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themonkey
10/08/2009, 22:01
MOVE AND ATTACK Give this character a move action when
it is not adjacent to an opposing character. The character can
move through squares adjacent to opposing characters. During its
movement, the character can make one close combat or ranged
combat attack as a free action. The character must be in a square
where it can legally end its movement in order to make the attack.
Modify its attack value by –2 (to a minimum attack value of 1)
for the duration of the attack. The character can use the rest of its
movement after making the attack

BATMAN ENEMY Before the attack roll of any attack made by a
character using the Sinister Syndicate team ability, the
character can replace its attack value with the
unmodified attack value (including a replacement
attack value) of any adjacent friendly character
possessing the Sinister Syndicate team ability.

I have E Mirror Master copy Batman Enemy and do a Move and Attack. If Mirror Master is next to AA The Joker when making the attack he can replace his attack value with The Joker's for the attack.

The question I have is if the replacement attack value would still be at -2?

I know if you perplex an attack value by +1, then use Batman Enemy to replace the value, the new value doesn't receive the +1.

However for Move and Attack, the -2 is "for the duration of the attack" (and whatever that really means).

What trumps what?

VisibleNinja5674
10/08/2009, 22:11
i think modifiers stack on top of replacement values. i think mirror master would attack with a 9.

i can't be absolutely sure, but that's how i would play it.

normalview
10/08/2009, 22:20
If the modifier and the replacement value would occur simultaneously, like in this case, you replace then modify. MM's attack value will be a 9.

If the modifier occurs before the replacement, like if you Perplexed MM's AV before he attacks (and borrows Joker's AV), the replacement value completely overrides the old, modified value.