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Rurouni KJS
10/13/2009, 07:19
Inspired by my current re-viewing of the wonderful first season of the show, these are reworked versions of dream dials I did back when the show, and then Special Powers, were both new. These dials are based on the characters pretty much up to the "Homecoming" episode and maybe a little while after that.


R Peter Petrelli
Team: No Affiliation
Range: 0:bolt:
Points: 60
Keywords: none
m-normala-normald-normalg-normal7816178161781516716167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Peter Petrelli is a wildcard.
Attack - Power Empath: When Peter Petrelli is adjacent to another character and is given an action or is the target of an attack, roll 1d6. On a result of 3-6, Peter can use any power or abilities showing on that character's dial (if he does not already possess them) as though he had 4:bolt: until the beginning of his next turn.

THE STUBBORN LITTLE BROTHER (Willpower)
NURSE (Support)

note: This is Peter before he learns to access his hidden powers.


R Dr. Mohinder Suresh
Team: No Affiliation
Range: 0:bolt:
Points: 50
Keywords: Scientist
m-normala-normald-normalg-normal8816177151771516614166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - My Father's Map: At the beginning of your first turn, pick one opposing character. Mohinder can ignore opposing characters for movement if he can end his movement adjacent to the chosen character. Mohinder can use Outwit, but only on an adjacent opposing character.

"I WILL COMPLETE MY FATHER'S WORK!" (Willpower)
FIGURING OUT THESE ABILITIES (Perplex)
FIGURING OUT THESE ABILITIES (Outwit)





U H.R.G. and The Haitian
Team: The Company(same as Ultimate X-Men)
Range: 6:bolt:
Points: 80
Keywords: The Company, Spy
m-normala-duod-normalg-normal891628916279162781517815188141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - "One Of Us, One Of Them": When H.R.G. and The Haitian use the Duo Attack ability, they can use Incapacitate instead of each attack.
Damage - "Hollow Him Out!": H.R.G. and The Haitian can use Outwit; they can either use it normally or counter all powers of an adjacent enemy.

SECRET AGENTS (Stealth)
TASERS (Incapacitate)
RUTHLESS (Willpower)
RUTHLESS (Mastermind)
CONTINGENCIES (Probability Control)
THE MAN WITH THE PLAN (Outwit)




U Niki Sanders
Team: No Affiliation
Range: 6 :bolt:
Points: 70
Keywords: Brute
m-normala-normald-normalg-normal771617816181117281017381016271116366140KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: : Niki can use the Masters of Evil team ability.
Attack - Jessica: Niki can use Flurry.

MASSIVE STRENGTH + COMPLETE AMORALITY (Blades/Claws/Fangs)
HIDDEN ABILITY (Perplex)




Micah Sanders
Team: No Affiliation
Range: 0 :bolt:
Points: 15
Keywords: Kid
m-normala-normald-normalg-normal671516714156140KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO :star: Technomancer: Micah can use Outwit and Mind Control when targeting characters with the "Armor" or "Robot" keywords; modify his Attack and Defense Values when targeting or being targeted by these characters.

REBELLIOUS STREAK (Willpower)




U Claire Bennett
Team: No Affiliation
Range: 0:bolt:
Points: 50
Keywords: Teen
m-normala-normald-indomitableg-normal771417715187161871517816100180KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
INSTANT HEALING (Toughness)
DISARMINGLY CUTE (Perplex)




U Nathan Petrelli
Team: No Affiliation
Range: 0 :bolt:
Points: 40
Keywords: Politician
m-winga-normald-normalg-normal771517715110517015417012416088161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
HIDDEN POWERS (Earthbound)
GONE SUPERSONIC (Hypersonic Speed)
SECRET SERVICE SECURITY (Mastermind)
DETERMINED TO BE ELECTED (Willpower)
IN FLIGHT (Energy Shield/Deflection)
SENATORIAL CANDIDATE (Leadership)





R Hiro Nakamura
Team: No Affiliation
Range: 6:bolt::bolt::bolt:
Points: 80
m-normala-normald-normalg-normal1281511081616101526915210816167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Freeze Time: Hiro Nakamura can use Incapacitate. Once between your turns, at any time during an opposing character's action, you can give Hiro Nakamura a move or power action as though it were his turn.

