the face!
"Auuugh!" The Sandman Shouts!
Spidey turns his attention to Nightwing, preparing to retaliate with a webline, when he sees another canister get tossed over the Bat Team! Before he can move, a cloke of smoke explodes in front of them, blinding their view!
Batman uses the first turn to move into the warehouse, hiding on the dumpster.
Nightwing outwits the Sandman's invulnerability, and rolls the six he needs to score a hit, causing 3 clicks of damage.
Robin then creates a smoke cloud line, directly in front of the Spiderteam.
The Black Cat uses the commotion to sneak out into the parking lot.
BC positions herself in the parking lot, in the area between the truck and the corner of the map. From her vantage, she has clear lines of fire to the other members of the team, and the dumpster where Batman hides, in case her teammates B2B him.
The rest of the Spidey team passes.
Selina Kyle sees the Black Cat move into the parking lot. "I'll show her a thing or two about being a 'Cat'" She says to herself. Using her tremendous agility, she leaps onto the cab of the parked eighteen wheeler, then springs off, to land toe to toe with the Black Cat.
"Meow" she says as she lands.
From within the Warehouse, the hidden Batman poises himeslf to strike. He's miscalculated however! The lid of the Dumpster isn't strong enough to hold his weight! With a blatantly loud crash, the dumpster lid collapses, and Batman catches the side as he falls in. He grimaces with pain and embarrasment! Not only did he miss his opportunity to strike, he's given away his position! He curses under his breath at his error.
The commotion does not go unnoticed by the Spider team, but their attention is quickly diverted by something else! The three Spider team members watch as the smoke parts, and a caped figure appears through the cloud... Right in front of them, challengingly, stands the Huntress!
Catwoman uses leap/climb to move from her starting position, over the truck, into B2B with Felicia.
Batman outwits DD's Supersenses and attacks, but as you could guess from the narrative - that's right, he nutshots himself! A critical miss!
Knowing the Huntress is a weak link anyways, the Bat team moves her into B2B with each of the three other Spidey teamers. This will tie them up for the next round, and prevent ranged attacks.
NW outwits Spiderman's leap climb, in order to cut his movement rate in half for the next turn (leaving hindering terrain) and require him to roll for breakaway.
Peter Parker, the Spectacular Spider-Man, laughs. "Man, you're brave," he tells the Huntress. No sooner has he spoken then the Sandman smacks her on top of her head with a mallet shaped fist, and Daredevil whacks her across her face with his Baton!
"Looks like you boys have this under control," Spidey deadpans, and he leaps from truck towards Nightwing. He lands at his opponents feet, and gives his best Jack Nicholson impersonation. "Nice Outfit..." He tells Nightwing.
The Bat team's ability keyed the decisions for this round. Spidey needed to B2B Nightwing while the opportunity presented itself, and Sandman and DD both took attack actions in order to quickly damage and do in the Huntress.
Spidey sticks around with SM & DD long enough to share his attack value using their ability for this match. He hits the necessary breakaway roll.
Black Cat elects not to push, and allow the three action movements to be spent elsewhere.
Catwoman, winded from her leap over the truck, draws on her reserves of strength and lashes out at the Black Cat with her whip.
Felicia smiles, knowing it will be all too easy to use her powers to dodge the attack.
From the Warehouse however, she hears a voice which distracts her... It's her father Walter! "Felicia, please, I'm not dead, they've been --"
Whiiiiiiiiskkkkkkowwwwww!!!!
Felicia is ripped across the face with the biting force of the Catwoman's whip!
"OOWWWWWWWW," She howls in pain, dropping to her knees!
"Meow," Selina purrs again.
Nearby, Spiderman readies his webshooter. raising his arm towards nightwing, he is shocked as the D ick Grayson leaps over his head, flipping in mid air and landing on the cab of the nearby tractor trailer. He watches in amazement as a second figure leaps over him as well! The Boy Wonder - Robin!
CW decides not to give BC a chance to breakway, and pushes to attack. Batman outwits Felicia's Probability Control, and Catwoman scores a hit for a whopping four damage. CW takes a click of push damage.
Nightwing breaks off from B2B and leap/climbs over spidey into the hindering terrain of the Truck's cab. He's joined by Robin (Nw closest to Spidey).
Spiderman, losing sight of Nightwing and Robin, sizes up the Huntress and makes his shot count. Using his Webshooters, he wraps her in webbing, and pulls her into the side of the truck. She collapses, knocked out of the battle!
Daredevil turns to his teammate the Sandman, "Follow me..."
He sprints into the warehouse, running up behind the Dumpster where he knows the Batman to be hiding. The Sandman shifts his way to Matt Murdock's side.
Still reeling from the lash of the whip, Felicia Hardy struggles to regain her feet and run away from Catwoman. The pain is too great for her however, and she stumbles back to the ground...
Spidey makes the KO shot on huntress in order to free up DD and SM to move into B2B with Batman.
They position themselves so that they are out of Nightwings LOF.
Black Cat failed her breakaway roll. The last attack succeeded in knocking her past her probability control as well.
From the dumpster, Bruce Wayne, the Dark Knight, knows that close combat with the two enemies next to him is inadvisable. Using his amazing athletic ability, he flips out of the dumpster and rolls beneath a nearby table, out of sight of the Spiderman team.
In the parking lot, Selina Kyle stands over the humbled Black Cat. "There's only room in this litterbox of a town for one of us," she purrs. Drawing back her whip one more time, she lashes down on Felicia with all her might!
The pain is too much for the Black Cat, and she passes out, vanquished from the battle by Catwoman.
"Oh yeah," Selina adds as she turns to go... "You should try switching from black to purple. It worked for me..."
Spiderman, on the other side of the truck, wonders if he should follow his companions into the warehouse or try to re-locate Nightwing and Robin. The momentary hesitation costs him, as he's struck in the shoulder by a thrown weapon! Nightwing was hiding on the roof of the cab!
Catwoman Ko's Black Cat. She didn't need a very big roll at this point.
Batman Leap/Climbs away from DD and Sandman, to the nearby hindering terrain of the table.
Nightwing needed a relatively high roll of an 8 to hit Spidey, and he comes through big with a clutch 9! The three points of damage help bring Spidey's D down to earth.
The Spiderman team, each with action tokens, needs to pass.
Spiderman knows now where his attackers are. He turns to leap at the truck, but a glass container shatters at his feet. The splash of liquid soaks his legs, and he feels the numbness running through them! They begin to buckle, and he can barely move! As he struggles to keep his balance, the Bat-team unleashes another surprise for him! With a hiss, he finds himself completely engulfed in a cloud of smoke!
Nightwing outwits Spidey's leap climb and Robin tosses a smoke bomb, surrounding him with four squares of hindering terrain and effectively trapping him for the next turn.
As Spiderman struggles outside, Matt Murdock, with his hyper-keen senses, hears Batman's heart beating under the table! He quickly rushes towards the hiding spot...
Spiderman has nowhere to go, and Sandman knows that if he rushes to B2B Batman, the Bat will just leap/climb away. Instead, he stays near the dumpster, avoiding an action token, in case DDs move flushes the Bat into the open.
The smoke around Spiderman clears, but his Spidersenses go wild! Without time to react, he's struck in the face by another of Nightwing's escrima sticks! The pain rips through him... and when his vision clears, there's no one on top of the truck! He wonders how he'll be able to fight an enemy he can't even see!
Inside the Warehouse, Batman realizes that Daredevil's senses will be able to track him. As he quickly attempts to reason out a plan, he hears a friendly "Meow" from beneath the next table over. He looks, and beneath the table is Selina Kyle, who gives him a flirty wink! Without hesitation, he rolls across the floor to her side, knowing that they'll have a better chance against Daredevil together.
Out in the parking lot, he spies Spiderman recovering from the shot he's just gotten from Nightwing. With a back-handed toss, he chucks a vial of the special formula he's worked up to counter-act Spiderman's spiderlike agility.
Spiderman groans with disappointment as he feels his legs begin to go numb again...
Nightwing pegs Spiderman again for three damage. The roll was a relatively easy 5.
Catwoman moves into the warehouse, onto the southernmost table (offices to the south). Batman uses leap/climb to join her. He then uses outwit to take away Spiderman's leap/climb.
Flint Marko, the Sandman, begins to show his frustration at the direction the battle is taking. Daredevil nods his head towards the table where Catwoman and Batman are hiding, indicating their position to his teammate. With a furious growl, the Sandman shifts his way over to the table where Catwoman and Batman hide.
Daredevil, knowing Spiderman is in trouble in the parking lot, casts his baton to catch a light outside of the warehouse door. With a leap, he swings out into the parking lot, flipping in mid-air to land next to where Nightwing hides on the cab.
"Can't hide from the blind," he explains as he lands.
Spiderman, needing to get his legs back under him, staggers into the protection of the warehouse.
Sandman engages Catwoman in B2B.
Daredevil B2Bs Nightwing to prevent him from finishing off Spiderman.
Spidey, hurt badly, ducks into the first rack of goods in order to get out of Batman's range and regroup. He's gained outwit, and hopes the opportunity to use it will present itself.
Batman rolls out from beneath the table and springs behind a crate in the warehouse. Without looking over it, he tosses a container of "Hardening Syrum" at the Sandman. The container hits it mark, and Sandman howls as he feels himself begin to harden again.
Selina Kyle grabs the edge of the table and pulls herself out from underneath, flipping up onto the top of the table and landing a kick on Flint Marko's chest in the process!
The Boy Wonder leaps from the top of the truck, and onto a table in the warehouse, looking down the warehouse aisle directly at Spiderman.
Batman moves from under the table to the crate. He then outwits the Sandmans toughness. Catwoman pushes to lay a hurt on him, and does, scoring a hit for 4 clicks. She takes a click of push Damage.
Robin moves inside.
The Spiderman team passes, as all have action tokens.
Batman, confident in his chemistry, knows the key to outwitting Sandman is the formula he's developed. He's running a bit low on it, but knows he needs to keep flint from using his shifting abilities. He tosses another container of it from behind the crate, again scoring a hit without looking.
Robin lines up a shot with his batarang and launches it succesfully at Spiderman. The amazing Spiderman is obviously seriously wounded.
Outside, Nightwing and Daredevil take turns attacking and dodging. Their finely tuned athleticism allows each of them to dodge an attack from the other.
Batman outwits Sandman's phasing.
Robin pushes to attack Spiderman. He hits successfully for 2 clicks, taking a click of push himself.
Outside, Nightwing outwits DD's Super Sense, but misses the attack. On the Spiderman team's turn, DD misses a counter attack.
Spiderman, wounded and desperate, runs out of the warehouse and around to the other side of the table Robin is standing on. He's head-spinningly weak from the effort.
Nearby, The Sandman makes a concentrated effort to attack Catwoman, but all the hardening formula he's been subjected to has left him stiff and slowed. Catwoman is easily able to dodge his blow!
Spiderman rushes around to B2B Robin, out of Batman's LOF.
DD attacked and missed as described in the previous Batman narrative. (needed an 8, got a 7)
Sandman attacks Catwoman and misses (also needed an 8 and got a 7)
Batman, seeing Spiderman approaching Robin, rolls from behind the crate to next to the dumpster. He knows that Sandman isn't entirely finished yet though, so he casts his final dose of hardening formula as he moves. The shot is true, and Sandman can barely move.
Catwoman takes advantage of his vulnerabilty, winding up a ferocious crack of her whip. The strike sends sand spraying in all directions as the Sandman is KO'd!
"Hmmm... Kitty Litter..." she purrs...
Batman moves to the dumpster to acquire LOF on Spidey. He outwits Sandmans toghness, and Catwoman delivers the fatal blow.
Spiderman, despondant over the turn of events, loses his cool and in a desprate attack he prepares to unleash a dying flurry on the Boy Wonder. From the parking lot, however another vial of anti-spider formula crashes at his legs! His attack is disripted and he misses. Feeling the numbness spread through his legs again, and overcomed by fatigue, he collapses on the edge of the parking lot, defeated
Spiderman, on his last click and saddled with an action token is in LOF of Batman and B2B with Robin. He decides to "Go out swinging" and makes a final, unsuccesful attack on Robin. NW actually outwitted Flurry on the turn prior, but it worked better in the narrative this way.
Daredevil, the lone remaining Spider team member, vows to not go down easily. His senses reveal to him that the rest of the Bat team is heading out of the parking lot towards him, but he does not flee the scene... Instead he presses on in his fight against Nightwing.
As he pulls back his arm to strike however, something is thrown his way. In mid air it activates - it's a sonic device. The air resonates with sonic disruption, overtaxing Daredevils already acute senses! His head spins, and he can no longer sense anything!
From in front of him, he's punched. Nightwing, he reasons, his senses beginning to clear. As he regains his focus and re-targets his opponent, another device goes off! Again he's rendered helpless. When the batarang strikes, he had no idea it was coming. Overwhelmed, he collapses to the pavement, and the Spiderman team is finally vanquished.
Batman retrieves his weapon, and returns it to his belt. He tosses the nearby escrima sticks back to Nightwing. Taking no time to relish in the victory at hand, he tells his team, "Let's go. We have a lot of work to do to get ready for the Fantastic Four..."
Well, there you have it folks. The Batman team takes care of business and moves on to the next round, where they'll face the Fantastic Four!
Let's hear what you have to say!
Melissa "Yummy" Stark: "We're here with Team Captain Batman, MVP of the first round matchup against the Spiderman team. Batman, this was a hard call to make, as your team functioned so efficiently as a unit. Everyone had a role and did their part."
Batman: (Long Silence)
Melissa: "Looking back at the tape though, their team spent a lot of time chasing you, and never quite got to you. Also, you managed to use your devices and formulas on every single member of the opposite team. Is it hard to find all those ways to exploit your enemies weaknesses?"
Batman: "No."
Melissa: (Waiting for more....)
Melissa: "Uh, then can you tell us a little bit of how you do it? I'm sure the fans would love to know a bit more about --"
Melissa's concentration is broken however, as Batman casts a sudden, surprised look over her shoulder. Melissa turns her head quickly to see what he was looking at, but there's nothing there but an empty row of lockers. When she turns her head back, Batman is gone!
Melissa: "Batman? Batman?"
Melissa: "Well, there you have it folks. The Mysterious Batman, MVP of this match, most likely off to find some way to stop the Fantastic Four. Back to you guys."
As the cameras stop, Selina Kyle walks by in her street clothes, gym bag over her shoulder.
Selina: "Stay away from my man b*tch". She flicks a fingernail out and gives Melissa a small cut on her hand as she walks past.
Melissa: "OUCH!!" (Then to her cameraman) "I can't work with these people..."
COMMENTARY:
The Spiderman team was outmatched in this battle from day one, plain and simple.
I've said before (not that it's anything original or anything) that the Batman team ability was the most powerful ability in the game, bar none. This match is a validation of that.
The Batman team ability isn't just stealth, it's stealth that NEVER GOES AWAY. It can't be lost by injury, and it can never be outwitted. It also doesn't occupy the speed slot of the team's dials, so they all have room for lots and lots of leap/climb.
I don't mean to sell the members of the team short, otherwise though. Both Batman and Nightwing have outwit at the onset, and they used it aplenty here. The list of powers that they robbed the Spiderman team of reads almost like a complete PAC: Leap/climb, outwit, supersenses, invulnerability, toughness, phasing, flurry, and probability control. Just about every power that the Spidey team had on their dials.
The Batman team can also deal a good amount of damage when pressed into close combat. U Catwoman (Rrrwow) laid a beating on Black Cat and Sandman. Nightwing and Batman deal 3 each, and even Robin deals a steady two. Not bad for a 20 and small change pt fig.
The Spidey team, lacking any capability to move and attack on the same turn (charge, running shot, tk, taxis) just was never able to target anyone. There was even one time (the decision NOT to push Black Cat to run away from Catwoman) where the Spidey team partially based its decision on the fact that they would have an opportunity to take a shot!
This ability will slightly be offset by the inclusion of taxis in the build of their next opponent, the FF. Obviously, if the Superman team makes the finals, they'll completely lose it. However, the ability more than proved its worth in this match, leaving a solid team in a sad pile of wreckage.
I get first comment?? wheee....
Dude, you guys are getting better and better at this. My only question would be why U catwoman wasn't MVP? 2 single handed KOs go for a lot in my book?
Any way my pick for the next round is going to stick with team Vespertilionidae Nycticeius humeralis Gothamilius (roughly translated: the Gotham evening bat) over the Baxter Bunch. (It's really hard to beat 3 outwits, trust me on this one, I know!)
Keep it the good writing fellas!
Gelf
"Hmmm... Kitty Litter..." she purrs...
Oh man, that one got me laughing. I'm not sure why...actually if you think about the purpose of kitty litter and what Selina would have been implying that she would do to Sandman it...ugh, so much for *that* fantasy girl.
I've decided I'm never again voting with me heart. i did that with the Titans and lost big. Nope, from now on it's my cold analytical skills seeking to probe out the weaknesses of the teams.
Yeah, until Fog does a Avengers team with Thor in it.
Until then, I enjoyed the battle write up and was pleased to see that my prediction about how sadly overwhelmed Spidey and his pals were was dead on the money. Now, let's see that SHIELD and Hydra team so that we may consider them.
Thor: Verily indeed, forsooth!
Regards,
Thor.
supergoblin
02/15/2003, 21:02
Woohoo! I guested right. I am no longer 0-2 Woohoo
(Does a victory dance anding with a splits.)
OOOOOOOwwwwwwwwww.
Gelfer - I went against Catwoman as MVP because even though she had two KOs, Batman helped with BOTH of them. For her first shot on Black Cat, CW would have needed a 6 or so. An easy roll, but two in a row is iffy. Batman outwitted BC's PC, and that helped out. Also, Nightwing had "Softened up" Sandman for her, and Batman had three outwits on him. Two to take away damage reducing Super powers, and One to take away phasing and keep him right at her feet. Also it didn't come out too well in the write-up, but Batman dealt the final blow to DD, and might as well have delivered the final blow on Spidey (Spidey pushed to death because Robin and Bats had clear LOFs).
Thor - Can you make an avengers team WITHOUT Thor?
SuperG - Dude, you're cracking me up.
Just to remind you all - the SHIELD/Hydra Battle report will be up tomorrow night between 6 and 8. It is going to be a LONG write up. God what a battle, it was ANYBODY's game right up until the last 4 or 5 turns or so, when it FINALLY turned into mop up duty for the winning squad.
Get those picks in!
In the Blue Corner - weighing in at 199 points,
The Covert Commandos, The Optimal Operatives, The International Infiltrators...
The SHIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELD TEAM!!!!
And in the Green Corner - weighing in at 197 points
The Nefarious Nazis, the Atrocious Assassins, The Enormously Evil...
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYDRA!!
Here are our line-ups -
SHIELD:
Nick Fury
2 V SHIELD Troopers
1 V SHIELD Sniper
1 V SHIELD Agent
1 V SHIELD Medic
2 E Shield Troopers
1 E Shield Agent
1 E SHIELD Medic
Hydra:
The Red Skull
2 V AIM Agents
2 V Hydra Operatives
1 V Hydra Medic
1 V AIM Medic
2 E AIM Agents
3 E Hydra Operatives
GENERAL COMMENTS:
This was another can't miss pairing. Not only is it a comic book staple, these two factions are also pretty evenly matched! Two "weiney" builds, both with a leader fig!
This mathchup is pretty even, so the Pros and Cons will be tough to write!
Unlike a lot of the other battles in this tourney, I found a real limitation when trying to put together these teams - our collections. Whereas most figs you only need one of, in these builds, you really need doubles. I found myself desperately wishing for more V Shield Agents (as they're cheap at 14 pts, and deal two damage)!
ANALYSIS:
SHIELD
PROS:
- Stealth. Nick Fury brings the match's highest attack value to the board, and he's got Stealth to protect it. His ranged attacks with two lightning bolts will certainly be making its presence felt from behind the bushes.
- Energy explosion. Considering the fact that the Hydra team ability does not cost an action to use (Unlike SHIELD's), the four SHIELD Troopers in this match will have their work cut out for them trying to bust up groups of Hydra agents. Of course, they've got the grenade launchers to do it! Add a little SHIELD Team Ability, and BA-BOOM!!!
