View Full Version : Let's Make an Action Cartoon!
JackAssterson
09/22/2009, 13:24
I need 10 people to help me create the concept for an action cartoon show!
To sign up, pick an unused number. Once we're full, I'll PM you your job!
:m-dolphin:!
1. Space Jawa
2. Jawapimp
3. carltmc
4. Prof. Aragorn
5. Wade Wilson
6. JKLantern
7. Kalel21
8. St-Dumas
9. CarlosMucha
10. DarkCorsair
3. I'm quite a writer, myself. Creative or Insane? Even I don't know.
CarlosMucha
09/22/2009, 14:38
ey, 3 was my number! :mad: :p
I say 9!
St-Dumas
09/22/2009, 16:20
Number 8, don't hate.
JackAssterson
09/23/2009, 07:44
6 peoples still needed!
Prof. Aragorn
09/23/2009, 07:50
Sure, I need something to keep me coming back here.
I'll take number 4!
Space Jawa
09/23/2009, 08:43
I was going to go with :m-dolphin:, but then I realized you hadn't used it in place of 1.
I'm still going to pick number 1.
JKLantern
09/23/2009, 09:12
Lantern Six, standing by.
Wade Wilson
09/23/2009, 09:22
i always got 5 when i played baseball...
JackAssterson
09/23/2009, 09:23
Two more!
:m-dolphin:
DarkCorsair
09/24/2009, 17:16
Okay, put me down for 10. I'll help with a dynamic action cartoon!
JackAssterson
09/24/2009, 21:19
One more! :m-dolphin:
JackAssterson
09/26/2009, 17:47
Still looking for that final participant!
Jawapimp
09/26/2009, 22:49
Number 2, hehe, I'll take it.
St-Dumas
09/27/2009, 01:36
Awesome! Let's get actiony!
JackAssterson
09/27/2009, 11:40
And we're complete.
PM's going out on Monday!
JKLantern
09/28/2009, 16:18
It's Monday where I am. And has been for about sixteen hours. Just sayin'.
It's Monday where I am. And has been for about sixteen hours. Just sayin'.
Remember, Jack got killed a few weeks ago when his ball turret was riddled with German machine gun bullets. So he's probably moving a bit slow right now. And saying "BRAINSSSSSSS!!!" on a regular basis.
JKLantern
09/30/2009, 11:04
There is work I probably could be doing right now...but I'd much rather do my job for the action cartoon...
JackAssterson
09/30/2009, 12:01
Five jobs done! When the other five are complete, the magic happens! :cool:
wintremute
09/30/2009, 13:33
I'll take number 11!
JKLantern
09/30/2009, 14:05
Was my work satisfactory, or did you need something a bit more than that?
JackAssterson
09/30/2009, 14:09
Was my work satisfactory, or did you need something a bit more than that?
Dandy, just dandy.
:cool:
JKLantern
09/30/2009, 14:11
Dandy, just dandy.
:cool:
Yaaaaaaaay!
*Dolphin Dance!*
:m-dolphin::m-dolphin-trans::m-dolphin::m-dolphin-trans:
JackAssterson
10/02/2009, 00:17
Four more to go!
CarlosMucha
10/02/2009, 01:58
working on that working on that!
Wade Wilson
10/02/2009, 02:12
you received mine right?
JackAssterson
10/02/2009, 18:36
you received mine right?
Nope.
I only need three more now, though!
Wade Wilson
10/03/2009, 02:11
i'm sure i sent it...
JackAssterson
10/03/2009, 02:57
Two more!
:m-dolphin:
JKLantern
10/03/2009, 13:13
Gah! Hurryup hurryup hurryup HURRYUP!
Jawapimp
10/03/2009, 13:38
You got mine right?
JackAssterson
10/03/2009, 13:41
Yup. The two we're still needing know who they are. :grin:
JackAssterson
10/03/2009, 19:07
One more to go!
JKLantern
10/05/2009, 21:36
GAAAAAAAAAAAAAAAAAAAAAAAAAAAH! Want to see results of our labors!
