darius_dax1
10/14/2009, 00:09
Board Game Barrister
Saturday, October 17th 1:00PM
Bayshore Mall
Round 1: The Crash Site
Heroes: You are alerted to investigate a crash site. The mystery abounds as to who or what has crashed there. Survey the area and report back to the authorities on your findings.
Villains: Your benefactor has contracted your services to retrieve objects that crashed to the earth from space. Bring them all back and your rewards will be more than you can imagine.
Map: Crash Site
Points: 300
Battlefield Condition: Wasteland
Search: Power Action. Move up to half your speed half your speed. Chose an adjacent RUBBLE token and turn it over. If a SPECIAL token is revealed place that token under your character. If a BARRIER or SMOKE token is revealed then remove it from the game.
Score 10 points per token that is returned to your starting area.
Carrying a token = -2 movement, +1 Defense, when KO'ed the place the object in the last square occupied by the character.
Round 2: Back at the Lab
Villains: You now have the location of the secret lab where the heroes have taken the recovered crash-site objects.
Heroes: You have wind of the villains' plans.
Map: The Lab
Points: 300
Score 30 points if your team possesses the SPECIAL TOKEN at the end of the turn (see carrying a token from the Round 1 scenario).
Round 3: The Battle Rages On
As the villains escape, the heroes try to stop them until the Calvary arrives...but whose side are they on?
Map: Airfield
Points: 300
Saturday, October 17th 1:00PM
Bayshore Mall
Round 1: The Crash Site
Heroes: You are alerted to investigate a crash site. The mystery abounds as to who or what has crashed there. Survey the area and report back to the authorities on your findings.
Villains: Your benefactor has contracted your services to retrieve objects that crashed to the earth from space. Bring them all back and your rewards will be more than you can imagine.
Map: Crash Site
Points: 300
Battlefield Condition: Wasteland
Search: Power Action. Move up to half your speed half your speed. Chose an adjacent RUBBLE token and turn it over. If a SPECIAL token is revealed place that token under your character. If a BARRIER or SMOKE token is revealed then remove it from the game.
Score 10 points per token that is returned to your starting area.
Carrying a token = -2 movement, +1 Defense, when KO'ed the place the object in the last square occupied by the character.
Round 2: Back at the Lab
Villains: You now have the location of the secret lab where the heroes have taken the recovered crash-site objects.
Heroes: You have wind of the villains' plans.
Map: The Lab
Points: 300
Score 30 points if your team possesses the SPECIAL TOKEN at the end of the turn (see carrying a token from the Round 1 scenario).
Round 3: The Battle Rages On
As the villains escape, the heroes try to stop them until the Calvary arrives...but whose side are they on?
Map: Airfield
Points: 300