View Full Version : The Forgotten Set
pascal21
12/07/2009, 07:42
Hi,
This set is about characters not made yet. Very few of them are a redo.
I began to "work" on it a long time ago, and now I don't have many time to finish it. So the points costs are .... self made.
And an help to find a better wording on the Mountjoy spécial power is needed.
Opinions and criticisms are welcome :)
#001 E Ru-Tai (generic)
Team: No Affiliation
Range: 0 :bolt:
Points: 30
Keywords: Demon, monster, warrior, mystical
m-normala-normald-normalg-normal89152791521281618915278142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
#002 E N'garaï (generic)
Team: No Affiliation
Range: 0 :bolt:
Points: 40
Keywords: Demon, monster, warrior, mystical
m-normala-normald-normalg-normal12914111815110815210916279162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Hidding in the darkness: N'garaï can use stealth and charge.
#003 V Candra
Team: Brotherhood
Range: 6 :bolt::bolt::bolt:
Points: 140
Keywords: New Orleans Guilds, Externals, mutant, psychic, criminal
m-winga-normald-normalg-normal611172710162891628916269172611172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Trait - Telekinesis: Once per turn, Candra can use Force Blast as a free action. When she uses this power, all opposing characters 6 or fewer squares away from her are considered adjacent to her.
Defense - Natural Telekinesis: Candra can use invulnerability , defend and shape change.
#004 R S.H.I.V.A. (generic)
Team: Shield
Range: 4 :bolt:
Points: 40
Keywords: Robot, Weapon X
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Trait - Learning program: When S.H.I.V.A. makes an attack against an opposing character who has been already attacked by a S.H.I.V.A., he gains +1 to his attack, damage and range value until the end of the turn.
pascal21
12/07/2009, 07:42
#005 R Phough
Team: Morlocks
Range: 0 :bolt:
Points: 70
Keywords: Trolls Associates, monster, warrior, ruler, brute
m-normala-normald-normalg-giant881638916210916268163681548715257162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Traitor: During your opponent's turn, when an opposing character makes a succesfull attack against one of your character 6 or fewer squares from Phough, after the resolution of this attack, Phough can immediatly make an attack against that character as if he has a range of 6 as a free action.
#006 V Jean Grey
Team: X-Men
Range: 6 :bolt:
Points: 100
Keywords: X-Men, X-Factor, psychic, mutant
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Trait - Vast psychic powers: Opposing and friendly characters 6 or fewer squares away from Jean Grey can't use Stealth when they are the target of an attack/action from Jean Grey or any friendly character. Give her a power action. It gives her a free move action. She is considered, for the purpose of this action, to have the wing symbol. Jean Grey can't be done any other action this turn.
#007 E Shanna
Team: No Affiliation
Range: 0 :bolt:
Points: 30
Keywords: Savage Land, scientist
m-normala-normald-normalg-normal710151681628915158151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
#008 U Sleepwalker
Team: Defenders
Range: 6 :bolt:
Points: 80
Keywords: Secret Defenders, Mindscape
m-winga-normald-normalg-normal6111726101621071416917269163610163611152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Alter shape: Once per turn, as a free action, give Sleepwalter a power action to target an object, a hindering terrain marker or a blocking terrain to which he can draw a clear line of fire. This terrain or object can make a close combat attack against an opposing character using the attack value of Sleepwalker. If the attack succeed, instead of dealing damage, give this opposing character an action token.
pascal21
12/07/2009, 07:43
#009 E Rancor
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Gardians of the Galaxy, criminal, mutant, martial artist, warrior, brute
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Trait - Healing Factor: Rancor can use regeneration, but only when she has no action token. After using regeneration, don't give her an action token. Rancor can't be done any other action on the same turn.
#010 V Silhouette
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: New Warriors, Secret Avengers, Folding Circle, martial artist, mutant, mystical
m-normala-normald-normalg-normal10918210917261017151016159161108172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Through the Darkforce dimension: Silhouette can use phasing/teleport and stealth. When using this power, she can either carry up to 2 friendly characters, or be given a close combat action as a free action at the end of her movement.