JackAssterson
10/05/2009, 22:57
I actually have everything together, the results will be coming...SOON!
Wade Wilson
10/05/2009, 22:58
i hope our hero is a drunk!
JKLantern
10/06/2009, 01:18
i hope our hero is a drunk!
I am not our hero, dammit!
Unless I am. In which case, whoever was assigned that job has issues.
Wade Wilson
10/06/2009, 01:30
Homeless alcoholic by day, Alcoholic Superhero by night! weakness:
being sober!!!
Jawapimp
10/06/2009, 02:18
Homeless alcoholic by day, Alcoholic Superhero by night! weakness:
being sober!!!
So he's like Bender?
Prof. Aragorn
10/06/2009, 03:46
El Zilcho!
JackAssterson
10/06/2009, 21:02
Here's your cartoon:
GENERAL ENVIRONMENT
Found floating in space, a log from an unknown traveler details the mysteries of the Splinter :
When I arrived on the shattered celestial body known as the Splinter the first thing I noted was that, despite my own misgivings, the tales of all the constituent elements of the shattered planet having a breathable atmosphere are true. While no one as of yet is quite certain why objects ranging from merely a few feet wide to the size of the Moon of Terra are able to maintain a breathable atmosphere, I do believe it has something to do with the crimson crystal obelisks that dot the landscape. These do nothing to offset the decreased gravity of the planetoids that make up the Splinter, so one must travel with care.
The largest of the rocks, the one which I am currently basing my explorations off of, is officially known as Splinter Prime, but to most of the local population is simply known as the Pit. Despite having an unforgiving and arid climate, it is the most populated body within the Splinter. Mining camps looking for lost technology within the ruins that dot the the landscape aggregated over the years into hives of black marketeers, smugglers, treasure hunters, archaeologists, weapons designers, and thieves, all gathered around the few mysterious sources of water, which are somehow protected from the relatively high levels of ambient radiation by fields known only as "The Globes. Within The Globes, I suspect that the native life forms would be abundant, were it not for the actions of the visiting population, looking to take advantage of the mysterious resources of the Splinter and of the Pit. But I suppose someone else is going to be talking about the settlements that dot the various bodies of the Splinter.
Beyond the Globes, from behind the safety of my protective suit and helm, I gaze out at the irridescent blue sands of the Pit, the true face of the Pit. Beneath the sands, there are tunnels, both as part of the cities that existed before whatever cataclysm broke this world many centuries lost, and as a result of the radioactive monsters that dwell there. Most of them are arthropodan, and of colossal proportions. I am uncertain what, aside from unfortunate travellers, they might feed upon, as few go within their tunnels and survive. The complete lack of plant life and relative lack of surface water lead me to believe that perhaps, within some of their tunnels that cross the ruins of the long gone precursor civilization, there might be perhaps some ground water, with some sort of plant life down there supporting an herbivorous population. Whatever the case is, somehow, each monster that comes up to the surface has a vastly different phenotype from all others that have been seen, leading to myths of "The Red Terror" or "The Shrieker" or "Old Man Razor." One never leaves the globes unarmed, but the rewards can be vast.
The second largest body within the Splinter, Splinter Alpha, is called Inundation, due to the fact that it is covered entirely by water. It has only one permanent settlement, a large fortress which has lower levels on the ocean floor. I believe it may have been a tower before the cataclysm, although to what purposes I cannot be certain, as much of the technology within it has been stripped away to repair more critical failing parts. From the fortress, vessels which hope to salvage from the sunken remains of a lost population venture forth, hoping to avoid contact with the roving pirate bands that fight for a harsh survival out on the seas, or the volt kraken that are known to break the piecemeal craft in two to eat the few inhabitants, or the Blood Kelp, an odd example of a carnivorous plant.
The final body I will be covering is Haven, which is sometimes colloquially dubbed "Here Be Dragons". Only a few people reside within the thick, humid jungles of Haven, and they are perhaps some of the most insane individuals ever known. Large, reptillian creatures prey upon the smaller, ape like morgrue, who in turn forage the multicolored fruits and nuts within the trees. The rains pour fairly heavily on this planetoid, the blood sucking insects carry a plethora of disease, and the jungles are nigh unnavigable. You are best off avoiding Haven when you can.
