View Full Version : DC Character Name / Dial Making Game
JaketheBank
12/06/2009, 06:41
Rules are simple. Simply name a DC character with the first letter of their name being the same as the last letter of the previous name listed in the thread, and make a dial for them! Let's try to keep from repeating the same names, but if you must use a name that was already used, make a dial with a completely different feel. Also, if you want to comment/criticize, please do so while posting a dial yourself as to keep the thread moving. Here we go:
E Batman
Team: Batman Ally
Range: 6 :bolt::bolt:
Points: 85
Keywords: Detective, Gotham City, Martial Artist
m-normala-normald-normalg-normal101117281017281016271016271016261016269162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
A pretty simple representation of Batman. No traits or SP's.
spider_ham
12/07/2009, 19:23
R Nightwing
Team: Titans
Range: 6 :bolt:
Points: 73
Keywords: Bludhaven, Martial Artist, Teen Titans
m-boota-fistd-starburstg-starburst9101739101628916289152891527814278141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Toughest 1 there is
12/07/2009, 21:06
V Ghost Rider
Team: None
Range: 8 :bolt:
Points: 128
Keywords: Midnight Sons, Mystical, Champions
m-normal-transa-normald-normalg-normal121117311101731110163101016299162791627815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Motorcycle: Ghost Rider may use Running Shot.When moving, he ignores elevated terrain for movement purposes only.
Attack - Spirit of Vengance: Ghost Rider may use Incapacitate and Poison. Immediatley after the resolution of a succesful ranged attack using Incapacitate, move the character that was attacked adjacent to Ghost Rider.
Damage - Penance Stare: After the resolution of a successful attack made by Ghost Rider, roll a d6. On the result of a 6, KO the opposing character and remove it from the game.
Jawapimp
12/07/2009, 21:30
Psssst... T1TI, it's DC only. ;)
V Rocket Red
Team: No Affiliation
Range: 8 :bolt:
Keywords: Armor, Robot, Justice League International, Rocket Red Brigade
m-winga-normald-normalg-normal910162991629916388152881528815277141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
JaketheBank
12/07/2009, 23:06
E Deathstroke
Team: No Affiliation
Range: 8 :bolt:
Points: 130
Keywords: Martial Artist, Soldier
m-normala-normald-normalg-normal8111637101638101828101728917271217371016269162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - ENHANCED REFLEXES: Deathstroke can use Super Senses and Combat Reflexes.
Damage - TERMINATOR: Deathstroke can use Exploit Weakness and Flurry.
Slaapaav
12/07/2009, 23:07
just beaten
spider_ham
12/08/2009, 01:25
U Emerald Empress
Team: None
Range: 6 :bolt:
Points: 101
Keywords: Fatal Five, Future
m-winga-fistd-normalg-starburst101017481016389163791737815268142610143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Emerald Eye of Ekron: Emerald Empress can use Energy Explosion and has a range of 8 :bolt::bolt:. When Emerald Empress makes a successful attack roll that results in doubles, damage dealt by Emerald Empress is penetrating.
:d-normal: Relentless: Emerald Empress can use Mastermind and Willpower. When Emerald Empress uses Mastermind, she can deal damage to any adjacent character with a lower point value.
Slaapaav
12/08/2009, 01:52
Catwoman (Selina Kyle)
Team: Batman Ally
Range: 0 :bolt:
Points: 80
Keywords: Martial Artist, Gotham City
m-normala-normald-indomitableg-normal10101829101729101628111627101528917288172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Bull Whip: Cat Woman can use Incapacitate, but her damage value becomes 2 instead of 0 until the action is resolved.
Damage - Cat Burglar: Catwoman can use Outwit. When Catwoman uses Stealth, she considers the rim of elevated terrain to be hindering terrain.
couzinit99
12/08/2009, 02:38
R Night Girl
Team: L.O.S.H
Range: 0 :bolt:
Points: 100
Keywords: Legion of Superheroes, Teen
m-winga-normald-indomitableg-normal8101628916279161681516915168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - When It's Night, I Soar: If Night Girl successfully rolls for "If It's Night", She gets +2 to her movement, Charge, and Flurry.
