PDA

View Full Version : Keyword ATA Madness


Repulsor rage
10/29/2009, 15:01
Well with the Runaways we have keyword only prerequisites for an ATA. So let the insanity begin!

Sinestro Corp
Pre Sinestro Corp keyword or the Manhunters keyword
Cost 0

Before a character with the Sinestro Corp keyword makes an attack they may replace their attack value with an adjacent character with the Sinestro Corp keyword.

The Vision
10/29/2009, 15:27
Midnight Sons
Prerequisite: Midnight Sons keyword
Cost: 3 pts for each figure with the Midnight Sons keyword on your force.

Each character with the Midnight Sons keyword can ignore the first click of damage dealt to him in the game.

The Vision
10/29/2009, 15:36
Soviet Super Soldiers

Prerequisite: Soviet Super Soldiers keyword.

All friendly characters with the Soviet Super Soldiers keyword have the following ability:

In order to use Outwit or against a character with the Soviet Super Soldiers keyword the player using Outwit must place an action token on one of his characters. He may place the token on any member of his force.

Cost: 2 point for each character on your team with the Soviet Super Soldiers Keyword.

Repulsor rage
10/29/2009, 15:51
Nightstalkers
Pre: Nightstalkers keyword
Cost 0

When this character targets a character with the monster keyword and the attack is successful deal the character targetted by the attack one unavoidable damage.

rollinsolo
10/29/2009, 15:57
Marvel Knights:
Any character with the Marvel Knights keyword get the same at Batman TA worded professionally though.

llyrghmnghyll
10/29/2009, 16:41
X- Factor Investigations

Prerequisite: X-Factor Keyword

Replace any team ability this character has with the following team ability: When two or more Characters with The X-Factor Investigations Team Ability are adjacent they may use stealth.

saturnflight
10/29/2009, 17:32
Re: Sinestro Corps, I'm unhappy with the clause, "Or the name Cyborg Superman". If he didn't get the keyword, leave it at that and wait for a remake.

Marvel Knights
Prerequisite: Marvel Knights keyword.
Cost: 5 points per member.
All members of this team lose any team abilities they possess and instead gain the following Team Ability: Any character that is 8 or more squares from a member of this team can't draw a line of fire to them.

Repulsor rage
10/29/2009, 17:47
Re: Sinestro Corps, I'm unhappy with the clause, "Or the name Cyborg Superman". If he didn't get the keyword, leave it at that and wait for a remake.

Marvel Knights
Prerequisite: Marvel Knights keyword.
Cost: 5 points per member.
All members of this team lose any team abilities they possess and instead gain the following Team Ability: Any character that is 8 or more squares from a member of this team can't draw a line of fire to them.

Your kidding right? He desrves the keyword plain and simple. Why would I wait for a remake to allow a character legitimatly on a team to take advantage of being on that team?

llyrghmnghyll
10/29/2009, 18:31
Your kidding right? He desrves the keyword plain and simple. Why would I wait for a remake to allow a character legitimatly on a team to take advantage of being on that team?

make the requirement Sinestro Corps or Manhunters Keyword. This allows V Cyborg Supes which is the right one anyway. It also Let's rocket red into the group, but I doubt there are any other good reasons to play him anyway.

Repulsor rage
10/29/2009, 18:51
make the requirement Sinestro Corps or Manhunters Keyword. This allows V Cyborg Supes which is the right one anyway. It also Let's rocket red into the group, but I doubt there are any other good reasons to play him anyway.



Thanks that makes perfect sense

Sentinel25
10/29/2009, 20:26
Hellfire Club

Prerequisites: Hellfire Club Keyword

Cost: 3 per character on your force that possesses the keyword.

Replace any team ability this character has with the following team ability: When a character with this team ability is dealt damage, roll a d6 -- on a result of 5-6, the character may transfer the damage dealt to an adjacent team member with a lower point value.

saturnflight
10/29/2009, 22:19
Your kidding right? He desrves the keyword plain and simple. Why would I wait for a remake to allow a character legitimatly on a team to take advantage of being on that team?

It's merely a consistency, streamlining, and simplicity thing. If all other ATAs simply list a Keyword, the feat should as well; I'd rather see a Keyword added to a pre-Avengers character than a feat card forced into awkward wording.

malakim2099
11/02/2009, 01:05
make the requirement Sinestro Corps or Manhunters Keyword. This allows V Cyborg Supes which is the right one anyway. It also Let's rocket red into the group, but I doubt there are any other good reasons to play him anyway.

I still think the best ATA for Sinestro Corps would be the Global Guardians TA from Invincible.

Paralyzing people through FEAR. :grin:

GarganisScorpion
11/02/2009, 16:53
Hellfire Club

Prerequisites: Hellfire Club Keyword

Cost: 3 per character on your force that possesses the keyword.

Replace any team ability this character has with the following team ability: When a character with this team ability is dealt damage, roll a d6 -- on a result of 5-6, the character may transfer the damage dealt to an adjacent team member with a lower point value.

