View Full Version : 200 PT Team
sniksder
02/11/2003, 12:38
In only mey second tourney i tried this combo, didint do very good with it, would like to get some comments on it though
U Batman
U Nightcrawler
R Checkmate Medic
They only thing that seemed to doom me is that i had to Air.....
so please comments welcomed
thanks
Mr. Pilkington
02/11/2003, 13:19
Well, it is often a good rule of thumb to have at least twice your number of allotted in figures on a team, so a 200pt team should generally have 4+ figures to be action efficient. Having Willpower on Batman helps some, but you could use more flexibility.
You do have Outwit to help make up for Nightcrawler's low damage, but you are going to end up pushing Nightcrawler too much and then waste actions healing him while Batman is left in the lurch. If U Batman was Bat-team it would almost work out, since you could hide in hindering terrain and make enemies base Batman to hurt him.
I'd highly recommend dropping one of the two big cost figures. What to fill out after you drop one depends on which one you drop. Nightcrawler benefits a lot from Perplex and Probability Control. So Harley Quinn and Black Cat would help.
Here's a possible team:
U Nightcrawler 83
V Doc Oc 66
E Black Cat 32
V Checkmate Medic 19
-------------------------------
200 points even
Perplex Nightcrawlers attack or damage with Doc Oc, reroll with BC's PC, and the Medic can heal Nightcrawler if he gets hit hard (or use BC with Nightcrawler's X-men team to swap a click). Doc Oc is a solid character all around.
You could also sub in one of the following for the Checkmate Medic:
R Robin (17)
R Quicksilver (18)
Robin would get you Bat-team for BC and a stealthed sniper. Quicksilver would get you a free move with BC and is good to tie up your opponent's figures. Rookie Huntress would fit as well, but I don't think she is as good of a choice as Robin.
vBulletin® v3.7.0, Copyright ©2000-2013, Jelsoft Enterprises Ltd.