View Full Version : Marvel Character Name / Dial Making Game
JaketheBank
12/11/2009, 02:28
Since the DC one has taken off pretty quickly, I figured that a Marvel one would be in order, too! Rules are simple. Simply name a Marvel character with the first letter of their name being the same as the last letter of the previous name listed in the thread, and make a dial for them! Let's try to keep from repeating the same names, but if you must use a name that was already used, make a dial with a completely different feel. Also, if you want to comment/criticize, please do so while posting a dial yourself as to keep the thread moving. Here we go:
V Dr. Doom
Team: Minions of Doom
Range: 8 :bolt::bolt:
Points: 210
Keywords: Armor, Mystical, Politician, Scientist, Ruler
m-winga-normald-normalg-normal1011183810173810173710183710174791637916389164KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: - Dr. Doom has Mastermind.
Speed - TIME PLATFORM: Dr. Doom can use Probability Control and Phasing/Teleport,
Attack - WHO DARES? DOOM DARES!: Dr. Doom can use Incapacitate. His damage value becomes 2 for the purposes of Incapacitate.
Damage - DOOM'S GENIUS KNOWS NO BOUNDS!: Dr. Doom can use Outwit and Perplex. When Dr. Doom is the target of an opposing character's Outwit or Perplex, roll 1d6. On a result of 5 or 6, he cannot be named the target of that character's Outwit or Perplex.
Repulsor rage
12/11/2009, 03:09
E Matt Murdock
Team: Spider-Man Ally
Range: 5 :bolt::bolt:
Points: 65
Keywords: Marvel Knights
m-normala-normald-normalg-normal811182811182710171791616816268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
TRAIT Radar Sense and Acrobatics Matt Murdock can use the ultimates team ability and leap/climb
Toughest 1 there is
12/11/2009, 06:30
E Kraven
Team: Sinister Syndicate
Range: 6 :bolt:
Points: 78
Keywords: Sinister Syndicate
m-normala-normald-normalg-normal9101728101638916289162791527815178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Kraven the Hunter: Kraven may use Leap/Climb and Stealth.
Repulsor rage
12/11/2009, 12:14
Nick Fury
Team: SHIELD
Range: 8 :bolt::bolt:
Points: 82
Keywords: SHIELD, Howling Commandoes
m-normala-normald-normalg-normal8121738111737111736101636916399163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - LMD: Damage dealt to Nick Fury becomes 1 if damage is reduced in this way place him 6 or fewer squares from the character that dealt damage
Toughest 1 there is
12/12/2009, 11:18
U Ymir
Team: No Affiliation
Range: 8 :bolt:
Points: 224
Keywords: Asgardian, Brute, Ruler, Monster
m-normala-normald-indomitableg-giant121219411121741111173111117310101731011173991639916389153811154KOKOKOKOKOKOKOKOSpeed - Most Fierce of the Frost Giants: Ymir may use Charge. When moving, Ymir ignores other characters and hindering terrain.
Defense - Return From Cold Slumber: Ymir may use Regeneration and Invulnerability.
Rocket Racer
Team: Spiderman Ally
Range: 6 :bolt:
Points: 69
Keywords: Scientist
m-normala-normald-normalg-normal10101729101629916210916210101527914168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Rocket Powered Skateboard: Rocket Racer Can Use The Move And Attack Ability, Even if he is based By An Opposing Character When Being Given the Action. Rocket Racer Ignores Elevated Terrain
Attack - Rocket Powered Punch: Rocket Racer Can use Close Combat Expert. After the Resolution of a Close Combat Attack The Target Opposing Character is Knockedback three Squares.
Damage - Gifted Youth: Rocket Racer Can Use Outwit and Perplex, but may only Target Opposing Characters.
Jawapimp
12/12/2009, 16:04
U Rawhide Kid
Team: No Affiliation
Range: 6 :bolt::bolt:
Keywords: Past, Soldier
m-boot-transa-normald-normalg-normal1010173101017299162991629915268152610142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Best Gun in the West: When Rawhide Kid makes a ranged attack against multiple targets, he may deal his full damage to all targets hit.
Gargantua
12/12/2009, 16:22
Has an R all ready, but Jawapimp beat me.
U Dracula
Team: No Affiliation
Range: 0 :bolt:
Points: 158
Keywords: Past, Monster, Mystical
m-winga-normald-normalg-normal101217310111839101739101828917289162891627816278162KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Master of the Night: Dracula can use Stealth, Phasing and Smoke Cloud
Attack - Lord of the Vampires: Dracula can use Blades, Super Strength and Mind Control as if he had a range of 6. Each time Dracula does damage to a figure using Blades, give that figure a blood token. When using Mind Control, Dracula gets a +1 to his AV for every blood token the target possesses
Defense - Undead: Dracula can use Super Senses and Regeneration
The Rose
12/12/2009, 17:26
American Dream
Team: Avengers
Range: 5 :bolt:
Keywords: Avengers, Martial Artist
m-normala-normald-normalg-normal8101728101727917279162681526816167171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Land Of The Free: American Dream has leap/climb. When she makes a Close Combat attack, modify her attack value by +1.
