View Full Version : Question for Doctor Who Fans
jdm61802
01/08/2010, 11:37
I was just toying with the idea of taking some of the old Doctor Who miniatues, and making some custom heroclixes of them. For the Doctor, I thought I would make a dial like the Jokers where you would have to KO him 12 times, with each KO causing a new Doctor to form. I wanted your input for each different Doctor.
1st - Outwit. Stats slightly below an 'average' human heroclix to represent his age.
2nd - Perplex. Stats equal to average human.
3rd - Outwit with perplex. Incapacitate to represent his karate. Stats slightly above average human.
4th - Outwit with perplex. Mind control in the form of melee attack to represent his ability to convince others. Stats slightly above average human.
5th - Outwit. Stats slightly above average human.
6th - Perplex. Stats slightly above average human.
7th - Outwit with perplex. Stats slightly above average human.
8th - Hard to say since I only saw the movie, but I would go with outwit with stats slightly above average human.
9th through 12th I do not know since I do not get to see the new series.
All of them would get the following trait.
Tardis travels. If the Doctor is adjactent to the Tardis, they he may use a power action to transport himself and any friendly figures to any other place on the map.
All would have Cosmic Team Ability.
I would really like to distinquish each Doctor a bit more. Ideas?
Munchoboy
01/08/2010, 12:00
I would really like to distinquish each Doctor a bit more. Ideas?
Wizard has an "article" of sorts, in their latest issue, about the Doctor and each of his incarnations, but I find the Wiki article to be quite resourceful:
The Doctor (Wiki Article) (http://en.wikipedia.org/wiki/Doctor_(Doctor_Who))
I hope this helps!
9th through 12th I do not know since I do not get to see the new series.
If you go with "Classic Who" then the Doctor would have 13 "bodies" -Original +12 Regenerations.
If you go with "what we've seen" then we are only up to 11- and Doctor #11 has only about 2 minutes of aired screen time as yet so you don't really have anything to base a fig off of.
Otherwise, yep go with the wiki article or just Google.
Tarnish
zero_cochrane
01/08/2010, 20:05
More appropriate powers:
Toughness The Doctor doesn't often get physically injured, but he's been shown to be physically much more resilient than a human.
Shape Change Not just because of his disarming appearance; the Doctor has also been fairly adept at deflecting aggression before he's attacked...
Super Senses ... or just getting out of the way moments before his life is threatened. ;)
Probability Control For similar reasons that Batman and Mr. Terrific have the power - extremely high-functioning powers of reason and calculation.
Indomitable Possibly redundant if provide the Power Cosmic team ability, but personally I don't think that the Doctor is a force of the universe or anything like that. He's an extremely competant and experienced Time Lord, but not godlike.
Stealth He's a decidedly sneaky fellow at times.
Just my two cents...
I have not been along time Dr. who fan , but i have seen all the episodes since its "return" with eclleson and Tennant...
For Tennant ( im not sure wich doctor he is) i would include some combat abilities ... He started his career sword fighting for the planet ... he also shows alot of aggression when moved to anger and he doesnt have a companion .. how that relates to clix, i have no idea.
jdm61802
01/16/2010, 21:57
Here are my first thoughts for a Doctor Dial
U The Doctor
Team: Spider-Man
Range: 0 :bolt:
Points: 190
Keywords: scientist, Time Lord, Unit
m-normala-normald-normalg-normal81017281017279162791627916268151681516815157141KOKOKOKOKOKOKOKOKOKOKOKOAttack - Venusian Aikido: The Doctor may use incapacitate. If he does so successfully, he may place the attacked figure in any square adjacent to him.
Damage - Invent: Give The Doctor a power action. The Doctor may give either perplex or outwit to all friendly characters within line of sight, at a range of 8. The outwit from this power cannot be ingnored, countered, or cancelled.
Wyldstaar
01/17/2010, 20:44
First Doctor- Played by William Hartnell, the original incarnation of The Doctor was an old man. He didn't move very quickly, and always carried a walking stick. As such, a slow movement would be appropriate. He was physically unimposing, although he was stronger than he appeared. The first Doctor almost never engaged in personal combat, and when he did he usually lost. Was constantly being captured by the enemy, only to escape soon thereafter. He was extremely manipulative of everyone around him, friend and foe alike. While the original Doctor was certainly the leader of his little troup, this was due more towards his age, intelligence and ability to operate the Tardis.
Second Doctor- Portrayed by Patrick Troughton, this Doctor was more light on his feet than his predecessor. Not only faster, but very adept at evading attacks. Also never engaged in much of any combat, and never faired well when he did. For what it's worth, he held a firm dislike of computers of almost any sort. Invented the sonic screwdriver and carried around a bag of jelly babies, although he used them both very rarely.
Third Doctor- Played by Jon Pertwee, despite being the oldest man to play The Doctor, he behaved extremely youthful. Constantly running around both on foot and aboard Bessie, his car. Far from being the sort to shy away from a fight like most other incarnations, the Third Doctor boasted that he was an expert at Venusian Akido. Hardly any storyline didn't feature at least one fight against multiple opponents, with The Doctor usually coming out on top. Not only did he use his sonic screwdriver regularly, but he often converted it into a sonic cannon, blowing things up right and left. When things got too hot, he could always call in some heavy support from The Brigadier and UNIT.