The inhabitants of the Splinter primarily use ATUS for mass transportation. ATUS are common aerial transport that fall somewhere in between a plane an a helicopter, commonly used by people both good and bad. They fill any number of jobs requiring a flying craft that your typical flying machine can’t accomplish. Kind of large, paint-job to match the mentality of the group using it, and its main lift system is a kind of enclosed jet propeller thing on each side. Comes in both a large size suitable for other vehicles and a fun-sized variety for just people. The fun-sized one is also usually better-armed.
In addition, the following unique vehicles are waiting for toy branding…ah, our heroes and villains to discover them:
Long-John the Horsecycle, a Motorcycle-Horse hybrid thing which is fully mechanical, but also intelligent (kind of a character in and of itself). Looks kind of like a metal horse, but with a motorcycles rear end and its legs (including what little of its back legs it has) connecting where the wheels are. Imagined as vehicle for the kind of hero who you might normally imagine riding either a motorcycle or a horse.
Frankie the Magical Car, a mysterious living vehicle with unprecedented technology and the personality of a toddler. It has buttons that can cause the car to produce all sorts of amazing devices and weaponry which respond to thought as well as touch. However, it is easily distracted, can have fits and temper tantrums, and trying to get it to produce things can result in it either giving you something that it thinks is a better alternative, misinterpreting the command, giving you something wrong out of spite, or worse.
The primary weaponry of the Splinter utilizes “sonic stun rays” The guns range in size, from light pistols carried by the more delicate characters, to heavy chain-gun style ones carried by big, strong characters.
The Weapons’ beams appear as a set of greenish (or purplish, for the baddies) rings emanating from the weapon. They don’t move at the speed of light, so it is possible to dodge them.
The weapons have twenty shots before they need to be recharged, and being hit by one causes unconsciousness for about 5 minutes.
Such a world is beset by many dangers...dangers that do not go unchallenged.
GOOD GUYS
SHEN is an alien from a far-flung galaxy, come to the Splinter to fight for justice and freedom.
He is mostly humanoid, except the top of his head is made of plastic with three bowls, each of which has a different brain in it. The bowls rotate at random intervals, bringing each one (with its different personality and perspective on crime fighting) into control of the whole body).
Brain #1: "Neville"--Neville is convinced that anyone can be reasoned with--that negotiation and talk are always preferable to violence. It wouldn't matter if you were currently pushing him into a vat of acid while simultaneously shooting a dozen innocent hostages--he'd still want to talk it out.
Brain #2 "Harry"--Harry is a warrior. Shoot first (with his extra large plasma grenade launcher) and ask the corpse questions later. He'd be a very skilled warrior if it weren't the for the fact that he's very near-sighted and a little hard of hearing.
Brain #3 "Sherlock"--Sherlock is a master of deductive reasoning, able to deduce a criminal's identity from the smallest clues. Unfortunately, he also has narcolepsy-causing him to take naps at inconvenient moments.
All three personalities are driven to seek justice, but which one is in control of the situation at any one moment? And how long will he be in control before the brain bowls rotate again? It's impossible to tell.
Always at Sherlock/Harry/Neville (SHN, or SHEN)’s side is “Wild” Bell Hickock.
Although Wild Bill Hickok supposedly had many illegitimate children, the famous frontiersman and gunslinger considered his daughter with Calamity Jane to be his child. Bell grew up in Deadwood, the town where her father was killed in that now infamous poker match. Much like her father she had a great passion for adventure, as well as knowledge. This was fueled by the myths and legends people told of her father.
Instead of resting on her parent’s laurels, Bell set out to make a name for herself devoting herself to both the skills her parents were known for (gun slinging, whip wielding, and regrettably drinking) as well as studying science and history. Her unique set of skills made her an ideal archeologist and/or grave robber depending on who you ask.
