View Full Version : Mjolnir and Extended Range
lancelot
11/23/2009, 01:04
#1) The Mjolnir special object, upon a successful pick-up, grants the character the Flight ability. This in no way includes the Carry ability, correct? It's the :m-wing: symbol that grants BOTH abilities.
#2) With Extended Range, I know that I can only modify my range equal to my unmodified Damage value; however can I still Perplex up my Damage value and modify my range up to the value I originally started with?
i.e., my character has 6 range and 2 Damage, I Perplex Damage +3 up to 5 and Extend Range to 8 and fire with 3 Damage?
Thanks!
Always quote the text in question.
#1) The Mjolnir special object, upon a successful pick-up, grants the character the Flight ability. This in no way includes the Carry ability, correct? It's the :m-wing: symbol that grants BOTH abilities.
If it only says the Flight ability, then you are correct.
#2) With Extended Range, I know that I can only modify my range equal to my unmodified Damage value; however can I still Perplex up my Damage value and modify my range up to the value I originally started with?
i.e., my character has 6 range and 2 Damage, I Perplex Damage +3 up to 5 and Extend Range to 8 and fire with 3 Damage?
Thanks!
That's fine.
#2) With Extended Range, I know that I can only modify my range equal to my unmodified Damage value; however can I still Perplex up my Damage value and modify my range up to the value I originally started with?
I believe you answered your own question on that, unmodified damage value, means before perplex and things like RCE.
can a character WITHOUT super strength attempt to pick up Mjolnir???
lancelot
11/23/2009, 16:06
can a character WITHOUT super strength attempt to pick up Mjolnir???
Yes, obviously.
Anybody can be a hero!
:laugh:
normalview
11/23/2009, 16:19
can a character WITHOUT super strength attempt to pick up Mjolnir???
Here's the text that has been posted (note, I am not saying that this is 100% accurate, as I don't have one myself... just what has been made available):
Once per game per character, give a character occupying the same square as this object a power action and roll a d6. This roll can't be rerolled or modified. On a result of 6, remove this object from the game and place it on that character's card. Modify that character's attack and damage values by +1, and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO'ed, place this object in the square that character last occupied."
Nothing in that description states that a character must have Super Strength to be given that initial power action. It is kind of like Laser Turret (fun for all) in that regard.
lancelot
11/23/2009, 16:21
Here's the text that has been posted (note, I am not saying that this is 100% accurate, as I don't have one myself... just what has been made available):
Once per game per character, give a character occupying the same square as this object a power action and roll a d6. This roll can't be rerolled or modified. On a result of 6, remove this object from the game and place it on that character's card. Modify that character's attack and damage values by +1, and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO'ed, place this object in the square that character last occupied."
Nothing in that description states that a character must have Super Strength to be given that initial power action. It is kind of like Laser Turret (fun for all) in that regard.
And the fact that the Hammer is immobile. Even Super Strength figures cannot "pick up" this object, per se.
canaaron
01/03/2010, 02:55
This is the correct text for Mjolnir:
"Once per game per character, give a character occupying the same square as this object a power action and roll a d6. This roll can't be rerolled or modified. On a result of 6, remove this object from the game and place it on that character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO'd, place this object in the square that character last occupied."
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