- A little more gas in the tank. Both the V SHIELD Troopers, and The V SHIELD Sniper have 5 clicks of life. None of the Hydra generics surpass 4. Could it mean much? Well, consider this. When playing with regular figures, the last click of life is typically a waste - a "Get me to the medic" warning click indicated by the dissappearance of your powers. In a generic battle though, that last click isn't that much worse than the fist click. And they're not going against figs that are powerhouses either, so even on their last click they can still hit and hurt. It may just make a difference.
- Slightly better attack values. Both the V Troopers and the V Sniper have a starting attack of 9. Their counterparts, the AIM Agents and Hydra Operatives, start at 8s and 7s. Their leader also outshoots his counterpart a bit, NF starts out at a 10, while the RS starts out at an 8. I think this is because Hydra is designed to try to maximize their team ability.
- More advantageous Team ability. I personally think that BOTH of these team abilities are useful. They're not exactly the Batman team ability, but it's not exactly The Masters of Evil, either (Although we might get to see that finally get used in the Middleweight round). However, in THIS PARTICULAR battle, I would rather have SHIELD's ability than Hydras. The logic being that the SHIELD team isn't all THAT hard to hit in the first place. Coupled with the fact that there's a lot of energy explosion coming at them (see above), I can just see the SHIELD ability being much more of a factor.
CONS:
- Lack of damage. Similar to the Hydra team being given slightly lower than normal AVs because of the Team Ability, a lot of the Members of this particular SHIELD team only do 1 damage when not "pumped up". The V Agent, Nick Fury, and the V Sniper are the only ones who deal 2, and the V sniper needs to be at range or he does 0!
- Their Medics are weaker. The AIM Medic really puts the SHIELD ones to shame, with a starting AV of 8, and dropping steadily to 5, whereas the SHIELD team ranges from 6 to 4. Also, as one of the SHIELD medics is an E, the Hydra team sports one more click of Support.
- They're slightly outnumbered. The total headcount is 12 to 10 in Hydras favor.
- They are definitely going to have to "Team Up". This team will definitely need to use its Team ability. When that ability costs you a movement action in a 200 pt build, it can be expensive. Also, as they're going to need to be close together, the Red Skull will get lots of opportunities to maximize his Poison clicks!
Hydra
PROS:
- Poison. As the SHIELD team will need to utilize grouped formations, I can easily foresee the Red Skull making the most of his Poison/Mastermind combination! He can run into B2B without fear (protected by Mastermind) and then get two or three free clicks of damage if he's positioned well!
- They have a slight numbers advantage. Again, it's 12 on 10.
- Their Support is a little better. As mentioned above, the AIM Medic is the best Medic in the match.
- Their Team Ability is free to use. Unlike SHIELDs, the Hydra ability does not cost a movement action. This is a nice bonus when you're in a really small build.
- Their D is slightly better. With the V AIM pieces, you have 3 units with a 15 D. The rest of them are at 14. On the SHIELD side, only the V Agent has a 15 D, the rest are at 14, and the 2 E Troopers are at 13! (RS and NF are tied at 16)
- Slightly better range. The AIM Agents (both E&V) boast 8 ranges. Only the SHIELD Sniper has a range greater than 6 for the SHIELD Team. To really nitpick, the AIM Medic outranges his SHIELD counterparts 6 to 4 in terms of firing distance.
CONS:
- Lower AVs. Although this is offset by their Team Ability and the SHIELD team's slighty lower Ds.
- They'll be ducking explosions left and right. This battle is going to look like a bad action movie with all the explosions going on. They may have to scatter, negating their Team Ability. The Red Skull will certainly keep a group with him though to use mastermind.
- They're going to have their hands full with Nick Fury. Not being able to get at him (stealth)
is bad enough, but he has a high attack value, two arrows, and the SHIELD Team Ability!
- They're a tad easier to KO. As mentioned previously, the SHIELD squad does have three members with an extra click.
OVERALL:
This is going to be a great matchup! I made no mention of the later powers of the two leaders, as I don't think they'll have as much impact as the early ones do.
The SHIELD team is going to need some REALLY good leadership from "Sgt." Fury, as their Team ability costs an action when used, and they're going to want to use it A LOT! They'll also need to stay tightly grouped.
The Hydra Team will need to spread out whenever possible in order to avoid the effects of energy explosion. This may hinder their ability to improve their dice rolls.
I'll post the write up of this match tomorrow night. Until then, lets hear those fearless predictions.
The answer sadly is yes.
Thor: But verily those fools will henceforth be thwarted by a meager rookie Henchman and doth come crawling back to the son of Odin to beseech his aid in battle once more. Forsooth!
Well, you really can't argue with that...
Guys, I should have had that SHIELD/Hydra pre-game up WAY earlier today. I completely forgot. We were running the battle, and I was all psyched about it...
Again, my apologies.
Get those picks in tomorrow before the battle report gets up (between 6 & 8)!
Argue with it? Dude I could BARELY understand it!!! ROFLMAO!!
Surprising from a usually well spoken guy! LOL
drhmccoy
02/16/2003, 07:52
*picks up dice and throws them in the woods*
Problem solved. By the way Fogs, we need some new dice.
bluca_doop
02/16/2003, 09:39
i missed the spidy batman game but that was really a no brainer. spidy had no chance. i thought that i voted for supes but i think i was late on that one too. just not enough hours in the day. im definitely voting for sheild in this one. im going to go ahead and throw out some later matches because ill probably get busy and miss them too. bats over ff and supes over whoever wins this one. then supes over bats in the finals. superman allies all the way. im not entirely sure if those are the right matches. if not ill try to come back and fix them.
i just got a nick fury yesterday ( traded mojo for him ) and i was wondering if anyone had redone one as a punisher. i think that that sculpt would make a good fig for a punisher and i was wondering if anyone had a pic online that i could see. i might have to look into getting another one if it would turn out alright.
drhmccoy
02/16/2003, 09:53
Don't use Fury as Punisher. When they cease the production run on CT, his value will just go up.
Instead, use a generic SHIELD Agent. I've seen a couple of good Punisher mods made from them in the Artisan's Guild section.
Neato-Magneto
02/16/2003, 11:48
Great write up, but even though I predicted right, after seeing the DareDevil movie, I'm very dissapointed :(
Oh well,
SHIELD will win the next fight, I think.
Falcon Knight - Where are you bro? I still don't have a pick from you on SHIELD/Hydra...
bluca_doop - I reviewed the thread looking for the Superman pick, but I guess you were right, you mustn't have gotten it in in time. Sorry man.
Neato - Well, I think we've all got our sights on that new Daredevil. Maybe it will be less disappointing. At least he'll finally have leap/climb, but I'm hoping for a little higher AV as well. Even if he just starts out with one click of 10. A click or two where he does 3 damage may be too much to hope for.
Silver Viper
02/16/2003, 13:24
This looks like it's going to be an awsome battle. This is going to be like a mini war.
SHIELD- This one could go either way but SHIELD has the big advantage with their team advantage. SHIELD also has Nick Furry which is a big threat with his 2 point damage, and his Stealth. I think SHIELD needs to take out Red Skull and the Medics quickly. If they get the first shot on Red skull and do 4 clicks(shield sniper + 2 other members), his poison will be taken away. Then all they have to do is take out the medics so that they can't heal him again.
Hydra- Hydra has a big advantage with his poison. He needs to get in the middle of a group of SHIELD members and just stay put. This will take a click of damage to all of the SHIELD members each turn! not to mention that sheild sniper can't do damage at close range. Hydra also has an advantage in their medics. That AIM medic is a pretty good one.
But in the end SHEILD should be the Champs
Fogs- I know you have a limited collection(im sure its atleast twice the size of mine easily), but only 1 SHIELD Sniper? That wouldve made the game a lot easier for SHIELD.
By the way great reports! I'm loving them. I can't wait to see the heavy weights!
***PBBSSSTT*** That's a negative Silver Viper. Over ***PBBSSSTT***
Those are little walkie talkie noises in case you couldn't tell LOL.
I thought about the Snipers, and I have a LOT of them, but I decided to go Trooper based instead. I really can't get past the fact that they do 0 damage without RCE. Ten range IS sweet, and they have the best AV, but the Red Skull is going to want to get THIS close to their faces, and I didn't want to have to SOLELY rely on breakaway rolls in those situations. Plus I wanted oodles of energy explosion, as at the very least, the Skull will be moving with a posse.
Anyone who actually wants to check out my collection can go to The Heroclix Trading Post (http://www.heroclixtradingpost.com/main.php) and look me up under danfogarty1@cox.net.
Keep in mind that the Dr H and I will be combining resources to make the teams, so if there's ones I don't have, he can cover me.
My apologies to the followers of this thread, but I will not be able to post the write up of the SHIELD/Hydra match tonight as scheduled. It has proven itself to be a MASSIVE undertaking. Plus, I went to see DD today (thumbs up), and the Simpsons' 300th show is on tonight!
I PROMISE it will be up tomorrow.
Honest.
When it's up, you'll see why the delay... I doubt that many of you will have the fortitude to read the entire thing....
Falcon Knight, I hope you can get your pick in before it gets up!
Silver Viper
02/16/2003, 21:10
no apology needed. This is a great thread, and I'm sure it isn't easy to do multiple write ups each day. So take as much time as you need. By the way DD was really awsome(saw it Friday), as well as the 300th Episode of the Simpsons. I'll be looking forward to the write up tomarrow.
Dr. Von Doom
02/16/2003, 21:37
"Gasp of Exhaustion"
Doom just finished all nine pages of this thread and is just tired as hell!
Doom predicts that S.H.I.E.L.D will win. Doom has said it before and Doom will say it again, he does not like nazis. Those peons under the idiot with the crimson head will not live to see another day! Doom was beaten by a Hydra team before, he will not let it happen again!
SO SAYS DOOM!
Dr. Von Doom
FalconKnight
02/16/2003, 22:08
ACK! almost missed it, but i say SHIELD.
Glad to see you made it in FK.
Had to delay the post because it's like a novel for god's sake.
I want to keep the level of detail I've been giving, for anyone who's interested in reading it through. But there were like 22 pieces to start the game off.... MAN!
All in all though, it's been fun to do, and it certainly adds a lot of fun to the games we play!
Dr. Von Doom Fogs says it's nice to have you on board!
Neato-Magneto
02/17/2003, 00:00
No apology necessary. The sheer entertainment value of this thread brightens my day each time I read it.
I bet after X-plosion, the new spidey and daredevil will be able to kick it up a notch :)
On the East coast, we're getting pounded with snow, so in case anyone is home today browsing here's part one-
SHIELD VS HYDRA BATTLE REPORT
Ok, before the action begins, I have to warn you all that this will be a lengthy report (and that's saying something when you consider my previous ones!) There were 21 pieces on the board to start this battle, and we're having them fight to the death! As they only get two moves/turn, barring leadership, this was a huge battle!
It will also be a bit tougher to follow, as the majority of characters in the "Narrative Portions" will be generics, and thus it's difficult to differentiate them. There's less dialogue, and more tactical descriptions than say, in the last fight.
That being said however, this was a CLOSE, tight, well fought battle. It should provide for an enjoyable read, even if it is lenghty.
If you're undaunted, read on...
Our Tourney Continues...
At a Mansion in Argentina, our teams converge. Nick Fury and SHIELD have learned that the Red Skull has been in hiding there for some time. Knowing the information has been leaked, the Red Skull summons a phalanx of Hydra and AIM soldiers to help him protect himself. The SHIELD team infiltrates the outer defenses, and prepares for the assault on the Mansion!
The dice determine that the "Mansion map" (Indoor Map 2) will be the site of this battle.
The Hydra team wins the initiative roll.
They place the Bookcase, the Soda Machine and the Mailbox around the patio at the front of the Mansion.
The SHIELD team places the Dumpster in the back yard (Between the wood pile and the swing set), The Computer between the house and the pool, and the desk at the end of the Southern Hallway (The Garage is in the South for reference), just before the living room. They hope these will add valuable spaces of hindering terrain for Nick Fury.
The Hydra team aligns itself along the North side of the map. The V AIM group is to the East (nearest the front of the building), the E Aim Agents are to the West (near the backyard), the Hydra Operatives are spread out along the Line, and the Red Skrull basically in the middle.
The Shield Team aligns the E Team (all its Experienced members) to the East, while the V Team (veteran members) is on the West (backyard). Nick Fury and the Sniper are in the garage.
The Veteran AIM Agents move first. Without need for commands from their leader, they head around the front of the house.
RS misses his leadership roll. V AIm Agents around front (near big bush).
Nick Fury, from the Garage, gives the "Go Command" into his shoulder walkie talkie. The E Team heads around front to enagage the AIM agents.
Nick Fury makes his leadership roll.
E team (2 E troopers and E Agent) make their way around the front of the house. The E medic stays behind.
"Follow me" The Skull commands, and he strides fearlessly into the house, followed by a Hydra Operative Bodyguard.
An E AIM Agent begins the defense of the rear of the mansion, by crossing the north side of the house, and moving out into the backyard.
Red Skull hits his leadership roll. He enters the house through the North hallway and moves towards the edge of the living room. A V Hydra Op moves into the hallway directly behind him. An E AIM Agent is the first piece into the backyard.
Silently motioning with his head to his sniper team-mate, Nick Fury leaves the garage and enters the house himself. Through the Southernmost door, he enters the house, and goes into the kitchen, taking cover behind the refrigerator. The Sniper moves into the hall puts his eye to the scope. The Red Skull is in his sights!
NF misses his leadership roll. He takes position in the room in the south-western corner of the house, on the fridge space. The sniper takes position at the end of the nearby hall, with a clear overview of the Living room, and LOF into the backyard.
The Hydra team continues to move into position. A V AIM medic joins the V AIM Agents in the front yard, while another E AIM Agent moves to his counterpart's side around the back!
The Hydra team still has many members which have not moved from the starting position, so it sends the two pieces mentioned above into play.
Matching their opponents maneuver, the E SHIELD Medic moves into position behind the E Group.
Nick Fury sees the E AIM Agents out in the backyard. Talking into his shoulder device, he instructs the V Group to move! "Time to go to work boys."
Hearing the command, the two Veteran SHIELD Troopers move into position behind the computer in the backyard.
Can anyone think of a fictional reason why the owner of this mansion would have an IBM sized computer in their backyard by the pool? I couldn't either, let's just move on...
Nick Fury succesfully rolled for leadership on this turn.
Seeing the SHIELD sniper sizing him up, the Red Skull snorts in disgust. With a crisp, military turn, he faces the door nearby and paces through it into the backyard, followed closely by his guard.
The Skull and his lackey move out into the backyard near the - what is that thing? (What de hell is dat? - Steve Martin/Bill Murray... anyone, anyone?) I'm going to call it an outdoor fireplace, but if anyone can shed some light on it, I'd be obliged.
It didn't make any sense for the SHIELD sniper to push and shoot at the Skull in the prior turn, as Mastermind would have shifted the damage (not a gimme shot either) to the lackey. Trading two damage for one on the only sniper made no sense.
The Skull missed his leadership roll.
Seeing the Red Skull enter the Backyard, a V Trooper motions for the remainder of the V Group to come up and take their positions. They do.
The V Medic and The V Agent join the other V SHIELDies near the "Pool Maintenance Computer". The V Agent is in the back row, the two Troopers are side by side, and the V Medic is in the middle of all of them in the second row.
Nick Fury missed his leadership roll.
The Hydra Medic and an E Hydra operative move up near the Red Skull, to provide him some backup.
RS missed his leadership roll.
The two Hydra pieces didn't quite have the movement rate to group up with the Red Skull. The space between is also good for Energy Explosion prevention, as the V Group has lots of it and they're almost in range...
From the Kitchen, Nick Fury ensures that the E Group is clear on their instructions. "E Group, advance on on your enemies, but do NOT, I repeat do NOT give them first shot." So ordered, the E Group moves forward to challenge the V AIM Agents in the front of the building. They're careful to remain just out of weapons range however.
Nick Fury hits his leadership roll, and the E group (2 Troopers and an Agent, all E) advances, but does not move their full allotments. They stay just beyond the AIM Agents range. The E Medic stays behind.
The two E AIM Agents in the backyard take up position near the swing set.
I know the positioning may be a bit difficult to picture, but these two were not very far into the backyard prior to this. They now set up a few squares in front of the sings, side by side.
The Red Skull missed his leadership roll.
Seeing the activity in the backyard, Nick Fury quickly sneaks out from behind to refrigerator and moves into the living room, hiding behind the couch! The SHIELD Sniper "crouch-walks" forward so that he has a position at the very end of the hall, behind the shelter of the desk!
Neither side has had very good leadership to this point. Nick misses on this turn. As he's moving from hindering terrain, he can only advance to the couch. The sniper moves to the end of the hall to the space with the desk in it.
Brimming with arrogance, the Red Skull sizes up the SHIELD V Team in front of them. Without fear he marches forward, walking directly up to their faces, followed by his Hydra lackey. As he stops, he tilts his head up in a challenging fashion and gives the SHIELD soldiers an evil smile. He shows them that he has no fear of any of them!
The Red Skull misses his leadership roll here, but moves into perfect poison position. With his Veteran Hydra Operative behind him, he knows he can pass off their damage!
Nick Fury sees the Red Skull walk past the sliding glass doors at the back of the living room. He knows the Skull is headed for the V Team, so he barks his orders urgently! "V Team, the Red Skull is advancing on your position! Remember that he likes to use poison in close combat situations! You have to get to him, fast!!"
The Troopers don't need to be reminded however!! After seeing the look of evil on the Skull's red face, they shoulder their weapons and fire at him!
The Skull, with his extensive military training, reacts at the same time that they do! As they point their weapons, he reaches behind him and grabs the Hydra operative - thrusting him in front of him as a human shield!
The Troopers both draw blood, but not on the target they intended!!
From the rear of the group, the SHIELD Agent moves to their aid. He rushes around beside them so that he can fire upon the Red Skull as well.
The Battle has now truly begun...
Nick Fury hits his leadership roll at a critical moment.
The Two V Troopers both succesfully hit the Red Skull. They both needed 7s and each got it. The Skull masterminds the damage to his Hydra Op.
The V Agent, who had no shot from his positon, moved around to the side of one of the troopers, but not B2B with the Skull. He has LOF on both the Skull and the Hydra Op, knowing that the key to getting to him is to take out his "Mastermind Sponge" quickly.
Ignoring the cries of pain from his wounded minion, the Red Skull lets go of him, and pushes a button on his belt. With a hiss a small cloud of gas is released - The infamous "Dust of Death"!!
The V Troopers gasp and choke as the poison seeps into their lungs!
From the Backyard, the Red Skull's troops confer briefly about how best to aid their Evil Master. Nodding in agreement, they each take aim at the V SHIELD Agent.
BLAM! BLAM!
The shots ring out in the backyard and the Agent goes down! The battle has turned deadly!
"DAMMIT!" Nick Fury curses within the living room.
The Red Skull misses his leadership roll again, but his B2B contact allows him to poison each of the V Troopers.
The E AIM Agents utilize the Hydra ability to enhance their attack values. The first roll needed was a 6, and the second a 4. Each delivers 2 clicks of damage, KO'ing the V Agent.
Nick Fury knows the V Group is in trouble and leaps over the couch and out the sliding doors. Landing into a tuck and roll, he takes up position beneath the patio table!
The Shield Sniper advances from the desk to the living room chair in order to draw a bead on the two E AIM Agents in the back.
Fury again fails a leadership roll. He moves out into the table space on the back patio. The SHIELD sniper moves closer to his targets and gains line of fire by moving to the chair.
Still gasping for breath from his last attack, the V Troopers are sickened even further by another release of the Red Skull's deadly poison! The Skull, seeing them clutching their throats, calmly draws his luger and pulls the trigger. His point blank shot deeply wounds the V Trooper in front of him!
Behind him, an E Hydra operative has seen Nick Fury scrambling into the backyard! He runs up to the table to engage him in combat!
Again, a leadership roll is missed by the Skull.
He attacks the closest Trooper, needing a 4 and getting a 6. His attack deals two damage. The Trooper is on his last click!