Attack - When It's Night, I Fight: If Night Girl successfully rolls for "If It's Night", She gets +1 to her attack value and Super Strength.
Defense - When It's Night, I Rise: If Night Girl successfully rolls for "If It's Night". She gets +2 to her defense value and Invulnerability.
Damage - When It's Night, I Win: If Night Girl successfully rolls for "If it's Night", She gets +2 to her damage value.
STAR ABILITY - If It's Night: At the beginning of your turn, roll 1D6, on a 4-6, Night Girl successfully rolls for If It's Night and gets the powers that follow. If you roll a 1-3, then she fails and does not get the powers that follow.
Toughest 1 there is
12/08/2009, 06:22
Psssst... T1TI, it's DC only.
Oh poop.... Well I never was one for reading directions in school :)
Amora's_best_friend
12/08/2009, 08:52
Lady Vic
Team: Batman Enemy
Range: 6 :bolt:
Points: 60
m-normala-normald-normalg-normal89163810152891527815278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Iseszero
12/08/2009, 12:47
Cassandra Cain
Team: Batman Ally
Range: 6 :bolt:
Points: 75
Keywords: Gotham City, League of Assassins, Martial Artist, Teen
m-normala-normald-normalg-normal711173710172711162712172611152510151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Not a Meta Human: Cassandra Cain can use Leap/Climb, Charge, and Flurry
Defense - Trained From Birth: Cassandra Cain can use Super Senses, and Combat Reflexes
Damage - Beaten Lady Shiva: Cassandra Cain can use Exploit Weakness. When making an attack, Cassandra Cain can choose to ignore Exploit Weakness and instead use Blades/Claws/Fangs, subtracting -1 from the dice roll.
edit: nevermind. I did not post a dial, so no critique for me
Slaapaav
12/09/2009, 00:03
Nemesis
Team: Suicide Squad
Range: 6 :bolt:
Points: 59
Keywords: Suicide Squad, Spy
m-normala-normald-normalg-normal8917279162781616815167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Deep Undercover: Nemesis can use Outwit and Shapechange
Repulsor rage
12/09/2009, 00:21
Superman
Team: Superman
Range: 10 :bolt:
Points: 242
Keywords: JLA, Reporter
m-winga-normald-normalg-normal121218411111841010175121217511111751010174891548911479134KOKOKOKOKOKOKOKOKOKOKOKO
I had to go there
couzinit99
12/09/2009, 00:59
V Nathanial Adam (Captain Atom)
Team: JLA
Range: 10 :bolt::bolt:
Points: 181
Keywords: Extreme Justic, L.A.W, Super Buddies, Justice League International, Soldier
m-winga-normald-normalg-normal1211174121017411101631010182109172981638815277141612134KOKOKOKOKOKOKOKOKOKOKOKODefense - Metal Shielding: Nathanial Adams can use Energy Shield Deflection and Invulnerability.
I HATE THE LETTER N btw lolol
JaketheBank
12/09/2009, 01:20
E Mary Marvel
Team: No Affiliation
Range: 0 :bolt:
Points: 129
Keywords: Fawcett City, Teen, Mystical
m-winga-normald-normalg-normal7815110111748101831010173101016399163810173101017389163KOKOKOKOKOKOKOKOKOKOKOKO
Repulsor rage
12/09/2009, 01:35
Lobo
Team: No Affiliation
Range: 6 :bolt:
Points: 156
m-wing-transa-normald-normalg-normal1011174101016499163811163710153791426815268153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Opens it up for Orion but i do hate n lol
Jawapimp
12/09/2009, 03:19
U Ocean Master
Team: Injustice League
Range: 8 :bolt:
Points: 65
AE Base: Aquaman (Orange)
Keywords: Mystical, Atlantean, Injustice Gang, Secret Society of Super Villains
m-dolphina-normald-normalg-normal81017381016289162791527815268141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Neron's Gift: Ocean Master can use energy explosion, psychic blast, and the mystics team ability
Toughest 1 there is
12/09/2009, 06:23
LE Ray Palmer (Atom)
Team: JLA
Range: 0 :bolt:
Points: 70
Keywords: Justic League of America, Scientist
m-normala-normald-normalg-normal8101927918279182691716816157161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Shrink Belt: Ray Palmer may use Stelath and Phasing/Teleport.
