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View Full Version : A couple of Q's...


Jackalope
02/11/2003, 15:14
According to the FAQ:

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Ranged Combat

Grounded figures can perform ranged combat actions against adjacent Hovering figures, but only if they are not adjacent to any opposing grounded figures.

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1) If Bullseye and Firelord are adjacent to each other (no other figures around either) and either wanted to hit the other they could use thier RCE for the +2 to damage. BUT *IF* Firelord tried to shoot at Bullseye this way Bullseye would get the +2 to defense for Energy Deflection, correct?

2) If Firelord wanted to 'forfit' the +2 to damage could he decide to just do a close combat attack and only do 3 points of damage and Bullseye would lose the Energy Deflection bonus?

3) Different question now. On the maps on some buildings there is Blocking Terrain. I've now read that figures witout leap/climb or flying *cannot* enter these areas. It sounds cut and dry and point blank. Is this suppose to mean they can't get up there by themselves (duh!) or even carried they cannot get up there?

4) (a)We've been playing that the 'blocking' terrain (mentioned above) is like a building on a building and follows the same rules as the building to the ground. It was demed this was not the case but in thier "clarifications" it sure did sound the same. Can anyone else 'clear' this up any further? (b)Is it that you cannot ignore hindering and figure bases from up on this blocking terrain like you can the roof to the ground?

Tsannik
02/11/2003, 15:20
1) If Firelord decided to do a Ranged attack on adjacent opopsing Bullseye (E or V versions only), Bullseye would get to use his Energy Shield/Deflection.

2) Yes. This is legal.

3) I won't even field questions about the 'elevated blocking terrain' features on the Outdoor maps....

4) My head will explode if I try to answer these questions...


Seriously, there are many issues with the 'elevated blocking terrain' features on the Outdoor maps...

I usually let someone like HeroComplex, Xanth or double_a field these questions because I don't want to deal with it until they clear up the rules on these once and for all.

FanBoy13
02/11/2003, 16:21
Here's a twist on Jackalope's questions 1 and 2.

I know that in the scenario he describes, Bullseye is free to make either a ranged or close combat attack on Firelord, because Mr. Flaming Q-Tip is hovering. And vice-versa. Fine.

As soon as another grounded fig is adjacent to Bullseye, he may now only take close combat action against Firelord. Still fine.

How about if another grounded fig is adjacent to Firelord? Since he is hovering, and is adjacent to two grounded figs, is he free to still use ranged attacks, or must he use only close-combat attacks because of the presence of a second adjacent, grounded character?

Thanks.

Tsannik
02/11/2003, 16:27
If another opposing grounded figure becomes adjacent to Bullseye, then Bullseye may only make a Close combat attack against either figure.

If Firelord is adjacent to two opposing grounded figure, he may make a Ranged attack on either of these figures.

double_a
02/12/2003, 12:33
3)
That is correct - only figures with Leap/Climb or Flying ability can stay on those squares. No one else can end up on blocking terrain: this includes being taxied or TKed up there.

4)
You have it mostly correct: you use some but not all elevated to ground rules so this creates confusion.
This terrain is considered elevated so it has all the basic rules associated with being elevated terrain when figuring out combat to actual ground characters (i.e. must be on the edge, no close combat, etc).

However when dealing with the rooftop it has special rules:
BT = Blocking Terrain
1) No close combat between BT figures and rooftop figures (L/C excepted).
2) Range combat is permitted providing the only BT the LoF passes through is the one the BT figure is on. This is the same rule that allows elevated - ground range combat.
3) LoF from BT is blocked by intervening figures on the roof or hindered by intervening hindering terrain on the roof. This is the different from elevated - ground range combat which gives elevated attacker an advantage.
4) You cannot be knocked off this terrain onto the rooftop. If you suffer knockback towards the roof terrain you use the same rules as if you hit a wall & would stay on the BT (this is a recent Chapeau ruling); if you suffer knockback that would take you off the building (i.e. the BT is on the edge) then normal falling off damage applies.

Signed,
Wish no one was allowed on these things! :mad:

Xanth
02/12/2003, 12:43
Originally posted by double_a
3)


However when dealing with the rooftop it has special rules:
BT = Blocking Terrain
1) No close combat between BT figures and rooftop figures (L/C excepted).


This is questionable. I believe that L/C would allow it but the FAQ states that L/Cers are not adjacent unless both figs are on the elevated blocking terrain. I have asked Chapeau for a ruling on this but haven't received an answer for this.

To my way of thinking, it's the same as if a grounded L/Cer were "adjacent" to enemy on the roof.

double_a
02/12/2003, 21:30
Xanth, you're probably right.
Though I currently play that Leap/Climbers can close combat in this situation, it looks like the proper way is to treat those blocking lines as you would indoor map walls for close combat purposes.

This would conform to the odd knockback ruling Chapeau recently made.

I always thought they were boxes on the roof but these A/C units are more like boxes with raised sides. Flyers & Leapers step into them - they are slightly raised but the are still behind a partition that prevents close combat but not ranged combat.


SIDE VIEW

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