Defense - Living darkness: When Silhouette is given a move action, she can end its movement in a square adjacent to an opposing character and give him 2 action tokens (but no pushing damage).
Damage - Electrified crutches: When Silhouette deal damage to an opposing character with no action token, after the resolution of the action, give this character an action token.
#011 R Chiken sentinels
Team: Shield
Range: 6 :bolt::bolt:
Points: 40
Keywords: Robots
m-normala-duod-normalg-normal6915169151881629816246142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Swarm: Chiken sentinels can use leap/climb. At the end of its move, Chiekn sentinels can be given a free ranged combat action.
#012 E Soul Skinnner
Team: No Affiliation
Range: 6 :bolt::bolt::bolt:
Points: 160
Keywords: mutant, monster, brute, psychic
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Trait - Psychic vampire: When Soul Skinner uses poison, damage dealt is unavoidable. When he uses mind control, Soul skinner takes no damage from the point cost of the character(s) controlled.
Defense - Psychic illusions: Soul Skinner can use super senses, but he evades the attack on a result of 3-6. Lines of fire cannot be drawn to Soul Skinner 5 or more squares away from him unless the opposing character possess the Teen keyword.
pascal21
12/07/2009, 07:44
#013 E Troll (generic)
Team: Morlocks
Range: 0 :bolt:
Points: 60
Keywords: Troll Associates, brute, warrior, monster
m-normala-normald-normalg-giant89162891637815368153691425814257132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Throwing Axe: When Troll makes a close combat action using Blade/Claws/Fangs, all opposing characters 3 or fewer squares away from Troll are considered adjacent to him.
#014 R Dust
Team: X-Men
Range: 2 :bolt:
Points: 70
Keywords: New X-Men, mutant
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Trait - Sand Form: Dust can use Super senses against close combat attacks. She evades the attack on a result of 4-6.
Attack - Sand Storm: Dust can use pulse wave. When using this power, her damage is 2 and her range is not halved.
#015 V Domina
Team: Brotherhood
Range: 6 :bolt:
Points: 140
Keywords: Warclan, Neo, mutant, soldier, warrior, martial artist, ruler, brute, Genosha
m-normala-normald-normalg-normal89163891529916210101731011174611173610162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Master of the Warclan: Domina can use blade/claw/fangs, super strengh, quake and flurry. When she uses flurry, she's got -1 to her damage value.
Defense - Master of the Warclan: Domina can use toughness, super senses and willpower.
Damage - Master of the Warclan: Domina can use outwit, perplex and exploit weakness.
#016 Black Brigade
Team: No Affiliation
Range: 8 :bolt:
Points: 125
Keywords: Robot, Armor, soldier
m-normala-normald-normalg-normal81117481017361116461016369153691525815257142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Concussive-pulse firing wrist blaster: Black Brigade can use leadership. Damage dealt by Black Brigade using energy explosion is penetrating.
pascal21
12/07/2009, 07:44
#017 U Volkvhy
Team: No Affiliation
Range: 0 :bolt:
Points: 140
AE Base: Ember
Keywords: Monster, Ruler, brute, warrior, mystical, Past
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Trait - Vampire: For each character who takes damages from Volkvhy, heal Volkvhy of 1 clic.
Attack - Infected with mystical power: Volkvhy can use super strengh and blade / claw / fangs.
Damage - Leader of the Targoth: When Volkvhy defeat an opposing character as a result of a close combat attack, instead of remove this character from the game, let him in the square he has been defeated. Turn his dial onto its first clic. This character is now a Targoth and played by the Volkvhy player. A Targoth have 2 instead of his printed move value, and can only use willpower.
#018 U Ember
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 170
AE Base: Volkvhy
Keywords: Monster, Brute, warrior, mystical, past
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Trait - intense cold aura: Ember can use poison. For each adjacent opposing character that didn't take damage from poison, roll 1d6. On a result of 5-6, give this character 1 action token.
Speed - Back to the Ember Triptych: When this power appears on the dial, stop turning it. Place Ember in his starting area. At the beginning of his next turn, remove all token from Ember and deal him 1 unavoidable damage.
Attack - Mystical fury: Ember can use super strengh, blade/claw/fangs and exploit weakness.
