ManOfCopper89
10/07/2009, 02:54
Clixcast: Episode 39 The Secret of the Powerpack/BattlePacks! Transcript:
Steve: This is episode 39.
Gudda: Yay, episode 39!
Steve: It is October 5th. Today, me and Gudda are going to talk about the battle pack. I don't really think it is a rumor. I was trying to find a link for it really quick. I couldn't really find it, though, at the moment. We're going to talk about that and then we're going to go in-depth into some of our favorite teams and the kind of strategies we use when we play them and things like that. Those are pretty much the topics for today. Real quick, it's already started because everybody knows Disney bought Marvel, so Boom! Disney's standards. Boom! is Disney's comic studio that going to put 4 monthly Disney standard comics based on ducks, mice, and other animorphic characters. It will be targeting elementary school audiences, so I guess we could see some Mickey Mouse clicks.
Gudda: Possibly, I mean, I don't mind Disney putting out their own comics. I don't care, so long as they don't mess with the current Marvel stuff. I don't think Disney has a high standards of practice stuff. I mean, when it comes to Mickey Mouse the have a very high level of what is allowable with them, but when it comes to their other holdings, they're pretty liberal. So I think we're good.
Steve: This was announced today at 12 AM on ICV2; it hasn't been put on HCRealms yet.Wizkids is selling through Alliance and Diamond for right now. It doesn't say they're exclusive now because they're also going to use NECA's direct to retailer program. Which I don't know what means, but so... Those are the 2 retailers that are doing it and they're trying to determine if they're going to go back to the old way of exclusive distribution or make them more widely available to other forms of distribution for heroclix.
Gudda: Now, what does that mean to your average fan like myself.
Steve: Probably nothing. You can still get heroclix at the comic store and the game shop. If they make it widely available to other distributors, then that means that Wal-Mart, Target, K-Mart, Toys R Us... they could start carrying that stuff.
Gudda: Okay. Now, like Diamond and Alliance don't deal with Wal-Mart and Target and all them right?
Steve: I would think not even though Target got the Batman Alphas and Toys R Us was selling Star Wars: The Collectible Constructible card game along with Pirates.
Gudda: I always think of Diamond and Alliance as the comic book distributors.
Steve: They are.
Gudda: So that's what I think of when I think of those. And I like that. I mean, I'm more of a fan of the small stores than the chain stores, but I don't mind it being a chain store if you don't have a small store.
Steve: Yeah. I mean out here, there's two game shops. One of them doesn't even carry it. And the other, they carry it, but I gotta go to the other side of town to get it.
Gudda: Yeah, I understand. I'd like it to be available for all...
Steve: All the people that want it.
Gudda: Yeah. But I also like the fact that they gotta try to protect these smaller gaming stores.
Steve: Yeah, me and you had this discussion. I don't know if it was the last podcast or just me and you talking. Yeah, it's one of those things.
Gudda: If it wasn't for small gaming stores, I wouldn't have ever gotten into gaming. I walked into this place I thought was a comic book shop because it used to be and then it ended up being a gaming store and then I fell in love with gaming.
Steve: Alright, I bought my first set of Heroclix at Luke's, which is a comic book shop, Atomic comics in Hagerstown, MD.
Gudda: Awesome comic books shop.
Steve: Which is on Washington St.
Gudda: I think everybody should buy their comics from Luke even if they have to order them. (chuckle)
Steve: Yeah well I bought my first booster or so there. But then I got more stuff but I got it at the mall just because I wasn't down at Luke's, and I played it at home; I didn't play it at the store. It wasn't until a few months later that I started playing it in a store environment. So it can be bought anywhere and played anywhere.
Gudda: Well, I think of Warhammer. Warhammer takes such a big area to play. A lot of people end up needing a store, and then Warhammer ends up competing with itself by selling stuff online. Enough about stores, though.
Steve: So, I don't know if NECA's listening to our podcasts or not because now they have Marvel Classic Battle Packs coming out, which sound like they're premade preconfigured uh... Basically, what your starter set was towards the end of the decline of Wizkids last year. You know with the Danger Room and whatnot, but it just seems like they're going to reproduce some old figs and make them available again.
Gudda: Do you want me to be hated by everybody? Ready for it?
Steve: I don't care.
Gudda: I think they should a little bit of exclusive content into each one. You know what I'm saying? Even if they did just one thing exclusive... because I have no desire to buy these.