Lobo
Team: No Affiliation
Range: 6 :bolt:
Points: 156
m-wing-transa-normald-normalg-normal1011174101016499163811163710153791426815268153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Opens it up for Orion but i do hate n lol
I like it...enough.
ITs a good Grounded Lobo But I must say: I could just as easily see this being Slobo as Lobo
VictorySaber
12/09/2009, 21:10
Rex Mason (metamorpho)
V Rex Mason
Team: Outsiders
Range: 4 :bolt::bolt:
Points: 185
Keywords: Outsiders, JLA
m-normala-normald-normalg-normal101019299182891737817378162671625715258152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Gaseous State: Rex Mason may use Phasing/Teleport and Poison. All damage dealt by Poison from Rex Mason is penetrating damage
Defense - The Periodic Table: Rex Mason may use Barrier, Super-Senses, ESD and Combat Reflexes
Damage - Anything that'll help: Rex Mason may use Support, Perplex and Regeneration
#005 V Nightmaster
Team: Mystics
Range: 0 :bolt:
Points: 75
Keywords: Shadow Pact, Primal Force, mystical, warrior
m-normala-normald-normalg-normal81017381017379162791627815169161610161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Sword of Night: Nightmaster can use Super Senses and Blades/Claws/Fangs
Defense - Enchanted Chainmail: Nightmaster can use Toughness and Combat Relexes
Man, I love this thread so far. Hope we keep it going!
couzinit99
12/09/2009, 23:06
U Rachel Roth (Raven)
Team: Mystic
Range: 6 :bolt::bolt:
Points: 150
Keywords: Mystical, Teen Titans, Sentinels of Magic
m-normal-transa-normald-indomitableg-normal811172710162791627915278141681316813168132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Teleportation into Battle: Raven can use Phasing/Teleport and Stealth. She may carry up to 5 characters with her but she must end her movement in Hindering Terrain at least 6 squares away from an opposing character.
BTW i love this game hahaha :D
spider_ham
12/09/2009, 23:12
V Hawkgirl
Team: Justice League
Range: 4 :bolt:
Points: 89
Keywords: Justice League of America, Scientist, Warrior
m-winga-fistd-indomitableg-starburst109163101016381015289152781527914378142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Nth Metal: Hawkgirl can use Quake. When she does, roll 1d6 and subtract 4 (minimum of 1); Deal the resulting value to any successfully hit targets.
:d-normal:Thanagarian: Hawkgirl can use Combat Reflexes and Energy Shield/Deflection.
Jawapimp
12/10/2009, 00:22
V Lady Liberty
Team: none
Range: 8 :bolt:
Points: 40
Keywords: S.H.A.D.E.,
m-normala-normald-normalg-normal7916279162681626815157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Toughest 1 there is
12/10/2009, 06:29
V Yellow Lantern Cyborg Superman
Team: Superman Enemy
Range: 10 :bolt:
Points: 206
Keywords: Robot, Sinestro Corps, Manhunters
m-winga-normald-normalg-normal101117491117391018391016381016389162891628915268152KOKOKOKOKOKOKOKOKOKOKOKODefense - Rebuilt by the Manhunters: If there is a friendly Manhunter within 4 squares of Cyborg Superman at the end of your turn, Cyborg Superman may use Regeneration as a free action.