#019 E Sat-Yr-9
Team: No Affiliation
Range: 4 :bolt:
Points: 60
Keywords: Helfire Club, ruler, mutant, criminal
m-normala-normald-normalg-normal79151791626816167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - World Leader: Sat-Yr-9 can use stealth, leadership and mind control. When she uses Mind control, she has +1 to her attack value.
Attack - Dictator and traitor: Sat-Yr-9 can use mind control and stealth. When she uses mind control against an adjacent opposing character, she can use blade / Clow / Fangs against that character as a free action.
#020 R Fusion
Team: No Affiliation
Range: 3 :bolt:
Points: 50
Keywords: scientist
m-normala-normald-normalg-normal6917371016269162681525814157131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Radiation: Fusion can use poison and pulse wave
pascal21
12/07/2009, 07:45
#021 E Doctor Sun
Team: No Affiliation
Range: 8 :bolt:
Points: 70
Keywords: Robot, monster, scientist
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Trait - the need of blood: Doctor Sun can use the Master of Evil team ability. Each turn Doctor Sun doesn't make an attack against an opposing character, give him 1 unavoidable damage.
Speed - Enhanced mind control: Doctor Sun can use mind control as if he has 3 bolts. He takes no damage due to the use of mind control.
#022 U Doomsday Man
Team: Shield
Range: 6 :bolt:
Points: 240
Keywords: Robot, warrior
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Trait - Near Invincible: Doomsday man's defence powers can't be ignored, countered or cancelled. His defence values can't be modified or replace if the new value is lower than the printed one. When Doomsday man is the target of outwit, roll 1d6. On a result of 4-6, ignore the effect of outwit.
Attack - Build as a military weapon: Doomsday man can use quake and energy explosion. Damage dealt by Doomday man using these powers is penetrating.
Defense - Indestructible: Doomsday man can use toughness and regeneration.
#023 V Colossus
Team: X-Men
Range: 0 :bolt:
Points: 160
Keywords: Armor, X-Men, Excalibur, Acolytes
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Trait - family protector: When an opposing character ko a friendly character who shares with Colossus a keyword or a team ability, Colossus gains +1 to his attack value when he makes an attack against this opposing character.
Defense - Enraged: Colossus can use toughness, willpower and battle fury.
Damage - Inner Strengh: Colossus can throw any adjacent friendly character as if it is a light object. If the thrown character "land" in a square adjacent to an opposing character, roll 1d6. On a result of 5-6, this character can make a close combat attack as a free action.
#024 E Dragoness
Team: Brotherhood
Range: 6 :bolt:
Points: 60
Keywords: Mutant Liberation Front, mutant, Madripoor
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Trait - Bio-electric poison: When Dragoness uses incapacitate as a part of a close combat attack, she gains +2 to her attack value.
Speed - Bionic wings: Dragoness can use charge and running shot.
pascal21
12/07/2009, 07:46
#025 E Thermal Man
Team:
Range: 6 :bolt::bolt:
Points: 260
Keywords: Robot, Soldier, brute
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Trait - Programmed to destroy: Once per turn, when an opposing character is dealt knockback as a result of a close combat attack made by Thermal Man, Thermal Man can make a range combat attack against that character. If more than 1 opposing character are knockbacked as a result of the same attack, Thermal Man must choose one of them to make his ranged attack.
Trait - Very slow: When Thermal man has an action token, he cannot be given any action this turn.
Trait - Atomic pile engine: When damage dealt to Thermal man are not reduced otherwise, reduce them by 1.
Attack - Strong enough to win a fight against Thor: Thermal man can use quake, and damage are penetrating.
Damage - Thermal blasts: Damage dealt by Thermal man are penetrating.
#026 R Deadbolt
Team: Brotherhood
Range: 0 :bolt:
Points: 30
Keywords: Darkriders, mutant
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#027 R Spyne
Team: Brotherhood
Range: 0 :bolt:
Points: 45
Keywords: Darkriders, mutant
m-normala-normald-normalg-normal109162109162981528715267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - More animal than human: Spyne can use stealth and charge.