Attack - American Shield: American Dream can use Energy Shield/Deflection and Toughness.
Defense - Home of the Brave: American Dream has Willpower and Defend.
The Rose
12/12/2009, 17:33
lol, I love the overpowered rocket racer
Welll The thing is that if you use his Move and Attack power he only has an 8 attack...which sounds about right.
Toughest 1 there is
12/12/2009, 20:05
V Man-Thing
Team: No Affiliation
Range: 0 :bolt:
Points: 118
Keywords: Midnight Sons, Scientist, Mystical, Monster
m-dolphina-normald-normalg-normal991648101637101637111637111637111626816268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Lurking In The Swamp: Man-Thing may use Stealth. When occupying water terrain, line of fire cannot be drawn to Man-Thing.
Attack - Whatever Knows Fear Burns At The Man-Thing's Touch: Man-Thing may use Poison and Exploit Weakness. Modify Man-Thing's damage by +1 if he makes a close combat attack on a character that has two action tokens.
Defense - Healed From the Unkown: Man-Thing may use Regeneration. Do not -2 when healing him while using Regeneration if he occupies water terrain.
:star: Modify Man-Thing's attack by +1 when he attacks a character adjacent to or occupying water terrain.
V Man-Thing
Team: No Affiliation
Range: 0 :bolt:
Points: 118
Keywords: Midnight Sons, Scientist, Mystical, Monster
m-dolphina-normald-normalg-normal991648101637101637111637111637111626816268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Lurking In The Swamp: Man-Thing may use Stealth. When Man-Thing occupies water terrain, he may use Stealth.
Attack - Whatever Knows Fear Burns At The Man-Thing's Touch: Man-Thing may use Poison and Exploit Weakness. Modify Man-Thing's damage by +1 if he makes a close combat attack on a character that has two action tokens.
Defense - Healed From the Unkown: Man-Thing may use Regeneration. Do not -2 when healing him while using Regeneration if he occupies water terrain.
:star: Modify Man-Thing's attack when he attacks a character adjacent to or occupying water terrain.
Sorry tough man but there's a lot wrong with this dial:
First Special Power is Redundant, I think what you meant to say is that "When Occupying Water Terrain Line of Fire Drawn to Man-Thing is Blocking Terrain or When occupying Water Terrain Line of Fire Cannot Be Drawn to Man-thing"
and his Trait is a good idea....but modify it by what?
spider_ham
12/12/2009, 21:04
R Giant-Man
Team: Avengers
Range: 0 :bolt:
Points: 70
Keywords: Avengers, Scientist
m-boota-fistd-normalg-giant8101838917379163791727816268151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:g-starburst: Pym Particles: Give Giant-Man a power action and place a special token on his character card. Giant-Man has Earthbound and can use Leap/Climb. He has Super Senses instead of Invulnerability and Toughness; Incapacitate instead of Super Strength; and Perplex instead of Quake. Modify Giant-Man's damage value by -1 (to a minimum of 1) and defense value by +2. At the beginning of any subsequent turn, you may give Giant-Man a power action to remove the special token from his character card: he uses his printed combat symbols, values and powers/abilities.
Toughest 1 there is
12/13/2009, 01:05
Sorry tough man but there's a lot wrong with this dial:
First Special Power is Redundant, I think what you meant to say is that "When Occupying Water Terrain Line of Fire Drawn to Man-Thing is Blocking Terrain or When occupying Water Terrain Line of Fire Cannot Be Drawn to Man-thing"
and his Trait is a good idea....but modify it by what?
Yeah, I've been having an off day. Thanks. Revisions made.
Toughest 1 there is
12/13/2009, 10:37
E Nuke
Team: No Affiliation
Range: 0 :bolt:
Points: 57
Keywords: Weapon Plus, Soldier
m-normala-normald-normalg-normal7101727916269162691626815368143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - No!! No!! Not the Blue One!!: Nuke may use Willpower.
Damage - No!! A Red Pill!! Give Me A Red Pill!!: Nuke may use the Masters of Evil team ability.