"TELEPORT-O!" (Phasing/Teleport)
FROZEN TIME (Hypersonic Speed)
DISCOVERED POWERS BY SHEER FORCE OF WILL (Willpower)
FROZEN TIME (Super Senses)
FROZEN TIME (Probability Control)





U Isaac Mendez
Team: No Affiliation
Range: 0 :bolt:
Points: 25
m-normala-normald-normalg-normal67151661505816146130KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Painting the Future: Isaac Mendez can use Probability Control, but only when he has one or more action tokens. When he uses this power, he can use Smoke Cloud, but can place only one Smoke token.

SPILLED PAINT (Smoke Cloud)
DETERMINED TO GET HIGH/STAY CLEAN (Willpower)
ADDICT (Battle Fury)
SEEING THE FUTURE (Probability Control)




U Eden McCain
Team: The Company
Range: 4 :bolt:
Points: 50
Keywords: The Company, Spy
m-normala-normald-normalg-normal7815179141791516914168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Mesmerism: When Eden uses Mind Control, modify her Attack Value +2.

HYPNOTIC VOICE (Mind Control)
SPY (Perplex)




R Matt Parkman
Team: PD
Range: 6 :bolt:
Points: 50
Keywords: Police, Psychic
m-normala-normald-normalg-normal891628916278161781527814268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Damage - Sensed the Threat: Matt Parkman can use Probability Control, but only on opponents' turns.

COP TRAINING (Running Shot)
BULLETPROOF VEST (Toughness)
TELEPATHIC (Super Senses)
SPEAKING YOUR UNSPOKEN THOUGHTS (Perplex)





U Sylar
Team: No Affiliation
Range: 8:bolt::bolt:
Points: 100
Keywords: Monster, Psychic
m-normala-normald-normalg-normal8101738111739101628121617101527914269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Telekinetic Cut: When an opposing character takes knock back damage from Sylar, the damage is penetrating damage.
Damage - Let's See How That Works!: Once during a game, when Sylar KOs an opposing character, place a Special token in the square it occupied when it was knocked out and place the character on Sylar's character card. When Sylar is adjacent to the Special marker, give him a power action. You may turn the knocked out character to any click; Sylar can use any of the powers showing (if he does not already possess them) on that click for the rest of the game. Remove the Special token from the map.

KILLER IN THE SHADOWS (Stealth)
ATTACKER (Running Shot)
TELEKINETIC BLAST (Force Blast)
ESCAPE (Leap/Climb)
TELEKINETIC PIN (Incapacitate)
FLYING CUTLERY (Energy Explosion)
HARD TO KILL (Toughness)
THE HUNGER (Willpower)
SEES THE INNER WORKINGS (Outwit)




U D.L. Hawkins
Team: No Affiliation
Range: 0:bolt:
Points: 55
m-normala-normald-normalg-normal8916289162791627817278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Fugitive: D.L. Hawkins can use Phasing/Teleport and Stealth.
:star:: D.L. Hawkins can use the Carry ability.

INTANGIBLE (Phasing/Teleport)
INTANGIBLE (Super Senses)
PROTECTING HIS FAMILY (Defend)
FIST IN THE CHEST (Exploit Weakness)




U Ted Sprague
Team: No Affiliation
Range: 8:bolt:
Points: 60
m-normala-normald-normalg-normal7816179162610153510153411164KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Nuclear Temper: Ted can use Poison and Pulse Wave. When he uses Poison, he deals his unmodified damage value to all adjacent characters. When he uses Pulse Wave, he ignores his Battle Fury and can use the Sharpshooter ability.

RADIOACTIVE (Poison)
NUCLEAR RADIUS (Toughness)
HIGHLY RADIOACTIVE (Battle Fury)



U Claude
Team: No Affiliation
Range: 0:bolt:
Points: 40
m-normala-normald-normalg-normal7916279161791617916279161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Invisible: Claude can use Plasticity and Combat Reflexes. Lines of fire cannot be drawn to him from less than 6 squares away. Opposing characters do not affect Claude during movement (he must break away normally).

