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Ramplate
02/12/2003, 02:15
(Thread - section, whatever)

Playing tomorrow for fun:
I don't get to play too often and my opponent plays every week with someone who wins tournaments on a state level - let me know what you think of these five, and If there are any good ways to improve them. Thanks.

Team 1 (297pts)

(E) Wasp
(R) Hulk
(U) Spiral
(E) Jean Grey
(E) Boomerang
(V) Avalanche

Team 2 (300)

(R) Mr. Fantastic
(E) Invis Girl (or U Medusa)
(V) Torch
(E) Thing
(V) Medic

Team 3 (298)
(R) Mr. Fantastic
(E) Invis Girl (or U Medusa)
(V) Torch
(V) She-hulk

Team 4 (300)

(R) Blade
(E) Constrictor
(V) Boomerang
(V) Blizzard
(V) Klaw
(V) Whirlwind


Team 5 (400)
(R) Dr Doom
(V) Ultron
(U) Spiral
(R) Mandroid Armor
(R) Lackey (Can you say "Victim?")

Ramplate
02/12/2003, 03:03
Oh Gee, it's been almost a whole hour and no one's replied.

I guess that means they're all perfect , huh!;) ;) ;)

techdog
02/12/2003, 03:17
The first team is one that I think has great promise, but the Hulk is the guy you could lose. I am a big believer in using Thing-E or V, he is more dangerous to start with, has charge and in the long run more of a threat for the whole game. I also like using the She-Hulk-E or V as well. Both are less points and that allows you to either upgrade other figures or add another medic or fighter. Hulk is great when you finally get him to his angry state, but it takes too long and even when you are there, Outwit or psychic blast and he is gone. Just my opinion though, the teams are nice, good luck.

Ramplate
02/12/2003, 12:20
Originally posted by techdog
The first team is one that I think has great promise, but the Hulk is the guy you could lose. I am a big believer in using Thing-E or V, he is more dangerous to start with, has charge and in the long run more of a threat for the whole game.

Thanks, I like the fact that the whole team 1 has pretty good mobility - but If I took out the Hulk - there wouldn't be enough points put in the Thing E or V and keep it at a 300 point total.


I also like using the She-Hulk-E or V as well. Both are less points and that allows you to either upgrade other figures or add another medic or fighter.

The Vet She-hulk (yeah she's one of my favorites) is also more expensive, and unfortunately the other Shulkie I have is the Rookie.

Hulk is great when you finally get him to his angry state, but it takes too long and even when you are there, Outwit or psychic blast and he is gone. Just my opinion though, the teams are nice, good luck.

I think he's still pretty hard to get rid of - unless my opponent has a Spiral - which he doesn't. :D

Thanks very much for your thoughts.:)

Ramplate
02/12/2003, 16:45
Thoughts from anyone else??

Oh I just got Enchantress today - just trying to think of who I could team her up with too.

Also I should use my Nightcrawler somehow tonight - my opponent doesn't have on of those either.
I was thinking of going with the fast and impossible to hit theme.
Nightcrawler, Wasp, mabe mix a Flash and a U Flash in there?

Ramplate
02/13/2003, 07:49
Well, the guy got here last night and asked if there was anything I was still missing. And then we spent the whole evening taking about games, this, that, & the other thing - and not playing, and he ended up giving me 19 Clix I didn't have - for free!
He said he wanted to get them out of the house (He has 4 times the clix I do).

Funky Jett
02/13/2003, 08:58
A better choice might be Rookie Invisible Girl since she starts off with the Defend ability (and has it at a higher defense value as well) to go along with her Stealth. She can share her high defense with those figures around her. Then you could use the 20 points to either add some more figures to your team or upgrade the version of one of the existing teammates.

mrtomsmith
02/13/2003, 09:26
I know it's too late, but I just caught the thread. Sorry.

All: You really should have a medic on all of these. Even if you don't plan on using it, it often causes your opponents to break their strategy to kill it, which is psyhological advantage for you.

1: Boomerang seems odd there. You have avalanche - why not try for a barrier duet?

2&3: As stated, R Invis is much better, especially if Johnny is carrying her around. Mr F is horrible - only use him if you have to be true to the comics, in which case don't plan on winning against a tournament player.

4: No mobility. They'll get outflanked and whacked. Are they all MoE? Why? MoE is fairly useless.

5: You're paying points for the doom team, but not using it. Throw in some weak figs with useful abilities. Beyond that, I don't see the strategy here. Why Doom and Ultron together? Why Rookie Doom - the E is much better. I don't get it.

1&6: It seems like you really like Spiral, but that forces you to put in her and a TK fig. Maybe instead try a focused TK team to take advantage of this?

Ramplate
02/13/2003, 13:13
Funky Jet -
Rookie Invisible Girl is one of the pieces he gave me last night - but that's a good Idea thanks.
I was also trying to field some of the highest versions of FF that I had because I'd heard that they were not really as effective a team as everyone thought they should be.

mrtomsmith -
1) I wanted to give Spiral's wildcard team ability more options to work with.

2&3) Yeah, If I had all versions of them I would have used the strongest of the weakest to make a good a team as possible. I only the R Mr Fantastic at the moment - and yes I was trying to make a complete FF team even with him. :)

4) Just trying to utilize the team ability.

5) I wanted Doom and Ultron on the same team for a certain amount of points. Mandroid Armor to help pull Spiral out of Close combat and a Mastermind soaker. Yes the last half of that team is weak but....

1&6) I think she fits in fine with #1 but you're probably right about #6 I could do better If I took her out.
Thanks

Earnan
02/13/2003, 13:32
I think I am the only MoE ability supporter around....

