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View Full Version : Newbie PD Team - Please offer advice!


Perplexinator
12/22/2009, 17:24
So I've collected most of the C/UC/R from JLA/CR/AA and have been looking into strategies, team abilities, feats, etc. I ran across the PD team ability and wanted to make a fun team with them from the figures I have. I've come up with the below:

CR104 Roy Harper (PD) LE 53 x 2 = 106pts
- Coordination 6 x 2 = 12pts (same t. symbol not block los)

AA006 Gotham City Detective (PD) 27 x 6 = 162pts

Total Points: 280pts.

Strategy:

So the whole idea is to have both Roy Harpers as the main attacker and surround him with the Gotham City Detectives. If this is achieved, the PD team ability will help the Roys' attacks and the Gotham City Detective's Enhancement will help Roys' damages.

:d-normal::d-normal::d-normal:
--:a-sharpshooter:--

Like that, only 2 groups of them.

I understand for Enhancement, the 'enhancers' don't need to have line of sight to the targets, so Roy will get a boosted +3 ATK in the follow formation.

For the PD team ability, each PD member does need to have line of sight to the target, so that means that the front 3 PD Detectives will boost Roy's attack. Thankfully the Roys don't have to worry about that thanks to the Coordination feats.

So the Roys will be sitting on a 13ATK, thanks to the 3 PD abilities of the front line Detectives, and will do 5 DMG to anyone he hits. Roy's special ability would normally add +2 ATK for any ranged attacks but because of the 'rule of three', Roy's ATK can only be boosted up 3 farther than his natural ATK (10).

Did I do my math right?

I am not quite sure if either of these figures are unique and am going on the assumption that Roy Harper is and the Detectives aren't. If either of this assumptions are false, a drastic change to the formation/team will be made.

Thank you!

Quebbster
12/22/2009, 17:32
One thing you missed is the Rule of 3.
A combat value cannot be increased more than 3 points beyond what is printed on the dial. So Roy would max out at 13AV (as his highest natural AV is 10) and 5 damage (maximum 2 damage).

Marauder
12/22/2009, 17:34
Rule of 3... So you will only get +3 to attack, and +3 damage

And how do you plan to get the theme moving, with just three actions?
Not to mention the instant pain of three target Energy Explosion on that front rank...

Perplexinator
12/22/2009, 17:34
Okay. May I ask where the rule of three is mentioned. I am sure it probably is in the rule book, which I am sad to say I have not memorized.

Minus the 'rule of three', is the rest of the strategy sound? Are the two figures appropriately unique and not unique? Am I correct that the figures in the back would not be able to draw line of sight to any enemies in the front?

Thank you for you help!

Marauder
12/22/2009, 17:41
Yeah, the rulebook, can't remember the page number right of the bat, but around the same place where attacks are mentioned and shown I think.

And yeah, Gotham City PD is common, so no problem there, but the team would be very weak against any team with plenty of movement, area-effect powers and similar. Would probably be better if you had a centerpiece you could t-bolt to green-lantern-team. then at least you could carry the cops around.

Quebbster
12/22/2009, 17:42
Okay. May I ask where the rule of three is mentioned. I am sure it probably is in the rule book, which I am sad to say I have not memorized.
Rule of 3
The Rule of 3 limits how much a combat value can be modifed: No combat
value can be modifed by more than 3. For example, if the combat value
is 3, it can’t be modifed to more than 6 or less than 0.
Although the effects of powers, team abilities, battlefeld conditions, and
feats override standard HeroClix rules, the Rule of 3 takes precedence
over all those effects. Replacement values are not subject to the Rule of 3.
Minus the 'rule of three', is the rest of the strategy sound? Are the two figures appropriately unique and not unique?
The GCDs do not have a silver ring, so it's fine to play multiples.
Am I correct that the figures in the back would not be able to draw line of sight to any enemies in the front?
Yes. Also be aware that Coordination works both ways, so enemies will be able to draw Line of Fire to Roy. Use his Stealth to keep him safe.

As for the team as a whole... you are kinda putting all your eggs in one basket. Against a Stealth-heavy team you cannot do a whole lot, of instance. Energy Explosion, Quake and Pulse Wave could all be used to damage lots of your figures at once.
And there's the mobility issue... with 3 actions per turn I don't see how you can deploy everyone into formation.

I'd probably settle for 3 GCDs and use the remaining points on some other figures that can take care of your close combat needs and mobility...

Perplexinator
12/22/2009, 17:44
I've adjusted the strategy thanks to everyone's help. Instead of 1 team of Roy + 8 Detectives, it is 2 teams of 1 Roy + 3 Detectives.

Now that I know Roy is not unique, I can run more than 1 of him.

Quebbster
12/22/2009, 17:46
so, what do you plan to do against a Stealth-heavy team?

Perplexinator
12/22/2009, 18:00
Against a stealth heavy team, I could possibly use the Bright Lights BFC. Would a Superman team ability on another possible attacker help against Stealth?

starr226
12/22/2009, 19:25
Yes. Also be aware that Coordination works both ways, so enemies will be able to draw Line of Fire to Roy. Use his Stealth to keep him safe.

Make sure you take note of this. Coordination is a ##### Goddess. What she gives with one hand she takes with another.