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charlesdelia3
12/21/2009, 18:21
Can somebody explain to me how Destroyers sp power works I think it alows you to give an adjacent freindly ch a power action only if they are elg to make a power action(i.e. they do not already have to tokens) and the second part of the power is a reaction to giving that cha a power action. If that makes any sense. If destroyers power was the power action then to me the power would read give a friendly cha an action token or something like that somebody HEELLLLPPP.

Spider-Dave
12/21/2009, 18:28
LIFE-FORCE POSESSION: Once during your turn, another friendly character adjacent to Destroyer can be given a power action. If you do, deal that character 1 unavoidable damage, and heal Destroyer of 1 damage and remove 1 action token from Destroyer.

so...what are your questions? Once per turn, a friendly adjacent character can be given a power action (and yes, this would follow every other normal rule for allocating actions...i.e. must have less than 2 actions already, etc.)

The character who takes that action then takes 1 unavoidable damage and the Destroyer heals 1 click and also has one action token removed...

Still confused? I can write up a tactica of the numerous cruel things you can do with this power...

Wolf_Otaku
12/21/2009, 18:34
Its basically X-Men Team Ability with a plus.

normalview
12/21/2009, 18:50
Its basically X-Men Team Ability with a plus.

What is the plus?

If anything, the X-Men TA has the plus, since we can now (well, since the FF stater) roll a d6 and, on a 5 or 6, the donating character does not take damage.

brojase
12/21/2009, 18:53
What is the plus?

If anything, the X-Men TA has the plus, since we can now (well, since the FF stater) roll a d6 and, on a 5 or 6, the donating character does not take damage.

I think the plus he was referring to was that Destroyer gets an action token removed.

Smudge
12/21/2009, 18:53
What is the plus?

Probably referring to the fact that you get to remove an action token from Destroyer as well as the healing click, but, yeah, the unavoidable damage taken from the action doesn't exactly even it out... :confused:

normalview
12/21/2009, 18:58
I think the plus he was referring to was that Destroyer gets an action token removed.

Probably referring to the fact that you get to remove an action token from Destroyer as well as the healing click, but, yeah, the unavoidable damage taken from the action doesn't exactly even it out... :confused:

Yeah, I forgot about the removal of that token. That is a pretty nice plus, but the X-Men TA is pretty good, too.

Smudge
12/21/2009, 19:02
Yeah, I forgot about the removal of that token. That is a pretty nice plus, but the X-Men TA is pretty good, too.

I prefer the X-Men TA as you at least have a chance to avoid taking the damage.

brojase
12/21/2009, 19:20
Yeah, I forgot about the removal of that token. That is a pretty nice plus, but the X-Men TA is pretty good, too.

I've seen the X TA used to great effect. I really like 'Life Force Possession' on paper, but I've never had much luck pulling it off.

Spider-Dave
12/21/2009, 22:46
The plus is that when a moloid takes a damage to heal the Destroyer and remove an action token...thus allowing destroyer to act again next turn (and again, and again, and again if you have enough minions, turn after turn). It like a character fueled MoE that doesn't harm the acting character. With skill you can have the Destroyer stay on his third click (11 attack, 4 damage and 17 imperv...a great place to be.) Destroyer pushes to his 4th click where Possession is, then an ally heals him back and removes a token, and next turn Destroyer does it again.

With the return of useful generics, Destroyer is a real force to be reckoned with.

Maraud
12/21/2009, 22:49
My question is that it just says to give them a power action. It does not say give them a power action to heal Destroyer.
So my question would be could you give them a power action that would result in an attack like Charge/RS/PT/HSS?

Harpua
12/21/2009, 22:59
My question is that it just says to give them a power action. It does not say give them a power action to heal Destroyer.
So my question would be could you give them a power action that would result in an attack like Charge/RS/PT/HSS?

I see where you are coming from with that, but if asked in a game, I would rule it as the power action being given in order to do the healing. I would say that there's enough difference between this power and "when you give..." to say that it wold not work like that.


EDIT: For the sake of clarity, the above is my opinion of how I'd rule it.

charlesdelia3
12/22/2009, 06:12
I see where you are coming from with that, but if asked in a game, I would rule it as the power action being given in order to do the healing. I would say that there's enough difference between this power and "when you give..." to say that it wold not work like that.


EDIT: For the sake of clarity, the above is my opinion of how I'd rule it.

Ok Guy that was my question to me it seems like life force posession is a passive action because of the "IF you Do". It seems like a 2 part power. the first power being that you can give a freindly character a power action if they do not already have tp tokens. Then the second part of the power is the repercutions and the benifit of using the first part of the power. Sory i was not clear before

nbperp
12/22/2009, 09:40
I see this like what Harpua is saying. I understand the question coming up, but between the two possibilities, the wording supports "give a power action to get an effect" much more than "any time a power action is given, do the following". In fact, if you argue that the wording is bad for the former, it is much worse to imply the latter.