Damage - Leader of the Manhunters: Cyborg Superman may use Leadership and Shape Change. Only characters with the Robot keyword may be given a free action from Leadership.
Eh, only thing I could think of with a "Y". It may be cheating a little, but oh well hehe :).
UniqueLoginNamor
12/10/2009, 12:42
V Nightwing of Kandor
Team: Superman Ally
Range: 6 :bolt:
Points: 125
Keywords: Metropolis, Reporter
m-normala-normald-normalg-normal91117391016291016289162891527915278141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Insipired by the Bat: Nightwing can use Leap/Climb and Stealth
Attack - Not Superman but still Buff: Nightwing can use Super Strength but can only ligt light objects. At the end of each of your turns roll 1D6 if he is holding an object. If 1-2 he either drops the object of takes 1 damage
VictorySaber
12/10/2009, 18:33
Red Tornado
U Red Tornado
Team: JLA
Range: 6 :bolt::bolt:
Points: 135
Keywords: Robot, Justice League of America, JLA
m-winga-normald-normalg-normal1211193111018310101739916288162781626715277152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Like my namesake: Red Tornado may use Phasing/Teleport, Charge and Flurry
Defense - Wind Elemental Immortality: All damagae dealt to Red Tornado is reduced to 0. Red Tornado may use Regeneration as a free action, If he does so, increase the die roll by +2
Onomatopoeia
Team: none
Range: 8 :bolt:
Points: 65
Keywords: none
[dial]m-normala-normald-normalg-normal81116281016271016279152791517915161016269162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[/dial
JaketheBank
12/10/2009, 22:07
V Ares
Team: Mystic
Range: 8 :bolt:
Points: 300
Keywords: Armor, Brute, Deity, Mystical, Warrior
m-winga-normald-indomitableg-normal12131851012184101117481019491118391017381017581017471016479154KOKOKOKOKOKOKOKOAttack - GOD OF WAR: At the beginning of your turn, choose one: Ares gets +1 damage for every attack your opponent made last turn OR Ares gets +1 attack for every attack your opponent made last turn. If Ares KOed an opposing figure last turn, he may choose both options.
Defense - GOD OF CONFLICT: Ares can use Toughness. Give Ares a power action: he may use Regeneration as a free action. Add +1 to the die roll for every figure Ares has KOed so far in the game.
Toughest 1 there is
12/10/2009, 22:12
Onomatopoeia
Team: none
Range: 8 :bolt:
Points: 65
Keywords: none
[dial]m-normala-normald-normalg-normal81116281016271016279152791517915161016269162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[/dial
I have to admit I'm pretty mad, I was about to post an Onomatopoeia dial! Oh well... cool dial though.
couzinit99
12/11/2009, 01:11
R Secret
Team: Titans
Range: 4 :bolt::bolt::bolt:
Points: 74
Keywords: Teen, Young Justice
m-normal-transa-normald-normalg-normal88182891828101718917189161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Gaseous Form: Secret can use Shape Change, Exploit Weakness, and Perplex. She also has the GIANT damage symobol.
TRAIT: Indestructable - Secret can use Phasing/Teleport.
#006 V Sandman
Team: JSA
Range: 6 :bolt::bolt:
Points: 86
Keywords: Justice Society of America, All-Star Squadron, Young All-Stars, detective
m-normala-normald-normalg-normal1091721091729101628816279162781518815199151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Geomorph: Sandman can use Stealth and Phasing/Teleport
Defense - Silicon Body: Sandman can use Combat Reflexes and Toughness
Damage - Prophetic Dreams: Sandman can use Probability Control, Outwit and Shape Change
Heh, sorry T1TI, and thanks. Here's a little love for the modern JSA...
Aw, missed it while working on his one! Go figure..OK, I got another one...