#028 V Haywire
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 70
Keywords: Squadron Supreme, Redeemers
m-normala-normald-normalg-normal810161811151681716817181015168171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Near unlimited amount of tanglewire: Haywire can use barrier, but can place up to 6 barrier tokens. Haywire may choose to place them in 2 separated parts. These tokens may not be removed from the map until Haywire use Barrier another time.
Defense - Hard to pass through: Haywire can use barrier. Haywire and friendly adjacent character may use the Hypertime team ability.
Damage - Sharp Tanglewire: Any character adjacent to a barrier token placed by Haywire take 1 damage at the beginning of his turn.
pascal21
12/07/2009, 07:47
#029 V Viper
Team: Hydra
Range: 6 :bolt:
Points: 80
Keywords: Hydra, martial artist, Serpent Squad, Serpent Society, Hellfire Club, soldier, ruler, criminal, Madripoor
m-normala-normald-normalg-normal611162611151510153108171610162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Martial art master: Viper can use charge, combat reflexes and poison.
Damage - Leader of Hydra: Viper can use leadership and outwit.
#030 V Callisto
Team: Morlocks
Range: 6 :bolt::bolt:
Points: 90
Keywords: Morlocks, X-Cell, Gene Nation, mutant, ruler, martial artist, warrior
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#031 E Static
Team: Brotherhood
Range: 6 :bolt:
Points: 70
Keywords: Mutant, Genosha, Neo, warrior
m-normala-normald-normalg-normal69162691627916371015358151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Scrambling field: Each time an opposing character, 6 or fewer squares away from Static, is attempting to use a power or an abilities, roll 1d6. On a result of 5-6, this power cannot be used. On a result of 6, deal 1 damage to the opposing character. Scrambling field can't be use if Static as an action token.
#032 R Bombshell
Team: Avengers
Range: 0 :bolt:
Points: 60
Keywords: Last Avengers
m-normala-normald-normalg-normal810162810162811162710172691726916258162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Can make anything explode: Anytime during her movement, Bombshell can place a special token on a square adjacent to her. Then she can use the rest of her move. At the end of your turn, this token explodes, dealing 1 damage on his square and on all adjacent square. If Bombshell is on a square adjacent to her token at the end of the turn, she is not dealt damage. Instead, she is knockbacked 1 square away.
pascal21
12/07/2009, 07:48
#033 R IT
Team: Shield
Range: 0 :bolt:
Points: 180
Keywords: Howling Commando, monster
m-winga-normald-indomitableg-giant8919389193610183610183691846917469174581635815357152KOKOKOKOKOKOKOKOSpeed - Too many efforts to make it fly: It the living colossus is considered to have the boot symbol instead the the wing symbol.
Attack - Enormous size and weight: IT the living colossus can use super strengh and quake. When using quake, do not replace his damage value.
Defense - 100 ft form: Damage dealt to It the living colossus are reduced to 1. This power cannot be countered or ignored.
#034 U Madame Web
Team: No Affiliation
Range: 0 :bolt:
Points: 30
Keywords: Psychic
m-normala-normald-normalg-normal010130010130010130010130KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Clairvoyance: Opposing characters 4 or less squares away from a friendly character can't use stealth or abilities that duplicate the effect of stealth.
Defense - Defensive telepathy: When Madame Web is the target of an attack, roll 1d6. On a result of 4-6, she evades the attack. When she is the target of psychic blast, she can only use this power if she has a higher attack value than the attacker.
Damage - Prescience: Madame Web can use perplex and probability control.
#035 V Xemnu
Team: No Affiliation
Range: 8 :bolt::bolt::bolt:
Points: 130
Keywords: Monster, psychic, scientist, Phalanx, armor
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Trait - Nature & Technology : When Xemnu uses Mind control, he takes no damage due to the point value of the target(s), an he gains +2 to his attack value.
Speed - Hypnotic ray: Xemnu can use Mind control. He can use it normally, or he can choose 1 opposing character anywhere on the map.
#036 E Wraith
Team: Shield
Range: 6 :bolt:
Points: 125
Keywords: Kree, Exolon, monster
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Trait - near immortal: Once per turn, Wraith can use regeneration as a free action. If he has been dealt damage on the last opponent's turn, the minimum of regeneration is 2.
