View Full Version : What was the Morlocks team ability?
gandalf550
11/23/2009, 15:59
Simple question... What was the Morlocks team ability? Been a while since I've seen it (either on a powers card or on a figure). Wanted to know in case it ever came up again. Thanks!
Thanos-The-Mad-Titan
11/23/2009, 16:19
im also wondering this for thunderbolting. also whats Serpent Society do?
normalview
11/23/2009, 16:22
For future reference, all TAs are listed in the Player's Guide:
SERPENT SOCIETY A character using the Serpent Society team ability may use Phasing/Teleport (though they do not possess the Phasing /Teleport power).
MORLOCKS When this character makes a close combat attack, it receives +1 to its attack value for each friendly character that is both adjacent to this character and the target character.
Morlock TA - criminally underused. I think it's a great TA for wildcards. I just wish some good figures had it.
normalview
11/23/2009, 16:26
Morlock TA - criminally underused. I think it's a great TA for wildcards. I just wish some good figures had it.
Oh, it was/is a fantastic TA! Probably in my top 5 T-bolted TAs.
What people seem to always miss is that you get a +1 for each friendly character adjacent to the target, but it never specifies that the friendly character must also possess the same TA.
jackstar7
11/23/2009, 16:44
You know, if a Spidey ATA for Marvel Knights (or whatever) was the Morlock TA... I'd be good with that. For that matter it'd be good for Calculator, too.
If only Wildcards could copy ATAs... sigh.
Looks like I have another reason to bring out my Morlock Leader for my next Martial Artist team. The first reason being that she's kick-%$&.
normalview
11/23/2009, 16:50
Looks like I have another reason to bring out my Morlock Leader for my next Martial Artist team. The first reason being that she's kick-%$&.
Besides T-Bolts (which I already mentioned), the characters I probably use most often are the E and V Morlocks.
The E make a fantastic cheap tie-up piece (what, with the Plasticity) and if they are just sitting there holding someone in place, they may as well take a swing.
The V are cheap-ish harassers that (thank to their Super Senses and 2 damage) can survive surprisingly well and penetrate Toughness (and maybe even Invulnerability/Impervious with a critical hit).
A swarm of these guys can be catch your opponent totally off guard. The only real draw back is the low speed values.
Mr. Cranberry
11/23/2009, 18:44
The E make a fantastic cheap tie-up piece (what, with the Plasticity) and if they are just sitting there holding someone in place, they may as well take a swing.
I actually used to do this with the old Unleashed JSA SHAZAM once the events allowed cross universes.
People hadn't really thought of Plasticity being that useful back then.
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