Steve: Yeah, I understand.
Gudda: Unless there's like, for some reason, me being a modder, if I needed a figure, I know it's in it. If they made each thing come with a feat, I'd buy them. I don't care if I'd get extra of everything I own.
Steve: Yeah, it's just like when they released Marvel Universe, the starter set, the figs had new stats, but other than that, in the actual boosters there was nothing going for you.
Gudda: That's what I'm saying. They should make all their stuff desirable to all fans.
Steve: We also don't know if they did retool the dials of the figs that are in those packs.
Gudda: Yeah, sure. I hope they did.
Steve: As far as we know, there's no map, no rulebook, nothing... just figs.
Gudda: A map and a rulebook would be nice even if it was like an Alpha sized map.
Steve: There is a link that will take you to a website that will let you get a rulebook in the pack. So... I don't know. We'll see what happens. They could have new dials and they just haven't released that information. I have a feeling they're just reprints of SI because so far, I believe the battle packs have a Spider-Man one and then there's a Fantastic Four one.
Gudda: I heard there are two Fantastic Four packs.
Steve: Yeah because they had to break it up so... the one comes with Reed and Sue and then Doom. And the other one comes with Johnny and then Thing and then Mole Man. And all those figs were SI figs.
Gudda: Here's what they should do. It would be awesome if they did Reed and Sue, Doom and a Doombot, then Johnny and Thing, Mole Man and a Moloid, and then do the Spider-Man one having a Spider-Slayer. That's all they need to do. Because I want more Spider-Slayers. I'd buy a bunch of them.
Steve: The only problem is that those teams are a little unbalanced. Not the Doom one, but the Mole Man one definitely.
Gudda: The Doom one would be. The Mole Man one definitely would be.
Steve: But that goes back to what I said too. You'd have packs. Like you could go out and buy a pack of Moloids and get 10 Moloids in a pack. Or not Moloids but SHIELD. You know certain guys some people want an army of like me. But anyway, that's that for that little segment of that talking about what NECA's up to.
Gudda: What we think they should do.
Steve: Yeah, issue new traits for old figs.
Gudda: They need to come out with some character card packs.
Steve: Here's the cool thing about what they're doing. Since they're not making events that are judged or anything, retirement went away. Theoretically, all figs right now are playable.
Gudda: The one thing I really enjoyed since NECA bought it is there's been a steady stream of news. It's been building interest like crazy. And it's not letting it die.
Steve: That's what they need to do. That's how to run a company.
Gudda: They buy it, well, even before they buy it: Here's Thor, here's Surtur. Here's when the set comes out. Here's that new stuff.
Steve: Well, it's just like what Wizkids did before a set came out. Preview figs and let you know what's going on. So anyway. Alright, a lot of people have been pm'ing me and requesting in threads that I talk about the Power Pack and how they're used or how I use them. To me, the Power Pack is just what it says. That's what you use them for. They're the Power Pack.
Gudda: That's exactly what you use them for. It's awesome.
Steve: Yeah, they're not enhancing or anything, but they're support. They're not your main force. I tend to use them with a high point figure just because it works. But just today, as I was thinking about this article, I'm going to try to develop a 10 figure 400 point team using the Power Pack. There are four of them and I still need 6 figs and I have about 300 points to spend. But anyway, they're support. Basically let's go through it really quick. You have Gee who starts out with TK and Leap/Climb. Once he gets of that click, his movement power becomes a Force Blast power, but then he can also use Incap on the attack if it's successful.
Gudda: It doesn't matter if it's successful or not. If he Force Blasts, he still gets the free Incap. whether or not the Force Blast does anything.
Steve: Yeah, it's a free action. And these are all Fantastic Four TA's as well. But basically, you're going to use him to get your main piece where you need him with that TK. You've got to remember, TK's line of sight now, so 8 squares away to 8 squares away.
Gudda: Slingshot.
Steve: Yeah, it works really well. He's got a range of 8. Lightspeed has no special powers, but she has phasing and a movement of 11.
Gudda: And a flyer right?
Steve: Yeah and a flyer, so use her to get some your other Power Pack people where they need to be. That comes in in a minute. Mass Master, when he moves, he gets Smoke Cloud through the squares he moves through. And he has Super Senses and Leap/Climb. Those work very well. He doesn't have very high defenses, but if you're a good roller, you can hit Super Senses and you can be in the game for a long time.