Attack - Gun into a whip: Wraith can use quake. When using quake, consider all opposing characters 2 or fewer squares away from Wraith as if they are adjacent to him.
Damage - Inspire fear: When this power appears on Wraith's dial as a result of an attack made by an opposing character, roll 1d6. On a result of 5-6, move this opposing character up to his halved move value, straight away from Wraith, and give him a second action token.
pascal21
12/07/2009, 07:49
#037 E Manbot
Team: Avengers
Range: 8 :bolt:
Points: 80
Keywords: Alpha Flight, Beta Flight, Departement H, Robot, Armor
m-winga-normald-normalg-normal810173891737101637916369152681525815257141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Nerve Toxin M-11: Manbot can use poison. He can uses normally or roll 1d6. As a result of 5-6, give 1 action token instead of 1 damage. (1-4, deal no damage and no action token).
Damage - Chi-Omnicron guided missiles: Give Manbot a power action. It allowes to give him a free range combat attack that ignores characters and terrains.
#038 V Cyber
Team: No Affiliation
Range: 0 :bolt:
Points: 130
Keywords: Psychic, Soldier, mutant, criminal, Hell\'s Belles, The Coven, Devil\'s Brigade
m-normala-normald-normalg-normal61016381116381015279152691426814367133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Poison claws: When Cyber deal damage to an adjacent opposing character, he can use poison against that character.
Damage - Great strengh and psionic fury: Cyber can use super strengh. Choose 1 opposing character 6 or fewer squares away from Cyber, and roll 1d6. On a result of 5-6, this character gains battle fury and can only attack Cyber on his next turn, or move in order to attack Cyber if this character can't legally make this attack from his occupying square.
#039 V The Hulk
Team: No Affiliation
Range: 0 :bolt:
Points: 200
Keywords: Monster, Brute, Defenders, Warbound, Avengers, scientist
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Trait - Force of nature: The Hulk can use super strengh. If The Hulk has no action token at the beginning of his turn, heal him of 2 clics.
Speed - stomp: The Hulk can use leap/climb. After using leap/climb, the Hulk can use quake as a free action. All characters 2 or fewer squares away from the Hulk are considered adjacent to him. This attack targets opposing and friendly characters.This power is not optional.
Attack - Enraged: The Hulk can use charge. When using this power, The Hulk ignores characters and hindering terrains for movement. When The Hulk passes in a square adjacent to a character and continue his movement, this character is knockbacked a number of squares equals to the The Hulk halved damage value.
#040 U S'ym
Team:
Range: 0 :bolt:
Points: 130
Keywords: Demon, Limbo, monster, mystical, brute
m-normala-normald-normalg-normal610173610173610164691656915569164681746818368183KOKOKOKOKOKOKOKOKOKOKOKOSpeed - From anywhere in Limbo: S'ym can use phasing/teleport and Stealth.
Defense - Techno-organic demon: S'ym can use toughness. When S'ym is adjacent to a blocking terrain, an object or a debris token, you can give him a power action to heal him of 2 clics.
pascal21
12/07/2009, 07:49
#041 R Serafina
Team: Brotherhood
Range: 2 :bolt:
Points: 60
Keywords: Children of the Vault
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Trait - Technopathy: When Serafina targets a character with Robot or Armor keyword, she gains +2 to her attack value.
Speed - Never seen: Serafina can use Mind control and stealth. When she uses stealth, she ignores powers and abilities that counter stealth.
#042 U Ra'al
Team: No Affiliation
Range: 3 :bolt:
Points: 120
Keywords: Demon, brute, Dragon of the Crimson Dawn, mystical
m-winga-normald-normalg-normal10101731091738111638101521091728816167151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Slipping through the shadows: Ra'al can use stealth and phasing teleport. When she is on a hindering terrain, once per turn, give her a power action, then move her in another hindering terrain 6 or fewer squares away from her. Then she can be given a close or range combat action as a free action.
Defense - Eats through matter: Ra'al can use poison, but only when she already dealt damage to a character. Damage dealt by poison is penetrating.