Fourth Doctor- Played by Tom Baker, he practially invented the notion of "an awful lot of running to do" usually up and down the same redressed corridor twenty or thirty times. Not as adept at fighting as Three, but no slouch either. Prone to extremly odd behavior, and was the first version to use vaguely interpreted mental powers of some sort or another, but only on rare occasions and with limited success. Always had a sonic screwdriver (although no longer used it as a weapon) and Jellybabies (and was known to threaten to kill people with them! "Take one more step, and I'll kill this man with this deadly Jellybaby. Go ahead. Nobody tells me what to do! [bites head off of Jellybaby]). Was extremely fond of computers, and was expert at getting them to do pretty much anything he wanted of them.
Fifth Doctor- With Peter Davison in the role at the tender age of 29. A strong leader, but not as proactive as most versions. He tended to react to how events were unfolding rather than immediately taking the initiative to start influencing things. Unlike other incarnations, Five was extremely empathetic to most anyone around him, rather than taking the broader view that other versions had done. Instead of a sonic screwdriver, the only thing he was known to carry with any regularity was a cricket ball.
Sixth Doctor- Played by Colin Baker, the less said the better. Pompous, arrogant, egotistical, overbearing and all made worse by the fact that he really is always the smartest person in the room. Prone to mood swings bordering on the schizophrenic.
Seventh Doctor- Played by Sylvester McCoy as a quintisential bumbling professor. By this time the show had degenerated into kiddie television, and The Doctor usually matched this theme. Completely unwilling to engage in anything remotely resembling combat, and enraged at the prospect of anyone else doing so. To compensate, he became even more manipulative than the original Doctor. He could end a fight with no more than a word, or convince a Dalek to kill itself.
Eighth Doctor- Played by Paul McGann for about an hour in a one-shot movie with no time to develop anything consistent about his behavior or style. The character would later be featured in novels and audio adventures, but none of them were very consistent.
Ninth Doctor- Portrayed by Christopher Eccelston, of whom you are already familiar.
Tenth Doctor- David Tennant, same.
Eleventh Doctor- Matt Smith, we will have to wait and see on this one.
There are of course some traits which all versions of The Doctor have. The most prominent of them is his inate ability to get almost anyone to take him into their confidence and follow his lead (assuming they aren't bent on ruling the universe). Even military officers sworn to obey only the orders of their commanding officer can't seem to resist the urge to do as The Doctor asks if at all possible. There's also the obvious ones like extreme intelligence, and expert ability to recognize any technology at a glance.
The Hultquist
01/17/2010, 20:59
Wyldstaar has some very thorough and accurate descriptions. There was also, at one time, a Doctor Who RPG called Time Lord. Naturally, it had its own game-specific skills and abilities, but if you can pick up a copy at an affordable price, it might be a good reference in terms of descriptions of the Doctor's various incarnations, companions, and villains, and, with a little effort, you might even be able to develop a passable Time Lord to HeroClix skill crosswalk.
In HeroClix-specific terms, I'd personally also give Doctors one and seven Mastermind to reflect their manipulative tendencies. While all incarnations could also be argued to possess Willpower, the Fourth Doctor might also merit this (I'm thinking specifically of his battle with Morbius on this one, although I'm sure there are a few other good examples I'm blanking on). And, while all incarnations might merit Shape Change as an indication of their uncanny ability to escape confinement, the Second Doctor was shown in a few instances to be able to disguise himself as well (I recall him dressing up as a gypsy - was this in the one surviving eposide from the Underwater Menace?).
Just my two cents.
VictorySaber
01/18/2010, 19:50
LE The Doctor
Team: Marvel - Spider-Man
Range: 8 :bolt:
Points: 71
Keywords: Time Lord, Galifreyan, Alien, Soldier
m-normala-normald-indomitableg-normal1411182131017212916211917210918298171881617816179162710172KOKOKOKOKOKOKOKO
Trait - Time Lord: When The Doctor would be KO'd, roll a D6. on a 1-4, remove him from the map, and place a "SPECIAL" marker in his place. Return him to the board in 3 turns, set on the first click of his dial.
Speed - TARDIS: The Doctor has Phase/Teleport, and may use Probability Control. he may not use PC to alter his own rolls. When The Doctor uses Phase/Teleport, he may take up to 8 friendly adjacent figures with him. Do not reduce his movement by 2 for carrying.
Attack - Sonic Screwdriver: The Doctor may use Incapacitate. Give The Doctor a free action. He may use Barrier once per turn to create a single barrier token.
Damage - Brilliant!: The Doctor may use Outwit and Perplex. He may use Perplex normally, or modify a single value of all friendly figures within 6 squares by +1
while some of it may not quite line up as well... well, this is my closest take on the 10th Doctor...
Leap/Climb: Allons'y!
Stealth: Can't let 'em know we're here! Silent Running! (from the season 4 finale)
B/C/F: No second chances; I'm that sort of a man (Christmas Invasion swordfight with the Siggurax leader)
Energy Explosion: Reverse the power feed
Combat Reflexes: Past Lives' experiences
Energy Shield/Deflection: 1 Second out of sync with the rest of the universe
Regeneration: Fast healer (not the full Regeneration Cycle, but he does heal faster than most folks would)
Defend: You think I'd leave my best friend without a defense mechanism?
Toughness: I go on. I endure
Enhancement: Just a little tweaking, and...
Shape-Change: Not the same as you last saw me
Impervious: Extrapolator Shielding- Nothing can get through that!
actual point total should run, methinks, somewhere around 180ish. and I still feel I shoulda been able to do better.
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