Gudda: Can I interject with Mass Master and Smoke Cloud?
Steve: Yeah.
Gudda: He uses Leap/Climb and then at the end of his movement, you can put the four tokens for smoke cloud in any of the square he moved through. Now when you use Leap/Climb, and I forgot this during a tournament and I would have won the whole tournament if I remembered this, you can move into enemy squares, so you can leave the Smoke Cloud right on top of someone.
Steve: Good call there.
Gudda: Yeah, if I would have done that, I would have won a freakin' tournament and a chase.
Steve: Right, that will come in a minute too. And then you have Energizer. Really, Energizer I just use as a tie-up piece. Just because her power um.. she can take adjacent objcts and objects that are being held by characters and remove them from the game or hindering terrain.
Gudda: And Barrier tokens.
Steve: Yeah. And I've actually used her to take both objects out of Hercules's hands. And get rid of them, which is awesome. But anyway, she I will usually use as a tie-up piece or if the other team has a huge super strength character--
Gudda: She's very situational.
Steve: Yeah, I'll go ahead and use her to remove, but usually, she's my tie-up piece and the piece I kill if I need to get some of my Power Pack powered back up, but basically, this team works really well with characters with mastermind, stealth, hypersonic, energy shield--
Gudda: And wildcards.
Steve: Yeah, and wild card because usually what I do... well let's just use Doom as an example. Well, actually I should use Nick Fury. You know, you get Nick Fury positioned and you can use Mass Master to actually put smoke around him, so you can't target him, but he's still in clear terrain. So at the beginning of the next turn when the smoke drops then he can make a run for terrain or do an action... whatever he needs to do. Plus you leave Mass Master beside Nick Fury to Mastermind the damage on to him if you get hit. Gee is another character that's a tie-up piece. I usually use him to TK someone out and then make sure he gets a push click or a click on him because the force blast on him is awesome. And this is all like Gudda just said: situational. You have to time and be patient and get everything right. The best thing you can do with Gee is get him against somebody against the wall. You wait for them to act on you. They have an action. Then you force blast them against the wall and you Incap them which is another click, that's 2 clicks. I killed Sharon Carter that way with him. And she just kept missing which was just a lucky rolls kind of thing.
Gudda: I think he's got one of the higher defense values for those four too.
Steve: Ehh... they're all pretty much 15.
Gudda: Yeah.
Steve: Yeah. And the other thing too is that if you need to get the TK back, you wait for one of the other members to die. Then, you can click him back up. It also works with Doom. That smoke cloud thing. Because it gives him the extra defense. Next turn the cloud drops and then he can shoot out of it. Stuff like that, but like Gudda said, it's very situational. It's about having all of them in the right place at the right time. About being patient... not rushing or pushing guys because they aren't your attackers. I always use them to move in first. They go in and then my big guy is following them into the battle because that makes the other opponent waste actions trying to get rid of these little kids. Yeah, and it works really well with a character with Indomitable because you have that double action on the big guy.
Gudda: Mass Master's a really good tie-up piece too.
Steve: Oh yeah, he has the...
Gudda: Stealth --er... Super Senses and Leap/Climb.
Steve: Yeah, and then when you get him off that first click he actually gets close-combat expert
Gudda: Yeah, he can actually throw a punch.
Steve: Same thing with Energizer. She gets Exploit Weakness. So um... out of all of them, Lightspeed's your weakest. All of them only have 4 clicks, so it's all about keeping them alive long enough for what you need them for.
Gudda: And remembering your Fantastic Four Team Ability because that turns those 4 clicks guys into 5 or 6 click guys and even one of them into 7 click technically.
Steve: Yeah, and if you use a bunch of wildcarders with them and keep them alive, it works really well. While I was at work, I started thinking about what if I mixed into this Xplosion Taskmaster Experienced. He would be a very very good piece to use. But it's all about the timing. You have to use those powers. Like you've got to wait and say: "Okay, I'm going to lose my Smoke Cloud, so I've got to make sure this is happening." Because it works really well because like I was saying, if you're using someone with Stealth, that Smoke Cloud's going to go away and they can jump to terrain and stuff like that. So it's all about the timing. And using them with Doom or someone with Mastermind, is great because you've got this kid behind you and you're giving them the damage and at the same time, if you know one of them's going to die, go ahead and push the others because you're going to get the click back when he dies. I mean, I've actually pushed Lightspeed to death in a match just so I could get the click back on everybody else. Because that's one thing about the TA that works really well is getting that click back because when you're using it with Mastermind, yeah, I'm taking damage, but they're going to get healed back. But then there's things you have to look out for. You've got to look out for the Outwit... things like that. Another good thing is perplexing their defense up if you have a perplexer on your team. The other thing too also is that when your opponent sees you throw down the Power Pack, they may not think you're as serious of a player or whatever. They're going to think "Oh Haha, it's those kids" and then they'll underestimate you. But then again, last week or almost two weeks ago, my Power Pack got slaughtered at the beginning of the match.