While on a unique quest in South America, Bell discovered the once believed lost amulet of Duke Wellengaurd. Bell discovered the amulet’s power when she put it around her neck and was transported into the Splinter. Befriending and becoming the sidekick of SHEN, Bell adds both comic relief as well as the occasional educational lesson.
Bell is a wild adventurer, a true spirit of the Wild West. She has seen a lot in her adventures, and knows a vast amount of knowledge from her studies (specifically history and chemistry that would be most common around the turn of the 19th century). Bell has a fiery temper, has a big mouth, and is extremely competitive., and it is rare from her to back down from a fight. This trait frequently get her into trouble.
Bell carries a wide variety of tools and gadgets both from her time and ours. These gadgets are primarily dealing with exploration and spelunking. She is never without four objects: Her hat, her father’s pistols, her mother’s whip, and the amulet of Duke Wellengaurd.
SHEN and Bell get around in a heavily-modified early-model Subaru Baja constantly being rebuilt to be the ultimate MANLY TRUCK!, better known by most as the Crashbuggie. This includes a prominent metal frame that sticks out from the frame that allows it to survive an insane amount of damage (when most people slow down to avoid hitting animals on the road – like deer, moose, and bison - the owner of this vehicle would speed up to hit them!). It does MANLY STUNTS on a regular basis, and (almost) always comes out fine.
SHEN’s love life made interesting as he’s currently smitten with two different women! The talkative Neville is making calf eyes at MaxineTaylor, Reporter for the Local Paper (that's its name) who routinely follows and writes on the SHEN and Bell’s exploits.
Sherlock, however, is fascinated with Adrian Sweet - International thief who has come to the Splinter to rob it blind and often delights Sherlock with confounding crimes.
Harry is seemingly not enamored with anyone, expressing a strong preference to combat at Bell’s side.
Like any good force for truth, SHEN and Bill have digs. Located in the darkest part of the Splinter where all the crime tends to formulate is what seems to be an abandoned office building. The door has a keypad attached to it, which is needed to unlock it to get in...putting the code in wrong three times puts the lair on lockdown for 24 hours. Once inside it looks as if the lair has expanded.
On the far left wall is a bunch of computers set up for determining which disaster is best suited for the hero to help out with. On the far right side there are vending machines stocked with energy drinks for long nights of crime fighting. Deeper in is a gym, complete with a simulator with millions of simulations to train through as well as a sauna. Hidden deep underneath the whole facility is a living area with a bed that vibrates, movie screen, bathroom, and a fully stocked kitchen.
There is also and Android for cleaning up the place as well as making sure food and other necessities (like energy drinks) are fully stocked as well as the laundry gets done. The floor of the whole building is covered in debris.
When in combat, SHEN and Bell are known to utter highly lucrative catch phrases such as:
Bell: "lets move our... gang!"
SHEN/Bell : "Kick it up!" "Don't you mean "Keep it up?" "That later! first... kick everything you see!"
Neville: "If you see something running, run first, ask later!"
BAD GUYS
It was born in a laboratory. When activists vandalized the place, they knew not what they released.
Tachuzzulah is the sound it makes. The cultists that worship this Dark God call it thusly. Despite its genesis in a scientific think tank, it is unknown whether this being is artificial or appeared before the scientists with a message. The creature is both mystical and intellectual.
Tachuzzulah is rumored to live in the mountains of Gargamel Pass where many of his cultists plan their pilgrimages. There, Tachuzzulah's followers engage in ritual sacrifice before conducting research in wormhole technology. Every night they contribute to a pizza.
Tachuzzulah then appears floating above the Italian pie. It is unknown whether the creature uses its divine powers or a scientific device to render all diseases among its followers destroyed. In one conscience thought, the creature has been known to either cause great tragedy somewhere in the world or great bounty. The methods do not follow a pattern.
The greatest crime Tachuzzulah has committed is removing the anchovies from the ritual pizza. For that, the creature must pay! Oh yeah, and the whole cultists engage in rioting, raping, and pillaging in his name once a week to satisfy the needs of their god.
