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Doctor Strange
02/14/2003, 03:58
I probably won't play this team, but I can't resist posting it.

300 points..

L.E. Dr Doom
Rookie Doombot
Rookie Doombot
Rookie Doombot
Rookie Doombot
Exp Black Cat (bonus Probability controll)

Team contributors

Exp Doctor Octopus -
Rookie Black Panther (bonus outwit)
Vet Shield Medic

Doctor Octopus gives the all important sinister syndicate team ability. I could use vet Bullseye, but the team ability is so important and thanks to Doc Ocks Willpower and Leap climb, he will survive.

L.E. Doom can easily do 7 clicks of damage on any given turn, or 4 healthy Doombots can blast an outwitted figure for up to 8 damage with an 11 attack rating (thanks to the syndicate and a leadership roll).

Doctor Strange
02/24/2003, 11:03
Any thoughts?

I can see 3 great weaknesses..

1. Doom needs his mastermind. This makes the entire team dramatically weak to outwit. If someone does focus on taking away dooms mastermind, doctor Octopus can move in to lend his attack rating in a pinch.

2. If Doctor Octopus or the SHIELD agent goes down, so does much of my firepower

3. This team is particularly weak to energy explosion.

Random
02/24/2003, 11:08
I actually almost lost to a team very similar to this on the first turn of a game. Except he had a E Dr. Doom and a R black panther and a Bunch of doombots.

He used the doombots to taxi each other and doom then taxied doom again with a doombaot that had just been taxied and energy expoled my grouped up figs into the edge of the map! Took away all of my support characters important powers, weakend my others and had me on the ropes. If he wouldn't have missed his next attack, and my medic hadn't healed my firelord to hurt his doom, I woulda been toast.


but overall, I'd say this can work, just gotta keep up those formation moves.

AZS
02/24/2003, 11:17
There are a ton of people using R Doombot, but I just don't see the appeal. :confused:

Especially when for 6 points more you can get An Exp with better movement and toughness.
And toughness goes a long way, especially if you're planning on using them for Mastermind.
Also, Exp Doombot can survive a direct hit from "you know who" and still survive!
Another thing is that with toughness, the team is far less susceptible to EE since they have to damage the initial target for splash damage to take effect. Maybe you could upgrade 2 Bots up to E and drop one to a R Vulture. You’ll lose a potential Shield team, but gain mobility and defense.
Just my $0.02

Doctor Strange
02/24/2003, 12:29
Thanks Azs and Random.

Hey Azs..

I'm personally not a fan of rookie doombots either, I was just trying to get as many "SHIELD" agents as possible. Still, I must admit, you do give a convincing argument about upgrading the doombots to the experenced level. The addition of exp. vulture would add a more stable base for the sinister syndicate ability as well.

I don't understand about the energy explosion thing tho. If my exp doombot (who is adjacent to Dr. Doom) is hit with energy explosion, the doombot will not take damage, but splash damage still occurs. Right?

AZS
02/24/2003, 13:40
For EE. If you had 2 Exp doombots next to each other and they were both targeted with EE, neither would take any damage because both would absorb the initial attack, and thus no splash would occur.
If Doom and doombot E were both targeted, then Doombot would take one from the initial attack (absorbed) and one from the splash off doom (goes through because all damage is applied at the same time). Doom would only take 1 from the initial attack since the 1 to doombot didn't go through and thus doesn't produce and splash.
Doom could then Master Mind that click off to the 'bot.
Does that make sense?

rotru
02/24/2003, 13:50
Maybe this is a ruling that I didn't hear about, but it was my understanding that all that is required for splash damage to occur is a successful hit, not that the target be damaged. As far as I know, as long as you roll well enough to hit the primary target, splash damage will hit the surrounding units (if the roll is high enough to hit them, too). This won't make any difference against figures with Toughness or Invulnerability unless the attacker is being enhanced (by SHIELD or by Enhance) or if he has multiple arrows. If what you said is correct, even with multiple arrows, EE will not hurt tough figures ever. Are you sure this is how it goes?

XocgX
02/24/2003, 13:58
Not being a judge withstanding, I read it as EE entails making a roll against an attack and comparing that roll to EVERY target around the first....so THAT determines who gets hit...where does splash damage come in?

Doctor Strange
02/24/2003, 13:59
During a multi-targeted energy explosion attack, all damage is resolved simultaneously as well. Let's say we target 2 adjacent (tough) doombots and succeed in hitting. Now, one doombot would take a point and splash a point onto the adjacent doombot, thus dealing 2 damage to both doombots. Then you subtract for toughness and the end result is both doombots take a click of damage. You know, I'm going to go search the FAQ before I get caught with my foot any further in my mouth ;)

Edit: complete Energy Explosion listing from the FAQ:

Energy Explosion

If you miss the primary target of an Energy Explosion attack, you miss the adjacent figures as well. The “splash damage” effect is triggered by a successful attack on the declared target.