VictorySaber
12/13/2009, 11:24
En Sabbah Nur (AoA Apocalypse)
U En Sabbah Nur
Team: No Affiliation
Range: 8 :bolt:
Points: 260
Keywords: Mutant, Future, Ruler, Age of Apocalypse
m-winga-normald-normalg-normal2818228182291831011174912174811174710164791636815358153KOKOKOKOKOKOKOKOSpeed - Throne-bound: En Sabbah Nur may not make ranged-combat attacks. Grant all characters with the Horseman of Apocalypse keyword +1 to attack or movement till the beginning of your next turn
Attack - Strongest of the strong: En Sabbah Nur may use Super-Strength, Psycic Blast and Plasticity
Defense - The One to Survive: En Sabbah Nur may use Impervious, ESD and Combat Reflexes
Damage - Lord Apocalypse: En Sabbah Nur may use Outwit, Leadership or Perplex. he may use no more than two of these powers per turn
Gargantua
12/13/2009, 11:54
E Red Ghost
Team: Minions of Doom
Range: 6 :bolt:
Points: 68
Keywords: Scientist, Super-Apes
m-normala-normald-normalg-normal1091729916298151881518716277171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - A Living Ghost: Red Ghost may use Stealth and Phasing. When he uses Phasing, he may carry up to three other figures that have the Super-Apes Keyword.
spider_ham
12/13/2009, 14:23
R Taskmaster
Team: No Affiliation
Range: 6 :bolt:
Points: 81
Keywords: Agency X, Martial Artist
m-normala-normald-normalg-normal810163810162710152791527915369142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Photographic Memory: Taskmaster can use ES/D and Mastermind.
Damage - Anticipation: Taskmaster can use Perplex and Probability Control. When he uses Probability Control, he may only target his own rolls and the rolls of characters targeting him with close combat attacks.
Gargantua
12/13/2009, 22:31
U Rama Tut
Team: No Affiliation
Range: 8 :bolt:
Points: 162
Keywords: Ruler, Past
m-normala-normald-normalg-normal10111731011173910173910163891628916210101621011172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Ultra-Diode Ray: Rama Tut can use Incapacitate. If he successfully hits an opposing figure with Incapacitate, he may immediately use Outwit on that character as a free action. He may use Outwit normally, or if the figure is within 4 squares, he may Outwit all the powers on that character's dial.
Defense - Will of the Pharaoh: Rama Tut may use Mastermind and Leadership
Damage - Time Travelling Genius: Rama Tut may use Probability Control and Perplex
spider_ham
12/14/2009, 17:03
R Thor
Team: Avengers
Range: 8 :bolt:
Points: 100
Keywords: Avengers, Deity
m-winga-normald-normalg-normal101017491016491017399163891627815358181KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Worthy of Mjolnir: Thor has Battle Fury. When Thor has 0 action tokens, give him a power action and roll 1d6. If the result is greater than the number of opposing characters adjacent to Thor, modify the result by -2 (to a minimum of 1). Give Thor the result in clicks of healing, and deal unavoidable knock back to all opposing characters adjacent to Thor; characters knocked back in this fashion ignore other characters for movement purposes.
Toughest 1 there is
12/14/2009, 21:19
E Rhino
Team: Sinister Syndicate
Range: 0 :bolt:
Points: 99
Keywords: Brute, Sinister Syndicate
m-normala-normald-normalg-normal1010174991738916389163881627816288153109144KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Bull Rush: Rhino may use Charge. When moving, Rhino ignores the effects of hindering terrain and when given a move action, during the move he can automatically destroy up to 2 squares of blocking terrain or the wall adjoining two squares; he can continue his move, if any, after destroying the blocking terrain or the wall.
Nester&Sadia
12/14/2009, 21:59
U Onslought
Team: Power Cosmic
Range: 10 :bolt::bolt:
Points: 300
Keywords: Monster,Ruler,
m-winga-normald-normalg-giant121319510121951012184912184910184910184810174810174891857919579205KOKOKOKOAttack - Mental Magnetism: Onslaught can use Mind Control,Psychic Blast and Telekinesis, Onslaught does not take feedback damage from Mind Control.
Defense - ONSLAUGHT: Onslaught can use Impervious, Mastermind, and ES/D
VictorySaber
12/14/2009, 22:34
only thing I woulda suggested as a power for onslaught:
a defensive power that would resemble his pure psionic state... he'd be impervious to all damage, the way around this being as a power action, the opponent's non-brotherhood, non-x-team figures may deal themselves each 1 click of unavoidable damage- if they are in base with onslaught. each character in base with onslaught that takes this point of damage allows for 1 point of damage to be dealt by any attacking figure, up to a maximum equal to the number of figures that took the point of unavoidable damage.
I wanted to do thanos but I realized how much better this would be
THANOSCOPTER
Team: No Affiliation
Range: 0 :bolt:
Points: 33
Keywords: Vehicle
m-winga-normald-normalg-normal10017010017090160901509015090140KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - I AM Captain EVIL STOMPER: Thanoscopter When Carrying a character named "Thanos" does not subtract 2 from its movement.