Damage - Corrosive bile: Ra'al can use psychic blast and ewploit weakness.
#043 U Barak
Team: No Affiliation
Range: 0 :bolt:
Points: 110
Keywords: Dragon of the crimson dawn, brute, monster, warrior, mystical
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Trait - mystical weapons at will: Blade / Claw / Fangs cannot be outwitted or countered.
Speed - Six arms: Barak can use charge and flurry
#044 V Magik
Team: X-Men
Range: 8 :bolt:
Points: 90
Keywords: Mystical, X-Men, New Mutants, mutant, demon
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Trait - Steppin' disc: When Magik is using phasing / teleport, she can use the carry ability.
Speed - Surprised attack: Magik can use phasing teleport. After using this power, Magik can be done a close combat action as a free action.
Defense - Ruler of Limbo: Magik can use leadership and super senses.
Damage - Into Limbo: Give magik a power action targetting an adjacent opposing character. If the attack succeeds, Magik can carry the opposing character as she is using phasing / teleport.
pascal21
12/07/2009, 07:50
#045 R Infectia
Team: No Affiliation
Range: 0 :bolt:
Points: 25
Keywords: Mutant
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Trait - Curious effects on mutant: When Infectia is using her "Manipulate genetic structure" against a character with the mutant keyword, do not apply the normal effect of this power. Instead, roll 1d6. On a result of 1-2, apply the normal effect. On a result of 3-5, this character gains +1 to his attack value for his next attack. On a result of 6, this character can immediatly use regenration as a free action.
Attack - Manipulate genetic structure: Infectia can use mind control, but only as a part of a close combat action. Before the mind control character is given an action, deal him 1 unavoidable damage.
#046 V Nova
Team: No Affiliation
Range: 10 :bolt:
Points: 230
Keywords: Nova Corps, United Front, New Warriors, Secret Defenders, soldier, ruler
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Trait - Unable to keep control: At the beginning of your turn, roll 1d6. As a result of 1, reduce all the Nova's values by 1.
Attack - Nova Force: Nova can use Super strengh and Energy explosion. Damage dealt by Nova cannot be reduced bellow 1.
Damage - Opponent's profile from the Worldmind: If Nova attempts to make an attack against an opposing character he has already attacked in the game, he gains +1 to his attack and damage values.
#047 U Sersi
Team: Avengers
Range: 8 :bolt:
Points: 140
Keywords: Avengers, mystical, psychic, warrior
m-winga-normald-normalg-normal81017391017310916310816210817299163911154810154109163KOKOKOKOKOKOKOKOKOKOKOKODefense - Born in Olympia: Sersi can use invulnerability and willpower.
#048 E Turbo
Team:
Range: 4 :bolt::bolt:
Points: 55
Keywords: New Warriors, Excelsior, armor
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Trait - self cleaning armor: Turbo is not affected by poison.
Trait : Knockback damage dealt to an opposing character is reduce by 1.
Attack - Wind Gusts: When Turbo makes a successful attack against an opposing character, this character is knockback a number of squares equals to Turbo unmodified damage value, even if this character takes no damage.
pascal21
12/07/2009, 07:51
#049 V Colossus & Shadowcat
Team: X-Men
Range: 0 :bolt:
Points: 160
Keywords: Generation Next, Age of Apocalypse, X-Men, mutant, armor, warrior, soldier, brute
m-normala-duod-normalg-normal810173109184810174811163811163810173791826815257141KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Shadowcat: Colossus & Shadowcat can use phasing teleport and stealth. Once per turn, when they end their movement next to an opposing character, roll 1d6. On a result of 5-6, they can make a close combat attack as a free action against this character.
Attack - Colossus: Colossus & Shadowcat can use quake, toughness and willpower.
Damage - Madness & claws: Colossus & Shadowcat can use blade/claw/fangs. During their turn, when they become adjacent to one or more opposing character(s), they can use flurry.