The E Hydra Operative moves into B2B with Nick Fury, denying him a chance to make ranged attacks at either the E AIM Agents or the Red Skull.
Fury scowls at the situation! The V Group is being torn to shreds by the Red SKull, and now he's got a Hydra Operative to deal with!
"V Group!" he shouts "Hang tough!! Don't give up!!"
The Veteran Medic realizes that without his help, the Troopers are done for. Digging a dose of antidote and an adrenaline shot from his Med-kit, he rushes to the aid of the most wounded trooper. The Antidote works!! He gives the injection quickly, and the Trooper, just moments from death, now looks strong and healthy as ever!
The troopers know they can't stomach more of the Skulls deadly poison. Staggered and weak, they stumble backwards just enough to remove themselves from the lingering residue of dust in the air.
Nick Fury succeeds at leadership here.
The V Shield Medic hits an easy 4 to heal the V Trooper on his last click. His healing roll is impressive - 5 clicks! The V trooper is back to full health.
BOTH V Troopers succeed in their breakway rolls, pulling back so that one space remains between them and the Skull. The two troopers and the Medic stand three abreast now, with the medic in the middle.
This was a huge turn with the dice for the SHIELD team, just when they needed it!
Knowing the SHIELD sniper is sizing them up in his scope, the two E AIM Agents by the swing attack! Acting as a spotter, the one closest to the swing takes a few steps around to see the sniper better, and shares the information with his ally. The AIM Agent then fires succesfully!
"Arrrggh!" The Sniper is wounded and hollers with the pain!
The first E AIM Agent repositions himself slightly so that he has a LOF on the Sniper. Using the Hydra ability, the other Agent fires and hits for 2 damage. A 6 was the needed roll.
Nick Fury is resloute in the face of danger. From beneath the table, he points his weapons up at the Hydra Operative nearby and unloads!
BLAM-BLAM!
Then he barks orders at the E Group, who are still at the front of the house.
"E GROUP!! WE NEED HELP!! ABANDON YOUR POSITIONS IMMEADIATELY AND HEAD FOR THE BACK YARD!!"
Hearing the command, one of the E Troopers turns to the E Agent in the group.
"Hold them off of us as long as you can, ok?"
The Agent takes a deep breath, knowing he's just been asked to sacrifice his life for the team.
Setting his jaw, he nods his understanding. "Go."
The Two E Troopers rush into the mansion, heading for the backyard, leaving the Agent behind to cover the rear.
Nick Fury rolls succesfully for leadership.
He scores a hit on the E operative in front of him, doing 2 clicks of damage.
The E Troopers enter the house and head down the southern hallway towards the living room.
When only getting two or three actions a turn, the entire battle cannot be fought at once.
At this point, the front yard has been a bit of a "Mexican Stand-off". With neither side having range on the other, two V AIM Agents and a V AIM Medic have stood unmoving across from two E Troopers and a E SHIELD Agent for several turns.
The E SHIELD Medic has still not completed his rendevous with the E Group - he's several spaces behind, near the corner of the house.
The Hydra team still has two E Hydra operatives and a V Hydra Operative in reserve who have not moved from the start.
The battle, it seems, has taken focus in a very concentrated segment, and the teams as a whole have not even been completely mobilized yet!
The Red Skull, knowing he's got a chance to wipe out the strongest segment of the SHIELD team, the V Group, presses forward. His fearsome visage still showing an evil smile! His guard stays close behind...
The Skull misses leadership, then proceeds to move forward and base the entire line of 3 V SHIELDies by the "Pool PH Level Data Compression Deivce". His lackey matches the move, staying close for mastermind opportunities.
"STAY WITH ME V TEAM!!!" Fury shouts from his hiding place.
Still dizzy and weak from the poison they've been taking, the two V SHIELD Troopers attempt to fire at the Skull, but miss! Even at point blank range! The one who has recieved no medical attention is extremely weak at this point...
Seeing the Red Skull reaching for the trigger to his poisoning device, the V Medic scurries back away from him, but stays close to the Troopers. He doesn't want to give up on them yet, maybe he can save their lives!
If only one of the two troopers had been able to hit here, the damage passed on to the Skulls lackey would have been fatal. Unfortunately, they both miss on their attack rolls. The Medic, however, succeeds on a breakaway roll, which was critical. Had he missed, he'd have been saddled with an action token and poisoned next turn for one click. Then on the following turn it wouldn't have mattered whether he broke away or not, it would be another click - either by push or poison! This roll saved him two clicks of damage.
PSSSSSSSSTTTT....
Another cloud of the Red SKull's "Dust of Death" seeps into the air. Not having received any antidote thus far, the Trooper closest to the pool drops his weapon and clutches at his throat! He's sickened violently and he begins to vomit...
His misery is short-lived. From the swingset an E AIM Agent fires a deadly shot, ending his suffering.
The other E AIM Agent fires at a different target. Still locked on the sniper in the house, he fires at his target for a second time. The shot is true, and the Sniper is knocked back off of his feet by the force of the blow! He lands beneath the desk, clutching his shoulder in pain. He's losing a tremendous amount of blood![B]
The Red Skull simply can not hit his leadership rolls. At this point in the match, the Good Doctor and I joked that "Nobody listens to this guy."
However, he was able to do one click of poison damage again to both of the V Troopers, and the closest E AIM Agent delivered the knockout blow.
The other E AIM agent rolled a ten by way of two fives, hitting the Sniper and knocking him back two spaces to the desk.
[B]Seeing his team being shredded, Nick Fury howls into his communicator. "DAMMIT E GROUP WHERE ARE YOU???!!!"
Almost on command, the two E Troopers appear at the door.
Fury turns his focus to the Hydra Operative in front of him. He fires bith of his guns simultaneously, their shots ringing out in perfect unison!
KABLAM!!!!!!
The Hydra soldier drops, mortally wounded.
Fury, doing better at leadership at this point, hits succesfully again.
The two E SHIELD troopers complete their trip from the front yard, positioning themselves side by side in the sliding door spaces.
The extra action allows Fury to KO the Hydra Operative who has been basing him for so long.
The Red Skull releases another cloud of poisonous dust. Sensing the battle in the backyard is well in hand, he commands the group in the front yard to advance. After several turns of patient waiting, the V AIM Agents finally advance on the sole member of the E Group left out front, the E SHIELD Agent. They move to within striking distance...
Finally hitting a leadership roll, the Skull decides to take control of the front yard. His V AIM group advances together, all three units moving to within range of the E SHIELD Agent. The V Medic stays behind the two V Agents, so that the agent has no LOF on him.
Freed from direct combat, Fury takes a closer look at the situation. He sees that the Skull is still releasing his toxins at his sole remaining V Trooper. Into his shoulder he instructs the V Medic, "You have to do something or we're going to lose that Trooper. You better act fast!"
The Medic listens and quickly injects the Trooper with another dose of antidote! Again the syrum does its job, removing the effects of the Toxic Gas entirely!
In the house, the wounded SHIELD Sniper crawls from beneath the desk towards the garage... his only hope at staying alive is to find a medic.
Luckily, at that moment, the E Medic in the front yard begins to hurry down the alley between the house and the garage. He turned away from the front as the V AIM group advanced - he simply couldn't bear to watch his teammate be killed!
Nick Fury hits another leadership roll at a critical juncture. The three actions allow the team to get some much needed healing going. The V medic rolls a 12 on his healing attempt, which he needed because his healing roll was a mere 1! Nonetheless, the two click of total healing were enough to bring the V Trooper back to full health again.
The description of the sniper "crawling" from beneath the desk is accurate, as the hindering terrain cut his already pathetic movement rate of four in half.
The movement of the E Medic from the front of the house does not quite allow him to reach the hallway entrance.
Patient to this point, the Skull barks into his communicator now - "Press the Advantage!"
As he says it, he keeps his Chemical Cloud strong with another release of poison gas. Then he uses his luger to blast into the V Troopers chest point blank!
The Kevlar vest he's wearing saves his life, but the force of the blast knocks the Trooper off his feet and into the wall.
Between the poison, the shot he's taken, and the impact of the wall, the V Trooper's sight begins to dim... His strength is fading and he knows he's facing death...
The two E AIM Agents by the swing still have their sights set on protecting the entrance from the house to the backyard. Seeing the two Troopers from E Group appear in the doorway, the two confer and then aim. With deadly accuracy, each of them finds their mark.
The two E Troopers howl in agony as they're shot!!
The Red Skull lands his second consecutive leadership roll after a long period of futility.
Adding an attack to his typical dose of poison, the Skull scores a hit with knockback, bringing his damage total for the round up to four clicks. The V Trooper, at full health just prior to this turn, is once again knocked to his last click of life.
With the threat of two Troopers with Energy Explosion upon them, Hydra uses their two remaining actions to shoot each of them once. The E AIM Agents utilize the Hydra Team ability and each rolls succesfully. The 2 damage that the E Troopers recieve is enough to knock each of them past their Energy Explosion clicks.
Desperate to get away from the toxic Skull, the V Trooper struggles to regain his feet. Using the side of the mansion as best he can, he gets halway up before the effort exhausts him. He collapses back to the grund, unable to move!
Suddenly he feels a rush of energy... opening his eyes, he sees the V Group Shield Medic has saved his life yet again! His body freed from the toxic load its been carrying, he gets to his feet with ease, ready to do battle!
The Medic is fatigued however. The efforts he's been putting forth have begun to tax his strength.
Nick Fury misses leadership.
The V Trooper misses a breakaway.
However, the V Medic pushes and rolls yet another 12! Combined with his healing roll, the added click is enough to bring the Trooper back to full health yet again!!
"He's Lazarus!" I loudly proclaim!
Irritated be the Trropers resilience, The Skull releases yet another cloud of his deadly gas. "Shoot Him!" he commands his lackey. The Veteran Hydra Operative does as told, unloading a shot into the Trooper's chest.
Around front, the V AIM Agents take aim at the E SHIELD Agent left around front. Helping each other to target, they each fire succesfully. The SHIELD agent crumples to the ground, lifeless.
The Red Skull has found his leadership groove lately, hitting successfully again here.
The V Hydra Op shoots and hits Lazarus for 1 click. With the poison damage he's taken, that's 2 clicks on the turn.
Out front, using the Hydra team ability, the V AIM Agents each deal 2 clicks to the E Shield Trooper. He's Ko'd.
Nick Fury analyzes the situation. Knowing the E AIM Troopers are helping the Skull keep control, he sends hand signals to one of the E Troopers in the doorway. Quickly obeying, the Trooper runs into the backyard to engage the two AIM Agents in close combat.
Fury turns his attention back to the Skull. Seeing the Hydra Operative fire, he retaliates! With deadly accuracy, he hits with both of his shots...
Meanwhile, out by the garage, safely away from the battle, the Sniper has finished dragging himself out of the house. Fortune is with him, as just outside is a medic!
NF hits his leadership roll.
The E AIM Agents have been controlling the backyard, so one of the E Troopers sacrifices to base them both.
Nick Fury shoots the Hydra Op for 2 clicks (Red Skull would have masterminded anyways, so he went with the easier hit).
The Sniper moves out to the Medic by the garage.
From the north side of the house, two Hydra Operatives know the time has finally come for their wave to move. They head around the back of the house and into the backyard.
From their new vantage, they see their leader, surrounded by a noxious looking cloud.
Sensing that they need to bring more numbers in to keep their advantage in the backyard, the Hydra team moves two Hydra Ops out of the starting area and into the backyard.
Red Skull poisons Lazarus for 1 click.
The SHIELD Medics get busy. Knowing exactly what relieves the effect of the gas now, the V SHIELD medic easily restores his Trooper to health.
By the Garage, the E Medic works on the Sniper.
"They're tearing us up..." the Sniper tells him regretfully.
"I Know. E Group's scattered. V Group's half-way shot..."
They share a grim look.
At this point in the battle, the SHIELD medics have not missed a healing opportunity. Not that they've been hard rolls, but they're more than doing their jobs. Also, they've been proficient. Lazarus is once again risen from the dead, and the Sniper is close to full health.
By the swingset, the two E AIM Agents see the E SHIELD Trooper running to engage them. As soon as he nears, the northenmost Agent fires, dispensing the Trooper from the battle. The other AIM Agent runs to the Table where Nick Fury has been operating under.
The Red Skull misses his leadership roll.
Poison again for 1 damage on Lazarus.
E Aim Agent KO's the E Trooper that just arrived to base them.
Freed, the other E AIM Agent runs to base Nick Fury.
Nick Fury sees the AIM Agents kill the E Trooper. As the other AIM Agent approaches, he turns over his shoulder and commands his remaining E SHIELD Trooper "Get back to a medic, you're no good to me against these guys if you're hurt!"
Then he turns his attention back to his new opponent. His double barreled attack is true, both bullets finding their mark at such close range!
The E Trooper retreats into the mansion, heading out the south towards the garage.
The V Trooper facing the Skull, after so much that he's had to endure, fires weakly at the Hydra leader, but misses.
Nick gets his leadership roll.
The E Trooper heads through the living room into the south hall. His injuries have cut his movement rate.
Lazarus, based with the Skull, has only one opponent to attack, and misses.
The Skull knows he needs to take out the Medic supporting the Trooper if he's to finish off the V Group. Releasing another cloud of his "Dust of Death", he steps forward so that he's now in contact with both of them!
His Hydra Operative bodygaurd stays close by his side.
The Red Skull misses his leadership roll, but hits a breakaway roll, using the movement to move forward and base the Medic as well as the Trooper. The Hydra Op moves forward with him.
Between the House and the garage, the E Medic finishes tending to the Sniper.
"You're all set," he tells him. "Go get 'em."
The Sniper rushes down the alley to take position at the corner of the mansion. As a he looks round the corner he sees the Red Skull, poisoning the V Group with his deadly fumes!
Nick Fury missed his leadership roll.
The E Medic hits a healing roll and returns the Sniper to full health.
The Sniper then moves to the corner of the mansion. He has a clear LOF on the Skull between the medic and the trooper!
Out front, the V AIM Agents make their way to the front entrance of the mansion. Out back, the Skull continues his use of chemical weapons on the V Group!
Red Skull misses leadership, and the Hydra team uses the two move to bring the Aim Agents closer to being able to reinforce the battle. They're still a long ways off however.
His poison attack now puts 1 click on both the V Trooper AND the V Medic.
Nick Fury unleashes another double shot into the E AIM Agent attacking him. The AIM soldier falls at his feet, Ko'd.
In spite of the gas choking him, the V SHIELD Medic gives the Trooper another injection. He knows that he needs to keep doing his job if there's to be any hope for the SHIELD team!
Nick misses his leadership, but KO's the E Agent Basing him
Lazarus rises from the dead yet again, with the V Medic healing him completely.
However, he's taking damage from the poison now too.
Seeing his counterpart fall, the remaining E AIM Agent rushes to take his place. he's joined by a V Hydra Medic who has been waiting at the ready in the backyard!
Red Skull misses leadership.
The E AIM Agent bases Nick Fury in order to keep him from ranged attacks.
The Hydra Medic described moving into position here has been in the back yard since just about the beginning of the game.
END OF PART 1
PART 2 FOLLOWS LATER THIS AFTERNOON
Greetings,
I am enjoying the write up, nice work there, even if it looks like SHIELD is taking a bad beating (oh why did you ever field Agents? I hate Agents!) I should have found a lineup and studied it. Still, SKull is wasting a lot of time killing off two figures, so perhaps it is not all lost yet.
However, I feel obligated to point out a problem. To quote from the PAC concerning the Support power "Neither character may be adjacent to an opposing character." It rather seems that V Medic is healing the heck out of everyone while still based with Skull (or they are) Red Skull and his boys would probably have been doing much better except for this snafu.
Just to let you know (puts away rules lawyer hat),
Regards,
Thor.
Well, I would say start over, because of the support error, but the hydra will probably win either way. Generics just do not stand a chance against poison. Unfortunately I think shield would have had a better chance in the later rounds to make a good fight. We know both teams are done for in the end, as we saw in the Skrull/FF fight. You can not hope to win when you are depending on one figure. By the way, I have enjoyed these write ups, I just do not care to make a vote. Keep up the good work Fogs.
WOW. MAJOR SNAFU!
Well, this is how it goes I guess. Live and learn and make mistakes. You're definitely right, and this was something I never knew - I've been playing incorrectly with this power ever since I started. MAN!
Well, there's no beter way to make mistakes than in public right?
I apologize to the readers, although since 99% of the readers picked SHIELD, and they benefit from the error.
At least one of the intended results of this thread is coming true, I'm LEARNING a lot about not only the factions, but the rules!
Just when you think you know it all....
drhmccoy
02/17/2003, 12:49
No starting over. We'll just call the support error a 'house rule' in this case since both Fogs and I agreed upon its use.
LOL, yeah, a house rule, that's the ticket...;)
FYI IJIT, no starting over....
LOLLLOLLL. No.
Thanks for joining in on the thread though, the more the merrier!
Jean_genie
02/17/2003, 13:24
The support mishap almost sorta' makes up for deliberately not fielding any mandriods because of the toughness/tk advantage, right? ;)
I know you would not start over. What I was saying, is that if I were you I would usually start over. However since Hydra will probably win, most likely this error will not effect the outcome. If shield does manage to win it will bet better because they could make the next fight more fun than Hydra could. Either way, neither of them will get past the superman team.
Also I can not handle this anymore so I must ask.
What does LOL stand for?
jasonh08
02/17/2003, 13:36
GREAT JOB GUYS!!!
jasonh08
02/17/2003, 13:39
LOL = Laugh out loud
WOW! The snow days around the country are making for a busy afternoon today!
Jean_Genie - Actually, I decided not to field any Mandroids because of their point cost. I initially had a few in, but the Hydra team just had such numbers on the SHIELD team in that build that I took them out. I think the Hydra Team still has a slight headcount advantage - maybe 12 to 10.
IJIT - If this were just a regular game, we'd definitely call a do-over, but since I actually take notes while we play, and we fight to the death, the game took MANY hours. And then the write-up.... Geez.
And LOL, at least you didn't ask what the "Pineapple" was.
Jasonh08 - Thank you very much! Good to have you on board!
The conclusion of our match follows -
SHIELD/Hydra Battle Report Part 2
From the back of the yard, the V Team Strikes back!
Lazarus turns and shoots the V Hydra Operative. With the damage the Operative has taken from Nick Fury (and being used as a human shield), the shot is enough to finish him.
The Skull is furious when his Guard is shot! His efforts were not enough to destroy the V Team! His rage is provoked yet again as a bullet rips into his shoulder. The SHIELD Sniper has wounded the Red Skull!
Nick Fury misses leadership.
Lazarus, being B2B with the operative AND the Skull now, shoots the Operative directly. the one click is enough to finish him (he's been damaged by mastermind and NIck Fury)
With no one to mastermind damage to, the Sniper shoots the Skull. His two damage are enough to push him off of his poison/mastermind clicks and on to willpower.
It was a big shot. The roll needed was only a middle of the road 7, but now was not the time to miss. The Sniper comes up with a big clutch roll.
The Skull, enfuriated by this turn of events, spins sharply and paces away from the remainder of the V Team. He marches to the V Medic by the E AIM agent.
The medic, fatigued from running the length of the yard, pushes her endurance and works frantically on the Red Skull. She knows they can't afford to lose their leader!
The Skull has lost leadership at this point.
Making a clutch breakaway roll, he moves to behind the Hydra Medig, blocking LOF from the sniper.
The Medic pushes, and succeeds in healing the two clicks of damage needed to get the Red Skull back to full strength.
From beneath the table, Nick Fury sees the black boots of the Nazi Skull...
His shot is blocked by the E AIM agent though!
In frustration, he blasts both of his weapons again, wounding the AIM Agent severely.
Leaving the House, the sole remaining E Trooper finds the E Medic. They're all that remains of E Group.
Being so far away from the front, he's unaware that their team-mate, the E Agnet has fallen.
"Did he make it?" he asks.
The Medic sadly shakes his head.
Nick Fury misses his leadership roll.
He successfully deals 2 clicks of damage to the E Trooper basing him.
The E Trooper moves into contact with the E Medic by the Garage.