Gudda: (laughs)
Steve: So, yeah it can happen! And then, I was left with Doom, but I still won.
Gudda: Doom's a beast.
Steve: Yeah, I was using the Mystics one, so every time they tried to hurt him... well, they did hurt him, but every time they took damage which was cool. So that's pretty much kind of how the Power Pack works. It's not as in-depth as I want. And like I said, I actually left my notes at work. I was running the register today. I was actually writing everything down. I think I covered all the bases, though. The only thing that really stinks about the Power Pack, though, is that it's very hard to get a theme team going because they don't really have any keywords.
Gudda: No.
Steve: Power Pack and Kid are the only ones they all share.
Gudda: And there ain't a lot of kids either.
Steve: Yeah, but what's funny is that I'm on the Units section right now, and almost every single Power Pack has 4 stars except for Mass Master who only has 3, and out of the four, I'd say he's the best.
Gudda: I think so too. He's my favorite. I've use him a lot more than any other. Especially in sealed formats.
Steve: Especially that second click. Cuz that second click where he has Close Combat Expert, he's got 9 attack. And that's really really nice. So, but anyway. I assume you're going to talk about Dark Avengers or the Thunderbolts.
Gudda: I'm going to talk about Thunderbolts and my plan for the Thunderbolts. I think the reason I'm really decent with the team... my strategy... just to let everybody know the roster really fast: it's Norman Osborn LE which is a great click. Um...--
Steve: Hold on. Let me just interject really quick, though. Some of these... are they figs that you put on other dials or...?
Gudda: No, these are all straight figs; that's why I'm using this team. No conversions.
Steve: Alright. Kay.
Gudda: Norman Osborn LE, V Bullseye, V Fantastic Forces Songbird, V Radioactive Man, Mail-away Venom, V Swordsman from Supernova, and that's the whole team.
Steve: How many points is that?
Gudda: The team's 500 pts with feats.
Steve: Gotcha.
Gudda: The only feats I give them are... I give Force Field on Songbird and I throw Thunderbolts on Songbird and Radioactive Man because they're the only ones that qualify. Sunder on Swordsman. Sunder lets you break walls if you have BCF and charge or BCF or whatever... automatically. It's basically... the whole team's just a bunch of Running Shot. There's nothing hard to think about with that. Norman Osborn's got Running Shot with 11 attack, 4 damage, Bullseye's got Running Shot with 11 attack, 3 damage, Songbird has Running Shot with 9 attack, 3 damage. So mainly what I do is use Swordsman to clear a hole and then just plow everybody through it firing stuff. And then after they get done blasting everything, Songbird usually TKs in Venom or Radioactive Man in the base-to-base to hold everyone up. It's pretty simple and straightforward. Venom's okay. You have your ups and downs with the piece.
Steve: Yeah, definitely. Yeah, I mean, he just goes out too quick.
Gudda: I don't think he dies quick at all. His dial is just so long!
Steve: Well, that's just my opinion.
Gudda: People are smacking him and he gets down to a 13 defense and they think "well, he's going to die soon". Then, you hit him again and then he goes down to a 12 to an 11 to a 10. He's got 3 more clicks or something to that effect. I always use him as a tie-up piece. And people just concentrate more on him, but really it's Norman Osborn. It's keeping Norman Osborn alive and using his willpower and 11 attack and 4 damage and just crushing things. And it's just a comic accurate team too.
Steve: Right.
Gudda: I don't know what else to tell you about it. That's basically how you use it. You don't need to be a genius to play it.
Steve: Right, right it's straightforward. It's just a comic accurate team that works.
Gudda: I don't think I play any really hard "you have to sit and think about" teams. I just can't. I don't know. I mean, I've always liked running shot, though. I think running shot's my favorite power.
Steve: You think so?