#050 E Sidri (generic)
Team: No Affiliation
Range: 8 :bolt:
Points: 60
Keywords: monster
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Trait - Merge into a collective being: When a Sidri is adjacent to another Sidri, you can +1 to one of his combat value, including range. This value will be changed until the beginning of your next turn. When a Sidri is adjacent to another Sidri (or more than 1 another Sidri), you can choose to consider them as if they are a single figurine for move action purposes (the collective have the same powers as a single Sidri). If 4 or more Sidri are adjacent (or make a string of adjacent Sidri), their damage becomes penetrating.
(Some help will be welcome to work on this trait :))
#051 E Pulsar
Team: Avengers
Range: 8 :bolt:
Points: 130
Keywords: Avengers, Nextwave, soldier
m-winga-normald-normalg-normal811173810173129182128192109182101017381017378162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Invisible: Pulsar can use stealth.
#052 E Necka
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Black Spectre, Lethal Legion, mystical, mutant
m-normala-normald-normalg-normal68151791628916389173810174791736816157151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Dark sorcery: Necka can use mind control and outwit. She can use these powers normally, or she can use it as a part of a power action. Then she can target an opposing character anywhere on the map. Necka cannot use this power when she has an action token.
pascal21
12/07/2009, 07:52
#053 U Margali
Team: Mystics
Range: 8 :bolt::bolt:
Points: 195
Keywords: Shadow Hunters, Hellfire Club, mystical
m-normala-normald-normalg-normal6101726111638101536121826121725101844916389153610142KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Ruler of her own dimension: Margali has the giant symbol.
Attack - Uncompromising will: Margali can use incapacitate. In addition of the normal effect, you can choose between : 1- the target is dealt a second action token, 2- You can place the target (if the attack is successful) in any square adjacent to Margali.
Defense - Leader of the Winding Way: At the beginning of your turn, roll 1d6. On a result of 1-2, Margali can't be done any action this turn. On a result of 3-6, Margali can use psychic blast. On a result of 6, her damage cannot be reduced by any action, power or game effect.
Damage - Flaming sword of the Red Queen: Margali can use battle fury and poison.
#054 R Mephista
Team: Mystics
Range: 6 :bolt::bolt:
Points: 130
Keywords: Mystical, deity
m-normala-normald-normalg-normal1011174101016399163881628915210917291117389163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Power of an arch-demon: Mephista can use psychic blast and toughness. She is considered to have the Sharpshooter attack symbol. And once per turn, she can use force blast as a free action.
Damage - Immense power but novice: Mephista can use outwit or perplex or poison.
#055 E Blackheart
Team: Mystics
Range: 6 :bolt:
Points: 310
Keywords: Deity, Mystical
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Trait - Through Darkforce dimension: Blackheart ignores characters and terrains for movement purposes.
Speed - Evil will to break you down: Blackheart can use charge and running shot.
Attack - Empowered Arch-demon: Blackheart can use mind control, psychic blast, exploit weakness, energy explosion and poison.
Defense - Unlimitless: Blackheart can use toughness. Once per turn, he can use regeneration as a free action.
Damage - Ruler of Hell: Blackheart can use outwit, probability control and the capture ability.
#056 R Miss America
Team: Defenders
Range: 0 :bolt:
Points: 80
Keywords: Invaders, All-Winners Squad, Liberty Legion
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pascal21
12/07/2009, 07:53
#057 U Athena
Team: No Affiliation
Range: 10 :bolt:
Points: 220
Keywords: Olympus, Avengers, Deity, mystical, warrior, soldier, scientist, God Squad
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Trait - genius strategist: Athena can use probability control and shape change. When she attempts to use probability control, roll 1d6. On a result of 1-3, she can't use this power.
Speed - Goddess of war: Athena can use charge, flurry and blade/claw/fangs.
Attack - Vast mystical powers: Athena can use Psychic blast, incapacitate and pulse wave.
Defense - Strengh of an Olympian: Athena can use Invulnerability and regeneration. When she has no action token, she can use regeneration as a free action.
Damage - Goddess of Wisdom: Athena can use perplex and enhancement.