#007 R Tomorrow Woman
Team: JLA
Range: 8 :bolt::bolt:
Points: 88
Keywords: Justice League, robot, psychic
m-winga-normald-normalg-normal991738917288162881728816277161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Psionic Purification: Tomorrow Woman can use Mind Control; Tomorrow Woman and all friendly characters within 6 squares are immune to Mind Control
Jawapimp
12/11/2009, 03:37
LE Nabu
Team: Mystics
Range: 8 :bolt::bolt:
Points: 185
Keywords: Mystical, Diety, JSA
m-winga-normald-indomitableg-normal1010183101017310101739101739916299162109172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Mystic Defenses: Nabu can use Toughness. Any adjacent character that shares a keyword with Nabu can use Energy Shield/Deflection
spider_ham
12/11/2009, 17:14
U Ultraman
Team: Hypertime
Range 9 :bolt:
Keywords: Brute, Crime Syndicate
Points: 276
m-winga-normald-normalg-normal10121841011175911165910174910163891638917289162710163711154KOKOKOKO:star: Ultraman can use Super Strength and the CSA team ability.
:a-fist: Fortitude:Ultraman can use Willpower, cannot be the target of Outwit, and ignores Exploit Weakness.
Toughest 1 there is
12/12/2009, 01:47
E Neon the Unknown
Team: JSA
Range: 8 :bolt:
Points: 58
Keywords: All-Star Squadron, Freedom Fighters, Mystical
m-winga-normald-normalg-normal9917281016288172781527815278151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Amora's_best_friend
12/12/2009, 08:05
Bloody N's!
U Nu'bia
Team: No Affiliation
Range: 0 :bolt:
Points: 110
m-winga-normald-normalg-normal1091731110172119162891628916288162891631110163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Amazonian Endurance: Nu'bia can use Toughness and Willpower.
Damage - Cold Sight: Nu'bia can use Incapacitate as though she has a range of 4. When she use Incapacitate, do not replace her damage.
Amora's_best_friend
12/12/2009, 08:05
Bloody N's!
U Nu'bia
Team: No Affiliation
Range: 0 :bolt:
Points: 110
m-winga-normald-normalg-normal1091731110172119162891628916288162891631110163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Amazonian Endurance: Nu'bia can use Toughness and Willpower.
Damage - Cold Sight: Nu'bia can use Incapacitate as though she has a range of 4. When she use Incapacitate, do not replace her damage.
Abel
Team: Mystic
Range: 0 :bolt:
Points: 75
Keywords: Mystic, Deity
m-normala-normald-indomitableg-normal6714067140671406614000150001603015046140001600016000160KOKOKOKOAttack - Shhhhhh This is My Story: Able Can use Perplex, but when using Perplex He May Modify Any Value by +2
Damage - He..he...h-h-he Didn't Mean It He really Loves me: Able Can use Regeneration As a Free Action At the Beginning Of Every Turn, but Instead Subtract -3 from The Result, with a minimum of 1
The First Victim (Toughness)
Gargantua
12/12/2009, 16:34
R Lori Lemaris
Team: Superman Ally
Range: 0 :bolt:
Points: 40
Keywords: Atlantis
m-dolphina-normald-normalg-normal88162881517714177131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Mermaid: When Lori Lemaris occupies Water Terrain, she may use Stealth and gets +2 to her movement.
Defense - Slippery: When Lori occupies Water Terrain, she gets 2 to her DV
Damage - Superman's Friend: Give Lori a Power Action. She may target any friendly figure with the Superman Ally TA within 8 squares and move that figure up to half their movement. If the target figure is adjacent to an opposing figure, you must still roll Breakaway.
JaketheBank
12/12/2009, 18:30
U Superboy Prime
Team: Hypertime
Range: 10 :bolt:
Points: 318
Keywords: Brute, Legion of Super-Villains, Teen
m-winga-normald-indomitableg-normal121219412111831011174111018410101841010184911173910164910183910174910165KOKOKOKO
:star: Superboy Prime has Super Strength. When using light objects as part of a close combat attack, Superboy Prime deals +2 damage instead of +1. When using heavy objects as part of a close combat attack, Superboy Prime deals +3 damage instead of +2.