BEEN ON THE RUN FOR YEARS (Stealth)
FORMER COMPANY MAN (Close Combat Expert)
DISINTERESTED MENTOR (Perplex)


to come...
SEASON TWO "Generations"

SEASON THREE "Villains"

SEASON THREE "Fugitives"

Rurouni KJS
03/27/2010, 10:34
Characters from the second half of the first season.


U Candice
Team: The Company
Range: 6 :bolt:
Points: 50
Keywords: Psychic, Spy
m-normala-normald-normalg-normal711170710170791616816168161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-boot: - Room of Illusions: Candice can use Mind Control but successfully hit targets can be given only move actions.

PARALYZED BY ILLUSION (Incapacitate)
LYING LOW (Stealth)
THE WALLS LOOK REAL (Barrier)
NOT WHO YOU THINK SHE IS (Shape Change)




U Peter Petrelli
Team: No Affiliation
Range: 6 :bolt:
Points: 100
Keywords: none
m-winga-normald-normalg-normal79182791721291626916378162410163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Peter Petrelli is a wildcard.
:star: Exploding With Power: When Peter Petrelli is within 4 squares of another character and is given an action or is the target of an attack, Peter can use any power or abilities showing on that character's dial (if he does not already possess them) as though he had 4:bolt: until he chooses a different power in that slot with this power. Put a Power token on his card. At the end of your turn, roll 2d6 and subtract from the result the number of Power tokens on Peter Petrelli's card. If the number is less than the number of Power tokens, give him an action token if he has one or fewer; if the number would be less than 0, he must immediately use Pulse Wave as if he had 14:bolt: and 12:a-sharpshooter:; he deals damage equal to the number of Power tokens on his card.

:g-starburst: I Can't Control It--!: Peter Petrelli can use Poison and Pulse Wave. When he uses Pulse Wave, he can use the Sharpshooter ability and ignores his Battle Fury.

CLAUDE (Stealth)
HIRO (Phasing/Teleport)
HIRO (Hypersonic Speed)
SYLAR (Force Blast)
TED (Earthbound)
SYLAR (Telekinesis)
CLAUDE AND HIRO (Super Senses)
CLAIRE (Regeneration)
PARKMAN (Perplex)
HIRO AND PARKMAN (Probability Control)
NIKI (Close Combat Expert)
TED (Battle Fury)



U Linderman
Team: No Affiliation
Range: 6 :bolt:
Points: 50
Keywords: Ruler, The Company
m-normala-normald-normalg-normal710162610152691526915168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:d-normal: Mobster: Linderman can use Leadership, Mastermind and Willpower. When he uses Mastermind, he can choose to deal damage to an adjacent friendly character with a higher point value. This damage cannot later be dealt to Linderman.
:g-starburst: A Gift For A Price: Linderman can use Perplex and Support.


E Hiro Nakamura
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 100
Keywords: Warrior
m-normal-transa-normald-normalg-normal138162139162129162101016210101621010162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Through Time and Space: Hiro Nakamura can use Phasing/Teleport; when he does, he can use the Carry ability. His speed value is not modified by the Carry ability. When Hiro Nakamura evades an otherwise successful attack roll of doubles, place him in the nearest starting area.
:a-fist: Freeze Time: Hiro Nakamura can use Incapacitate. Once between your turns, at any time during an opposing character's action, you can give Hiro Nakamura a move or power action as though it were his turn.

FROZEN TIME (Hypersonic Speed)
TRAINED BY KAITO (Charge)
KENSEI'S SWORD (Blades/Claws/Fangs)
ON THE HERO'S JOURNEY (Willpower)
FROZEN TIME (Super Senses)
FROZEN TIME (Probability Control)

HulkIOA06
03/27/2010, 11:38
i like them. nice and balanced. i jumped off the heroes ship after season 3...the show had so much potential then just completely unraveled

MoeRapples
03/27/2010, 20:42
Heroes didn't have a second or third season. What are you talking about?

These are awesome. About the power levels I'd expect.

Rurouni KJS
03/28/2010, 16:43
Heroes didn't have a second or third season. What are you talking about?

??? Yes, it did. They just finished season FOUR this year. I'm watching the underrated, strike-shortened 2nd season now.

