View Full Version : Cyclops
canaaron
01/19/2010, 23:20
Not TOO familiar with the character, but here goes.
V Cyclops
Team: X-Men
Range: 10 :bolt:
Points: 125
AE Base: Sinister (Purple)
Keywords: Mutant, X-Men, Martial Atist
m-normala-sharpshooterd-normalg-normal811163810163710163691626915269152610154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: JEEEAANNNNN!!: If Cyclops is within 8 squares of a friendly character named Jean, Jean Grey, or Marvel Girl. He can use Psychic Blast.
:star: Optic Blast: Cyclops can use Force Blast if he has zero action tokens, but has to be given two action tokens to do so(pushing normally).
Speed - Rushed Assault: Cyclops can use Charge and Running Shot.
Attack - Optic Sweep: Give Cyclops a power action. He may make a ranged combat attack as though he had 8 range and 3 targets and modify his damage value by +1 for each character targeted. When Cyclops makes a successful Ranged Combat attack against 2 or more targets he may give the targets each an action token instead of dealing damage.
Damage - Broken Quartz: Cylops can use Pulse Wave. Cyclops' line of fire is not blocked by walls or indoor blocking terrain. If Cyclops targets a character behind a wall or through blocking terrain, destroy that terrain.
larthosgrr8
01/20/2010, 05:25
i like this dial.cyclops' attack should always be at least a 9 because it's his optic blast that usually its you. thats energy, and that never gets tired.i will say that he should have sharpshooter. even up close you're getting blasted in your face!!
crimson_triangle
01/20/2010, 23:35
If your giving cyclops Charge then I can't see why every character in the game shouldn't have it as well.
My version..
V Cyclops
Team: X-men
Range: 8 :bolt::bolt:
Points: 75
Keywords: X-men, X-Factor, mutant
m-normala-normald-normalg-normal811163810162710152791626915168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - CONCUSSIVE BLAST: When Cyclops makes a ranged combat attack and deals damage to an opposing character, the character is knocked back equal to the damage dealt.
Attack - STRATIGIST: Cyclops can use perplex
WelcomeToDIE
01/21/2010, 03:07
I think you've got the numbers down perfectly, high attack, damage spike at the end, good range damage the whole way. one thing to note however, is Ranged Combat Expert only works with 1 target, so instead of RCE on his attack power, wording it as "Give Cyclops a power action. He may make a ranged combat attack as though he had 8:bolt::bolt::bolt: and modify his damage value by +2. When Cyclops makes a successful Ranged Combat attack against 2 or more targets he may give the targets each an action token instead of dealing damage." would make it work as the effect you're seeking. Overall nice job!
canaaron
01/21/2010, 06:45
thanks. edited
llyrghmnghyll
01/21/2010, 08:50
Canaaron, sorry, but that is seriously undercosted (probably closer to 150)
I really like Crimson Triangle's Dial, But I'd spike Cykes damage at the end and up his cost by a few points
If your giving cyclops Charge then I can't see why every character in the game shouldn't have it as well.
My version..
V Cyclops
Team: X-men
Range: 8 :bolt::bolt:
Points: 88
Keywords: X-men, X-Factor, mutant
m-normala-sharpshooterd-normalg-normal811163810162710152791626915368144KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - CONCUSSIVE BLAST: When Cyclops makes a ranged combat attack and deals damage to an opposing character, the character is knocked back equal to the damage dealt.
Attack - STRATIGIST: Cyclops can use perplex
of course the easiest thing is just throwing a cyke figure on Starlord's Dial.
canaaron
01/21/2010, 09:16
I plugged this into a point calculator and this is what I cam up with, so I think I may be slightly off, but I'm not so far off as 55 points:
Team: Marvel - X-Men
Range: 10 :bolt: :bolt: :bolt:
Points: 105
Keywords: Mutant, X-Men, Martial Artist
m-normala-sharpshooterd-normalg-normal811163810163710163691626915269152610154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
canaaron
01/21/2010, 12:15
Fixed. and let's be honest, it's not like there aren't some pieces out there that are WAY too good for their point values.
llyrghmnghyll
01/21/2010, 13:35
Fixed. and let's be honest, it's not like there aren't some pieces out there that are WAY too good for their point values.
Yes, that one is much more accurately costed.
As to figures that are way too good for their point values.... so what. Do you really want to go that route.
I've written this elsewhere, but I'll repeat it for your sake. No game designer can make all pieces equally viable. For top tier play there will always be about 5-10% of a set which are significantly better, not because of bad design, simply think of them as outliers on a bell curve, the third standard deviation out in a normal distribution. If we take those pieces and make them the standard for the next set, that just means that we shift the whole normal distribution upwards. repeat for the next set and the distribution goes even higher. the top tier high level outlier pieces from the first set in this example becomes a low level outlier for the third set. that makes for awful game design.