Oh yeah, and the whole nuclear death ray sitting at the highest peak of Mount Azreal in the Gargamel Pass doesn't bode well either. Tachuzzulah has made public declarations every once in a while to use the bloody thing. The being does so by psychically ripping apart the cerebellum of every human on the globe, then repairing it instantly. However, since the message is transmitted in garbled archaic Sumarian spoken with a nasal lisp, people just assume it's lunch time.
Tachuzzulah despises hats. The creature doesn't have a head. Come on! SHEN’s three heads to its none contribute untold amounts of suffering to its torment, and its efforts to weak havoc on the Splinter are barely kept in check.
Tachuzzulah’s evil has worked its way into every corner of the Splinter, and it has gained many followers from the dreaded area of the Splinter known as Haven.
The Red Fang Army is a mixed band of goblins, orcs, and trolls that serve Tachuzzulah in exchange for pay and a chance to bust some 'eads! The Red Fangs are led by a band of lieutenants that work for Tachuzzulah.
Gremlin - a large goblin (a full 4-foot-6), Gremlin is a mutant who can disrupt technology he comes in contact with. As a henchman, he's not too bright, but he's clever and sneaky, in appropriate Gobbo fashion. In deference to his uncontrollable mutation, he fights with a club, knife, or (very) short bow.
Lump - Every villain needs an idiot strongman as a henchman. Lump is a rock troll, a brute that is a strong and smart as a rock. Twelve feet tall and five feet wide, he can absorb and regenerate a tremendous amount of damage. He is stronger than the average Rock Troll, which grants him his de facto authority over the other trolls. He's known by his catch phrase, "If you can't be defeated... eated!"
Loot & Pillage - Orcish brothers who are experts in traps, ambush, and crude demolitions. They possess a low cunning and some strategic smarts, effectively acting as leaders of the Red Fang Army. Like the rest of the Red Fangs (except Lump, who is in it for chocolate chip cookies), Loot and Pillage serve for the paycheck, preferably in gold.
The forces of Tachuzzulah have various conveyances at their disposal. Psycho-Karts are small, one man go-karts of evil. They can be outfitted for use on nearly any surface that you can find larger vehicles driving on, both on-road and off-road. They’re also usually outfitted with generic weaponry.
Psycho-Karts are both largely ineffective in accomplishing their assigned duties and easily disposable in all the destructive ways (the greater the variety the better!), but still somehow manage to occasionally do some pretty cool things and show bouts of competence. They’re also liable to show up in the darndest places – pouring out of the back of a semi-truck trailer, being launched out the side of a larger bad-guy vehicle to slow down a pursuer, the same to try to slow down a vehicle being pursued, being dropped out a helicopter…
Mondo-Crushers are vans of evil, colored black and obviously a sign that something bad is preparing to happen. Usually outfitted specifically for a particular task in both weaponry and equipment, they’re also really good at running into things for the purpose of getting rid of said thing. More often than not are capable of spawning at least a couple Psycho-Karts on command.
A place SHEN (especially Sherlock) would dearly love to discover is Tachuzzulah’s stronghold. Hidden deep within the confounds of the woods is a cave. Inside this cave is a hidden door, which opens up to a large facility. Looking inside one sees large test tubes filled with weird looking fluids.
Computers with wires sticking out all over the place are randomly placed within the cave, some are monitoring the door to see who is going in, others are operating the defensive systems, while others are just running numbers for evil experiments that are formulating.
Deeper in you see some torture devices, cages, and some deactivated torn apart robots. The darkness of the whole place tends to make one miss things here or there if they are in here...making it easier for Tachuzzulah to hide from intruders. Hidden in this darkness is an escape tunnel which leads to a small pod used for flying out of there...big enough for one. On the far side, away from the escape tunnel is a giant red button that says self destruct(because that is where it always is...as far away from the escape route as possible).
