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mcfatt456
02/12/2003, 22:19
i want to try and make a team based on or around the Superman villian, IL and Batman villian's team abilities. Either a 400, or a 500 point team......any ideas?

Thor665
02/12/2003, 23:20
Greetings,

I've made and played fairly successful Batman Enemy teams. I've also used the Superman Enemy team ability to great gain. The Injustice League...well...they're thirteen of the most diabolical criminals the world has ever seen (Super Friends flashback) However, from what I gather by your post is you're looking to create a large three-way mix and basically field a Villain Team. This is giving you a *lot* of options, and I really don't want to try and just build the team myself. However I can offer some of the better options (in my humble opinion).


Injustice League or...Guys Who Want Pants (A decent pair)

E Solomon Grundy -- packing on a pile of clicks and a lot of toughness and superstrength you can't go wrong with him as a big wall to slow down the opposition.

Braniac13 -- With a grab bag of abilities this guy is a ranged beast. With mind control giving way to psychic blast and a healthy dose of RCE he can definately serve as a heavy cannon.

E/V Gorilla Grod -- Mind Control, Psychic Blast, and Super Strength. He messes up the enemy with mind control, then if they dare to tag him with a ranged attack he can get a object and show them he's not *monkey*ing around.

Superman Enemy

Intergang -- Grab some medics, as they will serve as medics and easy outwit. After that I'd maybe even suggest an extra agent or two (rookie) just to give you even more outwit (and outwit that can't be outwitted)

Doomsday -- Personally I'm doubtful that he's even remotely worth his points, but he is a crazy brawling beast and the only other Superman Enemy I'd even consider fielding.

If you really want you can go to E Braniac 13 so he can cart around an Intergang agent/medic with him and be a mobile Outwit.


Batman Enemy (aka the Promised Land)

V Joker -- Accept no substitutes, this Joker is where it is at. Mastermind, poison, outwit, perplex. Don't annoy a man who is actually carrying fanged fishes, that's my motto.

Harley -- (Can't field Joker without her) Cheap Perplex

BANE -- This is the reason that Doomsday comes off looking a little silly. For a whole lot less you get someone who's damage potential is equal. Also, the Batman Enemy ability actually gives you a way to use CCE with a better attack value then you might otherwise have.

E Manbat -- Cheap taxi option.

Catwoman -- More outwit with some leap/climb to make it a very mobile outwit. Also a reasonable second string combatant.

V Clayface -- WIth Plasticity, poison and pretty good numbers he can actually tie up some enemies very effectively and even put a serious hurting on them. (A good stop-gap or support for Bane character)

I'd imaging the basic stratagy would be to have enough outwit and perplex available that you just rip the guts out of anything you're facing. Bane/Doomsday could be moved in via taxi. Clayface could be moved in as well to make sure people couldn't get away from the bashers. Joker would have lots of options, but unless you're fielding him with some extra lackeys/criminals to soak up some Mastermind damage I wouldn't have him be too aggressive. Brainiac has many options on how to attack (and is a pain to deal with if you only have limited outwits and are facing him, gee, do I take away mind control, RCE, or that darn Impervious?)

Some thoughts,
Thor.