As this is Dreams and desires I won't deny your right to make any dial and put any cost you want on it. However I reserve the right to state when something is pure dream. I've noticed that many people cite their favorite new power piece - Gamora, Thing, OotS bats, Cap, Venom, etc. - to justify their point cost. If all pieces in a set matched those power values that's not a dream, that's a nightmare. nth degree power creep.
your first dial had an optional (bonus) power which dealt auto knockback (huge bonus). he had a ridiculous synergy power which gave him a full dial of psychic blast - which is not a terribly cheap power. he had a ridiculously powerful incapacitate power - which is a terribly expensive ability. mid dial he could deal 3 incapacitate tokens, while dealing damage to all targets and knocking them back, nothing in the game has that ability for destroying an opponents strategy so completely. 55 pts off was probably an underestimate.
Rurouni KJS
01/21/2010, 13:51
Not TOO familiar with the character, but here goes.
V Cyclops
Team: X-Men
Range: 10 :bolt:
Points: 95
AE Base: Sinister (Purple)
Keywords: Mutant, X-Men, Martial Atist
m-normala-sharpshooterd-normalg-normal811163810163710163691626915269152610154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: JEEEAANNNNN!!: If Cyclops is within 8 squares of a friendly character named Jean, Jean Grey, or Marvel Girl. He can use Psychic Blast and gains +1 to his attack value.
:star: Optic Blast: When Cylops deals damage as a result of a ranged combat attack, he may choose to knock back the target of the attack a number of squares equal to the damage dealt.
Speed - Rushed Assault: Cyclops can use Charge and Running Shot.
Attack - Optic Sweep: Give Cyclops a power action. He may make a ranged combat attack as though he had 8 range and 3 targets and modify his damage value by +1 for each character targeted. When Cyclops makes a successful Ranged Combat attack against 2 or more targets he may give the targets each an action token instead of dealing damage.
Damage - Broken Quartz: Cylops can use Pulse Wave. Cyclops' line of fire is not blocked by walls or indoor blocking terrain. If Cyclops targets a character behind a wall or through blocking terrain, destroy that terrain.
Still way undercosted. Compare this to Star-Lord's dial.
ha025 E Star-Lord
Team: Defenders
Range: 8 :bolt::bolt:
Points: 90
Keywords: Guardians of the Galaxy, Soldier
m-boota-sharpshooterd-starburstg-starburst89162810162891637915271015269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Galactic Marksman: Give Star-Lord a ranged combat action. If he targets a single opposing character, modify his attack value by +2. If he targets more than one opposing character, modify his damage value by +2.
Any extra cost Star-Lord incurs by having 8:bolt::bolt: to your Cyke's 10:bolt: is surpassed by far by your Cyclops's 28 power slots and 7 clicks to Star-Lord's 17 powers and 6 clicks. I reckon a Cyke with that dial would cost 120-130 points.
canaaron
01/21/2010, 17:19
I never said that because some characters are way off of their point values that all should be. YOU did. I just said it happens. You can look at my other posts and see that I do try to be safe on the point costs and usually change it anytime that I am asked to. Honestly, I think you have been somewhat rude about it and had you not have been, I would have gladly adjusted it. Also, you obviously did not read my SP on the incap very well. He can do the incap INSTEAD of dealing damage. Except it's not incap, so it won't work with stunning blow. After reading Rourouni's post, I can see his point and agree that 120-130 is more in the right neighborhood, but I would hardly say a figure like this would be game-breaking in any way. I can see your point on the Knockback and I will change that. As for the Psy-Blast, yea it is all dial, but at the cost of having to play a certain other character and having to play a certain way. Works no differently than a minion.
llyrghmnghyll
01/21/2010, 18:42
I never said that because some characters are way off of their point values that all should be. YOU did. I just said it happens. You can look at my other posts and see that I do try to be safe on the point costs and usually change it anytime that I am asked to. Honestly, I think you have been somewhat rude about it and had you not have been, I would have gladly adjusted it. Also, you obviously did not read my SP on the incap very well. He can do the incap INSTEAD of dealing damage. Except it's not incap, so it won't work with stunning blow. After reading Rourouni's post, I can see his point and agree that 120-130 is more in the right neighborhood, but I would hardly say a figure like this would be game-breaking in any way. I can see your point on the Knockback and I will change that. As for the Psy-Blast, yea it is all dial, but at the cost of having to play a certain other character and having to play a certain way. Works no differently than a minion.