There seems to be no visible washrooms in this area...though there may be some hidden areas…
JackAssterson
10/06/2009, 21:04
Credits:
Catch Phrases: CarlosMucha
Lairs: Wade Wilson
Villain: Prof. Aragorn
Henchmen: Dark Corsair
Environment: JKLantern
Love Interest(s): St-Dumas
Vehicles: Space Jawa
Sidekick: Jawapimp
Hero: Kalel21
Weapons: Carltmc
Special Thanks: the Most Important member of Adventure Cartoon, Inc. You know who you are!
JackAssterson
10/06/2009, 21:13
You may have noticed something important is missing:
the series title.
I was going to do it myself, but since you folks created the world, it seems apt that you name it.
(You get to work together this time.)
Prof. Aragorn
10/06/2009, 21:19
Villains? Washing hands?
What kind of bleeding heart liberalism is this?
Next thing you know, they always say destroy this or them instead of kill or something more graphic.
Splinter/Bell for a title? Hunh? See what I did there?
Wade Wilson
10/06/2009, 21:30
how about...
fnhju :o see what i just did that? >.>
but our hero seems to have multiple personalities...could call it Super Mayhem Action Personas, or SMAP for short...
Title suggestion:
"Splinter in the Mind's Eye"
Too bad it's already taken.
JKLantern
10/06/2009, 21:55
Title suggestion:
"Splinter in the Mind's Eye"
Too bad it's already taken.
Star Wars novel, ja?
St-Dumas
10/06/2009, 23:26
I rather like Splinter.
Or possibly Welcome to Splinter. Something like that.
Also, nice work everyone. Very cool.
JackAssterson
10/06/2009, 23:47
Also, nice work everyone. Very cool.
I thought it was pretty cool, myself.
JKLantern
10/06/2009, 23:50
Now that I read through my section again (NARCISSISM!), I can't help but feel that "Shard" would've been a better name for the setting. Oh well...
CarlosMucha
10/07/2009, 00:01
very great! and I would had better lines if I knew the characters. :p
St-Dumas
10/07/2009, 00:22
I would have wrote more if I knew everyone else would.
Although I think what I did meshes surprisingly well with the main character(s).
JKLantern
10/07/2009, 00:35
I would have wrote more if I knew everyone else would.
Although I think what I did meshes surprisingly well with the main character(s).
Not knowing was the point. It was to create a rich and varied setting, pulling from all the fiction that has impacted our lives, whether Bonanza, Star Wars, or Freakazoid.
St-Dumas
10/07/2009, 00:37
Yeah, I know.
We should do this again but have everyone have different roles than what they had.
JKLantern
10/07/2009, 00:48
Yeah, I know.
We should do this again but have everyone have different roles than what they had.
I'd be willing to swap out as MC with Jack, so he can inflict his own madness upon the show.
St-Dumas
10/07/2009, 00:57
Yes! Than that is what we will do next time (if Jack is cool with that)!
Prof. Aragorn
10/07/2009, 01:11
Wow. I am quite surprised how well the hero and villain match up. 3 heads vs. no heads. 3 stereotypical personalities vs. Stanley Kubrick's Monolith.
JackAssterson
10/07/2009, 01:22
I'd be willing to swap out as MC with Jack, so he can inflict his own madness upon the show.
I'd do that.
Jawapimp
10/07/2009, 02:01
I second Splinter as a title, and also the all around interesting work. Very fun.
Maybe the next one could have a theme as well. Or not, I suppose if people switch roles it'll be differant.
St-Dumas
10/07/2009, 02:47
The lack of theme heightens the crazy factor! Did you see the alien teamed up with the cowboy? How cool was that!
Space Jawa
10/07/2009, 03:44
How about Splintered Bell?
That was fun. It was also crazy to see what came out of that. Nice work, everybody!
St-Dumas
10/07/2009, 05:36
New title idea!
Splinter: The Three-Headed Man Chronicles. Y'know, because everything's gotta be a chronicle.
Splinter Point? Splinter Cell would be great if Clancy hadn't hijacked it...
vBulletin® v3.7.0, Copyright ©2000-2013, Jelsoft Enterprises Ltd.