View Full Version : 300 DC/Marvel Mix No Dupes
Starman973
02/16/2003, 12:38
No dupes is the only rule my freinds play with, Here's one of the teams I came up with.
74 Exp Klaw -For Wildcard, range, damange and Incapacitate
72 Vet Nightwing -For Stelath, Outwit and Incapacitate
70 Exp Steel -For Free Move, Ranged combat expert & later Close
36 Exp Harley Quinn -For Perplex
32 Exp Black Cat -for Wildcard, proability Control & leap and climb
16 Exp AIM Medic -Cheapest 8 Attack Support figure
I was thinking of going for the LE Dr. Harleen Quinzel and trading in Nightwing for Experience Black Panther, but I wasn't certain what I could do with the points that would free up.
Thoughts on what I have changes I should make, anythign helpful would be nice. =]
Starman973
02/20/2003, 12:16
I'm really looking for some feed back people. I thought I made a good team and hear nothign from anyone. was the team rated somewhere else or are you all just shopping for ideas when you look at these posts.
Never trade the Nightwing in. He's a fabulous figure, and is great for giving your wildcards Stealth.
Starman973
02/21/2003, 11:54
You never know what you have till you see them in action. When half my team was hiding in plain view and within range of the approuching Enemy team. I was amazed. Now correct me if I'm wrong, but coulnd't a sinestro or a Sentinal see my sealthed nightwing, Klaw and Black Cat? I thought they could see through stuff like supperman. I am told as long as I am on something thought I'm still hiden even from him. Do I have this right?
Killspree
02/21/2003, 12:02
Yes, you are correct. Stealth works for being in hindering terrain. The Sinestro/Sentinal rule is that hindering in the squares between the target and attacker don't effect. So stick to them bushes. I was thinking you might think about Rookie Steel over Experienced so your wildcarders can get the Superman Ally ability. Makes Klaw nasty to swap back and forth between Stealth and anti-stealth team abilities.
In fact, if you drop Steel to a Rookie for the Superman Team ability, and then drop Harley to Rookie, which keeps that first click perplex and shared AV team ability, you can upgrade the AIM medic to a Vet and ADD a Rookie SHIELD Medic.
Thus:
Klaw E 74
Nightwing V 72
Steel R 66
Harley Quinn R 27
Black Cat E 32
A.I.M. Medic V 17
SHIELD Medic R 12
300 points
This gives you SHIELD enhancement for all the Wildcards.
Styrix's version looks good, though I would probably tend to prefer either an R SHIELD Sniper or Trooper (giving up one point), or an E SHIELD Agent (also 12 points), seeing as how the R SHIELD Medic is incredibly sucky, and the other figs can at least provide harrassing fire, or be used as mobile terrain without too much guilt.
Xian
Lesson #1: Remember that RCE doesn't combine with any powers.
Starman973
02/22/2003, 13:09
Ranged Combat Expert Does combine with Team abilties.
It does not combine with anything else other than Probability controll. I thought about it some and since I don't need Harley Quinn on the front line I could go for the cheeper version and I could then Up my medic who does need to be at the front line. But Down grading steel is just not an option as he basicly becomes tin foil at his rookie level. The superman team abilty must cost a lot on the figures for there to be this much noticable difference. BUt As for where the points go, they going in for the LE Scientist Supreme, his Engergy deflection shield gives him enough defence to st behind the likes of steal and stealthed out team members for the sealthed members are not only un target abible, (even against a Sentinle/Sinestro), but agast normal figures they also block line of sight, or am I wrong about that?
Superman Team members can target them.
Starman973
02/23/2003, 23:24
Okay good to know. I got a feind that swears by owaw Superman. I'm hoping that if I focus Nightwing and Klaw's incapacitate at him I'll stand up to the guy. which is why I have the Exp Klaw for the Wild Card
Originally posted by Starman973
Ranged Combat Expert Does combine with Team abilties.
Oh, I know that. It was more intented to be a signature line (since it came after my nick), a funny comment about some stupid mistakes I made in a game recently. :)
Xian
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