canaaron
12/25/2009, 21:58
U Sabertooth
Team: Brotherhood
Range: 0 :bolt:
Points: 110
AE Base: Wolverine (Blue)
Keywords: Weapon X, Brotherhood of Mutants, Soldier, Mutant
m-normala-normald-normalg-normal1011173101017310101628916289152810152610142611142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - I'll find you....Wolverine: Sabertooth can use Leap/Climb and Flurry. You may give Sabertooth a power action. If you do, you may place him next to an opposing character named Wolverine.
Attack - Healing Factor: Sabertooth can use regeneration and Steal Energy.
Defense - Feral Instincts: Sabertooth can use Toughness and Super Senses
:star: - Raging Beast: Sabertooth can use Blades/Claws/Fangs.
R Toad
Team: Brotherhood
Range: 4 :bolt:
Points: 70
Keywords: Brotherhood of Mutants, Mutant, Martial Artist, Soldier
m-normala-normald-normalg-normal8916289152891526814168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: - Frog-Like-Agility: Toad can use Leap/Climb
Damage - Acid Spit: Damage dealt by Toad using Poison is penetrating damage
E Blob
Team: Brotherhood
Range: 0 :bolt:
Points: 115
Keywords: Brotherhood of Mutants, Mutant, Soldier
m-normala-normald-normalg-giant811153810153610153691536915368153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Blob has Quake and can charge through walls. This Character Does Not Ignore Elevated Terrain for Movement Purposes. Blob has Plasticity and can use the capture ability.
Defense - I eat bullets!: If damage dealt to Blob would be more than 2 it is instead reduced to 2, otherwise Blob has Invulnerability.
Mystique
Team: Brotherhood
Range: 6 :bolt:
Points: 60
Keywords: Brotherhood of Mutants, Spy, Martial Artist[, Mutant, Soldier/b]
m-normala-normald-normalg-normal810172891726916268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[b]Speed - They'll never know....: Mystique can use Stealth. Once per your turn, Mystique can use Running Shot or Charge, if she does, she may not use Stealth until the beginning of your next turn.
Damage - Doppleganger: Mystique can use Outwit or Perplex. When Mystique uses outwit, she may only counter standard or named powers.
:star: Morpher: Mystique can use Shape Change
LE Magneto
Team: Brotherhood
Range: 10 :bolt::bolt:
Points: 200
AE Base: Professor X/Charles Xavier (Purple)
Keywords: Brotherhood of Mutants, X-Men, Mutant, Soldier
m-winga-normald-normalg-normal1011183101117310101638101738101637916379163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Mutants shall Rise Up!: Magneto can use Running Shot. When Magneto uses the carry ability he may use it normally or he may carry up to 3 friendly characters if they posses the Mutant, Brotherhood of Mutants, or X-Men keywords.
Attack - Master of Magnetism: Magneto can use Incapacitate, Super Strength, and Energy Explosion.
Defense - Metal Shields: Magneto can use Defend and Invulnerability. When Magneto uses Defend, adjacent friendly characters sharing his defense value gain Toughness if they do not possess it already.
Damage - Anti-Psionic Helmet: Magneto cannot be the target of Mind Control or Psychic Blast Attacks. Magneto can use Leadership.
:star: Metal Bridges: Magneto can use Telekinesis. When Magneto uses Telekinesis on a friendly character, no breakaway rolls are Required.
Team: Brotherhood
Range: 0 :bolt:
Points: 110
AE Base: Wolverine (Blue)
Keywords: Weapon X, Brotherhood of Mutants, Soldier, Mutant
m-normala-normald-normalg-normal1011173101017310101628916289152810152610142611142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - I'll find you....Wolverine: Sabertooth can use Leap/Climb and Flurry. You may give Sabertooth a power action. If you do, you may place him next to an opposing character named Wolverine.
Attack - Healing Factor: Sabertooth can use regeneration and Steal Energy.
Defense - Feral Instincts: Sabertooth can use Toughness and Super Senses
:star: - Raging Beast: Sabertooth can use Blades/Claws/Fangs.
R Toad
Team: Brotherhood
Range: 4 :bolt:
Points: 70
Keywords: Brotherhood of Mutants, Mutant, Martial Artist, Soldier
m-normala-normald-normalg-normal8916289152891526814168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: - Frog-Like-Agility: Toad can use Leap/Climb
Damage - Acid Spit: Damage dealt by Toad using Poison is penetrating damage
E Blob
Team: Brotherhood
Range: 0 :bolt:
Points: 115
Keywords: Brotherhood of Mutants, Mutant, Soldier
m-normala-normald-normalg-giant811153810153610153691536915368153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Blob has Quake and can charge through walls. This Character Does Not Ignore Elevated Terrain for Movement Purposes. Blob has Plasticity and can use the capture ability.
Defense - I eat bullets!: If damage dealt to Blob would be more than 2 it is instead reduced to 2, otherwise Blob has Invulnerability.
Mystique
Team: Brotherhood
Range: 6 :bolt:
Points: 60
Keywords: Brotherhood of Mutants, Spy, Martial Artist[, Mutant, Soldier/b]
m-normala-normald-normalg-normal810172891726916268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[b]Speed - They'll never know....: Mystique can use Stealth. Once per your turn, Mystique can use Running Shot or Charge, if she does, she may not use Stealth until the beginning of your next turn.
Damage - Doppleganger: Mystique can use Outwit or Perplex. When Mystique uses outwit, she may only counter standard or named powers.
:star: Morpher: Mystique can use Shape Change
LE Magneto
Team: Brotherhood
Range: 10 :bolt::bolt:
Points: 200
AE Base: Professor X/Charles Xavier (Purple)
Keywords: Brotherhood of Mutants, X-Men, Mutant, Soldier
m-winga-normald-normalg-normal1011183101117310101638101738101637916379163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Mutants shall Rise Up!: Magneto can use Running Shot. When Magneto uses the carry ability he may use it normally or he may carry up to 3 friendly characters if they posses the Mutant, Brotherhood of Mutants, or X-Men keywords.
Attack - Master of Magnetism: Magneto can use Incapacitate, Super Strength, and Energy Explosion.
Defense - Metal Shields: Magneto can use Defend and Invulnerability. When Magneto uses Defend, adjacent friendly characters sharing his defense value gain Toughness if they do not possess it already.
Damage - Anti-Psionic Helmet: Magneto cannot be the target of Mind Control or Psychic Blast Attacks. Magneto can use Leadership.
:star: Metal Bridges: Magneto can use Telekinesis. When Magneto uses Telekinesis on a friendly character, no breakaway rolls are Required.