I'd rather see it like this:

Hellfire Club

Prerequisites: Hellfire Club Keyword

Cost: 5 per character on your force that possesses the keyword.

This character gets +1 defense for each character named "Hellfire Guard" that is adjacent to it.



Thanks to the rule of 3 there would be a limit to how high the defenses could go, but it would make for some great Hellfire Club teams that dedicate 50-100 points for a squad of guards. Sure they are easy to take out, but it'll stall your opponent and give Donal Pierce and the rest of the (mostly older) figures a chance to get some hits in.

The Vision
11/02/2009, 19:34
I'd rather see it like this:

Hellfire Club

Prerequisites: Hellfire Club Keyword

Cost: 5 per character on your force that possesses the keyword.

This character gets +1 defense for each character named "Hellfire Guard" that is adjacent to it.



Thanks to the rule of 3 there would be a limit to how high the defenses could go, but it would make for some great Hellfire Club teams that dedicate 50-100 points for a squad of guards. Sure they are easy to take out, but it'll stall your opponent and give Donal Pierce and the rest of the (mostly older) figures a chance to get some hits in.


This is very nice!!!

imaleximsweet
11/02/2009, 19:38
Just thought of a ATA for the rogues;

Central City Rogues;
prereq: Keyword Rogue.

have the following TA instead of their printed TA:

When this character is the target of a Hyper Sonic Speed attack (close combat only) modify their defense by +1 for each friendly character with this ATA. When this character is the target of a Flurry attack, modify their defense by +1 for the second attack only. (note, they have to be target for the first attack for the modification to kick in)

This is my way of showing the rogues teaming up to take down the flash. since they are used to being attacked by him, they should be able to have higher defense.

i'd probably cost this at about 3-4 points per character

saturnflight
11/03/2009, 12:57
Just thought of a ATA for the rogues;

Central City Rogues;
prereq: Keyword Rogue.

have the following TA instead of their printed TA:

When this character is the target of a Hyper Sonic Speed attack (close combat only) modify their defense by +1 for each friendly character with this ATA. When this character is the target of a Flurry attack, modify their defense by +1 for the second attack only. (note, they have to be target for the first attack for the modification to kick in)

This is my way of showing the rogues teaming up to take down the flash. since they are used to being attacked by him, they should be able to have higher defense.

i'd probably cost this at about 3-4 points per character

Really cool ATA idea! I'd love to see that, and there's no better team for it!

It's like how Batman Enemies need a Poison Ivy who ignores hindering terrain for Line of Sight purposes (along with all her same-TA pals), so they can take on the Bat.

GarganisScorpion
11/03/2009, 16:01
Really? I don't know, I kinda think that Calculator is a decent TA for the Rogues (since they are pretty flexible and show up as footsoldiers on a lot of other teams) BUT with the stipulation that certain Rogues be given other TA's for the rest to copy. Right now they've got IL (on Dr. Alchemy, Weather Wizard and Mirror Master), which is next to worthless. Technically you can also get Batman Enemy TA from the "Henchman" LE, but he's hard to get and it is hard to think of him as a "Rogue" even if he does have the TA.

What I would like to see is some Rogues dials that have TA's like Mystics, Suicide Squad, Police (on Plunder or Zoom?), maybe even Hypertime or Superman Enemy if anyone fits.

imaleximsweet
11/03/2009, 16:56
Really? I don't know, I kinda think that Calculator is a decent TA for the Rogues (since they are pretty flexible and show up as footsoldiers on a lot of other teams) BUT with the stipulation that certain Rogues be given other TA's for the rest to copy. Right now they've got IL (on Dr. Alchemy, Weather Wizard and Mirror Master), which is next to worthless. Technically you can also get Batman Enemy TA from the "Henchman" LE, but he's hard to get and it is hard to think of him as a "Rogue" even if he does have the TA.

What I would like to see is some Rogues dials that have TA's like Mystics, Suicide Squad, Police (on Plunder or Zoom?), maybe even Hypertime or Superman Enemy if anyone fits.

I agree that calculator IS a good fit for them, but the fact that when you play them as a theme they have no TA help, (except as you pointed out the Henchman, and IL TA.)

I was going for something for them to be able to use when teaming up, and therefore would not need to rely on having other team abilities to utilize.

(and Henchman has the Rogue keyword because he's a lackey and so theoritcally he could be a part of the team)

exodus147
11/03/2009, 20:26
Marvel characters desperately deserve there own version of the Batman TA.Weapon X is Marvels elite stealthy deathsquad wolverine deadpool sabretooth(Close Combat mainly guys) or maybe X-Force Cable Domino Wolverine X-23, Not Many other groups besides Marvel Knights deserving of the ATA

imaleximsweet
11/03/2009, 21:11
Marvel characters desperately deserve there own version of the Batman TA.Weapon X is Marvels elite stealthy deathsquad wolverine deadpool sabretooth(Close Combat mainly guys) or maybe X-Force Cable Domino Wolverine X-23, Not Many other groups besides Marvel Knights deserving of the ATA



someone at some point pointed out that the midnite sons could benefit from a Bat Ally TA. (or ATA)

JaketheBank
11/03/2009, 22:42
Here's my take on the Sinestro Corps Team Ability:

Sinestro Corps
Prereq: Sinestro Corps Keyword
Cost: 0

All characters on your force with the Sinestro Corps keyword have the following team ability in addition to any other team abilities they may possess: Once during each of your turns, you may choose one opposing character 10 or fewer sqaures that this character can draw a clear line of fire to. The chosen character cannot have its combat values modified if the result would be higher. This effect lasts until the beginning of your next turn. The controller of the chosen character may immeadiately give an action token to the chosen character to block this effect for the rest of the turn.