Energy Explosion does not affect objects or terrain it only affects characters. A character with the Energy Explosion power that wishes to destroy a square of terrain or an object must turn off Energy Explosion in order to affect it.

All figures that take damage from this attack will suffer knockback, if it occurs. They all must move away from the figure that attacked, starting with those furthest away from the attacker.

If a figure with this power can attack multiple targets, Energy Explosion can be used to target all of them. All the damage done by each “explosion” takes place at the same time, so Toughness & Invulnerability can only stop part of the total damage.

Energy Explosion works like this: I target an opposing figure A that is adjacent to a couple other figures, B and C. A's defense is 17, B's 16, C's 18.

If my roll + my attack value equals 18a successful ranged combat attack (as A's defense is lower than my 18). I compare this 18 to the defense values of B and C, since it is equal to or higher than both values, I have hit them as well. I give one click of damage to each A, B, and C.

If my roll + my attack value equals 17a successful ranged combat attack (as A's defense is equal to my 17). I compare this 17 to the defense values of B and C, and it is higher than B's but lower than C's. I hit A and B, but not C, for one click of damage each.

If my roll + my attack value equals 16a failed ranged combat attack (as A’s defense is higher than my 16). I miss A, B, and C.

Energy Explosion with multiple attacks and using shield agents an example:. Two opposing figures, A and B, are adjacent to each other. I have a character with two lightning bolts and the Energy Explosion power. I use Energy Explosion on both A and B, then my adjacent S.H.I.E.L.D. agent enhances the damage. I roll high enough to hit both, so A gets hit for 2 (1 + 1 for S.H.I.E.L.D.) B, adjacent, gets “splash damage” for 2 (1 + 1 for S.H.I.E.L.D.) B gets hit for 2 (1 + 1 for S.H.I.E.L.D.) A, adjacent, gets hit for 2 (1 + 1 for S.H.I.E.L.D.) A and B receive a total of 4 damage each.
Fantastic Four Team Ability

AZS
02/24/2003, 14:19
I was under the impression that if you had 1 arrow, and targeted someone with Invulnerability (for example) and made a successful hit, you still wouldn't damage the surrounding characters because you have to damage (not just hit) the target for EE to work.
But I don't know exactly where I got that from.
Could we get Tsanik in here for an answer?

XocgX
02/26/2003, 12:34
While we're at it, what powers CAN you use with two or more arrows? I always thought damage was reduced to one and no powers could be used...but I've only been to one tourny, so I am quite green!

Doctor Strange
02/26/2003, 12:51
You can use any ranged power in the multi-attack except for:

RCE (which only works with single targets)
and Pulse Wave (which takes place of your normal ranged attack)

If the character has multiple lightning bolts and makes an attack using a super power, the damage is reduced to one per attack except for powers like incapicitate (which reduces damage to 0) and Mind Controll (which causes no damage at all)

fridayweb
02/26/2003, 13:00
An EE attack first has to hit the Defense of the targeted character. If that doesn't happen it just doesn't hit.

Boomerang (8 Attack) fires on Hercules (15 Defense), rolls a 7 and hits.

The hit is then compared to the Defenses of adjacent powers, no matter the damage reducing powers of the original target.

The splash damage misses Elektra (16 Defense) who is adjacent to Hercules but hits SHIELD Agent (14 Defense). Hercules takes no damage because of Toughness, SHIELD Agent takes one click.

XocgX
02/26/2003, 13:23
Wow, thanks! Makes for multiple targets being more valuable! does anyone have MC and 2 or more arrows?

XocgX
02/26/2003, 13:26
Looks like a no....

sunchaser
02/26/2003, 17:31
There are a couple of problems with the team you suggest. The biggest one being that I think the L.E. Doom has pulse wave and not E.E.. I believe the warriors section is wrong in this regard.

You could use Veteren Boomerang instead, this could be better because of his ability to hit three targets at once. The major flaw is Boomerang's shotty attack value. Instead of blowing up your opponents entire team, there is a decent chance you'll just tap hi FL on the head and make him mad.

Also if/ when your main gun goes down, your pretty much DOA.

Finally if your based, Your EE strategy goes up in smoke.

Oh yeah, I forgot about a team I used with a similar concept. It had Veteren Ultron teamed with a bunch of wasps and sheild medics. It died with a horrific mind control attack that had my ultron turn on his own support. I'm still wincing a little from that one. (But I'm always on the look out to do it to someone else.)

lastly, It looks like the new Elektra will have two arrows and mind control.