phonixinmi
02/12/2003, 01:03
I'd like to discuss strategies for developing winning sealed box teams.
What I've noticed from the format so far is that if you have a "big hitter" that costs too many points as a part of your team (usually in a 200 point game), the figure eventually gets wiped out.
However, if you pull a box with random weenie figs that could support a "big hitter" like say...Exp Thor with a couple of SHIELD agents as "human" shields, would you play the Thor anyway, knowing you have very little to support it, or would you try to diversify your team in some other way?
Also, what about if you have a good combo like Spiral with a TK fig? Do you build your team around that?
Imo, in a Marvel-only game, it seems that a team would need the following: 1. At least 1 fig that can do 3 or more damage (because of Invulnerability) or has incapacitate. 2. A medic (if you're so lucky to pull one) 3. As many pieces that you can fit that have an AV of 10 or better and/or have invulnerability. 4. An outwit piece or taxi.
It seems to me that sealed box (even if using 3) can give you some ridiculous pulls (like the guy I played that had exp Doc Strange, exp Bullseye, exp Black Cat, and vet Logan) or it can give you a pile of junk that you have to somehow put into a team.
So the basic question is: What are some general criteria to use in creating winning sealed box builds, especially if your pull consists of pieces that appear suboptimal and/or overcosted?
All opinions welcome.
What I've noticed from the format so far is that if you have a "big hitter" that costs too many points as a part of your team (usually in a 200 point game), the figure eventually gets wiped out.
However, if you pull a box with random weenie figs that could support a "big hitter" like say...Exp Thor with a couple of SHIELD agents as "human" shields, would you play the Thor anyway, knowing you have very little to support it, or would you try to diversify your team in some other way?
Also, what about if you have a good combo like Spiral with a TK fig? Do you build your team around that?
Imo, in a Marvel-only game, it seems that a team would need the following: 1. At least 1 fig that can do 3 or more damage (because of Invulnerability) or has incapacitate. 2. A medic (if you're so lucky to pull one) 3. As many pieces that you can fit that have an AV of 10 or better and/or have invulnerability. 4. An outwit piece or taxi.
It seems to me that sealed box (even if using 3) can give you some ridiculous pulls (like the guy I played that had exp Doc Strange, exp Bullseye, exp Black Cat, and vet Logan) or it can give you a pile of junk that you have to somehow put into a team.
So the basic question is: What are some general criteria to use in creating winning sealed box builds, especially if your pull consists of pieces that appear suboptimal and/or overcosted?
All opinions welcome.