#058 E Mountjoy
Team: Minions of Doom
Range: 4 :bolt:
Points: 70
Keywords: Hellfire Club, mutant, future, criminal
m-normala-normald-normalg-normal610161891828917261115151014188172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Merging with: When an opposing character is adjacent to Mountjoy, you may give him a power action and roll 1d6. For each 50pts of the opposing character, Mountjoy gets -1 to his die roll. On a result of 4-6, place Mountjoy on the adjacent opposing character. This character is now played by Mountjoy's player. At the beginning of each Mountjoy's turn, roll 1d6. On a result of 1, place Mountjoy on any square adjacent to the controlled character. This character is no more controlled by Mountjoy's player. When an opposing character is controlled by Mountjoy, this character isn't the part of any team on the board. If damage is dealt to that character during the time he is under control as a result of an attack made by a Mountjoy allied character, no damage can be dealt to Mountjoy. If damage is dealt to the controlled character as a result of an attack made by a character of his own team, deal the damage to the control character, then place Mountjoy in a square adajacent to this character. The character is no more controlled.
Damage - Mountjoy is a killer: Mountjoy can use Ranged combat expert and shape change.
#059 V The Fury
Team: No Affiliation
Range: 6 :bolt:
Points: 290
Keywords: Robot, Otherworld
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Trait - adaptative strategy: When The Fury is the target of outwit, perplex from an opposing character, or mind control, roll 1d6. On a result of 1-4, the effect are dealt normally. On a result of 5-6, the character who used one of these powers is mind controlled by The Fury. The Fury takes no damage due to the character's points cost.
Speed - Hunt superhumans: The Fury can use phasing / teleport. If an opposing character, who has a visible power on his dial, can be legally attacked by The Fury, The Fury can make any attack/action targetting this character as a free action once per turn.
Attack - As strong as it has to be: The Fury can use energy explosion, quake, incapacitate and poison.
Defense - Regenerate from almost nothing: When this power appears on The Fury dial, stop turning it. At the beginning of his next turn, deal 1 unavoidable damage to The Fury and clear any action token.
Damage - Create to kill superhumans: When the Fury makes an attack against a character he has already attacked, damage dealt to this character is penetrating.
#060 V Phoenix
Team: X-Men
Range: 10 :bolt::bolt:
Points: 300
Keywords: X-Men, psychic, cosmic, mutant
m-winga-sharpshooterd-normalg-normal691626916281017310121746915281016310111741013185810184811183612193KOKOKOKOSpeed - Omega level telekinesis: Phoenix can use Telekinesis and Running shot. When she uses Running shot, she may uses Telekinesis as a free action instead of the range action. If Phoenix is not given an action on her turn, she can use Stealth during the opponent's turn.
Attack - Giant fire bird: Phoenix has the cosmic power team ability and the giant damage symbol. Damage dealt by Phoenix is penetrating.
Defense - Beyond the fight: Phoenix can use super senses, shape change and willpower. Phoenix can only deal damage to an opposing character if this character has dealt damage to her or one of her team member on his last turn. When Phoenix has no action token, she can use regeneration as a free action.
Damage - Near unlimited powers: Pheonix can use energy explosion, quake, outwit and super senses. Once per turn, she can use force blast as a free action.
Toughest 1 there is
12/07/2009, 14:52
Nice dials! I'm not a big fan of all the 6 movement though.
pascal21
12/08/2009, 03:54
Thank you very much.
Well I thought that there is not so many difference between characters in terms of movement capacity.
If characters with no movement powers can have 10 move, well Flash, or Supes, or Gladiator must have more than 20.
I know a 10 move is easier to play with, but I prefer to have more difference between characters.
dlinquent
12/08/2009, 13:29
Great Set I would buy it in a second. I loved that you made a dial for Sat-Yr-9. you made my day!!
pascal21
12/09/2009, 03:39
:)
Thank you very much.
pascal21
12/15/2009, 05:43
Nothing more to say ?
...
I'll add a Galactus sized Dark Phoenix. Even if the old one's sculpt was great, the dial was incredibly awful.
Absolutely love the Sleepwalker dial. But I have to ask, why does Rancor have the Guardians of the Galaxy keyword? She was never a member and was an enemy of theirs.
pascal21
12/15/2009, 12:39
Thank you.
About Rancor, I read she was once an allied of the guardians.
If it's wrong, I'll remove the keyword.
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