RTD
01/09/2010, 07:52
Ok, I keep trying to come up with an idea to get the W3 to the fight quickly and without getting shot up. Last try was by giving ICWO to them with Oracle on the card to get ES/D on one of them, but since Fandral still can't get Brilliant Tactician, it seemed too expensive. Here's version 2.0:
HA059 Volstagg 103
HA018 Fandral 101
w/ MUF005 Outsmart 10
HA034 Hogun 96
HA033 Sif 93
HA012 Valkyrie 38
HA014 Asgardian Warrior 37
MUB002 Lila Cheney 6
w/ MMF004 Passenger 5
MUB002 Lila Cheney 6
w/ MMF004 Passenger 5
Total = 500
Sif carries Volstagg, while Fandral, Hogun and both Lila's run up to somewhere hidden. Next turn the Lila's carry Hogun and Fandral to the fight, and the Valkryrie carries the Asgardian Warrior up as far as she can. By turn 3, Hogun and Fandral can attack, Sif can carry Volstagg to the fight, and the Asgardian Warrior can run up enough to be able to charge the next turn (hopefully). This would work best on a map with a lot of blocking, like the prison map.
6 Asgardians on a 500 pt. team, so it gets the theme bonuses, and you're only down 22 points by the time the fight starts. Hopefully thats not that big of a dent considering your opponent didn't get any free shots on them while they closed in.
Any thoughts? Thanks!
HA059 Volstagg 103
HA018 Fandral 101
w/ MUF005 Outsmart 10
HA034 Hogun 96
HA033 Sif 93
HA012 Valkyrie 38
HA014 Asgardian Warrior 37
MUB002 Lila Cheney 6
w/ MMF004 Passenger 5
MUB002 Lila Cheney 6
w/ MMF004 Passenger 5
Total = 500
Sif carries Volstagg, while Fandral, Hogun and both Lila's run up to somewhere hidden. Next turn the Lila's carry Hogun and Fandral to the fight, and the Valkryrie carries the Asgardian Warrior up as far as she can. By turn 3, Hogun and Fandral can attack, Sif can carry Volstagg to the fight, and the Asgardian Warrior can run up enough to be able to charge the next turn (hopefully). This would work best on a map with a lot of blocking, like the prison map.
6 Asgardians on a 500 pt. team, so it gets the theme bonuses, and you're only down 22 points by the time the fight starts. Hopefully thats not that big of a dent considering your opponent didn't get any free shots on them while they closed in.
Any thoughts? Thanks!