In essence, it represents them spreading fear through the universe, while at the same time allowing your oppenent to "overcome great fear" in the sense of voluntarily giving themselves an action token.

Repulsor rage
11/03/2009, 22:48
Wow there are some great ATAs in this thread hope WECA gets the idea and we get plenty of these

saturnflight
11/04/2009, 14:10
Wow there are some great ATAs in this thread hope WECA gets the idea and we get plenty of these

Wisconsin Early Childhood Association?

Wisconsin Electrical Cooperative Association?

Work Experience Coordinaters Association?

Westchester Emergency Communication Association?

West Edmonton Christian Assembly?

West End Civic Association?

Wilson Early College Academy?

Or the group formerly known as Wireless Ethernet Compatability Alliance but now known as the Wi-Fi Alliance?

clique84
11/04/2009, 23:10
Green Lantern Corps
Prerequisite: Green Lantern Corps keyword
Cost: 0 ((NOTE: GL TA is very expensive)
All characters on your force with the Green Lantern Corps keyword lose any Team Abilities and have the following Team Ability instead:
If at any time you do not have Barrier, Energy Shield/Deflection, Toughness, or Willpower showing on your dial, at the beginning of your turn you may choose to use one of those powers until the beginning of your next turn. This ability may be used only once per unit.

I did this because neither TA is really that good for the Corps

Repulsor rage
11/04/2009, 23:32
Green Lantern Corps
Prerequisite: Green Lantern Corps keyword
Cost: 0 ((NOTE: GL TA is very expensive)
All characters on your force with the Green Lantern Corps keyword lose any Team Abilities and have the following Team Ability instead:
If at any time you do not have Barrier, Energy Shield/Deflection, Toughness, or Willpower showing on your dial, at the beginning of your turn you may choose to use one of those powers until the beginning of your next turn. This ability may be used only once per unit.

I did this because neither TA is really that good for the Corps

Thats such a cool idea.


Green Lantern Corps
Pre: Green Lantern Corps keyword.
Cost 0 (Agree)

Characters with this keyword can use willpower. If this character can already use willpower. If already can use willpower deal an opposing collosal character one unavoidable damage once per turn

llyrghmnghyll
11/04/2009, 23:42
Here's my take on the Sinestro Corps Team Ability:

Sinestro Corps
Prereq: Sinestro Corps Keyword
Cost: 0

All characters on your force with the Sinestro Corps keyword have the following team ability in addition to any other team abilities they may possess: Once during each of your turns, you may choose one opposing character 10 or fewer sqaures that this character can draw a clear line of fire to. The chosen character cannot have its combat values modified if the result would be higher. This effect lasts until the beginning of your next turn. The controller of the chosen character may immeadiately give an action token to the chosen character to block this effect for the rest of the turn.

In essence, it represents them spreading fear through the universe, while at the same time allowing your oppenent to "overcome great fear" in the sense of voluntarily giving themselves an action token.

This should be at least a 10 pt ATA, probably 20. First most of the Corps doesn't have any TA, second this is basically one of only two T.A.s that can't be wildcarded: Meaning too good.

llyrghmnghyll
11/04/2009, 23:48
Belt full of Charms

Prerequisite: B.P.R.D. keyword

Cost: 3 pts

All members of this team lose any team abilities they possess and instead gain the following Team Ability: If a character with this team ability has no action tokens they may choose to deal penetrating damage when they make an attack. If they do so this character takes two tokens, but does not take pushing damage.

spider_ham
11/08/2009, 15:18
X-Factor

Cost: 3 points per every 100 points of the force build total.

Prerequisite: X-Factor keyword

Members of this team gain the following ability; it replaces any team ability or abilities they possess:

When a member of this team is adjacent to a target friendly character possessing the Mutant keyword, the target character may use Shape Change when it would be targeted by a ranged combat attack.

spider_ham
11/08/2009, 15:35
City of Heroes

Cost: 5

Prerequisite: Paragon City keyword

Members of this team gain the following ability; it replaces any team ability or abilities they possess:

When a friendly member of this team would be dealt damage from a close combat attack, roll 1d6 after the attack is resolved; On a 1-4, the target character may perform a close combat attack targeting the opposing character that dealt it damage, and using the following combat values: :a-fist:9 :g-starburst:2.