WarHULK
12/22/2009, 13:17
If I read this power correctly... if I mind controlled a character next to the Destroyer while he has Life-force Possession I could give the mind controlled character the power action to heal and eat Destroyer's token and force it to take the unavoidable damage because the MCed character is considered friendly during the MC action.

Am I correct?

normalview
12/22/2009, 13:19
If I read this power correctly... if I mind controlled a character next to the Destroyer while he has Life-force Possession I could give the mind controlled character the power action to heal and eat Destroyer's token and force it to take the unavoidable damage because the MCed character is considered friendly during the MC action.

Am I correct?

Assuming Destroyer is your character, yep.

Harpua
12/22/2009, 13:22
Assuming Destroyer is your character, yep.

It would work if both characters were MCed, too. (I'm not sure WHY you would want to do this, though.)

brojase
12/22/2009, 13:25
It would work if both characters were MCed, too. (I'm not sure WHY you would want to do this, though.)

Maybe you're running Marvel Boy with Ambidextrous, and you want to get the most bang for your buck?

normalview
12/22/2009, 13:25
It would work if both characters were MCed, too. (I'm not sure WHY you would want to do this, though.)

Maybe if you just absolutely had to get the character off a certain click and you couldn't reach it with any of your own characters capable of damaging it?

Plus, once the character is given the action and heals Destroyer, you could then have the still controlled Destroyer turn around and annihilate the guy that just healed him.

WarHULK
12/22/2009, 13:28
Assuming Destroyer is your character, yep.

Most excellent. I'm sure Destroyer will have a best friend MCer from now on. I can't think of many figures that wouldn't be worth MCing to force them to take 1 unavoidable damage, heal my character and remove a token from my character. Even better, use the MC + LFP trick prior to giving Destroyer an action for the turn and he sucks a little life out of you, buffs himself up and then pounds you for good measure. :devious:

nbperp
12/22/2009, 14:30
Destroyer 196 points + Malekith 91 points = 287 points.

I'm just sayin'.

Harpua
12/22/2009, 15:20
Nah...ICwO with the Alpha Oracle to let Destroyer do the MC himself.

Mr. Pilkington
12/22/2009, 15:28
Nah...ICwO with the Alpha Oracle to let Destroyer do the MC himself.

If you do that do you have to make Destroyer say "Stop hitting yourself!"?

Or perhaps "Get in mah belly!"?

Hero_guy
12/22/2009, 15:47
Nah...ICwO with the Alpha Oracle to let Destroyer do the MC himself.

Meh...it seems much better that you have Liam Harper ICwO , Alpha Oracle and Destroyer. Liam can MC, force the opposing figure to take the click of dmg to heal Destroyer, then have Destroyer thank that figure by pounding the snot out of it on the same turn. Pay it forward...

Harpua
12/22/2009, 16:08
If you do that do you have to make Destroyer say "Stop hitting yourself!"?
I always wanted a feat called that which would allow you MC a guy and have him hit himself with a close combat attack. (I may have even submitted that for the M&M contest.)

Wolf_Otaku
12/22/2009, 16:21
I think the plus he was referring to was that Destroyer gets an action token removed.

Exactly. Although I admit Unavoidable damage is worse than just the action token granted by the X-Men TA's power action.

lancelot
12/22/2009, 16:48
Destroyer 196 points + Malekith 91 points = 287 points.

I'm just sayin'.

And I'm just sayin' that the Destroyer is just too thin on the Keywords. What, no Asgardian?

Armor is way too inflexible to run Destroyer in a theme with...because the other Armor pieces don't make the team feel thematic.

Oh, well.

DoomStat
12/23/2009, 02:43
196 HA039 Destroyer
151 SI043 Psycho-Man
27 CT028 Doombot
24 CM012 SWAT Heavy Weapons
398

Armor theme team... just saying. ;p

ThwartHog
12/23/2009, 10:38
And I'm just sayin' that the Destroyer is just too thin on the Keywords. What, no Asgardian?

Armor is way too inflexible to run Destroyer in a theme with...because the other Armor pieces don't make the team feel thematic.

Oh, well.

Okay.. just don't run a theme. I'm just sayin.

lancelot
12/28/2009, 10:03
Okay.. just don't run a theme. I'm just sayin.

True...I'm too wrapped up in my theme habits I forget you CAN run non-theme.

Hmm, thanks!

lancelot
12/28/2009, 10:04
True...I'm too wrapped up in my theme habits I forget you CAN run non-theme.

Hmm, thanks!


You must spread some Reputation around before giving it to ThwartHog again.