Speed - FASTER THAN A SPEEDING BULLET: Superboy Prime can use Hypersonic Speed and Super Senses.
Damage - I WILL BE SUPERMAN!: Superboy Prime can use the Superman Ally Team Ability. All damage dealt to Superboy Prime is reduced by 1 in addition to any other damage reducing powers. This power cannot be countered.
spider_ham
12/12/2009, 19:30
V Etrigan
Team: Mystics
Range: 6 :bolt:
Points: 103
Keywords: Monster, Mystical, Shadowpact
m-boota-fistd-normalg-starburst101117310101631091639915389162881527814278132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-boot: Hellfire: Etrigan can use Hypersonic Speed, but can only move up to half his printed speed value.
:g-starburst: Magically Enhanced: When a character with the Mystical or Deity keyword is within 6 squares of Etrigan, he can use Toughness and modify his damage value by +1.
Toughest 1 there is
12/13/2009, 10:51
E Nightstar
Team: Hypertime
Range: 8 :bolt:
Points: 62
Keywords: Teen Titans, Outsiders, Future
m-winga-normald-normalg-normal10917281017288162881617815178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Gargantua
12/13/2009, 12:02
E Risk
Team: Titans
Range: 0 :bolt:
Points: 84
m-normala-normald-normalg-normal99162891628817277162791627816268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - H'San Natall Hybrid: Risk can use Combat Reflexes and Willpower
VictorySaber
12/13/2009, 18:54
V Kilowog
Team: Green Lantern Corp
Range: 8 :bolt:
Points: 190
Keywords: Green Lantern Corp, Jusice League, Alien
m-winga-normald-normalg-normal10111739101639101838917279162681626816258153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - How it's done, poozer: Kilowog may use charge and flurry. When using Charge, Kilowog's movement is not halved
Defense - Trainer of Lanterns: Kilowog can use Combat Reflexes and Invulnerability
Damage - Emerald Light: Kilowog may use Perplex, ESD and Barrier
Toughest 1 there is
12/13/2009, 21:06
U Gog
Team: No Affiliation
Range: 8 :bolt:
Points: 147
Keywords: Mystical, Deity
m-winga-normald-normalg-giant9101809101808121748111638111638101638101637915379152KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Strength of a God: Gog may use Super Strength.
Damage - Blessings of Gog: Gog may use Leadership, Support, and Perplex.
Gargantua
12/13/2009, 22:29
U Green Lantern and Green Arrow
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 195
Keywords: Justice League
m-winga-duod-normalg-normal101118410101739101739916289162891727816278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Trick Arrows: Green Lantern & Green Arrow can use Energy Explosion and Smoke Cloud
Defense - Hard Travelin' Heroes: Green Lantern & Green Arrow can use Toughness and Energy Shield/Deflection
Damage - Wise Guys: Green Lantern & Green Arrow can use Perplex or Outwit
Jawapimp
12/13/2009, 23:09
E Wonder Twins
Team: JLA
Range: 0 :bolt:
Keywords: Teen, Justice League, Super Friends
m-winga-duod-normalg-normal81017281017289162891627815178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Form of a Typhoon: Wonder Twins can use Force Blast and Energy Explosion as though they had a range of six and two targets.
Defense - Form of a Rhino: Wonder Twins can use charge and may ignore hindering terrain. Once per a turn when the Wonder Twins make a move action, they may destroy any blocking terrain or wall that they move adjacent to.
Damage - Gleek: Wonder Twins may use perplex, but may only modify defensive values.
Toughest 1 there is
12/14/2009, 06:17
E Sand
Team: JSA
Range: 6 :bolt:
Points: 62
Keywords: JSA, All-Star Squadron
m-normala-normald-normalg-normal810163891727917279162781627815178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Silicon-Based Body: Sand may use Phasing/Teleport and Stealth.