These are awesome. About the power levels I'd expect.

Thanks!

Darth Storm
03/28/2010, 17:48
Pretty Awesome Dude!

HulkIOA06
03/28/2010, 21:41
??? Yes, it did. They just finished season FOUR this year. I'm watching the underrated, strike-shortened 2nd season now.


I think he was being sarcastic ;)

Rurouni KJS
03/30/2010, 11:17
Just finished watching the 2nd season box set. It holds up better in retrospect (perhaps because the 3rd season went so sour). It's a pity it got strike-shortened.



R Molly Walker
Team: No Affiliation
Range: 0 :bolt:
Points: 15
Keywords: Kid, Psychic
m-normala-normald-normalg-normal67130KOAttack - I Can Find Him For You: Give Molly Walker a power action; she can target an opposing character. That character's Stealth is ignored until the beginning of your next turn.





V Noah Bennett
Team: No Affiliation
Range: 6 :bolt:
Points: 50
Keywords: Spy
m-normala-normald-normalg-normal8916189161891527915271015269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:d-normal: - The Eighth Painting: Noah Bennett can use Mastermind and Willpower.
:g-starburst: - Mendez's Final Paintings: Noah Bennett can use Outwit and Probability Control, but only within 4 squares.

SNEAKING AROUND AGAIN (Stealth)
OUT TO BRING THE COMPANY DOWN (Willpower)
NOT REALLY MR. BUTLER, COPIER GUY (Perplex)




U Takezo Kensei
Team: No Affiliation
Range: 0 :bolt:
Points: 100
Keywords: Martial Artist, Past, Warrior
m-normala-normald-normalg-normal78162791621091721191728101728101721210172811172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Masked Hiro: Takezo Kensei can use Phasing/Teleport, Incapacitate and the Carry ability. Once between your turns, at any time during an opposing character's action, you can give Hiro Nakamura a move or power action as though it were his turn.
Attack - "It Seems As If You Are Two Men.": Takezo Kensei can use the Duo Attack ability.

PAYOFFS (Mind Control)
EMERGING HERO (Charge)
LEGENDARY HERO(ES) (Flurry)
SWORD (Blades/Claws/Fangs)
SAMURAI ARMOR (Toughness)
STOPPED TIME (Super Senses)
IMMORTAL (Regeneration)
DRUNK (Battle Fury)
STOPPED TIME (Probability Control)
LEGENDARY HERO(ES) (Perplex)
BITTER BETRAYAL (Exploit Weakness)





U Maya & Alejandro Hererra
Team: No affiliation
Range: 0:bolt:
Points: 80
Keywords: none
m-normala-duod-normalg-normal881628815288161781727716276151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:d-normal: - Impairing Aggressors: Maya & Alejandro Hererra can use Combat Reflexes and Energy Shield/Deflection, but they do not ignore knock back damage.
:g-starburst: - Maya's Curse: Once per turn when Maya & Alejandro Hererra are attacked or they fail a breakaway attempt, roll 1d6 and apply all applicable results to all characters within 5 squares: on a result of 3-6, give an action token to all characters with zero or one action token; on a 5 or 6, deal 1 unavoidable damage to each character. On a 6, counter all powers and abilities of each character.
ON THE RUN (Stealth)
SEPARATED (Earthbound/Neutralized)
DESPERATION (Plasticity)
THE CURSE (Poison)
"ĄDON'T STOP, MAYA!" (Willpower)





R West Rosen
Team: No Affiliation
Range: 0 :bolt:
Points: 40
Keywords: Teen
m-normala-normald-normalg-normal109162109162981629815287151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Flying Grab: West Rosen can use Charge. When given a move action, once per turn he can use the Carry ability to carry a friendly character at any point during his movement (but not modify his movement value).

