View Full Version : Peter Parker LE???
Is it me or in the wizkids update ofrulings and clarifications did the say:
You may have a multiple unique characters on the same team as long as they don’t have the same name. So, for example, you could play Spiderman and an L.E. Peter Parker on the same team.
Does this mean an Peter L.E. coming up soon?
coments,
kon-el.
green_lantern0
02/14/2003, 20:19
I wouldn't doubt it, but I think there is already one made in IC.
Really? I checked on the warriors board and there is not one. If there is what is his stats?
There is no LE Peter Parker as of yet. I personally think they were just making up something that would be familiar to most people... Most people know that Peter Parker is Spiderman, not everyone knows who Victor Creed is. See?
A Peter Parker would be very cool, however... maybe it'll be a crazy send away.:D
WarHulk is correct.
There currently is no LE Peter Parker.
What they are basically trying to say is...
A Unique is a figure with a Gold or Silver base.
You cannot have more than one Unique (Gold or Silver base) with the same name on your force.
So, you could have Silver ring Wolverine and Silver ring Wasp on your force at the same time.
You cannot have Silver ring Wolverine and Gold ring Wolverine on the same team.
Uniqueness is determined by the figure's name.
These rules only apply to Uniques (Gold and Silver rings). You may still have any number of same named R/E/V figures on your force.
Jean_genie
02/14/2003, 23:06
This might just be my idea, but that's a horrible way to do things(no gold and silver U's on same team). Usually Wizkids emphasizes consistency over 'stuff that makes sense', but this is just the opposite.
I can have as many Wolverine nons as I want. I can only have one "stealth" Wolverine, because he exists at a specific point in time. Sure, makes sense. Meanwhile, Berserker Wolverine exists in a totally different place in time .... different team, and no AE. But I still can't use him?
Mr. Cranberry
02/14/2003, 23:22
Originally posted by Tsannik
You cannot have Silver ring Wolverine and Gold ring Wolverine on the same team.
Uniqueness is determined by the figure's name.
These rules only apply to Uniques (Gold and Silver rings). You may still have any number of same named R/E/V figures on your force.
Are you sure on this???
I thought they needed the sama name & figure number. I remember it being said that you could still run the Six -Armed Spidey on a team with the Black costume Spidey and have it Tourney legal. Just so long as they don't have the same name and number with Gold/Silver rings.
HeroComplex
02/14/2003, 23:24
It's determined entirely by name. Chapeau's original post on the subject was the FAQ entry you can see, but continued the thought---though you may have Unique Spider-Man together with LE Peter Parker, you may not combine Unique Spider-Man (IC) with Unique Spider-Man (CT).
But, as usual, in friendly play with people who concent you've got carte blanche to go crazy and use all your versions of Spidey together! Woohoo!
bluca_doop
02/15/2003, 11:35
with regards to the unique spideys arent the names Spiderman ( no hyphen ) and Spider-man ( hyphen ). giving them differnt names. like le Doctor Doom and regular Dr. Doom ( abbreviated )
Veggiehater
02/15/2003, 11:39
As great as it would be to see, the last thing casual HC players would need are $200+ LE's of Peter Parker, Bruce Wayne and Clack Kent/Kal El!
Could you imagine how high these things would go for on ebay if they were level 5s? :eek:
VH
HeroComplex
02/15/2003, 14:34
The six-armed Spider-Man still has a hyphen in his name. Online the WizKids Figure Gallery doesn't list him as such, but the figure himself is properly punctuated.
DarthZaius
02/15/2003, 16:01
I hope they don't make a Peter Parker LE with the new "web shield" sculpt. I'm still holding out for a Spidey that's in a kickass dynamic pose--maybe one that captures him in webslinging motion.
metzgarob
02/15/2003, 16:05
it may not be anything but in the original faq it states "in example" as in we're not saying this will work but you see waht we mean
DC side also has the update and they use Clark Kent/Superman for the example. They just used the most popular secret IDs.
Veggiehater
02/15/2003, 16:31
JayThor,
Yup, actually it's great to see that they are showing some foresight in their rulings nowadays. No sense waiting til it becomes an issue, right?
VH
Actually, I was still left unsure about Poison and Toughness/Inv. We have a standing debate, my local judge saying Poison goes through Toughness and Inv., since it goes through Imp. We were hoping for clarification.
Veggiehater
02/15/2003, 16:43
JayThor,
I'm pretty sure poison doesn't go through Inv/Toughness. And you are right that they left a whole lotta questions unanswered and rulings unclarified.
I was merely referring to this one particular moment of foresight on their part which the game seemed to have been completely devoid of until this particular instance. (I mean Cap and Red Skull not AEs?!) :p
VH
JoeyTheButt
02/15/2003, 16:44
poison doesn't go through toughness and invulnerability. It goes through impervious because you have to be the target of an attack for impervious to work. Toughness and Invulnerability work on poison because you don't have to be the target of an attack.
Veggiehater- I agree on all those things, I just wish they had said so, because it cost me a tourney.