The Red Skull sees that their efforts to conquer the back yard have failed. The SHIELD Team has a solid position by the Southwest corner of the Mansion, and Nick Fury is still a deadly threat beneath the table. He knows that all of his forces have not even been deployed yet.
His Assessment complete, The Skull barks his command. "REGROUP!!"
So saying, he strides into the mansion through the back door just north of the sliding doors.
The E AIM agent attempts to join him, but trips on his face! Nick Fury has grabbed his leg!
Out Front, the V AIM Medic rejoins the two V AIM Agents on the front patio.
The Red Skull hits a leadership roll here, but at this point in the game, his failure to hit his early rolls is taking its toll. His troops are scattered, with a V AIM Group still out front and targetless, and two Hydra operatives still in the back (north) of the yard. Had he had more extra actions earlier, their backyard position could have been stronger.
Seeing that the small group he's in is a prime target for an enhanced Energy Explosion attack from the V Trooper (Lazarus), the Red SKull pushes to get into the house.
The E AIM Agent tries to break away but fails.
The V AIM Medic was still by the Big Bush in the north of the front yard. He moves to rendevous with the V AIM Agents on the front steps.
Seeing the Red Skull flee into the house, the V Medic joyfully exclaims - "We've got him on the run!"
"Oh yeah?" the V Trooper snarls "Wait'll they get a lot of this --"
He pulls the trigger of his weapon and launches a grenade at the V Hydra Medic. It explodes right in front of her, catching both her and the E AIM Agent in its ball of flame.
"BOOOOOOOOOOOOOOOM!"
The Medic flails about on the ground in pain, but the AIM Agent does not move...
Nick fury misses his leadership roll.
Using the SHIELD team ability, the V Medic pumps up Lazarus' EE damage to 2 clicks. The attack is a succes, and the damage is enough to KO the E AIM Agent.
Shouting commands in German, the Red Skull orders his troops to move.
A Hydra Operative enters the mansion form the north side, and the V AIM Agents begin to enter the house from the East one at a time.
The V Hydra medic, still smouldering from the grenade attack, struggles to reach Nick Fury. She swears to herself that she will not die in vain!
Red SKull hits his leadership roll.
An E Hydra Operative, who had STILL been in the starting area at the north of the map, is sent to bodyguard him.
There are still two other Hydra Operatives (E&V) in the top edge of the backyard who haven't moved much during the battle.
The V Hydra Medic bases Nick Fury in order to prevent him from taking shots into the living room as the V AIM Group enters.
The last action is spent bringing a V AIM agent into the mansion (not quite to livingroom).
The Sniper advances his position from the corner of the house. The backyard has quited now, but he knows that won't last long. He creeps up behind the computer and shoulders his weapon, readying himself for a shot on the Hydra Medic trying to get at Nick Fury.
By the garage, the E Trooper is pleading to the E Medic to hurry.
"I Can't!" The Medic yells, "You're bleeding too much, I have to stop it. Just be patient..."
Nick Fury misses leadership.
The sniper moves from the corner of the mansion to the "Pool Filter Waste Analization System".
The E Medic misses his healing roll on the E Trooper. This is the first time the Medic team has missed.
The rest of the V AIM Team enters the house
Red Skull misses leadership, and two other memebers of the V AIM Team group up with the first (almost to livingroom).
The V Trooper looks at the V Medic who's saved his life so many times during the battle.
"They're gonna be coming out that back door anytime now. I've gotta be in position for it."
The Medic nods, knowing the danger.
"Listen man, if I don't make it through this, I just wanted to say, Thanks." Without awaiting a reply, the Trooper heads of into the middle of the backyard, between the pool and the swings, to get into position for the eventual assualt.
Nick Fury missed leadership, and the SHIELD team decided only one movement was necessary. Nick Fury's position under the table was a good place for him to be, so Lazarus moves out into position to protect the north side of the table. Now, between the sniper and Lazarus, one of them will have LOF on any square that attempts to base NF.
Nick Fury decides not to attack the Medic next to him, in order to remain free of action tokens. Her AV makes her no threat to him at this point.
"This fight will not be lost!! I will NOT ALLOW IT TO HAPPEN!!" The Red Skull bellows, shaking his fist.
Outside, two Hydra Operatives move to engage the Veteran trooper by the swings.
In the House, the first V AIM Agent arrives at the living room, ducking into a hallway, out of sight from Nick Fury.
Red Skull hits his leadership. His rolls have been markedly improved over the second half of the battle.
The two Hydra Ops who had been sitting in the back yard finally move into action, basing Lazarus and taking away his ranged attack and EE.
The V Agent advances, but stays out of NF's LOF, as he knows Fury will be freed to attack soon.
Fury sees the Hydra Operatives cross the yard. His shot is blocked by the dying Hydra Medic however, who's still struggling to get at him under the table.
Speaking into his shoulder-link, he asks "Can I get a little help here?"
KA-BLAM!! A loud report rings out on cue. The Hydra Medic is taken down.
"Thanks," Fury says, his sights now clear.
BLAM-BLAM!! He fires two shots into the V Hydra Operative.
His clips emptied, he hurriedly reloads both of his guns...
By the garage, the E Medic finally finishes bandaging the E Trooper. "Ok, how do you feel, he asks."
"Good as new," comes the smiling response.
Nick Fury hits his leadership roll.
The sniper attacks first, finishing the Hydra medic basing Fury.
Fury then attacks the V Operative in B2B with Lazarus.
The E Medic finally restores the E Trooper to full health.
Fatigued from the battle, the Red Skull makes his way to the V AIM Medic who's now inside the mansion. "Move!" He commands - pushing the V AIM Agent nearby out of the way.
Knowing the importance of his first two clicks, the Red Skull, down a click from pushing, goes to the AIM Medic. The V AIM Agent moves slightly closer to the livingroom, but his move is more about getting out of the SKull's way. Leadership roll failed on this turn.
In close combat now, the V Trooper, wounded from the shot he's taken, pulls a knife from his belt. With a slash, he gashes the E Hydra Operative he's fighting against!
The E Trooper makes his way through the alley and around the corner of the house. He and the Sniper have the sliding glass doors covered!
"Cmonnnnnn.... just show your stinkin' faces through that door, I dare ya'" He mutters to himself.
Nick Fury misses leadership.
Lazarus attcks the Operative he's fighting for one.
The E trooper moves from the medic to the corner of the mansion.The Hydra Operatives attempt to finally dispatch the V Trooper who has proved so resilient. The E Operative fires, hitting him squarely at point blank range, but as his Veteran counterpart goes to attack, his weapon malfunctions, misfiring back at him!! The pain is too much for him, and he collapses to the ground, out of the battle!
The Red Skull Misses his LS Roll.
The E Hydra Op hits Lazarus for 1 click, but the V one nutshots himself to death! Ouch, that's gotta hurt!!
"We've got 'em now Men... Keep pressing!" Nick Fury hollers, just before blasting his guns into the E Hydra Operative fighting his V Trooper.
Scurrying around the garage, the E Medic finds the V Medic creepins back towards him.
"You alright?"
"I took some of the Skull's poison gas... I'd have fixed myself up, but I ran out of antidote treating the V Group."
NIck Fury hits his leadership roll.
He fires into the E Op, hitting for 2 clicks.
The two medics move towards each other near the back of the garage. The V Medic is down a few clicks from push and poison.
The Veteran AIM Medic fumbles in his attempts to bandage the Red Skull, the presence of his fearsome leader rattling his nerves.
In anger, the Skull turns on him! Grabbing his face and slamming his head back against the wall, he screams, "I HAVE NO TIME TO WASTE ON INCOMPETENCE!!!!"
The Skull marches quickly through the mansion and into the back yard, straight to the table where Nick Fury is hiding. The two leaders square off for the first time!!
The Hydra Operative in the House hurries quickly to the Skull's side, knowing his leader will need protection.
The Red Skull makes his leadership roll, but the V AIM Medic next to him fails his healing attempt.
Knowing that every turn the Hydra forces spend in the house the SHIELD Team spends catching up, the Red Skull moves out into B2B with Nick. The E Hydra Op from the house moves into position next to the Skull, B2B with fury as well, and cutting of LOF to the Skull from the Sniper and the E Trooper at the corner of the mansion.
"THE SKULL IS IN THE YARD, I REPEAT, THE SKULL IS IN THE YARD!!" Fury hollers.
On cue, the crack of a rifle rings out in the yard, and Nick Fury sees the Skull's bodygaurd blown away from him and back into the house!
"Niiiice..." he says.
The V Trooper continues his hand to hand combat with the E Operative next to him, slashing him once more.
Nick Fury hits his leadership roll.
Using the SHIELD team ability, the Trooper pumps up the Snipers damage to 3. The Sniper scores a hit with knockback! The knockback sends the E Op back into the northwest corner of the livingroom.
Lazarus scores a hit on the E op for one click.
Laughing at Nick Fury under the table, the Skull releases his toxic gas. Fury gags and coughs as he tastes the fumes for the first time...
"To my side!" The Skull commands the AIM Agents in the house.
One of the Agents rushes to take the E Hydra Operatives role as bodyguard, while the other moves into a position in the backyard.
The Skull hits his leadership roll, and poisons NF. One of the AIM Agents goes directly into the spot the E Hydra Op just occupied, while the other takes up position in the backyard with LOFs on Lazarus and NF
Fury, still choking, staggers away from the table. Looking for another hiding spot, he sees the slide nearby. He has barely enough strength to make it there.
By the Garage, the E Medic hollers at the V Medic. "Hold Still!"
"Well Hurry!" comes the reply.
Nick Fury misses leadership but succeeds in breaking away. His movement cut in half by hindering terrain, he has only enough moves to make it to the slide.
The E Medic fails to heal the V Medic.
The Skull follows Fury. He's not going to let him get away that easily.
As he passes the AIM Agent in the yard, the Agent follows him to the slide.
Leadership roll failed here.
The AIM agent pushes to follow the Skull and keep him with a body guard.
By the swingset, the SHIELD team fights against the Hydra menace. The V Trooper stabs the Hydra Operative he's been fighting against, and his opponent finally falls to the ground.
Under the slide, Nick Fury moves to get away, but slips! He must still be weakened by the gas! Knowing he couldn't stomach another dose, Fury grabs a rock beneath the slide and jams it into the Red Skulls toxin sprayer!
"BAHRR!!" The Skull snarls.
Fury misses leadership.
Lazarus hits his oppoenent, KO'ing him.
Fury fails a breakaway roll, but the push puts him on his outwit click. He outwits the Skull's poison!
From the table where Nick Fury hid for so long, the V AIM Agent who had breifly guarded the Skull fires. He knows Nick Fury is under the slide, so he fires his guns right at it! The shout of pain from beneath the slide tell him the bullets made their way through and found their target!
The E Hydra Operative who had been knocked back into the house recovers his bearings and joins the V AIM Agent by the table.
Fury has lost stealth here. The V AIM Agent fires, hitting successfully for two clicks.
Fury has also lost leadership...
The E Trooper takes aim at the group forming by the house. He hasn't had an opportunity to use his grenade launcher yet!
He fires, but nothing happens!
He must have missed!
"DAMMIT!" He yells.
The sniper pumps up the troopers damage by 1, but the trooper misses an EE attack! Needed a 7 got a 6!
The Red Skull dislodges the rock from his device, and once again the deadly gas seeps forth! Now that he has him choking again, the Skull aims his luger...
BLAM!
Nick Fury has been shot yet again. He's taken three bullets, and two doses of poison, but he's still clinging to life...
The V AIM Medic joins the group of Hydras at the glass doors... They're poised to overtake the yard!
The Skull posions, then shoots Nick Fury, who is now on his last click. The Medic is just behind the Hydra Op and AIM Agent, forming a group of three.
Tired and frustrated from his last shot, the E Trooper knows that he has to hit the group by the doors, or this could be it!
He shoulders his weapon again and fires...
Again, nothing...
His spirit is deflated, he's almost broken by his diappointment...
The E Trooper misses another EE attack.
The E SHIELD Medic gives up on the V Medic and moves to behind the two by the corner (Tr and SN).
Beneath the swing, the valiant leader of the SHIELD Team, Nick Fury, takes another lungfull of toxic gas...
His wounds throbbing, his lungs burning, Fury closes his eyes, succumbing to the pain. The SHIELD Team has lost its leader!
The Red Skull poisons Nick Fury, Ko'ing him. The V AIM Agent by the table shoots at the shield sniper but misses him.
I will conduct the remainder of this battle in a single narrative and logistics section
"NOOOOO!!" The V Trooper yells, and throws his knife at the Skulls bodygaurd! It hits, lodging in the Agents mask. The Agent is KO'd!
The Sniper fires a deadly shot at the Skull!
BLAM!!!!
The Skull doubles over in agony!
When he regains his composure, he fires at the V Trooper, hitting him! The V Trooper, so resilient, is finally vanquished! The Skull then turns and runs into the house to look for medical attention!
Taking one final shot at the group by the doors, the E Trooper hits!!!!!
KABBBBLOOOOOOOOOOOOOOM!!
The grenade exlpodes in the midst of its targets, sending a giant ball of flame up over the mansion wall!!
The E Hydra Operative lays dead after the blast.
The AIM Medic, still on fire, runs screaming back into the house...
The V AIM Agent staggers forward out of the flames, but he's met by a shot from the SHIELD sniper!
PAM!!
He falls to the ground, and lays unmoving.
Inside the mansion, the Skull screams at the Medic to heal him! Wounded and terrifed, however, the Medic fails repeated attempts to patch her leaders wounds...
The backyard has grown eerily quiet...
Turning to see what's hapening, the Skull sees the sniper, now positioned in the backyard...
Its the last thing he ever sees.
Victorious, the four surviving SHIELD soldiers shout and embrace!! Their joy is shortlived however, as they look about them at all of their fallen team mates. Nick Fury is amongst them!
I just ran out of steam here guys. I'm sorry, LOL.
Anyways, the end of this battle boiled down to one thing. DICE.
The SHIELD Team hit every roll they needed down the stretch, while the Hydra team couldn't hit at all, including SEVERAL attempts at healing the Red Skull. The final shot that took him out wasn't really a single turn, it just fictionalized better that way.
Had the Medic been able to heal him, (and he wasn't down too many clicks), he could have used her for mastermind, and used poison on the rest of the SHIELD team. They were all so wounded that they had trouble hitting him at his current D. If he had been healed back to full strength, he could have used poison, his relatively high D, and his two damage to single handedly take out the remainder of the team. The "Nervous" AIM Medic never once scored a healing roll on him though. She's definitely the LVP of this round.
I'm having trouble with the MVP decision though.
As a treat for all of you who actually read this report, I'm opening it to voting!
Should it be:
Lazarus - he who rises from the dead?
Nick Fury - Leadership and several KO's?
The SHIELD Medics - who worked overtime here?
The Sniper - who KO'd the Red Skull, and had sevral other clutch shots?
The E Trooper - who missed twice, but hit a BIG roll (think he needed an 8) for EE just when his team ABSOLUTELY couldn't have survived without it?
Let me know!
supergoblin
02/17/2003, 14:28
Lazarus, hes cool, besides fury died.
(Does another victory dance.)
Jean_genie
02/17/2003, 16:19
I'm always sad when Fury dies in my games :( Sometimes I'll make him run away even if there's no medic, just so he doesn't die.
Still, my MVP vote goes to Lazarus, who earns himself the Trooper LE with Willpower.
Dr. Von Doom
02/17/2003, 16:39
HaHA, Skull! Take that, Scarlett O'heada, and be happy that you were not fighting DOOM! Your toxic poisonous gas is strong, sure, but it is NOTHING compared to what Doom can shoot out of his armor! You were destroyed, you fascist scumbag, and Doom will go and urinate on your grave(if Doom can manage to get his weenie out of the armor).
Doom thinks Lazarus deserves the post-slaughter(Ooops, did Doom say slaughter) post-MATCH game show.
SO SAYS DOOM!
Dr. Von Doom
"Pool Filter Waste Analization System".
An Anallization system? I don't even want to know what that does... :)
jolt
Well, I would have voted for the amazing MASH unit which performed the near miraculous task of performing triage under fire, had it not turned out to be... how to put this?... a rule d'jour? Rule especial de casa? (LOL).
In any case my vote for MVP would have to go to Ole one eye himself, the cigar chomping former sgt. whose strategy won out in the end. And it probably wasn't him who fell, BTW. Just another LMD for hydras collection!
Having a great time guys!That was one heck of a write up. keep it going!
Whats the bracket look like now?
Gelf
LOL @ Jolt! Baaaad typo huh?
I'm going to leave it up for kicks though.
Who knows? It WAS at the Skulls mansion... Maybe its some sort of pool filter torture device...
Dr. Von Doom
02/17/2003, 17:58
Take your pick of the MVP, Fogs, just put up the show!
SO SAYS DOOM!
Dr. Von Doom
Mushroomfantas
02/17/2003, 17:58
10 pages takes a while to read =P
Anyway this is a cool topic!
Gelf - the brackets look like this:
Batman
vs.................................Batman
Spiderman
......................................VS
The Fantastic Four
vs.................................Fantastic Four
The Skrulls
Superman
vs.................................Superman
Teen Titans
.....................................VS
SHIELD
vs..................................SHIELD
Hydra
For those of you who want to know what SHIELD's lineups going to look like for the next fight, think snipers. LOTS of snipers.
I'm going to post updated standings later tonight too so that people can see what their record is.
Our next pregame will most likely be up tomorrow, fight wednesday, pregame thurs, fight friday, with the final battle sometime this weekend!
supergoblin
02/17/2003, 18:09
please hurry up with the postgame.
OK Fogs, My Bats pick is already on record, and I think I'll take the Supes team. I feel like a traitor (Being a big marvel guy) but it's going to be awfully hard for the shield snipers to even touch the big blue boy scout, and even when they do, on a 200 pt team they wont have enough actions to add enough extra damage to really hurt him when they do.
If I was a Vegas bookie I make the odds at Supes minus 7 (Thats 7 figs) but that would depend on your shield team.
Gelf
THE SHIELD HYDRA POST GAME SHOW
Melissa Y. Stark is in the SHIELD locker room after their closely fought win over the Hydra Team. It's quite a celebration! There's champagne and beer being sprayed around, and cigar smoke is thick in the air.
Melissa: (Yelling over the racket) "I'm here with one of the members of the V Group, a V Trooper who's now being nicknamed 'Lazarus' by his team. Lazarus, the fans have spoken and they've named you MVP of this first round match! How does it feel?"
Lazarus: (Hair being soaked by champagne) "It feels really great Melissa! I Want to thank all the fans that voted for me."
Melissa: "You took QUITE a beating out there today, but you just kept coming back for more! Care to comment?"
Lazarus: "Oh Yeah! First off the Medic Corps did a great job out there today. They took out all the stops, they were even pulling illegal maneuvers to keep us going!" (Team around him explodes in laughter) "But, seriously, there was just no way we were going to let those Nazi Bastar--"
The interview is interupted by a SLAM of the locker room door. Nick Fury, scowling, is being helped into the room by the Sniper.
Fury: "So. Its all fun and games for you punks now, huh? Getting cocked up, getting your mugs on 'Clix Center'? Having a good time right?
FOR WHAT?? We got our @sses handed to us out there today!! We got torn to shreds!! If we had played by the book, we would have lost. LOST! To that clown faced Nazi. Lost.
Know what else? Know who our next round opponent is? Superman. SU-PER-MAN. Think he's drinking beer? Mugging for the camera? No. I don't think so.
So, you know what? Drink it up. Go on... tie one on good. I don't care. Cause you're all - ALL OF YOU - benched for the next fight."
He turns, and with help from the sniper, makes his way out of the locker room and back to the trainer's room.
The Shield team collectively groans after he leaves... "Benched?" "Aw man, I can't BELIEVE it!" "What the hell was that all about? We won didn't we?"
Melissa: "Well, there you have it folks. The entire SHIELD line-up from this fight will be benched for the upcoming bout with Superman. You heard it here first on 'Clix Center'. Back to you guys."
The SHIELD team fought a good fight, but they were helped a LOT by our rules mishap, and Hydra was hurt a lot down the stretch by the poor dice they got from their medic. Honestly, if you guys could have seen the board, I think you'd have agreed that a healthy Skull could have waltzed into the back yard and polished the SHIELDies off.