Oh, well, dang it!

azureai
12/28/2009, 15:11
I just ran this team last night:

x1 Destroyer - 196
x6 Guardsman - 32 (x6)
x1 Streak of Luck - 5
x1 Skullduggery - 5
398 pts.

A great little swarm team. Really exploited Destroyer's special power and the Guardsmens' SHIELD ability to give Destroyer a boost...never even got to the point where I'd need to use Skullduggery. Destroyer never got off his 3rd click without being healed back up.

admironheart
02/01/2010, 22:12
R IC Hulk 103
Destroyer 196

299

Destroyer keeeps taking turns and hulk keeps gettin the hurt till Hulk is ready to smash

wes

Bob
06/30/2010, 09:13
Just to verify, I can make multiple attacks with Destroyer in the same round (granted I have the actions, adjacent characters, SP still showing on the dial), correct?

Ex. I have Destroyer on click 6 with 2 adjacent Moloids; 5 actions per turn
Action 1) Destroyer attacks and gets an action token
Action 2) Give adjacent Moloid #1 an action token and click of damage; heal Destroyer one click and remove action token
Action 3) Destroyer attacks again and gets an action token
Action 4) Give adjacent Moloid #2 an action token and click of damage; heal Destroyer one click and remove action token
Action 5) Destroyer attacks a third time and gets an action token

normalview
06/30/2010, 09:23
No.

Life-Force Possession: Once during your turn, another friendly character adjacent to Destroyer can be given a power action. If you do, deal that character 1 unavoidable damage, and heal Destroyer of 1 damage and remove 1 action token from Destroyer.

All that does is remove a token. If that was the only criteria for assigning actions in a turn, a Warbounded character (for example) could take at least two actions (first one gives a token to a Warbounded pal, second to another Warbounded pal or to itself, etc).

However, BN page 7:

GIVING ACTIONS TO CHARACTERS
During your turn, you give actions from your action total to your characters. You can’t give a character on your force more than one action from your action total. When a character is given an action, that action can be used for only one power or ability that requires that type of action to activate. You must completely resolve one action (including resolving any free actions that action allows, including applying action tokens and pushing damage, etc.) before you begin the next action. If you have more available actions than characters, you can’t use the extra actions. You do not have to use all of your available actions, but you can’t save them for future turns.


In other words, tokens are merely used to track who did what and calculate pushing damage... not having a token doesn't necessarily mean that your character is free to do whatever it wants; if you gave that character an action, you still gave it an action token or no.

Bob
06/30/2010, 12:23
No.

Life-Force Possession: Once during your turn, another friendly character adjacent to Destroyer can be given a power action. If you do, deal that character 1 unavoidable damage, and heal Destroyer of 1 damage and remove 1 action token from Destroyer.

All that does is remove a token. If that was the only criteria for assigning actions in a turn, a Warbounded character (for example) could take at least two actions (first one gives a token to a Warbounded pal, second to another Warbounded pal or to itself, etc).

However, BN page 7:

GIVING ACTIONS TO CHARACTERS
During your turn, you give actions from your action total to your characters. You can’t give a character on your force more than one action from your action total. When a character is given an action, that action can be used for only one power or ability that requires that type of action to activate. You must completely resolve one action (including resolving any free actions that action allows, including applying action tokens and pushing damage, etc.) before you begin the next action. If you have more available actions than characters, you can’t use the extra actions. You do not have to use all of your available actions, but you can’t save them for future turns.


In other words, tokens are merely used to track who did what and calculate pushing damage... not having a token doesn't necessarily mean that your character is free to do whatever it wants; if you gave that character an action, you still gave it an action token or no.

Thanks for clearing that up for me!

Questions
07/01/2010, 12:35
However, BN page 7:

GIVING ACTIONS TO CHARACTERS
During your turn, you give actions from your action total to your characters. You can’t give a character on your force more than one action from your action total. When a character is given an action, that action can be used for only one power or ability that requires that type of action to activate. You must completely resolve one action (including resolving any free actions that action allows, including applying action tokens and pushing damage, etc.) before you begin the next action. If you have more available actions than characters, you can’t use the extra actions. You do not have to use all of your available actions, but you can’t save them for future turns.

That's interesting. I just noticed this change in language from before. It was the same in the Fantastic Four Rulebook, but back in Legion of Super-Heroes it use to say:

You may never give more than one action per turn (other than a free action) to any character on your force.

The language you quote in the Blackest Night Rulebook seems to be a lot more ambiguous. Given that language...why couldn't a character using the JLA or Avengers team ability take a second action in a turn? I would argue that an action using the JLA/Avengers team ability was not one from the action total. Therefore that rule does not prevent such a character from being given another action from the action total in the same turn. The old language from Legion and before was much more clear.