Mr. Cranberry
02/15/2003, 20:56
But if you Outwit Inv/Tough and at the start of your next turn that fig is adjacent to your Poison fig, does the poison go through?
Poison happens at the start of your turn
&
Outwitted powers are returned at the start of your turn
Which happens first?
HeroComplex
02/15/2003, 21:06
Old powers end before new ones begin. That being said, a particular nuance of this situation is currently being checked on by Chapeau.
Funky Jett
02/21/2003, 07:39
Originally posted by HeroComplex
Old powers end before new ones begin. That being said, a particular nuance of this situation is currently being checked on by Chapeau.
HC, I thought it was ruled that Poison takes place prior to your first action on your turn. If so, then it would seem to me that Outwit ends first before Poison could take place. Outwit says it ends at the beginning of your turn, not before any action takes place. So...
1) Your turn, and your Outwit ends immediately
2) Poison occurs
3) You make a game action
the_doughboy
02/21/2003, 12:27
Originally posted by HeroComplex
It's determined entirely by name. Chapeau's original post on the subject was the FAQ entry you can see, but continued the thought---though you may have Unique Spider-Man together with LE Peter Parker, you may not combine Unique Spider-Man (IC) with Unique Spider-Man (CT).
Yes you can combine them, becuase CT is Unique Spiderman and IC is Unique Spider-Man
Different names... same person
--edit
someone beat me too it
Jean_genie
02/21/2003, 13:52
Originally posted by Funky Jett
HC, I thought it was ruled that Poison takes place prior to your first action on your turn. If so, then it would seem to me that Outwit ends first before Poison could take place. Outwit says it ends at the beginning of your turn, not before any action takes place. So...
1) Your turn, and your Outwit ends immediately
2) Poison occurs
3) You make a game action
Poison does occur before you take any actions, but so does Outwit,. Well, it ends before you take any actions. Note that if you reverse 1 and 2, Poison and Outwit still both occur at the beginning of your turn, before you take any actions. Obviously there are a few effects that say "at the beginning of your turn", and sometimes they will come into conflict. Most game systems say that the 'active' player gets to choose what happens first in case two effects are supposed to happen at the exact same time. However, I would imagine that Poison was orginally suppose to happen BEFORE Outwit ended, as there's a Joker or two with both on the starting click. It must have come up at some point during playtesting.
Yeah... there is a massive grey area there when it comes to the rules...
Poison and Outwit both have their effects (damage and ending/beginning, respectively) sometime before your first action.
So, it's very legal to:
1) Beginning of turn
2) Old Outwit ends
3) New Outwit begins
4) Poisons take effect
5) 1st action
Yes you can combine them, becuase CT is Unique Spiderman and IC is Unique Spider-Man
Different names... same person
Actually... I don't think anyone has truly pointed this out yet....
And (here we go again).. by the new ruling... you're correct.
HeroComplex
02/21/2003, 16:29
Actually, it has been pointed out before. However, worrying that there was a typo in the Figure Gallery I checked my six-armed Spider-Man figure when it originally came up---the names are identical. I can only assume that they had to differentiate the names online to program their Figure Gallery properly, but if the pieces have the same name (as these do) then they cannot be combined.
There was a ruling from Magister a while back that a new Outwit could be declared before Poison took effect. However, that did not make it into a FAQ and last I heard (as I stated above) Chapeau was going to check and make sure that was still the case.
Funky Jett
02/21/2003, 16:37
Originally posted by Jean_genie
Poison does occur before you take any actions, but so does Outwit,. Well, it ends before you take any actions. Note that if you reverse 1 and 2, Poison and Outwit still both occur at the beginning of your turn, before you take any actions. Obviously there are a few effects that say "at the beginning of your turn", and sometimes they will come into conflict. Most game systems say that the 'active' player gets to choose what happens first in case two effects are supposed to happen at the exact same time. However, I would imagine that Poison was orginally suppose to happen BEFORE Outwit ended, as there's a Joker or two with both on the starting click. It must have come up at some point during playtesting.
Poison is not really an action, but it DOES occurs on your current turn, so the old Outwit would end before Poison takes place. Outwit states it ends at "the beginning of your next turn." As someone else stated earlier, the old powers shut off first, then the new stuff starts.
I see no evidence that Poison was supposed to happen before the old Outwit ended. Just because a single figure has both super powers shoing on the same click only means he has both powers at the same click. Who can say what was intended until there is an official stance on this.
Funky Jett
02/21/2003, 16:43
Originally posted by Tsannik
Yeah... there is a massive grey area there when it comes to the rules...
Poison and Outwit both have their effects (damage and ending/beginning, respectively) sometime before your first action.
So, it's very legal to:
1) Beginning of turn
2) Old Outwit ends
3) New Outwit begins
4) Poisons take effect
5) 1st action
From what I remember on the ruling, this is perfectly fine (although I would could argue that using Outwit IS a 'game action', so Poison should end first ;) ).
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