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View Full Version : 200 points team, Rate for tournament


Gibernet
02/11/2003, 06:03
Hi all. Please send me your comments about this 2 200 points team:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Prova3&username=Gibernet&action=graphic

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Prova2&username=Gibernet&action=graphic

I have to play a 200 tournament, with 60 points of reserve. We can chage 60 points of the team for another 60, in any game.
(R Black Panter 27 + E Mandroid 32 = E Black Cat 32 + R Mandroid 28).

If I can found V Bullseye at time I'll change it for V Pyro.

I also try to explain my tactics:

In outdoor maps I'll use my objects to give me more defense agains the range atacks. I'll place Pyro on in and I'll give +1 in defense value.

In indoor I'll use them to avoid the Ranged attacks when my Wolverine and Vampire change the room and hide them from range attacks.

I'll use the medic to give +1 to the Pyro atack, and heal him and the mandroid. Wolverine and the Vapire have regeneration.

The Mandroid has 2 functions; TK the U Wolverine and the V Vampire to close combat, and give another +1 to Pyro.

Pyro (if I don't find the V Bullseye) will also cover the Wolverine and the Vampire with the barrier, if they need to run away.

If my enemy has some hero with invulnerability I'll use the Black Panther (team 1) to outwit it, but if he doesn't have anyone I use the Black Cat (team 2). She will stay near Pyro, copies the Hydra property (+1 to the range attack) and use the Prob control to help in the attacks (important if you have 2 heros like Wolverine and the Vampire) and defense.

Well, what do you think about it? Comments are wellcome.

arsuf476
02/11/2003, 08:49
Firelord teams and mobile teams (taxi's) will give you a problem i think, tk is good but its a one shot deal while a taxi can keep moving so wolvy and vamp lackey could have problems getting a hit in. if you want to go ground id try useing U elektra if you have her, for a taxi E wasp is a good choice she is 33pts but with avengers team has free move and a 18 defence she is pretty survivable. Other charcters Id look into for ground are hercules (e or V), V sabertooth (charge), for a cheap one R mr hyde at only 37 points with SS he is a decent buy. Pyro or bullseye is a good choice for ranged coverage, if points demand it you can also use a shield sniper or two vet of course.
good luck at the tourney.

guanoe
02/11/2003, 09:04
using exp black cat is good cause she has prob control so can help in b/c/f.

Gibernet
02/13/2003, 06:06
Thanks for the advartisment.
I know that Firelord teams will be a problem (he is a problem for a lot of teams :) ). Maybe I have to use the Black Panter team to outwit him if I move before. And also Black Panter, Wolvy and Vamp have Steath and can not be shooted by him. Pyro will be his first objective. So I have to try to protect him. Here Bullseye will be a better option because his Defense is 16 + 2 (ranged attacts) and also +1 (if the attack crosses hindering terrain), it means 19 and his attack is 11, and Pyro is 17 + 1 (ht) = 18. Here is when I have to choose between outwin (BP) or Prob Control (BC).

I have choose the TK because the Vamp, she can not be carried, and also I can use one TK to move the 2 figures (200 points are very few), but I have to improve the "movement" of my team.

Thanks 4 the comments