Tanis11
09/16/2009, 03:19
Round 3 Post Season Game; X-men (Outback) Vs. Justice League of America (Current). The hometown heroes bradley2099’s X-men (Outback) (home) vs the visiting TMNT99’s Justice League of America (Current) (visitor) (Games End Tuesday, October 6 @ 11:59 PM, Pacific Time)
X-men (Outback) (home)
1) V Storm** (DR) 40 pts (5/5)
** Trick Shot 20 pts
2) U Longshot 66 pts (6/6)
3) R Mandroid Armor 28 pts (4/4)
4) U Gamora 73 pts (7/7)
5) U Phoenix (Ult) 84 pts (7/7)
6) E She-Thing 50 pts (7/7)
7) R Jewel 39 pts (5/5)
Total – 400 pts
vs
Justice League of America (Current) (visitor)
1) V Superman* (IO) 251 pts (11/11)
* Fortitude 25 pts, Protected 8 pts, Endurance 5 pts
2) R Kid Flash (CR) 45 pt (5/5)
3) U Ambush Bug 50 pts (5/5)
Total – 384 pts
Map: Junkyard
http://www.ianparmenter.com/hcutils/map.jsp?map=CD
BFC: Krakoa, the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
X-men (Outback) (home)
1) V Storm** (DR) 40 pts (5/5)
** Trick Shot 20 pts
2) U Longshot 66 pts (6/6)
3) R Mandroid Armor 28 pts (4/4)
4) U Gamora 73 pts (7/7)
5) U Phoenix (Ult) 84 pts (7/7)
6) E She-Thing 50 pts (7/7)
7) R Jewel 39 pts (5/5)
Total – 400 pts
vs
Justice League of America (Current) (visitor)
1) V Superman* (IO) 251 pts (11/11)
* Fortitude 25 pts, Protected 8 pts, Endurance 5 pts
2) R Kid Flash (CR) 45 pt (5/5)
3) U Ambush Bug 50 pts (5/5)
Total – 384 pts
Map: Junkyard
http://www.ianparmenter.com/hcutils/map.jsp?map=CD
BFC: Krakoa, the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.