Gudda: Yeah?
Steve: I don't know. I kind of like charge.
Gudda: Well, charge leaves you in hand-to-hand combat to get hit back.
Steve: So? The whole point of charge is to run in and hit them hard enough so that when they do try to hit you back, they can't.
Gudda: Yeah, but I've always liked Running Shot better than Charge because Runniing shot... even if an opponent doesn't have Charge, they can always attack you back if you use Charge. There's always a possibility unless you're opponent has Running Shot or a lot of range, you're pretty safe.
Steve: So it's more of like the chicken way out.
Gudda: Well, yeah.
Steve: Cowardly fighting. It's smart fighting, but most people see that as the cowardly way out and whatnot. It's just like, when you go into a fight, you fight to win. If me and you got into a fistfight, you don't pull any punches, you fight dirty. You fight any way you can. You fight to win. You fight like you're fighting for your life kind of thing. That's how I see it anyway.
Gudda: I don't do that in games too much.
Steve: No, I'm not saying that you do do that in games.
Gudda: It also really depends on the team I'm playing too. I don't play a lot of teams with a lot of Running Shot besides the Thunderbolts. I think most of my stuff, I don't have a lot of it at all
Steve: Yeah, I think a lot of your stuff's charge.
Gudda: Yeah, hand-to-hand and stuff like that. The Thunderbolts I just like a lot.
Steve: I'm very anxious to see what I pull out of my rear for this 10 character Power Pack team.
Gudda: You're not going to use a bunch of the Power Pack people. You're gonna...
Steve: Yeah, I'm going to use the Power Pack people, and I'm thinking Taskmaster definitely, and probably a Spider-Man.
Gudda: Doom works well with him, but he just eats all the points.
Steve: Yeah, that's what I'm saying. That's why I want to build a smaller one and see what I can do with that.
Gudda: I think the Fantastic Four team Spider-Man would work.
Steve: Yeah, yeah. I was actually thinking about building a Fantastic Four team with them as well too. Because you have the Clobberin Time and Ultimates Fantastic Four character you can choose too. Because if you use the guys from the new set then you're stuck because they're 400 pts.
Gudda: I really like the Fantastic Four from Secret Invasion. I think it might just be one of the coolest natural teams ever.
Steve: Yeah, I like the Danger Room X-Men.
Gudda: Yeah.
Steve: I mean, they're weak, but for learning how to play the game-- that's the other key thing I think when you learn how to play the game with the starter set is having enough figs to where you're going to do most of the things that the rulebook is going to tell you to do. With NECA, though, it does bother me that they didn't do a starter set, and that they don't have...
Gudda: They could have done one. We just don't know about it.
Steve: Yeah, there could be one coming out. But that bugs me that in the fact-- I mean it doesn't bother me that there's no like player support if you want to call it that with a judge and stuff, but with new people playing the game, that might be an issue. It's sorta like when you buy a new game and you go to playit and you're not sure of the rules yourself. You're never sure if you're playing the game right.
Gudda: Yeah, I know what you're talking about. I've been there tons of times.
Steve: Cuz I know Heroclix is one of those games I know I was totally not playing right when I started playing it. And sometimes, I still question myself.
Gudda: Mhm.
Steve: So yeah... Anything exciting going on?
Gudda: Not clixwise, no... I'm getting more ramped up for it, though, the more I think about it. New figs...
Steve: Right that's cool. It is exciting.
Gudda: Yeah, that's it. I'm actually kinda interested in to see what they come out with in the next DC set. To be honest with you, I never really liked the idea of all the Batman duo figs.
Steve: Right, I know because have of the set's supposed to be like duo?
Gudda: That's what was rumored, yeah. I wasn't excited about that, but I am excited to see some of the Blackest Night figures. I'm actually more excited about that than some of the stuff that's supposed to be in the new Marvel Set.
Steve: Well, it's because of the whole Thor--
Gudda: Right, I mean, I may read Thor, but I'm not a big Thor guy.
Steve: Right, right, yeah... It's cool. (Steve's daughter crying a little bit) Are you hearing my daughter?
Gudda: Yeah.
Steve: Yeah, so anyway, short podcast like I said. Gonna wrap it up. No comics this week.
Gudda: There was a cool comic that came out.
Steve: Which one?
Gudda: Clone Saga: 1st issue.
Steve: Yeah, I leafed through it. It seemed like just a rehash of just telling you what happened during the Clone Saga.
