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I did a little modding and created Namor from a Human Torch. Repainted him and re-dialed him.
Now I can create the Invaders.
Captain America
Original Human Torch
Namor
I am having trouble decideing what team ability to give them?
I was thinking of having them take the DC's Mystics ability.
Namor super powers - Toughness, Leadership, Superstength
tell me what do you guys think?
greerkind
02/13/2003, 13:41
i hope you did new stats for human torch...the original was a lot different than johnny storm
combine vision's attack, defence, movement numbers with human torch's powers you'll probably have him
Are you going to do any of the auxilliary Invaders, like Agent 13 or Union Jack? And if you could, post pix of what you've got, I'd like to see it. I'm trying to put the Invaders together myself.
CyberVenom
02/13/2003, 17:02
It sounds as if kang went with the main three. I'd give them the Police Department ability, where (I think) if the figure is adjacent to another friendly figure, that figure gets +1 to defense.
That is a good idea...having +1 defense if adjacent. I only thought the invaders were just the main 3. Where can I find out who else was part of that team.
i think I will combine Human Torch and Vision's stats for the Original Human Torch
Mr. Pilkington
02/14/2003, 01:55
The PD team is like the Hydra team, namely +1 to ranged attack roll if the adjacent PD figure has LOF to the target (not range, just LOF). There is no team power that adds to defense like that. If you like the defense idea you could give them Defenders team which allows adjacent members to share the best printed defens among them.
MarkFinn
02/14/2003, 02:00
I'd rather a Union Jack figure than the whole bloody Invaders!
I'd field them, though, if they made a Namor. Just because.
The_captain
02/14/2003, 02:28
I am a huge invaders fan and have the whole run in comics. I wouldent give Namor leadership, Cap already has that. Heres some more invaders we MUST have
-union jack
-Destroyer
-bucky
-Toro
-Spitfire
-Whizzer(maybe)
-miss america(maybe)
Villans
-Baron Blood
-Red skull(another variant)
-U man
-Captain Nazi(?)
-The all time perplexer/mastermind/outwitter...HITLER!
Ever wonder why namor never had a sidekick, and cap and human torch did...hmm..
any way here is a link of a union jack I am currently working on, wish i had time to do all the invaders
Mods (http://www.geocities.com/capt_a_2000/heroclix.html)
Here are two Invaders I did awhile back. They should be at the bottom of the page.
http://photos.yahoo.com/bc/xmansionattic/lst?&.dir=/heroclix+mods+RCTpool&.src=ph&.begin=17&.view=t&.order=&.done=http%3a//photos.yahoo.com/bc/xmansionattic/lst%3f%26.dir=/heroclix%2bmods%2bRCTpool%26.src=ph%26.view=t
I created the stats for Human Torch and Namor
Human Torch (Based off Vision Stats)
Movement 9 9 9 8 8 7 7 7 7 KO KO 3 clicks of RS
Attack 11 11 11 10 10 9 9 9 9 KO KO 5 clicks of EE 3 PW
Defense 17 17 16 16 15 14 14 13 13 KO KO 1 Inv 4 To 2 Barrier
Damage 3 2 2 2 2 2 2 2 1 KO KO
Namor
Movement 8 8 7 7 7 6 5 5 5 KO KO
Attack 11 11 11 10 10 10 9 9 8 KO KO 5 clicks of SS
Defense 17 17 16 16 16 15 15 14 13 KO KO 1 Inv 5 Toug
Damage 3 3 3 2 2 2 1 1 1 KO KO
Namor has to be somewhat powerful for being a golden age marvels first superhero.
Any ideas on how I can make the stats better
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