Nester&Sadia
12/14/2009, 23:55
V The Russian
Team: No Affiliation
Range: 0 :bolt:
Points: 45
Keywords: Brute
m-normala-normald-normalg-normal791637916269152681526814257142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Iseszero
12/15/2009, 02:33
LE Norrin Radd
Team: Defenders
Range: 8 :bolt::bolt:
Points: 154
Keywords: Cosmic, Defenders, Herald
m-winga-normald-indomitableg-normal1211184121118491117391017371017381017389162109162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Surfboard: Norrin Radd can use Hypersonic Speed. When Norrin Radd uses Hypersonic Speed do not modify his range value
spider_ham
12/15/2009, 06:05
U Demolition Man
Team: No Affiliation
Range: 0 :bolt:
Points: 34
Keywords: Avengers
m-normala-normald-normalg-normal710152691626816161015159141KOKOKOKO]KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Low Endurance: Demolition man can use Toughness and Willpower. After Demolition Man resolves an action that would result in giving him a second action token, roll 1d6. On a result of 1-3, deal him 1 unavoidable damage.
Gargantua
12/15/2009, 07:09
E Nitro
Team: No Affiliation
Range: 0 :bolt:
Points: 68
Keywords: Scientist
m-normala-normald-normalg-normal8101637916379163691526815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Explode: Nitro may use Pulse Wave as if he had a range of 8. You may choose not to reduce Nitro's damage to 1 when he uses Pulse Wave. If you do not reduce his damage, deal Nitro 2 unavoidable damage when the action resolves. At the end of an action where Nitro uses Pulse Wave, remove him from the board and mark the square he occupied with a Special marker and an action token. When you remove the action token at the end of your next turn, return Nitro to the board in any unoccupied square within 6 squares of the Special marker. Remove the Special marker.
Gargantua
12/26/2009, 09:49
Well, wouldn't normally play off of myself, but again, just trying to rejuvenate the thread.
#137 U Overmind
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 195
m-normala-normald-normalg-normal8111838101738101727916279183710173691626816268152KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Collective Mind: Overmind may use MC. If he targets only 1 figure, he does not take damage for the point value of the figure
Attack - He Will Crush the Universe: Overmind may use Super Strength, Psychic Blast and TK
Toughest 1 there is
12/26/2009, 20:29
E Daken
Team: Avengers
Range: 0 :bolt:
Points: 82
Keywords: Dark Avengers, Mutant, Martial Artist
m-normala-normald-normalg-normal8101738917379163791637111627101526915259152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Pheremone Manipulation: Daken may use Shape Change and Perplex, but amy only modify values of opposing characters.
Richard Of Pony
12/28/2009, 10:13
V Northstar
Team: Avengers
Range: 0 :bolt:
Points: 75
Keywords: Alpha Flight, Celebrity, Martial Artist, X-men
m-winga-normald-normalg-normal111018391017289172109163991639815298152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Up to 99% the speed of light: Northstar may use Hypersonic Speed and Charge.
Defense - Turn on a dime: Northstar may use Energy/Shield Deflection and Combat reflexes.
:d-normal: Hard to hit - (SUPER SENSES)
:g-starburst: "Speedy punches can hurt the hulk" (EXPLOIT WEAKNESS)
Amora's_best_friend
12/28/2009, 11:03
V Northstar
Team: Avengers
Range: 0 :bolt:
Points: 75
Keywords: Alpha Flight, Celebrity, Martial Artist, X-men
m-winga-normald-normalg-normal111018391017289172109163991639815298152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Up to 99% the speed of light: Northstar may use Hypersonic Speed and Charge.
Defense - Turn on a dime: Northstar may use Energy/Shield Deflection and Combat reflexes.
:d-normal: Hard to hit - (SUPER SENSES)
:g-starburst: "Speedy punches can hurt the hulk" (EXPLOIT WEAKNESS)
I like it, but I think 3 damage exploit weakness is too powerful to represent his capabilities. There's a difference between hurting the Hulk and dealing him 3 damage (typically a third of his dial). A plain 3 damage would do nicely. Also, I'd move the 3 damage to his third click, to balance out the reduced speed and attack.
Not too keen on the 18 super senses. 17 with SS, or 18 with toughness would fit him better IMO.
LE Raven Darkholme
Team: Brotherhood
Range: 6 :bolt:
Points: 85
m-normala-normald-normalg-normal9101728101628916289162791527815267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - INFILTRATE: Raven Darkholme can use Stealth. Raven Darkholme can move through squares adjacent to opposing characters without stopping.
:star: "Huh, where did she go!?": Raven Darkholme can use Shape Change, and succeeds on the roll of 3-6.
Toughest 1 there is
12/28/2009, 11:29
E Elixer
Team: X-Men
Range: 0 :bolt:
Points: 45
Keywords: New Mutants, X-Men, Mutant
m-normala-normald-normalg-normal8916279162781516815167151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Golden Boy: Elixer may use Exploit Weakness.
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