I critique based on the average cost to power ratio, that is the only sensible way to critique point costs. Critiquing based on outliers is like saying a person is a bad basketball player because they aren't Michael Jordan. I'd level the same critique at Captain America, Venom, OotS Batman or Thing.
I'm not really sure where I was rude, care to point it out.
As for the point cost that came from xplodiak's point calculator, which I've tested with most sets and it usually comes in at +/-10% of the actual cost. I did have to fudge a few things because it doesn't allow for certain things. I ran your new dial through Xplodiak's point caclulator and I got 130 pts, so 125 is a touch low, but is well within the +/-10%, hence I have no issue with the point cost.
Also His jean Grey power isn't like a minion power, it's the inverse. A minion is a short weak dial (or defenseless dial as in rock troll), which is amplified by a major piece, Cyke's dial is a major piece amplified by a minor piece. It's tactically a big difference.
Then there's the fact that I don't think it's a very good dial, Close combat expert and flurry seems like too much close stuff, I despise end dial heavy powers, and charge is entirely superfluous when he has running shot. I prefer unenhanced humans to be 6 clicks, I'm not sure why Cyke is incapping people.
My ideal Cyke dial would look a lot like Star lord but would have a power which allowed him to choose between dealing knockback on a hit or using psychic blast at a cost of 1 damage.
canaaron
01/21/2010, 22:13
OKay, maybe I was assuming that there was a tone there that wasn't. That's my bad. Sorry. Seriously, sorry. I guess I just didn't care for the fact that you said he was WAY overcosted without giving me any actual advice or anything like that.
As for the incap, it's supposed to show him using his blast to knock somebody down, but not out.
I understand that, it's the inverse of a minion power but the synergy is similar.
I'm okay with the fact that you don't like the dial. I respect that. I don't expect everybody to like every dial on this website. I could see losing the CCE, but the Flurry is valid. It's not like he's never battled off multiple smaller foes at the same time. Cyclops is one of the leading hand-to-hand combatants as far as skills go amongst the X-Men. That's why I gave him CReflex, and also charge. I can even see losing charge. Like I said, I'm not too familiar with Scott but I gave it a go.
Thanks to everybody for your feedbacks. I DO appreciate it and would appreciate you weighing in on any of my future and past dials. Thanks.
llyrghmnghyll
01/22/2010, 08:43
I apologize as well. tone is hard to read on here sometimes, and since I'm the sort of guy who walks around with a perpetual smile on my goony face my tone can be hard to read without said goony face.
I guess the incapacitate force blast thing kind of makes sense, and it's your dial so have fun.
canaaron
01/22/2010, 09:42
I appreciate the feedback, man. Please, weigh in on my other dials. Check out my Super Mario thread.
Rurouni KJS
01/22/2010, 17:06
I'm okay with the fact that you don't like the dial. I respect that. I don't expect everybody to like every dial on this website. I could see losing the CCE, but the Flurry is valid. It's not like he's never battled off multiple smaller foes at the same time. Cyclops is one of the leading hand-to-hand combatants as far as skills go amongst the X-Men. That's why I gave him CReflex, and also charge. I can even see losing charge. Like I said, I'm not too familiar with Scott but I gave it a go.
CCE is definitely out of place on Scott, and I'd argue Flurry is, too. He's really not that good in hand-to-hand, relative to characters who truly deserve Flurry like Beast or Wolverine. Charge, too, is largely pointless because he's a Sharpshooter who could Running Shot into adjacency and that's more comic-accurate for him. (The only trouble is against Stealthed figures, which could be fixed with a trait allowing him to draw LOF to adjacent targets.)
Still, aside from the costing (which is my noted obsession where dream dials are concerned), this is a decent Scott Summers, for sure. I'd play it.
canaaron
01/24/2010, 19:03
Okay, how about this:
Veteran Cyclops
Team: Marvel - X-Men
Range: 10 :bolt:
Points: 90
Keywords:
m-normala-sharpshooterd-normalg-normal810163810163810163791526915269153610144KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Trait - Psychic Link: If Cyclops is within 8 squares of a friendly character named Jean Grey or Emma Frost, he can use Psychic Blast
Attack - Optic Sweep: Cyclops may use Energy Explosion. He may use it normally, or instead of dealing damage, he may give each character successfully hit with Energy Explosion an action token.
Damage - Broken Quartz: Cyclops' line of fire is not blocked by walls or indoor blocking terrain. If Cyclops targets a character behind a wall or through blocking terrain, destroy that terrain.
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