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Terman8er
01/21/2010, 20:27
Wolverine
Team: X-Men
Range: 0 :bolt:
Points: 156
Keywords: Avengers, Mutant, X-Men, Soldier, Weapon X
m-normala-normald-indomitableg-normal81017281116171216171117271017261017261016279162712161KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Trained by Ogun: Wolverine can use Flurry, Stealth, Plasticity and Charge. If Wolverine uses Charge he may move his full movement value if he starts in Hindering terrain. Damage dealt by Wolverine is Penetrating Damage.
Defense - Healing Factor: Wolverine may use Regeneration as a free action. Wolverine has Toughness. When Wolverine uses Regeneration subtract 1, not 2, from the die roll, minimum result 1.
Damage - Best there is...: Wolverine may use Close Combat Expert or Exploit Weakness. Wolverine can use Perplex but may only target himself.
:star: Sniff!: Wolverine ignores other characters Shape Change and Skrull Team Ability.

Spider-Dave
01/22/2010, 00:58
I like him...We need a powerhouse level Wolverine...

W.I.T
01/22/2010, 01:14
The things about Wolverine (in clix form) that have always bothered me are:

1) Not enough Damage reduction: He's got an Adamantium Skeleton. He should be hard to hurt.

2) Regen at the end of his dial: As soon as you see that Regen. you know he's near the end, and you kill him ASAP, especially if he's got Auto. Regen.

That is a very good representation of Wolverine. But I'd actually give him starting Invulnerability, like the Sinister Unique. If I saw that beast sitting across the map from me, you can bet your last dollar, I'd hit him for 6 Damage ASAP. With Invulnerable, that would be mitigated to 4.

Also, the way your 'Healing Factor' is worded, Wolverine could be on his last click, Regen for 4-5 as a FREE action, and then end up on 'Healing Factor' in the middle of his dial and Regen again as a FREE action, potentially ending up on his first click all as FREE actions. IMO, that's a little 'broken'. I'd add the line 'Once per turn as a Free action.....' unless of course you intended it to be that way.

I'd be all over that dial. It may actually be too good for the points TBH.

imaleximsweet
01/22/2010, 01:32
i dont like the flurry 2 damage (no blades) clicks. (EW and flurry dont work together sadly...)

i think he's a little expensive, playing a figure with no more than 2 natural damage, and having to take a chance to do more than 3 is not worth 156 (IMO)

i think he should have 3-4 damage (a la sinister unique) to show how he can do precise strikes (via EW) and save the BCF for his berserker clicks.

perhaps give him toughness as a trait (its really hard to outwit his adamantium skeleton) or even invuln as a trait... im gettin a couple ideas now, maybe i'll make a dial in a minute

W.I.T
01/22/2010, 03:16
i dont like the flurry 2 damage (no blades) clicks. (EW and flurry dont work together sadly...)

i think he's a little expensive, playing a figure with no more than 2 natural damage, and having to take a chance to do more than 3 is not worth 156 (IMO)

i think he should have 3-4 damage (a la sinister unique) to show how he can do precise strikes (via EW) and save the BCF for his berserker clicks.

perhaps give him toughness as a trait (its really hard to outwit his adamantium skeleton) or even invuln as a trait... im gettin a couple ideas now, maybe i'll make a dial in a minute

The Flurry 2 Damage clicks are what I like to call 'options' clicks. Look at it this way: Wolverine is basing a figure that has Impervious. What are you going to use, Flurry or Exploit Weakness? Same situation, but the opposing figure has Energy Shield instead of Impervious, what are you going to use, Exploit or Flurry? It's all about options.

Terman8er
01/22/2010, 09:08
I honestly don't see Wolverine (aside from the Herald version) ever deserving Invuln. He is very easy to "hurt". Aside from breaking his bones he is as easy to "hurt" as you and I . (a reason I loathe to see him fight the Hulk (Hulk should rip his arms or off or explode him into a fine mist when punched) He is just regular flesh...fast healing flesh mind you, but flesh none-the-less.

And yes, I intended on him being able to heal from his last click to his first click without taking an action. That's Wolverine, IMHO. One second you have him on his last leg and the next thing you know he's standing there with a grin on his face and good to go.

as for the Flurry/EW clix...exactly what W.I.T. said. And I never eva eva want to see a Wolverine figure with 3-4 DaV and Exploit Weakness. Those nice shiny pig-stickers backed by Wolverine's strength shouldn't, honestly, ever be hurting Superman or Colossus in the comics (but I understand the game need for it).

llyrghmnghyll
01/22/2010, 09:20
pointwise he's dead on. (assuming you meant the regen power to be once per turn)

However personally I'd never use that over the options we currently have. for that many points I want something a little more substantial. theres a lot on him that relies on d6 rolls to pull off, and if a character is over half my build total I want a little more assurance. Also the attack values seem a little high.

heres my wolvy:
Wolverine
Team: X-men
Range: 0 :bolt:
Points: 139
Keywords: X-men, Martial Artist, Past, X-Force
m-normala-normald-indomitableg-normal9111738111738101638101627916279162710152611142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: - soul of the warrior heart of the beast: Wolverine may use Combat reflexes and Stealth.
Speed - Samurai Charge: Wolverine may use Leap Climb and Charge
Defense - Advanced Regeneration: once per turn as a free action wolverine may roll a d6, on a 5 or 6 he may heal 2 clicks of damage, on a 2,3,or 4 he may heal 1 clcik of damage.

