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View Full Version : 200 pt. Bat-Enemy team


Circular
02/15/2003, 20:45
I was thinking about how to get some mileage out of the Bat-Enemy ability, and came up with this:

(E) Bane
(LE) Jervis Tetch
(E) Booster Gold
(R) Hawkman

The concept is to move Bane and Mad Hatter up to the opponent's big hitter with the free-moving taxis. Bane clubs them, and then Mad Hatter uses Bane's attack value to either make the hitter move away (so that they cannot retaliate) or attack someone else.

I am somewhat concerned that, should Bane take some decent hits, the whole thing would just fall to pieces (as there is no medic, and Mad Hatter's own attack value leaves something to be desired). Is this a serious problem? Is there a way around it?

Circular