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View Full Version : new powers part2


hievolutionary
02/14/2003, 12:35
i really liked those theards debating new powers for fig's.however it kinna became a he said,she said.ohhh i like em or nah their screwed or exist already.this series o threads then will hopefully be exclusive to those who's ideas have gone unabided.if you have a cool idea for a power lay it down here brothers and sisters.what'd we have last time?teleport,super nova,some other stuff i can't recall right now.let's lay it all out,agian.i had an idea based partly on outwit (let the groaning begin) and pulse wave.inspired by leech,ex morlock and x-kiddie.so here's my lil contribution.power leech:cancel all powers within 4x4 square area.it could use some tweaking so have at it if u want.also i realize that it's probably to powerful for game play and to few characters have such power but that shouldn't stop anyone who has an idea.frell the naysayers.peace out realms

hievolutionary
02/15/2003, 10:13
wow!thats a swell idea evolutionary.i just looked at usagents page agian,i likey mimic.let's take it a bit further though.duplication power:allows character to duplicate ablilties such as combat dial stats movement,attack,defense damage, flight/aquatic movement or an enemy or friendly characters super power.and for an entirely "new" power,iron will:charcter is immune to mind control but suffers none of the boge,can't be carried or range attack.there are characters that demonstrate indominatable mental aptitudes without being crazed beserkers.i mean sheesh whats with that.u have to be a crazied lunatic incapable of retaining your wits to be immune to mind control.:D

darkkard
02/17/2003, 16:53
Enhanced Senses - can detect characters with stealth...

simpler form of the Supes Ally team ability.

Badges2
02/17/2003, 17:02
Really neat ideas. But, please use the space key some more.