As you may or may not have noticed earlier, I've decided that an "All Sniper" lineup gives this team the best shot for the W next round. As both opponents fly, they'll never haver to worry about losing RCE. They also have the highest AVs and longest range. We plan to pair them off and spread them out, using the SHIELD team ability, and maybe a little outwit (If we can) to maximize their chances against "The Men of Steel".
So, lets hear who you pick in the next round (Not sure which fight I'll do first)...
BTW, one of Nick Fury's "chew out" lines was going to be - "Think Superman's flirting with reporters?" But then I thought, well, duh...
supergoblin
02/17/2003, 18:26
I'll take the fantatic four and sheild.
Actually Gelf, (And others) Since the Superman team is 230+ pts, the SHIELD team will be allowed to use that many points themselves.
We'll still be doing 200 pt rules though (2 moves/turn).
Standings will be up late tonight (after Joe Millionare, LOL)
BTW for any of you watching that show, Paul the Butler is quite an alkie, huh?
Every time he talks, I go "Blahhh!" like he's cocked!
BTW, one of Nick Fury's "chew out" lines was going to be - "Think Superman's flirting with reporters?" But then I thought, well, duh...
ROFLOL
Very good. And good brow beating by NF too. Sounded just like my old HS coach!:D
Gelf
Mushroomfantas
02/17/2003, 18:34
Batman vs FF- Batman, just cause FF have no Good ranged attackers
Sheild vs superman- Hmm i have to see the line ups first
Neato-Magneto
02/17/2003, 18:49
Jean_Genie, I do the same thing with Magneto :)
Hate to nitpick here, but I think the SHIELD medics are women, not men.
Oh, and GREAT write up, by the way.
My picks are, sadly(because I'm a marvel fan all the way), Batman, and once again sadly, Superman.
Batsy simply because of Outwit and leap climb, and Superman just because 1 impervious roll and they can mop up the SHIELDs. Oh well. SHIELD probably has a bigger chance, as they can continuously fire off volleys of 3 damage per turn. 4 if Fury rolls leadership.
I want SHIELD to win, and they might be able to, but I'm being safe with Supes.
I pick Bats and Supes to win.
jolt
Mushroomfantas
02/17/2003, 19:11
look at all the Fantastic Four avators O_o
Dude, no kidding. LOL. Is that a coincidence or what??
ROFLMAO Bigtime
Originally posted by Dr. Von Doom
Your toxic poisonous gas is strong, sure, but it is NOTHING compared to what Doom can shoot out of his armor! You were destroyed...and Doom will go and urinate on your grave(if Doom can manage to get his weenie out of the armor).
But I thought you could shoot out of your armor and...nevermind.
I really wish I could have seen a pre-match lineup but since my guys won I suppose I've got no worries. (a little hard to win on a flub, but after the Titans I'll take what I can get).
Good work on the write-up. Actually when you suddenly cut things short after Fury's death I thought I was about to see the demise of SHIELD, but was instead happily rewarded with a successful energy explosion attack. Ah, Uncle Sam would be proud. But now that we're into the final four let's see if I can make some steady guesses.
Batman Team vs. FF -- The FF is no slouch, and has the manuverability to avoid the embaressment that plagued Spidey and friends. Do they have what it takes though to deal with the Dark Knight? At the moment I shall say no, but hold a right to analyze the two teams later and change my mind.
SHIELD vs. Superman -- Two targets and a swarm of snipers. I *really* want to see the SHIELD lineup for this one. However, with one outwitter/leadership unit and two big bad beasts who can shrug off a lot of damage the smart money suggests Superman and Steel perform a duet of destruction.
Regards,
Thor.
Thor - that is a good point to make. You can always change your minds as long as the picks are in before the fight is posted.
I know a lot of the guys like to do them one at a time, and thats cool, but Falcon Knight cut it a little close last time, and with the way he's looking in the standings, I'm sure he wouldn't have liked missing a pick!
Jean_genie
02/17/2003, 19:45
I vote for SHIELD over Superman. Not only is SHIELD the most fun to play (you ever see the expression on a guy's face when you plop a 300 point, 13-man army down in a tourney?), but after Steel gets knocked off his first click, neither of them can kill any of the SHIELD guys in one shot. I think that Steel should be fairly easy to take down, and then it's only a matter of time before Supes goes down. Sure he's the man of Steel, but it'll take two attacks per target to kill them, barring a crit or the use of an object to smash them. He may be able to cut a swath through the team, but he'll be taking 1 or 2 damage most every turn, and that'll get him down, eventually. Just make sure you field a rookie Agent to tie up Supes for a turn or two after Steel goes down :) I've had opponents drop Vet Things into the midst of my SHIELD teams, and he went down hard. Of course I had a Black Cat, but I'm sure it'll work with enough patience anyway.
As far as FF vs. Batman, I vote FF, but it'll be close, and they'll have to get lucky. Thing will be a major player here, as will Invisible Girl/Woman. She'll be able to taxi Thing up to Batman/Nightwing where he can get the first hit, and at that point he'll have trouble hitting back, even with Outwit, if they still have it (or in Batman's case, get knocked past CCE and back to Outwit). Torch and Fantastic will be a little less useful, but that's Torch and Fantastic for ya.
sundevil
02/17/2003, 20:01
SHIELD over SuperTeam - I have to agree with the previous poster, SHIELD will wittle Big S and little S down eventually since they can't KO large numbers of SHIELDers at a time. The SHIELD team ability will be the MVP.
FF over BatTeam - The FF will, first chance they get, fly Thing up to Batman (or Nightwing, whoever is at the point) and bring the pain. Nightwing takes one good shot of rock-covered fist-to-face and he's worthless. Bats does come around with CCE but it won't be enough. The fact that the FF has two flyers (this is the Exp. FF right?) to throw Grimm around like a wreckingball will be the difference.
Here's hoping to go 6-0.
I reserve the right to change my mind also. :)
Great job with the tourney, btw! I am putting off the start of my next tourney so I don't hurt your traffic...or not have any traffic since your tournament is so great! Keep it up!
Mushroomfantas
02/17/2003, 20:11
Originally posted by Fogs
Dude, no kidding. LOL. Is that a coincidence or what??
ROFLMAO Bigtime
lol
supergoblin
02/17/2003, 20:24
I was a menber of the 4f I am not a fantastic four fan, repeat not a fantastic four fan, just 2 lazy to change my logo
Dr. Von Doom
02/17/2003, 20:28
Doom's in a hurry so he'll make this quick.
FF Vs. Batman.
Sue is a slut, but if it comes down to slut war, Selina will out-slut her.As to Richards, he is an unstable-molecule manipulating bastard who will be destroyed by that REAL leader batman. Only Thing seems like he has a change against Batman.
SHIELD vs SUPES
Oh, who is doom kidding? SHIELD WILL WIN BY SHEER WEIGHT OF NUMBERS.
SO SAYS DOOM!
Dr. Von Doom
OK guys, here are our second Standings (edited and updated) for this thread. Again, I've done my best to make sure they're accurate, but in the off chance I miss something, give me a holler and I'll check it out!
Also, we've had a few newcomers to the thread who won't show up til after their first pick is decided. Hang with us!
Falcon Knight 4-0
Silver Viper 4-0
Styrix 4-0
Sundevil 4-0
Gelf13 3-0
Neato Magneto 3-0
Sfield 3-0
Dr Phibes 3-1
Thor665 3-1
Bluca Doop 2-0
Jay of Titan 2-1
Nightwing14 2-1
Jolt 2-2
Pyr66 2-2
Supergoblin 2-2
Dr Von Doom 1-0
Gonzo Dracus 1-0
The Itsy Bit 1-0
Ex Nihilo 1-1
Silver Lantern 1-3
Broken Brain 0-1
Kisarge 0-1
Spikor 0-1
Sunny D - (In my best Brando Don Corleone) "You've shown me a great deal of respect... When this tournament is over, I'll do everything in my power so that the people know about your tournament." LOL. Between the two of us we can keep the tourney fans occupied and happy! :D
Doooom - Not a lot of respect for MRS Richards huh?
Shroom - (Laughing at myself because I insist on giving people nicknames on top of their nicknames) Good to have you on board.
Pre game for our next match tomorrow. It'll probably be the FF vs Batman, to give the SHIELDies a little time to regroup. Next battle report will be late Wednesday. Need some time to get the game in and get the write-up done don't you know.
dolemite199
02/17/2003, 22:28
Sorry that I am just jumping in on this thread, but I could no longer resist.
Mushroomfantas
Batman vs FF- Batman, just cause FF have no Good ranged attackers
Exactly how does one make a ranged attack against an all stealth team?
Fog,
FF Vs. Batman Allies: FF all the way. The have the taxi's to put Reed and Ben in place to seriously hurt the Batman Allies. Not to mention the fact that Sue is practically unhittable with her 19 defense. I can see where outwit will be a problem after someone goes B2B with batman and tags him, but lets be real here. If thing were to charge Batman with a heavy object and hit, its all over for Bats. All he can do is run away. Nightwing can be dealt with by Reed. The rest of the Bat cronies will be hard pressed to hurt Reed or Ben once Nightwing and Batman lose outwit. That is the problem with the Batman team. The are way to reliant on the outwit super power. Its nice to play with them and abuse stealthed outwitters, but once Nightwing or Bats lose that the tables are turned in there opponents favor. FF all the way.
S.H.I.E.L.D Vs. Superman Allies: Um I am going to say the Superman team. If the Shield team has to use all of their actions to inflict one clix of damge after impervious (if supes's roll fails) then it will be along day for the shield team. They will be fine if Fury makes his leadership, but when he dosen't they are in real trouble. Superman Allies all the way
FOGS: I should be 2-2. Guessed correctly with Kingpin and Shield, guessed incorrectly with Spidey and Skrulls. No biggie though.
jolt
Although it was an illegal win by shield, it will turn out for the best. If Hydra had faced supe team they would have no chance. All superman would need is one hit to red skull and the battle would be over. The hydra members would all need critical hits just to do one damage to superman. In the end this just makes it so that the superman team doesn't get a free ride to the finals.
FalconKnight
02/17/2003, 23:51
WHOO HOO!!!!!!!!!!!!!!!
=D
CLIX KARMA!
hahah.. but seriously, fogs, are you gonan post the teams before hand? or are they the same teams as before? i wanna see before i pick. you will right? right
I see alot of people are picking SHIELD over supes. I dont want to be a kill joy, but I should remind you all that the supes team ability negates stealth. If the blue meanie can get LOF on NF, that's gonna be all she wrote. There are only 4 good clicks on NF's dial. Once he's past the outwit, stick a fork in him. Unless you've got some real good medics it's gonna be a bad day for the dwellers of the helicarrier. Without NF, SHIELD has 2 attacks per turn. Thats 2. That means one (1) sniper can shoot while another augments his damage. Thats it. Best case senario 1 click gets thru Impervious every turn. In the meantime the boyscout is dealing out 3 clicks of damage every turn. (Fogs, you said E supes, right?) E Supes has 10 clicks of life and never deals less than 2 clicks of damage even at the bottom of his dial. IMO, this is a by-week for Kal-el's Corps. And I haven't even added in that wanna-be Ironman Steel. Don't get me wrong, I'm rooting for the big upset, but don't bet the farm here folks. JMHO.
Now, to Fogs and the good Dr.:
Prove me wrong.
Please.
Gelf
PS. Remember what Berman says: "That's why they play the games!"
jay_of_titan
02/18/2003, 00:24
First off, I should be 2-1 (####ed skrulls let me down). As for the up coming bouts...
1) Gotham Knights vs. Fantastic Four:
It all comes down to the Thing. If he has a big day, go FF. If not. team Bat will swat Marvel's first family (outwit,CCE, 2 double incapacitators-ouch!!)
**Go Batman**
2) Super-friends vs. Fury and pals:
If Fury can get some lambs out there to tie down Steel and Supes, they have a chance. Sheild must use EE to get by Impervious, dice rolls are too chancy. Poor numbers do in Superman & Shaq.
**Nick & Co.**
Silver Lantern
02/18/2003, 00:52
Great jobs so far Fogs & McCoy.
My ill conceived pics so far have been:
Skrulls (losers)
Spiderman (I knew they didn't stand a chance against the stealth, but I had to cheer for them anyhow; of course losers too)
Superman Ally (Steel & Supes are just too good. Winners finally)
Hydra (losers again)
Technically I am 1-3; not good.
For the FF vs. Batman I gotta go with the bats. Everyone with Stealth and 4 having range is too much (not to mention outwit x 2). The FF have a decent chance since they have 2 taxis. That means that if Grimm can hit, someone is eating 6 damage. (OUCH!). Additionally the low AV DC guys will have a hard time hitting Invisible girl. Should be a closer match than vs. Spidey only because of the taxi = 1st strike factor.
As for superman ally vs. Shield, I gotta go with supes again. Again, Supes and Steel are too good, and if the Titans didn't have a chance, these shield scrubs have no hope. :)
NightWing14
02/18/2003, 01:21
I made all my first round predictions earlier (SHIELD, Batman and Skrulls) so I'm actually 2-1, I'll try to post predictions before each match from now on :)
Up coming: FF vs Bat team. I think I'll have to go against the Bat this time after seeing what the FF did to Super Skrull and friends. The human torch will only be a taxi but he'll be enough to get the thing into charge range. The bat team just doesn't have enough defensive powers to deal with the hurt.
Superman Team vs SHIELD. I agree that the lack of actions will be the factor in this matchup so Superman to win it.
Keep up the good work Fogs
Silver Viper
02/18/2003, 08:50
Wow that match was awsome! I didn't have enough patience to read your last write ups because I didn't have enough time on my hands, but I made time in order to read this one, and it was worth it. I see your going with all snipers next round. Thats good for the range, but remember at close combat their damage is reduced to 0, so you might want to put 1 or 2 troops in there. Well or if they're all in good posistion
they can back each other up.
I pick Superman Team over SHIELD----- I'm not really a DC fan but common? I don't think SHIELD will win unless they have very very very good dice rolls, and even if they hit supes he still gets his impervious roll. Also once Furry is taken out it's all over. Leadership and outwit are gone. As an idea Fogs, you might want to give him his personal medic to give SHIELD a chance.
FF over Batman---- This one is up in the air, but I'm sick of chosing DC over marvel. I mean common, we all know Marvel kicks DC's @$$(sorry if i affended anyone). Anyways all the have to do is make sure that Thing gets taxied over to Batman, and lay a big hit on the big black bat. reeds also would be good to taxi over to batman, because once batman is in place next to read he will need a 6 to breakaway, which means that thing will get a few opportunities to pound in batman. All in all this one could either way but i got to go with the fantastic 4.
Von Doom---- That was funny when you were chewing out the FF.
SIlver Surfer wrote:Thats good for the range, but remember at close combat their damage is reduced to 0, so you might want to put 1 or 2 troops in there.
Actually, since both Supes and Steel are flying, the Shield snipers can use ranged attack when b2b.
Brokenbrain
02/18/2003, 10:48
Im a big Marvel fan but I gotta go with the bat and supes(i hate them bouth but there bouth tough teams to beat)
Silver Viper
02/18/2003, 15:55
Yes Gelf13, you are right. I always forget some little rulling like that. By the way it's Silver Viper , not silver surfer.
Mushroomfantas
02/18/2003, 17:00
BuMp
Must see..... Sheild lineup
Originally posted by Silver Viper
Yes Gelf13, you are right. I always forget some little rulling like that. By the way it's Silver Viper , not silver surfer.
Oops! Sorry guy.
Ok boys and Girls, I'm back... :D
I spent a LOT of time battling snow this morning, and then when I came back to straighten out the picks - Internet outage!!!
Argggh!
Thankfully, the crew managed to keep this thread right up front (I love it!)
My apologies to everyone who's picks I screwed up. I've gone back over the thread, and everyone should be fixed now. As usual, if something's wrong, just holler!
As far as the picks go, please be sure to make it clear in your post who it is your picking. Most of you do this anyways, but on one of the revisions, I credited an incorrect pick because the post was a bit ambiguous.
Dolemite - Don't be sorry for joining man, we need the dudes! The more the merrier.
Silver Lantern - I don't think that anyone here would have a problem with me posting up a 1-3 record for you. If you had said 3-1, well... but anyways, the other option is for me to give you no picks so far, leaving you the opportunity to wind up 3-0 if you pick well. I'll leave it up to you.
Jean Genie - Glad to see you post. You had a good thought out pick process too, very nice. Rather "Thor665-like" of you.
Barring internet problems (we have had a bit of a blizzard here), the FF vs Batman pre-game will be up tonight.
For those of you who are dying to see the SHIELD lineup, as I said, right now it's going to be ALL snipers and Nick Fury, for leadership. The only question is whether or not to throw in a personal medic for NF, as Silver Viper suggested (that thoght had crossed my mind too SV, I'm still mulling it). The Supes team will once again be E Supes and R Steel.
See y'all a bit later.
Neato-Magneto
02/18/2003, 18:36
Hmm...I'm changing my pick to the Fantastic Four. Probably will be wrong, but It's a gut feeling. Besides, Batsy's 9 attack needs a 10 to hit Invisible Woman, even with outwit. I'm thinking Thing will be the MVP if the Four win again.
Unfortunately, I think SHIELD will still loose, but If I see the lineup, I might change my mind.
Silver Lantern
02/18/2003, 18:38
Silver Viper: You're right Marvel does beat the tar outta DC, but that's a different post (check it out under the JLA vs Avengers post). Also, Bats will only be tied down by plasticity if he losses leap climb, otherwise he ignores the fig with plasticity.
Fogs: As for shield, if you play Laura Brown (the sniper LE) she does 3 damage range, so with 1 shield friend's ability she'll do 4!. I would even recommend using a proxy if you guys don't have her, as she would be a much needed huge help for Shield.
I'll take my 1-3 no problem. I would have honestly picked those teams. So I'll take my losses in stride. Besides its not like there's a prize up for grabs or anything :D
Also the Shield LE with Leadership would certainly help too. You could print out the stats from the warrior section if you don't have it, and just reference the paper for what click the LEs are on. Just some suggestions.
Rene
I just caught up with the older pages, and just wanted to let you know, this is one of the most entertaining battles I've ever witnessed, and I'm not even watching it happen!
Great job with the commentary, Fogs! It's like reading a comic book. Anyone want to turn it into a Limited Graphic Novel?
As far as voting, I know I'm little late, but going into the second round, I'd vote for the SHIELD team, and for the FF team. Those healing clicks are a pain to deal with!
Keep up the good work!
Silver Viper
02/18/2003, 18:54
Silver Lantern Your right. Well that makes reed not very usefull then, I'm still dissapointed in the high point value they gave him. I think he still has outwit somewhere in his clix, so that should prove very affective on the bat.
Fogs Can't wait for the pre game write up. Your doing a very good job on the write ups. They're very interesting and intertaining.
Neato - Noted.
Silver Lantern - Unfortunately, I don't have any SHIELD LEs. I don't have many at ll actually. I only have Wolverine and OWAW. I haven't been to any tourneys yet, and they're just too d amn expensive on ebay. I'll update your standing right now.
Oh, and just to toss some blood into the water...
Prizes are DEFINITELY being considered for the future tourneys.
DEFINITELY.
At the end of this tourney (most likely by the beginning of next week) I'll be posting a huge "feedback" request, where I discuss the possibilties for the middleweight and heavyweight rounds, and ask for your thoughts. This will be very important for me, so I'd ask all of you (in advance) to make sure you can put your two-cents in. I've valued all the input and feedback I've gotten so far, thats for sure.
There's a lot to be discussed, so please don't freak out right now... LOL. Hard, I know, since I just mentioned prize potential, but let's table it for the end ok?
Welcome aboard Army22!
Silver Viper - Thanks a lot! My one regret about this tourney is that I can't post my own picks, and paste guys like you and Falco and Sfield all over again... Ba Wah Ha Ha !! :D :D :D :D LOL, Its ok, Sunny D's next tourney is right around the bend...
In the Blue Corner - weighing in at 300 points...
The First Family of the Marvel Universe, Marvels Greatest Heroes, The Fearsome Foursome...