MoE is quite useful. The thing is, it is not a 'splashable' ability. Not like Avengers/Brotherhood or even SinSyn. You have to build a team around MoE in order to utilize it fully. In order to make that team work, it is also important to use free move taxis, so you can monkeypounce an exposed figure and whollop him bach to the days of yore.

The main problem with your MoE team, Ramplate, isn't the mobility though. It's in the fact that the most expensive MoE dude on your team is Klaw, and he really shouldn't be in a position to use MoE, except against a flier.

I see that you have Spiral in your collection... use her on the MoE team. She has the MoD team ability, so she can be an MoE. I have a great team that exploits the halibut (more fun to say than carp :) ) out of the MoE team ability. You can PM me for it if you wanna, but I think I'm gonna write an article for WK about it. Seriously, I'm tired of people bashing on MoE. It's not bad, it's just... misunderstood :)

WarlordEarnan

EDIT: Made first sentence actually make sense, I thought it was a good idea to...

groovyfunk
02/13/2003, 13:37
I would definately go with your Team 1 and take out your Hulk for Rookie Thing . Thing can be taxied all troughout his clicks. Hulk you might run into some problems with his Battlefury espeacially if you loose your Jean Grey early. Also, (if you have her) take out Avalanche for E Black Cat and use the Probability Control for re rolls when your Boomerang attacks since he has a low attack.

Good Luck!

Ramplate
02/13/2003, 14:03
Intersting thoughts people.

Earnan--
Hadn't thought of Spiral for that team, but I will look - I was actually trying to fit Kang on there, but opted for more figures at their best versions. Monkey pouncing is a good Idea ---- Hmm I do have that (U) Wasp Hanging around someplace....
and a (U) Vision.........(U) Quazar.....

Thanks

Groovyfunk--
I have a rookie thing and yes he is a Solid (pun intended) hero. I have the Hulk in there because even the rookie is more intimidating in other people's minds.
I protect Jean very well in all my games. That's one reason wht Avalanche is in there. I would probably use a Scarlet witch with Avenger or MoE ability for that team rather than Black Cat.

Thanks

mwindu965
02/14/2003, 09:00
Originally posted by Ramplate
(Thread - section, whatever)



Team 1 (297pts)

(E) Wasp
(R) Hulk
(U) Spiral
(E) Jean Grey
(E) Boomerang
(V) Avalanche


This team seems pretty decent, but as someone else said you could lose the Hulk. Rookie Hulk doesnt do a whole lot of damage(stuck on 2 for most of the dial), but costs you 103 points. My whole thing with figs that cost over 100 points is that they either better hit hard with at least 3 damage, or be really versatile and tough, like Vision. Hulk fits nethier of these, at least not easily.

For him Id throw in E or V She-Hulk, which starts off big with charge and SS as well. Jean Grey seems a waste just for TK on Spiral. I suggest playing Logan instead, for the same effect and a longer lifespan, plus you can fly him in early. I dont have much experience with Avalanche or Boomerang, but I dont really see a point here for Avalanche.


Team 2 (300)

(R) Mr. Fantastic
(E) Invis Girl (or U Medusa)
(V) Torch
(E) Thing
(V) Medic


First off let me just say I have NO faith in FF teams. Ive tried them out, and have come to a conclusion that they cannot beat most other teams without alot of problems.

The best team I could think of with the FF is the following:

E Mr. Fantastic
R Invisible Girl
V Human Torch
E Thing

Basically you keep Torch with Invis Girl for their combo of Defend/EDeflection plus Running Shot for 3. Thing is pretty much left to fend for himself, because Torch is your only taxi, which means he cant Charge as effectively as if he had a flyer. Fantastic still sucks, but not as much as his Rookie. His entire goal is to tie someone up, piss him off until he smacks him to his Outwit clicks, then you break away easily and run long enough to use it. This, however, is much harder than it sounds.

You could technically play it the way you did, but this leaves Torch a pretty easy target with his low defense, and just makes Sue a slow taxi for Ben. And you should never feel the need to replace the FF with Medusa, because she is just terrible.



Team 3 (298)
(R) Mr. Fantastic
(E) Invis Girl (or U Medusa)
(V) Torch
(V) She-hulk


See above.


Team 4 (300)

(R) Blade
(E) Constrictor
(V) Boomerang
(V) Blizzard
(V) Klaw
(V) Whirlwind


MOE sounds pretty decent, but I dont have much experience with them. You dont have a single flyer/TKer here, and that could hurt that your whole team is grounded. Constrictor is expensive for what he does, and he doesnt do a whole lot. Blade is not only pretty slow, but has Battle Fury the whole dial, which means if you found a flyer for this team, he couldnt be carried. Vet Blizzard doesnt do a whole lot too, with his Pulse Wave not being too great of an ability. Klaw, Whirlwind and Boomerang are solid pieces, but I would seriously find room for some fliers to get around easier and to move/attack on the same turn.


Team 5 (400)
(R) Dr Doom
(V) Ultron
(U) Spiral
(R) Mandroid Armor
(R) Lackey (Can you say "Victim?")


No experience in 400 Point games, but right here I can tell you that Rookie Doom isnt all that hot in 400 Point games, and neither is Vet Ultron. Ultron is cool that he pretty much always hits his guy, but he has trouble against guys that have Invulnerability, and is totally decimated by Outwit. Sprial is okay, but if youre planning to just throw her into the fray, she gets shot down pretty fast and after 2 clicks shes nowhere as good as she used to be. For 400 Points, there are better things you can do than this.






MWindu965
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