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canaaron
12/25/2009, 21:58
U Sabertooth
Team: Brotherhood
Range: 0 :bolt:
Points: 110
AE Base: Wolverine (Blue)
Keywords: Weapon X, Brotherhood of Mutants, Soldier, Mutant
m-normala-normald-normalg-normal1011173101017310101628916289152810152610142611142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - I'll find you....Wolverine: Sabertooth can use Leap/Climb and Flurry. You may give Sabertooth a power action. If you do, you may place him next to an opposing character named Wolverine.
Attack - Healing Factor: Sabertooth can use regeneration and Steal Energy.
Defense - Feral Instincts: Sabertooth can use Toughness and Super Senses
:star: - Raging Beast: Sabertooth can use Blades/Claws/Fangs.


R Toad
Team: Brotherhood
Range: 4 :bolt:
Points: 70
Keywords: Brotherhood of Mutants, Mutant, Martial Artist, Soldier
m-normala-normald-normalg-normal8916289152891526814168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: - Frog-Like-Agility: Toad can use Leap/Climb
Damage - Acid Spit: Damage dealt by Toad using Poison is penetrating damage


E Blob
Team: Brotherhood
Range: 0 :bolt:
Points: 115
Keywords: Brotherhood of Mutants, Mutant, Soldier
m-normala-normald-normalg-giant811153810153610153691536915368153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Blob has Quake and can charge through walls. This Character Does Not Ignore Elevated Terrain for Movement Purposes. Blob has Plasticity and can use the capture ability.
Defense - I eat bullets!: If damage dealt to Blob would be more than 2 it is instead reduced to 2, otherwise Blob has Invulnerability.



Mystique
Team: Brotherhood
Range: 6 :bolt:
Points: 60
Keywords: Brotherhood of Mutants, Spy, Martial Artist[, Mutant, Soldier/b]
m-normala-normald-normalg-normal810172891726916268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[b]Speed - They'll never know....: Mystique can use Stealth. Once per your turn, Mystique can use Running Shot or Charge, if she does, she may not use Stealth until the beginning of your next turn.
Damage - Doppleganger: Mystique can use Outwit or Perplex. When Mystique uses outwit, she may only counter standard or named powers.
:star: Morpher: Mystique can use Shape Change


LE Magneto
Team: Brotherhood
Range: 10 :bolt::bolt:
Points: 200
AE Base: Professor X/Charles Xavier (Purple)
Keywords: Brotherhood of Mutants, X-Men, Mutant, Soldier
m-winga-normald-normalg-normal1011183101117310101638101738101637916379163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Mutants shall Rise Up!: Magneto can use Running Shot. When Magneto uses the carry ability he may use it normally or he may carry up to 3 friendly characters if they posses the Mutant, Brotherhood of Mutants, or X-Men keywords.
Attack - Master of Magnetism: Magneto can use Incapacitate, Super Strength, and Energy Explosion.
Defense - Metal Shields: Magneto can use Defend and Invulnerability. When Magneto uses Defend, adjacent friendly characters sharing his defense value gain Toughness if they do not possess it already.
Damage - Anti-Psionic Helmet: Magneto cannot be the target of Mind Control or Psychic Blast Attacks. Magneto can use Leadership.
:star: Metal Bridges: Magneto can use Telekinesis. When Magneto uses Telekinesis on a friendly character, no breakaway rolls are Required.

BLACKHEART25
12/25/2009, 22:04
I really don't say this too often, but waaaay overpowered.

The dial is awesome, but the trait is too much. A potential 12 damage (criticals and walls make more) is just to nasty for Sabes. Maybe place flurry around that speed special power or something. As is this dial is worth 175 easy.

canaaron
12/25/2009, 22:10
Okay, so you mean something like this?

Troma99
12/25/2009, 22:13
I like this dial thats up now.

canaaron
12/25/2009, 22:19
Thank you. I've been thinking, I'm going to do a 5 figure Brotherhood of Mutants set. Here's Toad. and I've Already done Blob before. I'll finish up with Mystique and Magneto.

BLACKHEART25
12/25/2009, 22:28
Cool. Sabretooths a little easier to kill now. Just add the delicious martial artist keyword!

Love that blob and toad. very unique takes on them. Exploit and psychic blast go through Blob's defense power, right?

canaaron
12/25/2009, 23:14
All figures are up. Please post any feedback

canaaron
12/25/2009, 23:16
Cool. Sabretooths a little easier to kill now. Just add the delicious martial artist keyword!

Love that blob and toad. very unique takes on them. Exploit and psychic blast go through Blob's defense power, right?

Of course they do. I don't really remember him being a Martial Artist, but I can add that to Mystique. Sabertooth to me is representing his feral rage and lust for blood.

Troma99
12/26/2009, 00:32
I really really like your dials the only minor thing is:

IN addition to the trait already for Blob you might want:
This Character Does Not Ignore Elevated Terrain for Movement Purposes and breaks away on a result of 5-6.

canaaron
12/26/2009, 15:01
changed Blob's Trait, probably need to adjust the Point Value, what do you think?

Troma99
12/26/2009, 19:47
Just up it to a 115-120 you'll be fine

canaaron
12/26/2009, 22:49
Good call. Thanks.

crimson_triangle
12/26/2009, 23:00
Since when does Mystique charge? She gets in close and shoots they in the back.
Toad on the other hand I would give charge not Running Shot.

canaaron
12/26/2009, 23:12
Mystique's charge is an iluustration oh how she imitates others' abilities. i.e. she is posing as Wolverine so she charges into battle. That's why she loses stealth if she uses those abilities.

Toad's Running Shot paired with incap is to illustrate him leaping into and wrapping his tongue around a hapless victim. That's why I only gave it to him on 1 click, because once he's in battle, he doesn't have a big advantage.