The Fantastic FOURRRRRRRRRR!!!
In the Black Corner - weighing in at 289 points...
The Caped Crusaders, The Dark Knights, The Dynamic QUINTET...
The BATMANNNNNNNNN TEEEEEEEEEAMMMMMMM!!
Here are our line-ups -
The Fantastic Four:
E Thing
E Invisible Girl
E Human Torch
E Mr Fantastic
THE BATMAN TEAM
E Batman
U Catwoman
V Nightwing
V Robin
R Huntress
GENERAL COMMENTS:
This fight will definitely be tougher than either of he matches it took for these two to get here. The FF have taxis, which equals the ability to move AND attack, something the last opponent Batman faced SORELY lacked. And unlike the Skrulls, the Batman team has several memebrs which can hurt you, not just one.
Also, I'm looking forward to a GREAT write-up to write. This match has a lot of unique personalities and big time names. The fan-fiction part of this one will be fun!
NOTE: While some of the Pros & Cons were (admittedly) copied from prior analysis threads, I've taken out all the ones which don't apply. Also, I've made sure to look at THIS battle for the Pros and cons and include them. Some of it is retread, but not all, thats for sure!
ANALYSIS:
THE FANTASTIC FOUR
PROS:
- Their Team ability has the potential to give six total clicks of healing to them. As their opponent in this match has no Support, this could prove important.
- Invulnerability/Toughness. Between Ben, Reed and Sue, this group has a combined 4 clicks of Invulnerability and 11 clicks of toughness. That will keep Bats and Nightwing busy outwiting and leave room for running shot, charge, super strength, energy shield, etc. It should also serve to protect them from the two "Lesser figs" on the Bat team, Robin and Huntress.
- Mixed Grab Bag of powers. This group fields a diverse array of powers as their dials change. Between the four of them you have Super Strength, Running Shot, Energy Shield/Deflection, Energy Explosion, Pulse Wave, Plasticity, Outwit, Defend, Barrier, Stealth and Incapacitate. Did I leave anything out? Plus the powers are spread amongst all four. Even considering that the Bat team ability will negate some of these, and outwit will take away others, you still have a lot of weapons at your disposal.
- Taxi'ing. Ben and Reed will each have a ride if they need it. Move in, attack, repeat. If the Bat team spends their actions running away, it could be a tough fight for them.
- Incapacitate. Both Reed and Sue have it, and it could be really helpful when you've facing so much leap/climb.
-They hit hard enough. As the Batman team has NO damage reduction, everyone will have a chance to contribute. Even Sue.
- Sue's D. The only Bat-teamer with double digit AV is Nightwing, and he'll still need a nine to get her. The rest are looking at tens! Those are TOUGH rolls! Susie may factor big here.
CONS:
- Johnny will have to get up close and personal. Not that he usually minds this, LOL, but in battle, he's definitely meant to be played from range. Getting up close means he'll lose his Energy Shield, which he really needs to have a decent D. The Batman ability will probably keep him from being able to shoot anyone from afar though.
- Attack values. None of these guys are going to set the world on fire with their AVs. Ultrons they ain't. The Bat team suffers from this too, but not to this extent.
- The Batman team ability will also prevent the use of Reed's outwit!
- Batman's been hitting the lab. His and Nightwing's outwit should be able to negate a lot of the FF's strengths, especially toughness and invulnerability!
BATMAN TEAM
PROS:
- They have the best team ability in the game. Not only does their Stealth never go away, it doesn't take up the speed power on their dial, leaving plenty of room for Leap/Climb! Even though this will be offset a bit by the inclusion of taxis in this match, its hard to imagine it not being a factor.
- They hit hard! Batman and Nightwing both begin with 3 damage, and both Bats and U Catwoman have CCE!
- Outwit. Both Batman and Nightwing start the game with it, and Bats gets another burst of it later on. This will be needed against the FF!
- Catwoman has Supersenses. A few good rolls at crucial times...
- Lots of Leap/climb. Even though they won't be able to win the game with it like last time, It will certainly still help.
- They have plenty of incapacitate, just like the FF.
- Smoke cloud. This ability is scattered throughout the dial of four out of five of the team's members. As if they needed to make their team ability MORE effective, right?
- U Catwoman's sculpt. Still a big Rrrrrwow.
CONS:
- Lack of toughness. Every click scored against this team will count to the max. Especially when one of their opponents is dishing out four clicks!
- Robin and Huntress don't exactly strike fear into anyone. I mean, they're both ok, given the situation, but I doubt the FF will lose any sleep over either of them.
- Low AVs. Nightwing is the only team member that sports double digits in this category, and he only has that 10 for one click. This will hurt them as well as the FF.
- On a similar note, U Catwoman is the only team member with a really good D. 16s are fine, but 17 is where I begin to call a D really good.
- Watch those first steps! Two out of the three big guns on this team lose steam after a few clicks. If Nightwing takes two clicks, he loses outwit, and if Catwoman takes three she loses CCE. Not that anyone on the other side would look pretty after 3 clicks, but it is a LOT of power to lose without taking too much of a beating.
OVERALL:
This is going to be an incredibly tough battle. With the opprtunity to move and strike on the same turn, the FF will be able to give the Bat Team a lot more trouble than the Spider team.
However, given the Bat teams outwit, they'll be vulnerable to attacks. If they charge in to attack and then miss... OUCH!
so Let's hear it, what do you guys think?
mrtomsmith
02/18/2003, 19:08
It's too late to really matter, but what the heck...
Batman vs. FF
Batman. The Thing will take a few of them out on the way down, but the plethora of Outwit on the Bat-side will overwhelm them. And don't knock Robin - he's scary. It's some sort of weird 'little kid in tights' luck, but I've seen him do many things that a c.20pt fig shouldn't be able to do.
SHIELD vs. Supes
I'm going to say Supes. If they got 3 actions/turn, I'd go SHIELD, but with only 2 (3 if lucky), it's going to be hard for them to take out Impervious, and then a high defense value. Sure, Steel will get pummelled and quickly turn into a taxi for Supes, but that will give him the extra mobility he needs to wipe the floor with them. If it's not too late, I'd suggest throwing in a Mandroid or two - mobility is a wonderful thing.
drhmccoy
02/18/2003, 19:16
army_22 Graphic novel you say? Hmmmm.....
NightWing14
02/18/2003, 19:31
So which of you guys comanded which forces in the previous battles. I'd just be interested to know, comparing styles and all that.
the Batman family over Marvel's "First Family." i love marvel but batman is a b@d@ss!!
jay_of_titan
02/18/2003, 19:51
I say ya gotta run troopers against superman. Steel only has 1 or 2 clicks of toughness & Impervious doesn't work against Energy Explosion. I'd run at least 2. They still have an AV of 9 and can boost other snipers, Run at least 1 medic. No one shot kills, might as well...Go Lazarus!!
Silver Viper
02/18/2003, 19:52
I really really hope the FF wins this one. I just couldn't stand to watch DC take down Marvel. I'm still going with the FF over Batman Team. Invisible Woman should have a big part to play in the end I think, cuz what I think will happen is that invisible Woman will go unnoticed as a big threat early on. Batman will be looking at thing, reeds, and Torch. So IW(invisible woman) will just sit back till the bat team is injured a little bit. Then she goes in and kicks butt, cuz no one will be able to hit her. So I think the FF will win.
redherringj
02/18/2003, 20:08
I'm having trouble keeping my heart and head seperate here... I love the FF, but I think that overcoming the Batman Team Ability is something that they will find hard to do.
I say "Go Fantastic Four" but I don't expect it.
ps1... I just started reading these posts today. Good work, all! I wish I had waited a bit longer though, so that I wouldn't have to wait for the last 2 matchups!
Mushroomfantas
02/18/2003, 20:17
BATMAN !!!
sundevil
02/18/2003, 20:20
These are 300 point teams, right? At least close to it? The FF team is 300 so I thought all of them in this division were. The reason I ask is a lot of people are saying SHIELD will lose because they only get 2 rolls a turn, 3 w/leadership. They get 3 a turn, 4 w/leadership right? RIGHT?! My pick depends on this information!
Go FF, go SHIELD...
:)
FalconKnight
02/18/2003, 21:09
i gotta go with FF to win... it's the only comic book i still buy! GOOOOOOOO FF!!!!!!!!
GonzoDracus
02/18/2003, 21:24
Batman Team vs. Fantastic Four
Gotta go with the Bats. And yeah, Catwoman's sculpt is definately the advantage the Bats team needs to win... Johhny is a teen... wait till he gets a glimpse and well, you guys know the rest..
Supes Team vs. Shield
SUPERMAN!!!!! Shield doesn't stand a chance. Go SUPES!!!
SgtHulka
02/18/2003, 21:30
Well, Thing better hit Nightwing first. Even without an object, Nightwing has little chance of striking back since his AV will drop so low. Batman, on the other hand, could easily get a lucky shot in with an 8 AV 4 damage CCE attack, use willpower to try and incapacitate Ben, or just pass and force Ben to push to hit him again. Either way, Ben's gonna be damaged by the time he turns his attention to Nightwing, who will damage him even more during his approach, especially since Robin and Huntress will base him in order to allow Nightwing to pick away at him.
Please, FF4, play smart, put the mostly irrelevant Johnny Storm or the nigh-unhittable Sue Storm between Ben and the outwitter(s) to block Line of Fire. Soar Johnny so he can't get based by the boy wonder and can continue to move to block LOS. Push Johnny to death to give Ben a free click of healing.
Greetings,
This match is truly a good one as it has left me actually wondering who to pick. Both teams have incredible strengths. Both teams have exploitable weaknesses. Much of this match seems to be a matter of luck...or is it? Let's all listen up as I consider these two teams with the help of my assistant, a man who knows all about brains and brawn and who has studied the powers of the Fantastic Four with great skill; may I present Doctor Doom PhD.
Doom: I am Doom.
Okay, let's take a look at the Bat team and figure out what they have going for and against them. They have enough outwit to deal with lots of powers. They are about as manuverable as you can be without a taxi. Also (and with all due respect to Fogs opinion) they have very respectable defense and acceptable attack numbers. These are even better defense numbers when you consider Thing is running around with a 9 as well (basing him with Catwoman could spell *Doom* for the FF.)
Doom: Doom is unamused by your puns.
Just showing how the FF could be beaten... Also let's consider that Thing is really thier best chance at doing so, withou him they are pretty much toast (unless before his death he removed both outwits, and even then I don't like thier chances) On the other hand both Bats and Nightwing are major threats, and Catwoman is hardly a pushover. WHich team will have an easier time focusing on their opposition's power pieces?
Doom: Yet none can slay Richards but Doom!
That's where you're wrong, my friend. If Bats or Nightwing focus on him for one turn with backup they could eliminate Richards easily. He has what, 6 clicks? Outwit toughness, smack him for three (he'll go right by invincible and back to toughness which is still outwitted) then have Robin finish him with two damage. His defense numbers aren't high enough to make him a threat.
Doom: Also do you hear those prattling fools? They think the young Mr. Storm is useless as anything but fodder. They are fools, unlike Doom!
This is true. At 8 movement (compared to Sue's 6) Johnny is actualy the best bet the FF has for basing their opponents. Sue could do it with Thing, but he'd need to charge and seperate himself from his taxi to do it easily. (why do I say this? 6 movement vs. 6 and 8 range = you're basically in range during the set-up of the taxi attempt, or those l/c move away) Johnny is also saddled with a low defense and could easily be slain. Thing and Sue though are left with a lot of power. Is it enough?
Doom: Let us consider this upstart caped fool who dares to have people call his clix better then Doom's clix. No clixs are better then Doom. Doom paid many fees to ensure this. Doom also created the Firelord clix just to annoy you puny mental midgets. Bwa-ha-ha!
That was very meanl my friend, very mean. What does the Bat team have going against them? Ben's uber high 17 defense (which they need a 8 to hit, unless NIghtwing gets a shot while healthy) and Sue's uber *uber* defense of 19. Also the FF has Ben's solid 4 damage, and two taxi's to get up in Batman's face with. The hiding game won't be so easy this time around. Also the FF can push more readily, as they know if they start losing they start healing. Jumping Nightwing early seems to be key, as he would lack Batman's CCE.
However if I were the Bat player I'd keep Catwoman up next to my #### Grayson (that sounded kinky somehow) in order to still spank whoever came up on him with CCE, that way the FF would be facing 4 clicks either way.
Also Bat team has that critical fifth unit. And Fogs and the Doc have shown themselves to be cannily willing to toss out a sacrificial lamb to buy them more time with thier better units. If this is done successfully the FF would be hard pressed to recover from the problem.
Doom: You have dallied too much, Thor. Doom commands that you make your compare lists now!
The FF wins if:
They can remove the outwits without suffering heavy damage to Thing.
They can avoid those one round KOs that are easily possible on Torch and Mr. F.
They can avoid a Huntress-as-sacrifice that could bog their attack.
They can defend Thing from Outwit.
The Bat team gets lousy rolls.
They can move in and base effectively without getting shot up first.
The Bat Team wins if:
They can toast a FF member early so healing is wasted (Mr. F anyone?)
They can hurt Thing badly and drop his attack numbers so he can't hit them.
They can hit Sue (a rather important aspect, actually)
They attack smartly and in tandem to eliminate one FF after another to minimize healing.
They get good rolls.
A lot of it is luck on this one, but probably more is stratagy. Remembering to outwit Charge if the opportunity is there would be smart (avoid a Sue taxi/Ben charge we-killed-Super-Skrull-this-way attack.) It's a hard call, but I think Batman and Co. have it better in hand with overall better AV. As an average they have better defense values. (even if they can never hit Sue, can she hit them?) I think the two outwits defended by lethal doses of CCE are going to manage a messy win over the First Family of comics.
Batman wins it and goes to the finals,
Fogs works in more Catwoman innuendoes,
I watch and am amused,
Thor.
Doom: And I await my team's coming! Mwu-ha-ha-ha!
Wow. We're a hot topic tonight, I love it! Seriously. I checked in like 3 times over the course of my Tuesday night TV marathon and we were the first post on the board each time!! You guys are the best!
Anybody watch the Shield on FX? I just did, and I'm freaking out. Dr H is going to customize a "Thug" into a Vic Mackey clix for us one of these days, LOL.
As I like to do, a big welcome on board to our newest posters, mrtomsmith, redherringj, and SgtHulka!
Thor - Love your posts, but don't forget, we've got Dr Von Doom on board with this thread now. Is he gonna get mad that you're encroaching his turf? Better stick with the "Verily"s and "Forsooth"s! :D You're developing split personas from your "Ranch House" gig!
Sgt Hulka - The FF think they owe it to you to wind up face down in the gutter tonight! (LOL, its an inside joke people don't freak...)
Jay of Titan - I really think the all snipers will give the team the best shot. EE won't be that helpful against only two figs. Plus Supes ALWAYS has some form of damage reduction. Lazarus (he's become a popular "cult" figure around here :p ) may make an appearance in the next match. (Providing of course, that they win)
Diablo del Sol - Here's the way I'm doing points. In order to qualify for this division, teams need to be able to field at least 200 points, but no more than 300. Anywhere in between, and they can field their entire lineup. After that, its a question of comparing the two teams, and working to get them to within +/- 10 points of each other to be fair. So even though we'll use 200 pt rules (2 moves) SHIELD will be able to field a 240 pt lineup as that's right around what the Supes team is. I think its the fairest way. (my apologies to any spanish speaking threaders if I messed the translation up up there, LOL)
NIghtwing14 - We could tell you, but then we'd have to kill you. LOL. Just kidding. The Good Dr and I decided to keep that info secret. A) We're trying to play Co-operatively. That way, in case of a blunder, we both take the heat. B) We want this to be the least about Me vs Him as possible. So in the future, people won't be asking us who's running the teams and make picks based on the players and not the pieces. Just an FYI, we don't keep lifetime stats against each other, but its got to be as close to 50/50 as it gets.
Ok, thats it for now. The Bats/FF battle report will be up tomorrow night, but it may be late depending on how long the write up turns out. I do promise however that this will be a really fun write up because of all the name characters and cool personalities involved. I have to admit, I kinda hope the FF pull it out just for the sake of the post game. Can Johnny Storm land some Yummy goodness?? Inquiring minds want to know!
GET YOUR PICKS IN BEFORE TOMORROW NIGHT!!
Batman1983
02/19/2003, 00:00
just posting so I can get updates.
oh I was 4 & 0 on my guesses as I read this (though unaficial). I'm calling bats wins almost as fast as before (if played right). & Supes will have a fun time cleaning the SHIELD's clock. Steel is a heroclix bad-blank-man & he is always one of the first off the table in my play group [him, V Nightwing, U Nightcrawler, & V Flash usualy see play in our 5-player 195pt (+ 5d6) throw downs]. furthermore I'm still torn as to whether Supes strength or bats numbers will win this one. oh & wait for the Thor/Ironman/black Panther team up before fielding the big games.
Arrghaha! I didn't miss this last one. . . so here's my predictions:
Batman WILL defeated the Fantastic Four, as they've still got all that outwit, but it will be much closer than previously predicted.
Superman will then defeat SHIELD.
In the end, the Batmen (and 1 woman) will take it all, because even though Superman can SEE them, there is too much outwit, and not enough actions.
Batman1983 - Welcome aboard.
Styrix - I updated your standings. I didn't see your "Team abilities disclaimer" on your Spidey/Bats pick, sorry.
And youre not too late to pick this one. Bats/FF doesn't get posted until tonight. I take it I can put you down for the Batman Team?
Sho 'nuff! I missed what you wrote, because of snow and work, I had to only skim, and wanted to be sure to slip in the calls.
I'm halfway through SHEILD and Hydra, and as is so often the case, this is a blast. So many little dudes!
And have since edited my previous post.
drhmccoy
02/19/2003, 12:45
It is so on folks. Look forward to another great writeup by Fogs tonight and coming soon after that, a little something extra from yours truly.
Stay tuned!
Last call for Bats/FF picks The battle has been fought and the writeup is almost done. Results will be posted at 6:30 or so!
Mushroomfantas
02/19/2003, 16:09
2 hours and 30 min till the fight
BUMP
drhmccoy
02/19/2003, 18:35
*patiently waiting for Fogs to fix the typos*
At the new Baxter Building, Reed Richards has called a team meeting to discuss the upcoming match against the Batman team.
Ben Grimm and Johnny Storm walk in, fifteen minutes late.
"Sorry we're late Stretch," Ben Grimm says, "Pretty boy here was drying his hair."
Reed scowls at both of them. "This is no time for clowning around you know, these guys are serious. Deadly serious."
Ben shoots an angry look at Johnny Storm, who smiles and shrugs.
Reed continues. "I wanted to warn you guys about Batman. He's a genius. The biggest thing he relies on is knowledge of, and preparation for his opponents. You can bet that this guy's been hitting the lab, and he'll have ways to soften you up Ben, or put out Johnny's flame."
Ben and Johnny share a concerned look.
"But I don't want you to worry. He's not the only one who's been hitting the lab."
The dice roll sets our scene at the "Suburbs map" (Map D, outdoor), coincidentally the site of the FF's first round victory over the Skrulls.
This map immediately poses concerns for the Batman team, as it's notoriously short on hindering terrain.
The Batman team wins the initiative roll. They put the Dumpster in the far corner of the map, as far out of reach as possible. They put the Lamp post and the Crate on the corners of the parking lot (Parking lot is in the south).
The Fantastic Four spread the Mailbox, the Soda Machine and the Bookcase all around the middle of the map.
The Batman team arrives at the site of the fight. "Remember your instructions," Batman tells them all.
Catwoman purrs. "Yes Sirrrrr."
Batman frowns at her, and spins quickly away. Racing off after him are Catwoman and Nightwing. The three of them head for the parking lot.
As this map is so short on hindering terrain, the Bat Team decides to make the parking lot their base of operations. Batman heads for the trunk of the northernmost car, and Nightwing hops on the next car back. Catwoman takes a spot on the car next to Bats.
The suburbs are eerily quiet as the Fantastic Four arrive.
"I don't see them Reed," Sue says, concerned.
Reed brings out a scanning device he's brought especially for this fight. Five small blips indicate the position of the Bat Team.
"They're in the parking lot."