Gudda: So far, it's started a lot different. It's a lot different. The way they met in the first thing is completely different to how they did it now. And they actually become friends a lot quicker. I don't know. I like it. It all depends on how it ends.
Steve: Now, is this in regular 616 continuity?
Gudda: I think what this is supposed to be is that they're going back and saying "this is the story we wanted to tell" and the way it's going to end is the way I think 616 continuity's going to act from now on.
Steve: Gotcha.
Gudda: Because right now, in the regular Amazing Spider-Man weekly, the next story is called "Who is Ben Reilly" or something about Ben Reilly. They've made several references to Ben Reilly in the last month or several months, so I think this is going to be continuity at the end.
Steve: I went back and started reading some Spider-Man again from after Civil War, and there's one thing I don't understand. You know, Aunt May got shot and she's in the hospital and in a coma, and he's worried about money. You know, doesn't the state if nobody claims the person, are they obligated to actually take care of that person, or are they able to go ahead and kill the life support whether they know the person or not?
Gudda: Well, I don't think... I don't know if they have the legality to just pull the plug. I don't know that fact. I know that if she was to die, they would bury her very very cheaply.
Steve: Well, I know that, but that's what I was getting at. He's all worried about getting money to get her taken care of and to pay everything. Well, dude, don't claim her. Don't send Mary Jane. Leave her alone!
Gudda: Here's what I don't understand now that you just brought this up. If he's worried about getting money together, blah-blah-blah, all he had to do instead of making a deal with the devil is make a deal with Tony Stark. Don't you think Tony Stark's a little less than the devil? He could have just went after Civil War and registered. He could have been like "Tony, okay, I want amnesty. I'll be an Avenger. Here you go. Help me" You know? ...You still there?
Steve: Yeah, my daughter hit the mute button.
Gudda: He did meet up with Tony and Tony said he couldn't do anything for her anyway, but still...
Steve: Yeah, which is kind of weird.
Gudda: But he still could have given them money.
Steve: Was Captain America dead at the point? I can't remember.
Gudda: I'm pretty sure Cap was dead by that point.
Steve: So, that could have been why Parker didn't want to go to Tony anymore.
Gudda: When it came right down to it, though. He's making a deal with the devil or Tony Stark.
Steve: I don't understand why he didn't go to Reed, though. Not that Reed has money, but I'm sure Reed has machines that could keep her alive or at least suspend her or keep her in suspended animation until they figure something out.
Gudda: Yeah, that could have happened. Doc Strange could have done that with magic, too.
Steve: The other thing that bothers me is, come on, just let her die.
Gudda: Yup, that's the thing that's happening in the clone saga books. She's dying. This isn't the first time.
Steve: Shoulda went to Doom.
Gudda: Here's what I think. At the end of the clone saga, it shows the silhouette of the villain. I think it's Norman. Because technically, when Ben Reilly died, it was at the hands of Norman Osborn, and you come to find out he was behind of all the clones of Aunt May and #### like that anyway, so I'm thinking that this is where it's going to end and ties more #### to Norman, so when Spidey takes him out, it's going to be even better.
Steve: See, you know what would have been even cooler then? Is to make that battle set, the Spider-Man one, they should have used Scarlet Spider, Spider-Man, Green Goblin, and actually make an exclusive Jackal figure and then call it the clone battle pack and actually do battle packs based out of certain storylines in comics.
Gudda: That would be cool.
Steve: Yeah, it would be very cool. Then, it could come with a little map that's actually the locale of where most of the actual series took place.
Gudda: Yeah, even if they're just doing the Thing, the Mole Man, and the Human Torch battle pack, if they gave us a little itty bitty map like in Alpha that would be awesome.
Steve: Yeah, but I don't think that's gonna happen, but anyway.
Gudda: Yeah, you wanna wrap it up?
Steve: Yeah, we're gonna wrap it up this week. Like I said, short podcast.
(Thanks for the shout-out guys!)
Steve: We might start having guests soon. I have a couple requests. I just haven't had time to get in touch with them so...
Gudda: Yeah.
Steve: Alright man.
Gudda: We'll have to have Ben and Brian on closer to the release of Hammer of Thor.
Steve: Oh yeah, yeah definitely.
Gudda: Another late night.
Steve: Yeah, another late night. Til next week man!
Gudda: Yeah, yeah!
Steve: Alright, later!
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