#008 V Detective Chimp
Team: Mystics
Range: 0 :bolt:
Points: 50
Keywords: Shadowpact, mystical, animal, detective
m-normala-normald-normalg-normal8917288162781627716267151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Drink of the Fountain of Youth: Detective Chimp can use Outwit and Perplex; when he targets a character who has the animal keyword, he may increase or decrease any value by 2.
spider_ham
12/14/2009, 16:37
R Plastic Man
Team: None
Range: 4 :bolt:
Points: 70
Keywords: Detective, JLA
m-normala-normald-indomitableg-normal991628916288162781527915268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Stetched Thin: Plastic Man can use Barrier and Combat Reflexes. When a Barrier token created by Plastic Man would be destroyed, remove any remaining Barrier tokens created by him and roll 1d6: on a result of 6, deal Plastic Man 1 unavoidable damage. When Plastic Man has 0 action tokens, he can use Toughness.
Damage - Slippery: Plastic Man can use Perplex, but can only target his own values. Give Plastic Man a power action: he can use Stealth and Super Senses.
Toughest 1 there is
12/14/2009, 21:29
U Northwind
Team: No Affiliation
Range: 6 :bolt:
Points: 77
Keywords: Infinity Inc., Animal
m-winga-normald-normalg-normal109172811163910182810162891628915278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Nester&Sadia
12/14/2009, 21:37
Damien (Robin)
Team: Batman
Range: 6 :bolt::bolt:
Points: 65
m-normala-normald-normalg-normal8101737916279161691516815168142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Son of the Bat: Damien can use Combat Reflexes and Energy Shield/Deflection
Damage - Assassin: Damian can use Close Combat Expert and Ranged Combat Expert
Nester&Sadia
12/14/2009, 21:40
U Nekron
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 276
Keywords: Black Lanterns, Ruler, Monster
m-winga-normald-normalg-giant1012185911184911183910173910173810173891638916379173710183KOKOKOKOKOKOKOKOSpeed - RISE!: When Nekron or an allied Black Lantern KO's an oposing character place that character on Nekron's card.Once per turn you may give Nekron a Power Action and he may use Support on the character.At the end of your turn you may return that character to the battlefield in your starting area, you now control that character and it possesses Steal Energy and Flight along with its other powers.Nekron may only have one character at a time on his card.
I had the "N" ready and got scooped so I did two just to get back to it :)
Gargantua
12/25/2009, 21:58
In an attempt to rejuvenate this thread:
U Nebiros
Team: None
Range: 8 :bolt:
Points: 158
AE Base: Blue Devil
Keywords: Mystical
m-normala-normald-normalg-normal81017489163891637816377152791726916268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Demonspawn: Give Nebiros a Power Action. You may place a Special Token in a square adjacenet to Nebiros. This token acts as a bystander token with Move: 6, AV: 7; DV: 15; Dam:1 Range:0. Give Nebiros a Close Combat Action. He may attack a Demonspawn token. If the token is KOd, Nebiros may heal 1 click of Damage.
Now for Heaven's sake, please no more characters whose names end in "N"
U Space Cabbie
Team: Quintessence
Range: 0 :bolt:
Keywords: Vehicle
m-wing-transa-normald-normalg-normal120160120160120160100150100150100150100140KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Repulsor rage
12/26/2009, 00:45
Jason Blood (Etrigan)
Team: Mystics
Range: 6 :bolt:
Points: 102
Keywords: Mystical, Gotham
m-normala-normald-normalg-normal7915211111631010163910173891628916278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Gargantua
12/26/2009, 09:01
Desaad
Team: No Affiliation
Range: 6 :bolt:
Points: 80
Keywords: Apokolips, New Gods, Scientist
m-normala-normald-indomitableg-normal109163691626815268152107142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Torturer: Desaad may use Psychic Blast and Exploit Weakness
Damage - Sadistic Genius: Desaad may use Enhancement and Outwit
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