Ben nods.
"Remember the plan Johnny," Reed instructs. "We want to maximize our advantage by attacking together. Don't get too far ahead of Sue."
"Gotcha buddy. Try and keep up Sis!!" Grabbing Reed Richards, the Human Torch takes to the sky in a streak of fire!
"He's a freakin' Hot Head in more ways than one, you know that don'cha Suzie?" Ben asks.
Shrugging hopelessly, Sue lifts the enormous Thing. "What can you do Ben? What can you do."
Carrying Reed, the Torch moves to the front of the Northernmost building, in between it and the next house up.
Sue carries the Thing forward her 6 spaces so that they're on the top of the closest roof.
Robin and Huntress make their way into the parking lot while Batman takes a small device from his belt. Throwing it at the Soda Machine, it beeps once and detonates! It was a small explosive device! The Soda Machine is in ruins...
As destroyed objects leave hindering terrain, but can't be used in combat, the Bat Team has decided to wipe out all the objects they can while they wait for the FF.
Robin takes up a spot on the southernmost car, while Huntress moves to the crate.
Johnny Storm and Reed Richards hear the explosion.
"What the hell was that?" Johnny asks.
"Batman." Reed answers.
The FF take only one action this turn, moving Reed forward one space, but keeping him B2B with JS for taxi purposes. He's now ready to push into his invulnerability clicks.
Nightwing follows Batman's example. Taking a small container from his belt, he throws it onto the base of the nearby street lamp. The container shatters, spilling a powerful acid all over the pole! Within second, it crashes to the ground. The Bat team is now engulfed in darkness, just as they would want.
Catwoman moves back to the far car with Robin. She estimates that he would need more help in combat than Batman.
Continuing their strategy of removing objects from play, NW destroys the Streetlight.
Catwoman moves back to the car to protect the teams weak link.
Sue Storm lifts the Thing into the air and flies across the sky with him, landing on a roof above the parking lot. The Torch flies in with Reed seconds later. Reed moves about slightly on the roof, checking his device again to ensure the Batman team hasn't moved.
The FF rendezvous on the roof above the parking lot, well back from line of sight of the bat team. Reed pushes to invuln., again staying next to the Torch.
With another explosive, Batman blows up a nearby mailbox! Letters fly everywhere!
The Batman team uses only one action, with Batman destroying the mailbox. The rest of the team decides to stay where they are and remain free of action tokens rather than rushing up to where the FF are and giving them first shot without fear of "push-free" retaliation.
The FF passes.
The Batman team passes as well, sticking to their strategy. Knowing they can't move AND attack on the same turn, its better to stay free of tokens!
"Ok team, lets go" Reed commands.
Sue turns invisible and takes to the air with the Thing! She sets him down right in front of the car where Nightwing hides.
From Nightwing's vantage, it appears as if the enormous Thing is floating by himself through the air towards him!
Johnny Storm blasts off from the roof with Reed. The two of them follow Sue to where Nightwing hides.
When Ben Grimm touches down, he gives his trademark cry! "It's Clobberin' Time!!!"
He winds up his massive fist and slams it down at Nightwing, but D ick Grayson is too quick for him! He dodges the blow, and the Thing smashes the car beneath him into s#### metal!
Sue taxis Ben into B2B with Nightwing. She's in between Thing and Batman, protecting him with her stealth and high defense. Nightwing cuts off Robins LOF on the Thing.
Johnny Storm taxis Reed down so that he's B2B with Nightwing on the other side. Reed cuts off Robins LOF to the Torch.
The Thing misses on his attack. He needed a 7 and wound up with a 5. A huge missed opportunity!
Nightwing flips away from the Things attack, and when he lands he has a counter attack of his own! With a deft movement, he tosses a vial from his belt at the Thing. It explodes with a fizz, and the Thing's rock hard exterior begins to soften!
"What the --" The Thing begins, but he's caught in the chin by one of Nightwing's escrima sticks!
"Gahhhhhhh!!" Ben groans. That hurt him far more than he expected!
Batman leaps from the one end of the car he's on to the other. He's now right next to Sue Storm, the Invisible Woman!
The Huntress, without fear, strides right up to between Reed Richards and the flaming Torch and takes out her crossbow!
Nightwing outwits the Things invulnerability and hits him for 3 clicks of damage. Sue Storm was stealthed, so Batman moves into B2B with her. Using leap/climb, the Huntress positions herself right next to Mr Fantastic and the Human Torch.
Using his amazing powers of plasticity, Reed Richards stretchs his arms to enormous lengths and attempts to entangle Nightwing. The former boy wonder is too agile for him, though, and for the second straight time, he evades an attack by the Fantastic Four!
Enraged, Ben Grimm draws on his reserves of strength. "Listen pip-squek, when I say it's Clobberin' Time, IT'S CLOBBERIN TIME!"
WHAMMMMM!!!
This time, the Thing connects squarely into Nightwing's midsection, doubling him over! Nightwing collapses onto the wrecked car in pain!
Reed Richards attempts to incapacitate Nightwing but fails (needed 8 got 6). The Thing, knowing full well the damage a healthy Nightwing can do, decides to push and scores a huge roll (needed 8 got 9) for 3 clicks of damage! The other two team members had action tokes, so they pass.
"Psst, loverboy, up here..."
The Torch looks around behind him, and up on the roof is the purple suited Catwoman!
"Meow", she smiles...
Suddenly, she's engulfed in a cloud of smoke! Johnny Storm loses sight of her!
Below, Batman releases a small puff of gas from his utility belt. He expects that it will help him find Sue Storm, but to his shock, she remains invisible. Surprised and angered by the failure of his device, he lashes out at where he expects she should be. He finds nothing but air!
Catwoman leap/climbs onto the rooftop adjacent to Johnny Storm. This is perfect for her. As she has leap climb, she can attack him as if adjacent. However, his attack on her would be considered a ranged attack, and he's adjacent to Huntress! For added protection, Robin lobs a smoke bomb up, cutting a straight diagonal between the two.
Batman outwits Sue Storms toughness but misses the difficult roll he's faced with (10).
The Storm siblings attempt to strike at the Bat-team, with Johnny Storm shooting a jet of fire at Huntress, and Sue Storm using her mental powers to try to force blast Nightwing. Again the Bat team proves too nimble! Huntress uses the wall next to her to flip up and over Johnny's flames, while Nightwing does an arial summersault, landing right back where he was!
This was a case of bad dice for the FF. Johnny needed a 6 and got a 5, and Sue needed a 7 and got a 5!
The rest of the team needs to pass.
Knowing he's outnumbered and out-muscled where he is, Nightwing leaps away from the car he's on to join Robin one car back.
Huntress uses her crossbow to attack Johnny Storm, but the bolt catches fire in his shroud of flame!
NW has seen enough and leap climbs out of harms way, but not far from battle. The space between the cars leaves him out of B2B with Reed, but with a good ranged attack opportunity on Mr F.
Huntress trades easy misses with Johnny Storm. This time its her turn (needed 5 got 4).
Seeing Nightwing leap out of his reach, a frustrated Ben Grimm turns his anger on Huntress. His rushed shot misses however, and he slams his fist into the wall behind her. A fragment of cement dislodges and strikes Ben right in the eye!!
"DAMMITT!!" He hollers!
Mr Fantastic attempts to entangle Huntress, but like Nightwing before her, she's too acrobatic for him, easily dodging his twisting arms.
Johnny Storm, exhausted from his battle with the Huntress, knows that he can't wait around for the Catwoman's whip. He soars into the air in a burst of fire, landing on the roof not far from Selina Kyle!
"Here, Kitty Kitty Kitty," he laughs at her.
The FF's dice have turned God-awful on them here, with the Thing rolling, yup you guessed it, a nutshot. Mr Fantastic misses his second relatively easy incapacitate roll in a row, missing a 7 on the Huntress.
Johnny Storm makes the one good roll of their turn, scoring a much needed breakaway roll to get away from Catwoman. He doesn't move far from her though. As she has no hindering terrain, this may be his best chance to take a shot!
Seeing the Human Torch's flame flicker, Selina Kyle knows that he's exhausted. Leisurely strolling up to him, she purrs, "How's Melissa Johnny? Is she as Yummy as eveyone says she is?"
Below, in the parking lot, Batman releases another cloud of his smoke to attampt to detect Sue Storm. It works, but she uses her powers of flight to avoid his strike. Her mid-air efforts turn acrobatic as she dodges an incoming batarang from Robin!
Catwoman moves into B2B with Johnny Storm.
Batman outwits Sue Storm's stealth (possible as there's no hindering terrain between she and him) allowing Robin a shot. They both miss however, as her D is still at her incredible 19!
Sue Storm, sensing the dange that Batman poses to her, lashes out with a furious blast of her force power!
Batman is stunned by the blow!
Nearby, however, her husband continues to have no luck against the Batman team, as Huntress avoids yet another one of his attacks!
Sue hits batman for 2 clicks with a big roll (needed 8 got 11).
Mr F is living down to his clix reputation here though, failing yet another easy roll (needed 7 got 3)
As JOhnny Storm had two tokens, no move is possible for him. Thing needs to pass this turn as well.
Huntress continues to bravely face off against the Fantastic Four. Taking aim at the monstrous Thing, she fires her crossbow and watches as the bolt lodges squarely in between two of the rocks of his hide!
Ben Grimm growls, more angered than hurt!
Above, on the roof, Catwoman continues to slowly pace around the exhausted Johnnny Storm, toying with him.
"You know how they say 'Don't play with fire or you'll get burned?'" she asks him. "Well, they should say 'Don't play with cats...'"
WISSSSSSSSSSSKKKKOWWWWWWWWW!!!
She cracks her whip right across his face!
"Or you'll get cracked by a bullwhip right across the face..."
Johnny Storm falls to his knees in agony, his flames sputtering.
The Bat team takes advantage of their hotter dice, hitting the Thing for 1 click, and the Torch for a staggering 4 (CCE)! With the one click of push damage he's taken, that leaves Johnny boy on his last click of health.
Catwoman takes a click of push damage as a result of the action.
Hurt badly, the Torch tries to blast Catwoman with a jet of flames from the ground.
She laughs and skips away from it, circling round him and humming to herself.
In the parking lot, the amazing Huntress continues to evade atacks, ducking under another of the Things massive blows.
Johnny Storm needed a difficult 10 to hit Catwoman, but as his damage spikes up to 3 on his last click, it was worth the attempt. He fails however. Below, the FF's horrible dice continue to run cold as Thing misses Huntress yet again.
The two "Boy Wonders", Nightwing and Robin, have been confering together about how to best help the battle. They've agreed that the best location for them is right on the edge of the rooftop, overlooking the Thing and Sue Storm. Together the spring to the car in front of Ben Grimm and then leap over his head to grab the edge of the roof. The two flip up onto the roof and look down upon the shocked Thing, ready for battle!
Nightwing and Robin use leap climb to position themselves directly above Sue Storm and Ben Grimm.
Exhausted, hurt, and dying, Johnny Storm watches Selina Kyle skipping rope with her bullwhip in circles around him. Her knows that her next strike will be his last. Summing up every ounce of energy he has, he shoots a fiery gust of flame in her direction. His eyes close, and he passes out from the battle before he even sees whether or not his final strike found its target.
It did not.
Standing above him, Catwoman looks down at his now flameless body.
"Looks like you don't have the 'Stamina' to play with me little boy." She sighs. "Next time, bring some Viagra."
Below, Reed Richards continues his futile attempts to attack the nimble Huntress.
His wife Sue however, is proving to be a much more capable combattant than he is, as she lands yet another blast on Batman!
Knowing he would be easily Ko'd next turn, Johnny Storm decides to go out swinging. His attack roll misses however, and the click of push damage KOs him.
Reed Richards and Ben Grimm each receive a click of healing.
The added health doesn't help Reed hit his mark however, as he continues in his bid for LVP of this match.
Sue Storm (still at full health) lands another shot on the Dark Knight, doing 2 more clicks of damage.
From above her, Sue Storm is shocked to see the Catwoman flip into a perfect landing at her feet.
"Come out come out wherever you are" Catwoman says in a sing-song voice in her direction.
Batman uses the momentary distraction to leap away fom her, landing in front of Reed Richards, who's been overwhelmed with Huntress as it is!
The Huntress continues to ignore Mr Fantastic, choosing instead to plug another crossbow bolt into the Thing's rocky body!
Catwoman uses leap/climb to B2B Sue Storm. Batman chooses to pick an easier fight and goes to help Huntress with Reed Richards.
Huntress hits Thing for 1 click after toughness.
Reed richards knows that Batman is a much more dangerous opponent than Huntress, so he turns his attention to the Dark Night! With a flailing plastic arm, he whacks Batman across the back!
Next to him, the enraged Ben Grimm finally suceeds in landing one of his punches on Huntress! The huge fist of the Thing staggers her, but she doesn't run...
Reed Richards finally scores a hit on Batmans weakened D. 1 click.
Thing manages to hit Huntress at long last, scoring 2 clicks against her.
Batman unleashes one of his special concoctions against Reed Richards, tossing a vial of his unique formula on the cosmicly powered Mr Fantastic. Reed was anticipating the maneuver however, and he dodges both the vial of syrum and Batman's quickly timed follow up shot.
The Thing, his attention turned to Huntress, is surprised to find himself struck in the head by a Bo Staff! Robin has attacked from above!
Turning his eyes to the direction of the strike, Thing is just in time to block an escrima stick tossed by Nightwing!
Batman outwits Reed's invulnerability, but misses his attack roll.
Robin scores an easy hit on the Thing (5) for 1 click after toughness. Nightwing misses his attack however (needed 7 got 4).
Sue Storm turns her attention to Catwoman, making a psychic blast, but the Cat is too nimble!
"Meow", she smiles
IG needed an 8 and got a 6. The rest of the team is forced to pass.
Seeing that Nightwing and Robin have begun to support her in the battle against the Thing, Huntress turns to help Batman with Mr Fantastic. She fires squarely into his twisting body!
Catwoman knows where Sue is now, and lashes out her whip. Sue turns invisible at the last moment however, dodging the attack!
Huntress hits Reed for 1 click.
Catwoman can't manage the whopping 10 she needs to hit Sue Storm.
Reed backhands Huntress with an elastic arm, and she falls a bit off balance.
"Enuff with this crazy broad" Ben growls, and whacks her solidly with an overhead smashed. He's amazed however when Huntress regains her feet! She's still alive!
Reed an Ben both manage to hit Huntress, Reed for 1 and Ben for 2. A murmur of disbelief went up around the table as she was left on her last click rather than being KO'd.
Reed Richards continues to use his amazing flexibility to avoid Batman's close combat attacks. His teammate, the Thing, is not so lucky however. From the roof, Nightwing swings down with a deadly kick and then flips back up.
The kick finally proved too much for the Thing to bear, and he collapses, KO'd!
The Batman team continues to press the advantage as Robin scores the first hit on Sue Storm! Jabbing down with his bo staff to where he saw her last, Robin strikes his target!
Batman outwits Reeds Invuln, but misses another attack roll (needed 7 got 3). Nightwing scores the knockout blow on the Thing from above.
Reed receives a click of healing.
Robin then attacks Sue Storm and is the first Bat-teamer to score high enough to hit her (gets a 10).
The Invisible Woman, hurt by the blow and enraged by the loss of Ben Grimm, unleashes a furious assualt on Catwoman.
"ARRRRRRGGGGGGHHHHH!!!" She screams out in anger!
Catwoman displays uncanny agility however, doing a cartwheel away from the force blast. Sue was certain that she had scored a direct hit, but somehow, Catwoman avoided it!
Knowing his team chances are desparate now, Reed Richards pushes his endurance and strikes the weakened Huntress again, bringing her to the ground. After his elastic arms are withdrawn, the Huntress still doesn't move. She's been defeated!
Sue Storm makes a great roll on Catwoman (needed a 9 and got it), but Catwoman counters with a supersenses roll!
Reed finally KOs Huntress.
As Reed is busy "retracting" himself from Huntress, Batman uses the opportunity to finally dispense some of his anti-plasticity formula on Mr Fantastic. Reed is shocked as his body pulls back sharply together like a stretched rubber band thats suddenly released! Capitalizing, Batman lands a powerful side kick directly into Reed's midsection.
Catwoman, in her battle with Sue Storm, continues to fight against an opponent she can't see. She lashes out repeatedly, but finds nothing but air!!
Batman outwits Reed's invuln, and hits for two clicks.
CW cannot score a hit on Sue, needing a big roll of 9.
The battle rages, with each of the enemies proving to be more skilled than their attackers. Batman uses his training to elude Reed's entangling attacks, and Catwoman dancing around Sue's force blasts. But the two Fantastic Four members are equally hard to hit, Sue using her Invisibility to hide, and Reed strectching out of harms way! Reed also deploys a device which begins reciting the digits of pi, meant to scramble Batman's ability to think clearly.
Finally however, Batman scores with an incredibly high front kick and Reed pulls away from him! Seeing him retract, Nightiwng strikes, too. The pain is too much, and Reed succumbs, lost to the battle.
This was actually a bit of a montage, with both sides missing several attack attempts. Batman scored a hit one turn before Nightwing landed the KO shot. Reed had been outwitting Batmans Outwit, so Batman couldn't outwit his toughness.
The KO puts Sue Storm back at full health.
Batman, free from his struggle with Reed, now releases a smoke bomb right at where Sue Storm hides. The fog outlines her form now, and she's visible to the Bat team.
Giving Mrs Richards a kick that sends her back onto the hood of the car, Robin leaps down off of the rooftop to stand by her feet. Nightwing and Robin close in as well. They have the Invisible Woman surrounded!
Catwoman flicks her whip slowly, once, twice, taking her time - toying with her prey.
"Usually," she purrs, "where there's smoke, there's fire. But I put the fire out already!"
WHISSSSSSSSSSSSSSSSSSKKKKKOWWWWWWWWWWWWWWWWWWWWWWWWWWW!!!
With a single crack of her whip, she finishes Sue Storm off. The Batman team is victorius!
Robin scores a hit with knockback, pushing Sue back one space onto the car. The Batman team positions themselves around Sue in a circle, penning her in.
Catwoman scores the kill shot, rolling a critical hit on the last roll of this match!
Well, thats it for this match folks. Be sure to tune in tomorrow night, as I have a VERY fun post game in mind! Oh, and be on the lookout for Dr McCoys newest addition to the tourney, following directly after this! I think you'll like it!!
drhmccoy
02/19/2003, 18:37
And as I promised, a little something extra for our faithful flock of followers. Here's our first set of pictures from our field photograper out in the trenches covering the final four. Enjoy!
http://photos.yahoo.com/bc/drhmccoy2002/lst?.dir=/Bats+v+FF&.view=t
drhmccoy
02/19/2003, 20:05
*watches tumbleweeds roll past the thread*
supergoblin
02/19/2003, 20:10
darn
raging_madboy
02/19/2003, 20:38
Been reading from the beginning, i must say i rather enjoy the pics. Did either of you make the table? how long did it take and how much did it cost?
NightWing14
02/19/2003, 20:51
Now I just don't know who to trust! My heart told me the Skrulls would beat FF and they didn't now my head told me the FF would beat the Bat Team and they didn't !?!?!
Perhaps I should just flip a coin
*wanders off dazed and confused*
Mushroomfantas
02/19/2003, 21:10
I WIN!!!!!!!:D
Neato-Magneto
02/19/2003, 21:11
POOOEY!
I think if Thing was a better roller, it might have turned out differently. Oh well...stupid batman.
I had called them earlier though too.... So I'm going to stick with my gut feeling and say Superman team will win.
Oh well :(
Mushroomfantas
02/19/2003, 21:14
i gotta see shield lineup b4 i pick whos gonna win
"The Batman team continues to press the advantage as Robin scores the first hit on Sue Storm! Jabbing down with his bo staff to where he saw her last, Robin strikes his target! "
I forget who said it, but I think I must point out that both times the Bat team hit that uber 19 defense of Sue's it was Robin, the 22 point wonder that did the hitting. I forget who mentioned it (and am too lazy to look it up) but I am now a strong believer in the uncanny luck/power that is Robin. I vote him MVP in case you care. Though it was also cool to see Huntress just tie down Reed and Ben for a few turns (gee, who coulda predicted that would happen? What sort of tactical genius could have predicted it, I ask you?)