STALKER (Stealth)
FLYING TARGET (Energy Shield/Deflection)



Elle Bishop
Team: The Company
Range: 8 :bolt:
Points: 65
Keywords: Spy
m-normala-normald-normalg-normal810163810163710162711162710153610153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
IN THE FIELD (Running Shot)
SADISTIC (Poison)
DESPERATION (Pulse Wave)
DADDY ISSUES (Willpower)
SOCIOPATH (Ranged Combat Expert)



R Monica Dawson
Team: No Affiliation
Range: 0 :bolt:
Points: 60
Keywords: none
m-normala-normald-normalg-normal8815278161781617715277142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Mimic: Before any attack roll, Monica Dawson can replace her attack value or defense value with the unmodified value of the same type from any target character within 6 squares to which she has a clear line of fire. After the resolution of the action, roll one d6; if the result is less than or equal to the difference between Taskmaster's printed combat value and the replaced value, Monica Dawson is dealt 1 unavoidable damage.
Damage - 619: As a power action, Monica Dawson can break away automatically, move up to 2 squares and make a close combat attack as a free action.

PARKOUR VIDS (Leap/Climb)
MARTIAL ARTS VIDS (Combat Reflexes)
MARTIAL ARTS AND WRESTLING VIDS (Close Combat Expert)



E Peter Petrelli
Team: No Affiliation
Range: 6 :bolt:
Points: 50
Keywords: none
m-winga-normald-normalg-normal891628916278162681627815278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Amnesiac:[non-optional] Roll a d6 at the beginning of your turn. On a result of 1 - 3, Peter Petrelli can only take move actions. On a result of 4 or 5, he can use one power or ability until the end of the turn. On a result of 6, he can use any of his current powers or abilities.
:star: Not a Mark On Him: When Peter Petrelli uses Regeneration normally, he heals a minimum of 1.

D.L. HAWKINS' POWER (Phasing/Teleport)
HIRO'S POWER (Hypersonic Speed)
SYLAR'S POWER (Force Blast)
SYLAR'S POWER (Telekinesis)
ELLES'S POWER (Incapacitate)
NEAR-INSTANT HEAL (Toughness)
CLAIRE'S POWER (Regeneration)
ELLE'S POWER (Ranged Combat Expert)
ISSAC'S POWER (Probability Control)






U Adam Monroe
Team: No Affiliation
Range: 6:bolt:
Points: 80
Keywords: The Company, Warrior
m-normala-normald-indomitableg-normal810162810162810162710162710172710172710172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Manipulate: Adam Monroe can use Mastermind, Outwit and Leadership. If Leadership would allow you to add an action to your action total for the turn, you can instead put a Manipulate token on his character card if there are two or fewer Manipulate tokens on the card. When another friendly character would take pushing damage, you can remove a Manipulate token from Adam Monroe's character card and roll a d6; on a result of 3-6, the character ignores pushing damage.

THIS IS MY SWORD (Blades/Claws/Fangs)
NEAR-INSTANT HEALING (Toughness)
IMMORTAL (Regeneration)
CRAFTY (Perplex)






E Gabriel Gray
Team: No Affiliation
Range: 6 :bolt:
Points: 40
Keywords: Monster
m-normala-normald-normalg-normal881508916179161791617916179161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: When Gabriel Gray uses Mastermind, he can deal the damage to a higher point friendly character. This damage can't be later dealt back to him.

"I'M BACK" (Telekinesis)
GOT TO GET IT ALL BACK (Willpower)
MANIPULATOR (Mastermind)
HEALING INJECTION (Regeneration)
KNOWS JUST HOW TO BRAIN YOU (Exploit Weakness)
HAS A GUN NOW (Ranged Combat Expert)




U Maury Parkman
Team: The Company
Range: 6:bolt::bolt:
Points: 70
Keywords: Psychic, The Company
m-normala-normald-normalg-normal711161710151791516915168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - It Only Starts As Reading Minds: Maury Parkman can use Mind Control. When he does, he ignores terrain for line of fire purposes and the point values of the target(s).
Defense - Mental Trick: Maury Parkman can use Mastermind. When he does, he can use it normally or reduce the damage to 1 and deal it to an adjacent opposing character not currently taking an action; this damage is penetrating.

TELEPATH (Mind Control)
CONVINCING MENTAL ILLUSION (Incapacitate)
FORCING YOU TO HARM YOURSELF (Psychic Blast)
MANIPULATOR (Mastermind)
MANIPULATOR (Perplex)
MANIPULATOR (Outwit)