I must say I appreciate Dr Mcoy's little picture addition. I can't tell you how much I was gnawing my leg off as I listened to how Batman was engaging Sue for some insane reason. I'm still not sure I agree with the move, but seeing the pictures made it a bit more clear why the player of that team made that particular choice.
Let's see, yet another win thanks to being analytical. Obviously I am on to something here. Maybe all that stuff they went on about in school when they'd say "your brain this" and "computations that" actually meant something. The FF definately suffered when Ben's opening attack was a fluke. That cost them big, and they never properly recovered from the early blow w. outwit to Ben's kisser. Rest in peace FF, you did make it to the semi finals, those who have demeaned you as a team must now be aware you are not total flakes. (except for Reed of course).
Regards,
Thor.
<crickets chirp as Gelf strolls across the barren wasteland that was Fogs.DrMccoy-land.>
Gelf: Uh, Yo!
...
..
.
Hello--
lo--
-o-
<Suddenly the awestruck crowd erupts into a spotaneous standing ovation! A vaguely asian voice sounds from above saying "Fatality!" The fans, struck dumb by the sheer poetry that was the bat's victory, can contain themselves no longer! Pushing Yummy stark aside, they rush the field to embrace their vote for MVP of the match...Selina Kyle!! She was Purrrr-fect.>
Good work guys.
Gelf
Good morning... nice of you guys to drop by!
(Think Han Solo on Hoth)
Mannnn, it was a ghost town in here earlier, big time.
Undeterred, we'll press on tomorrow night with the post game for this fight and the pre-game for Supes/Shield.
Supes/SHIELD will be posted Friday night, with the finals to be posted on Sunday or Monday depending on how the thread's going. If all the regulars have their picks in early, we'll go on Sunday, if not we'll give it one more day.
As I've said before, the SHIELD team will be 90% snipers, but I have decided to put in one medic and fan favorite Lazarus.
raging_madboy Nice of you to drop by.
For those of you commenting on the pics, that was all the Good Doctor's idea. I think its great though, and we're planning on keeping it for the rest of this tourney and into the others!
I'll let him comment on the custom table, as it was his brainchild.
I will say though that its pretty #&$%ing cool.
:D :D :D :D :D
drhmccoy
02/19/2003, 22:24
Ah yes, the table....
It was based on a picture I ran across in the Custom Maps section of the Artisan's Guild forum here on the realms. I have a skilled carpenter in the family who builds one-of-a-kind pieces of furniture, so this table was right up his alley.
GonzoDracus
02/19/2003, 23:07
Keep it up.. love the posts and the comments.
BTW. Still hoping to see the REAL man of steel for next battle. If you have it... why not use it?? ;-) (HINT)
jejejjejejjee well... here's to the Bats (didn't let me down)!!!
Cheers!!!!
Can the final be definately on monday? I can't make my prediction until sunday night (very late) and I was hoping to do it...
anyways... GO SUPERTEAM!!!
dolemite199
02/19/2003, 23:19
Question,
At one point in this match Reed was B2B with Batman and Huntress. Is this correct? If so, then why did Reed continue to attack Huntress. If he focused on Batman then this game would have been completely different. I am just curious.
Having Thing miss his initial roll hurt, but not as bad as having Johhny sperate himself form the group. This is what cost them the match. Yes, I am angry that the FF4 lost!
I am not at all suprised that Sue got hit. When you attacker her enough it is bound to happen.
Catwoman proved to be a pest yet again. I have more respect for the Bat team now. The trimuvrite of Batman, Nightwing, and Catwoman is mean. To many threats to contend with. However, I still feel strongly that the FF4 could win cosistently against the Bat team with solid dice rolls and pristean strategy.
Now on to the fluke match between Superman and S.H.I.E.L.D. Opps, I forgot to add Steel to the Superman team even though Supes could win this match by himself! He is only there for the intimidation factor!
Dr. Von Doom
02/19/2003, 23:22
Well, it was nothing Doom did not expect. That callow Richards bested by a flying rodent homsapien(and Doom thought Richards could sink no lower).
Doom still has a perfect score, peons! Do not dare to challenge the mental might of DOOM! Take that, Richards, you genetic throwback, you and your stealthslut wife! That schoolyard bully Ben Grimm has shown that he is nothing that a little crucifix wearing girl cannot handle! As for Storm,
he was out of his league. A common tabby could have destroyed him and as predicted Selina Kyle did manage to both destroy him and out-slut Susan!
DOOM shall destroy you, Richards! Perhaps the fact that Doom recently ran into Bruce Wayne in a chatroom will convince you not to tangle with DOOM! Doom is going to show you that Batman's muscles are nothing compared to Doom's pectorals!
FEEL LUCKY YOU GOT THIS FAR, PEON!
SO SAYS DOOM!
Dr. Von Doom
dolemite199
02/19/2003, 23:42
Dr. Von Doom wrote,
DOOM shall destroy you, Richards! Perhaps the fact that Doom recently ran into Bruce Wayne in a chatroom will convince you not to tangle with DOOM! Doom is going to show you that Batman's muscles are nothing compared to Doom's pectorals!
And would this chat room be of the alternate lifestyle type? Your references to Batman's muscles and your pecs can be construed as homosexual in nature. Is there something you need to get off of your chest Dr. Von Doom? Its ok if your gay. We are not going to make fun of you, or judge you. Its alright to be who you are. Finding a male life partner that is equal to yourself is a monumental task. Maybe thats why you Doom is so lonely. You have not found a man to share your kingdom with. He would have to be as great, powerful, and crazy as you. Maybe Batman is the one. If you end up facing him in this tournament will you yeild before him, or smash him for standing up to you. A lovers dilema!
- Just kidding.
P.S. Is your frustration at Reed Richards due to the fact that he is in a happy heterosexual marrige, which means you can't have him?
GonzoDracus - I don't have any problems holding off the finals until Monday, but if the natives get restless, I might have to change my mind. The safest bet would be for you to throw some picks out while you have a chance, and then when you come back you can always change your mind.
dolemite199 - I think that by the point you were referring to in the thread, the FF was looking to not get shut out. They wanted to KO somebody. Plus Huntress was being a royal pain in the @rse, so Reed was a little miffed about her.
Dr Von Doom - At least we always know exactly where you stand. :D So says Fogs.
Two other things to touch on-
Yes I do think the FF was done in by bad dice (I'll elaborate more in the post game), but sometimes thats what happens. This game wound up being a slugfest more than anything else, and they got outslugged, plain and simple. They missed a LOT of easy rolls, but the opener (Ben Grimm) hurt the most. If he scored there, well, this might have been different.
OWAW will only be considered if the Superman team wins this next match. As it stands now, neither team (Supes or SHIELD) had a problem fielding a roughly equivalent amount of points, giving us a fair match up. Putting in 60 more points worth of Superman and then adding 6 more snipers for SHIELD doesn't make a lot of sense.
I'm also sticking by my guns that his inclusion in this tourney would be a bit unfair, as I think he's THAT powerful.
However, if his team wins, the next matchup would be Batman, and they'd have to scale down heavily to meet the points differential. Either that or we add in OWAW. First things first though.
Oh My God, ROFLMAO @ Dolemite!!
I absolutely can't wait to see what Doom has to say back...
Oh mannnnnnnn.....
LOLLLLOLLLLOLLLL!!
This will be fun!
Neato-Magneto
02/19/2003, 23:51
Never fear, friends of the Fantastic Four, because according to the first page in this enormous thread, they are also included in the middleweights bracket, presumably with she-hulk or medusa.
Please please please scale down Richards to upgrade the others.
If Supes beats SHIELD, which I think he will, I think OWAW Supes would be fine against Batman.
I don't see how SHIELD could ever beat Batsy though.
Batman1983
02/19/2003, 23:56
Fogs this is obviously no dupes so I guess your in a hard place for more batman meat. but if you want to gain 28 pts why not add Promo Batman & take out the E version. this is a better fit to go up against OWAW supes. 227 (bats) vs 236 (OWAW supes). seems fair to me. but I'd hope to see Batman take on the force that is known as S.H.I.E.L.D. but I'll wait for the teams before I vote against Steel.
Panther Cult
02/19/2003, 23:58
Just wanted to pipe up and tell Fogs and Dr H how much I'm enjoying this.
The matchups are intriguing, the pre-game analysis and post-game wrap up are awesome.
The photos made the experience even more fun.
You guys rock.
Can't wait for the finals. Not to mention the other weight classes. Awesome.
Silver Lantern
02/20/2003, 01:07
Wow, what a match. Maybe the best so far. I believe the FF should have gone with E she hulk in this one, for the better AV. I also think a good strategy for the FF would have been to just get a hit or two on each bat-member, so that everyone's AV was so low they would need 12s to hit Invisible girl!
Alas the bats are too strong, they may take it all, but Supes & Steel do have the best match up against them. Son we will see.
Great job so far guys. Thanks from the fans, and keep up the great work. Can't wait for my Avengers to clean house!
Neato-Magneto - I belive that that's exactly what will happen for the middleweight FF. I'll add She-Hulk, and scale back on Mr F. That combination should wind up just about right (everyone else will be V of course). Medusa sucked cheese bad and I traded her (after many many many attempts at fielding the "Fantastic Six"). I'll only get her again if she's the LAST piece to complete my collection.
Batman1983 - Don't have promo Bats, sorry. Is he any good?
Panther Cult - Welcome aboard and thank you very much. There's still time to make a couple of picks and see how you do. Join in and have some fun.
Silver Lantern - I actually agree that E She hulk is better than E Thing. However, I mentioned wayyyyy back that I just don't feel the FF is the same without Ben. In my mind they either win or lose with him in the lineup. Is it fair to the faction? Maybe not, but this IS the Fantastic Four, so it's fairest to the comics.
It's unbelievable how this thread picked up last night. Around 8:00 or so, it was bad times at the Pond. Not good. "We put up the new pics and *sniff* nobody's even going to come and check them out?" LOL...
I should have known you all wouldn't have let us down.
Still can't wait for the next appearance of Doom. I hope he reads what Dolemite wrote!
Silver Viper
02/20/2003, 06:54
Geez, I'm really dissapointed that the FF lost. Next time I will go on stats more and not my favorites.
raging_madboy
02/20/2003, 09:54
Doom's gonna be so angry he's gonna want to spank dolemite. Bad little boy, uh wait i think i just confirmed what dolemite said.
GonzoDracus
02/20/2003, 12:30
Well... thanks for answering and considering it but here's my picks in case you do it on sunday.
Finals:
Batman vs. Superman
Supes Team (especially if its OWAW)
If it's Shield vs Batman
Batman team... jejejejje but we all know they aren't going to beat the mighty men of steel! Just threw it as a precautionary measure.
GO SUPES!!
Neato-Magneto
02/20/2003, 12:51
Cool.
Yeah, the Promotional Batman is pretty good, he has an 8 range, 2 shots, 13 attack, 16 def Willpower, OUtwit with 3 damage, and leap climb at 8 speed
Melissa Yumilicious Stark is in the Batman locker room with Selina Kyle, who's still attired in her purple catsuit (Rrrrwow).
(Respectful moment of silence as I picture the two of them...)
Melissa: (Through practically clenched teeth) "I'm here in the winner's locker room with Catwoman, the Batman Team MVP for this semi-final match up. Catwoman, you had two KOs out there today, what can you tell us about them?"
Selina: (All smiles) "Well, Melissa, it was actually a bit too easy out there today. They didn't put up much of a fight."
Melissa: (Trying not to let her anger show) "You had KO's on Sue Richards and Johnny Storm, the Human Torch, surely you're not saying they were pushovers..."
Selina: (Giggles) "Oh that's EXACTLY what I'm saying. Especially the Human Matchstick, what was his name again?"
(Melissa scowls)
Selina: "Actually they say he's kind of a ladies man, but I can't see it..." (Smirks at Melissa's jealous look) "You know, when he was fighting against me, I didn't finish him off, he just sort of looked at me and....'went limp' . Does he ever do that around you Melissa?"
Selina lets loose a hearty laugh and slinks away.
Melissa: (Turning slowly to camera, obviously livid) "There you have it folks, the ever-humble, aptly named "Cat" Woman, showing us just exactly why she NEEDS to dress in leather and fight men. Back to you guys."
(Once the camera is off) Melissa: "That *Bleep*ing *Bleep*, who the *Bleep* does she think she is? I'm telling you right *Bleep*ing now, if they win the finals there is no *Bleep*ing way I'm doing the post game! You can get Bonnie *Bleep*ing Berstein for all I *Bleep*ing care, because I will *Bleep*ing quit.
Aruugh! I'm going to see Johnny. Have you guys seen him? Is he ok? She whipped him right in the face, does he look alright..."
COMMENTARY:
In the final analysis, this battle came down to the dice, plain and simple. The Fantastic Four simply didn't make the rolls they needed to win. Ben's initial miss on Nightwing was absolutely critical (If he hits, its a whole new ballgame folks) and Reed and Thing's inability to take out Huntress was also pretty lame.
In the end, it was just a slugfest. The FF taxied in and after that, no one ever had to pass for lack of a target again. Its just that the Bat-team hit the rolls they needed and the Fantastic Four didn't.
The MVP decision was close, I have to admit. Robin and Huntress both got considered, but when I imagined the post game interview above, it was a no-brainer. :D
Ok folks, Superman vs SHIELD pregame to follow after this. Get those picks in!
This is some cool stuff. when you get done with this why not have a tourney using preconstructed teams posted in the rate and review. i would love to see how some of mine would fare against others.
Superman vs SHIELD Pregame show
In the Red and Yellow corner, weighing in at 239 points...
The Kryptonian Clobberers, The Men of Steel, The Not So Mild Mannered...
SUUUUUUUUUUUUPERMANNNNNNNNNNNNNNNNNNNNNN TEEEEEEEEAM!!
In the Blue Corner - weighing in at 241 points,
The Covert Commandos, The Optimal Operatives, The International Infiltrators...
The SHIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELD TEAM!!!!
Here are our line-ups -
Superman Team:
E Superman
R Steel
SHIELD Team:
Nick Fury
5 Veteran SHIELD Snipers
4 Experienced SHIELD Snipers
1 Veteran SHIELD Trooper
1 Veteran SHIELD Medic
GENERAL COMMENTS:
Superman was originally put in this bracket because other teams, such as the FF and Batman, would have trouble scaling down to match their low point total. SHIELD, however, actually got to beef up from their last fight, adding roughly 40 pts to their line-up.
While the Superman team's strength is that they have Superman, one of the SHIELD team's strengths is that they have an good deal of flexibility within their faction. With all of the "Generics" they have, it's easy to build a line-up that's customized against your opponent, and that's exactly what we tried to do here.
Oh yes, one final thing, the anaylsis below is entirely new, as the opponents for these two teams are so dissimilar from their last foes!
ANALYSIS:
Superman
PROS:
- They hit hard. Steel and Supes deal out between 2 and 4 clicks of damage, depending on where they're at in their dials. This will come in handy when they're trying to work their way through a small army.
- Their AVs are more than high enough. The SHIELD team is going to light the world on fire with their Ds, so the Superman team should always be looking at easy rolls to make.
- Impervious. Toughness won't help Steel too much, but Superman's Impervious requires the use of the SHIELD team ability just to hurt him at all. That means, at the least, it will cost the SHIELD team 2 out of their possible 3 moves for a turn just to take a shot at him early on. Add in the fact that he gots a "Dodge" roll after every succesful hit, and this could easily wind up being the key to victory for the Superman team.
- Taxi'ing. It may not come into play much, but if needed, these two can team up to give each other a lift.
- Superman's defensive "spike". Once he loses Impervious, Superman's D shoots up to 17 for a couple of clicks. It was absolutely clutch for this team in their victory over the Teen Titans. It may just save the day again here.
CONS:
- There are only two of them. As a click of push damage is just as good as a successful SHIELD team attack, this team will be passing. A LOT.
- They're outranged. The SHIELD snipers have 10 ranges. Superman and Steel have a 6 and an 8 respectively.
- While their damage is good, they can't take out their opponents in a single blow. Barring critical hits and knockback, it will take these guys more than one shot on a SHIELD soldier to take him out.
- They have a LOT of work ahead of them. There are 12 SHIELD pieces on the board. That's a lot of "weinies" to KO.
SHIELD
PROS:
- Leadership. As they have so many more pieces on the board, they'll need some leadership to take full advantage of it. Luckily Nick Fury is just the guy to do it.
- Range. A Range of ten is as good as it gets, and the vat majority of this team has it. Anywhere Superman goes, he'll have some crosshairs trained on him.
- Numbers. Their numbers advantage works in their favor in many ways. It will always provide someone with a shot (no need to push), and it will keep Superman and Steel VERY busy.
- V Snipers have decent AVs. I wouldn't call a 9 AV good, but it's decent enough. Superman and Steel both start out the games with hittable Ds, and even when Superman "spikes", they'll be looking at a reasonable 8 or so to hit him.
- Support. If they get the opportunity to put him into play, the SHIELD Medic proved he can handle the job in their last battle (We'll play it straight by the rules this time people, dont fret). Support is something the Superman team doesnt have at all.
- Both of their opponents fly, so even in B2B, snipers can still take advantage of ranged attacks, and thus, RCE.
- Outwit. Nick gets a little burst of it in the middle of his dial. If he lands on it and can stay there, he can take away Superman's greatest asset, his damage reduction.
CONS:
- Low damage. I would normally rate the SHIELD team ability as a "Pro". But since this team HAS to use it in order to get through Supes' Impervious clicks, it may be costly for them. On turns when Nick misses leadership, a "pumped up" attack will take both of their actions for the turn, leaving no room for movement, support, or other attacks.
- Low Ds. These guys will be sitting ducks.
- They NEED their leader. If Nick Fury doesn't roll well for leadership, or if he should lose it, this team will have a hard time mobilizing effectively.
- One hit by one of their opponents, and they'll look UGLY. These guys aren't the type of units with deep dials, or with stats that hold steady. One hit, and they will NEED a medic if they hope to be effective in the battle again (beyond using their team ability of course).
OVERALL:
All in all it should wind up being a battle that pits strength against strategy. Steel and Supes will be using their damage reduction and attack skills, while the SHIELD team will be hoping there's strength in numbers.
It will be a race around the clock to see if Superman can pound all the weinies, or if they can score enough hits and enough damage on him!
Mushroomfantas
02/20/2003, 16:28
hmmmmmmmmmm
Go Superman!
dolemite199
02/20/2003, 16:51
Fogs wrote,
Oh My God, ROFLMAO @ Dolemite!!
I am glad I could amuse you!
As for Dr. Von Doom, I firmly believe he had something to do with the savage defeat of the FF4. Leave it up to the sexually frustrated meglomaniac to tamper with good people. Oh well, Dr. Doom will get his in the end! I hope he gets beat up by the X-men, or some other team of jabroni's in his tournament bracket.
I vote that the Supes team wil win against Nick Fury and his band of washout marines!
Let the fun begin
I look forward to the play-by-play. I would have been interesting at 300 points, thus 3 actions, and more room for more SHIELD Medics, if it had been the LE Superman. But then, it would be the LE Superman, and LE is LE.
Argh! After that crushing loss by the FF, do I have the will to go on? Sure why not. I was never a huge fan in the first place. But SHIELD?
Even though they are out-gunned in a big way, I think those numbers will eventually overwhelm the two S-men. I've played many SHIELD only teams, and it usually turns out to be too much for the other players.
BUT! As we have seen, the Marvel-ites have NOT have there fair share of luck with the dice thus far. Will this continues into the next match? I think it might come down to Fury making his leadership rolls.
Will we see the former WWII Sergeant howling at his commandos? Or will will see David Hasslehoff Prancing around with an eyepatch, no real skills to be seen?
I hope it's a REAL Fury who brings it home!
I said the white and blue? Sounds nice, make it twice!
Have to stay true to my roots! GO SHIELD!
drhmccoy
02/20/2003, 18:41
*uproarious laughter*
Good one army_22... Hasselhoff....
*chuckles*
ANYONE would've made a better Nick Fury.
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