Terman8er
01/22/2010, 09:30
pointwise he's dead on. (assuming you meant the regen power to be once per turn)

However personally I'd never use that over the options we currently have. for that many points I want something a little more substantial. theres a lot on him that relies on d6 rolls to pull off, and if a character is over half my build total I want a little more assurance. Also the attack values seem a little high.

heres my wolvy:
Wolverine
Team: X-men
Range: 0 :bolt:
Points: 139
Keywords: X-men, Martial Artist, Past, X-Force
m-normala-normald-indomitableg-normal9111738111738101638101627916279162710152611142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: - soul of the warrior heart of the beast: Wolverine may use Combat reflexes and Stealth.
Speed - Samurai Charge: Wolverine may use Leap Climb and Charge
Defense - Advanced Regeneration: once per turn as a free action wolverine may roll a d6, on a 5 or 6 he may heal 2 clicks of damage, on a 2,3,or 4 he may heal 1 clcik of damage.

I am assuming you are talking of a 300 build total: with that, check the bolded section above, you are just about half (points wise) and you are using a ton of d6 rolls too. :p Not saying anything...just sayin. :)

Amora's_best_friend
01/22/2010, 09:37
My Wolverine:

E Wolverine
Team: X-Men
Range: 0 :bolt:
Points: 135
m-normala-normald-normalg-normal81017381017371017379183781737816379153710163710163KOKOKOKOKOKOKOKOKOKOKOKODefense - "I'M THE BEST AT WHAT I DO." : Wolverine can use Toughness and Willpower.
Damage - INSTANTANEOUS REGENERATION: Wolverine can use Regeneration. At the end of each of your turns, heal Wolverine 1 damage.

:star: Wolverine ignores hindering terrain when making Move actions.

canaaron
01/22/2010, 09:48
When you put this, "If Wolverine uses Charge he may move his full movement value if he starts in Hindering terrain", did you mean for him to move his FULL movement or full HALVED movement?

llyrghmnghyll
01/22/2010, 10:38
I am assuming you are talking of a 300 build total: with that, check the bolded section above, you are just about half (points wise) and you are using a ton of d6 rolls too. :p Not saying anything...just sayin. :)

1) I'm a little full of it from time to time (read: more often than not)
2) blades is part and parcel for wolvy.
3) I did get rid of most of the randomness in the regen department
4) He was supposed to be 130 the original price was when he was 9 clicks long.
5) it gave me the opportunity to makethis list, and I like making lists.
6) Venus was hidden in the third house, or something psychically ridiculous like that.

jak sacul
01/22/2010, 12:12
Is anyone else concerned by the charge/flurry/blades combo?

W.I.T
01/22/2010, 12:24
I honestly don't see Wolverine (aside from the Herald version) ever deserving Invuln. He is very easy to "hurt". Aside from breaking his bones he is as easy to "hurt" as you and I . (a reason I loathe to see him fight the Hulk (Hulk should rip his arms or off or explode him into a fine mist when punched) He is just regular flesh...fast healing flesh mind you, but flesh none-the-less.

And yes, I intended on him being able to heal from his last click to his first click without taking an action. That's Wolverine, IMHO. One second you have him on his last leg and the next thing you know he's standing there with a grin on his face and good to go.

as for the Flurry/EW clix...exactly what W.I.T. said. And I never eva eva want to see a Wolverine figure with 3-4 DaV and Exploit Weakness. Those nice shiny pig-stickers backed by Wolverine's strength shouldn't, honestly, ever be hurting Superman or Colossus in the comics (but I understand the game need for it).

I'd disagree with him not being able to hurt characters like Colossus or Superman with his 'pig stickers'. From the Marvel Database (http://marvel.wikia.com/Wolverine_%28James_%22Logan%22_Howlett%29):

Superhuman Strength: Wolverine's Mutant Healing Factor enables him to push his muscles beyond the natural limits of the human body without injury, granting him some degree of superhuman strength. His natural strength is augmented by the demand placed on his musculature due to the presence of over 100 pounds of Adamantium bonded to his skeleton, which also removes the natural limitations of the human skeletal structure by allowing him to lift weights that would damage a human skeleton. Wolverine has been depicted with sufficient strength to break steel chains and he supports the weight of a dozen men with one arm. Wolverine's strength is enough to allow him to press somewhere in excess of 800 lbs but not more than 2 tons.

Adamantium Laced Skeleton: Not part of Wolverine's natural mutant attributes, Wolverine's entire skeleton, including his bone claws, is laced with the rare, artificial, and virtually indestructible alloy known as Adamantium or True Adamantium. As a result, Wolverine's bones are virtually unbreakable. The presence of the Adamantium has further enhanced the already razor sharp edge of Wolverine's bone claws. Aside from being practically indestructible, the claws are capable of cutting any solid material, with the known exception of True Adamantium and Proto-Admantium (Captain America's shield.) However, Wolverine's ability to slice completely through a substance depends upon the thickness of the substance and the amount of force he can exert. The Adamantium also weights his blows, dramatically increasing the effectiveness of his punches and kicks.

So, he should be able to hurt (and has in the comics) characters like that. In fact, I remember him slicing off Absorbing Mans arm in the first Secret Wars, when Absorbing Man was composed entirely of stone, like he was cutting through butter.

Amora's_best_friend
01/22/2010, 12:39
I don't like EW on Wolverine, but then my dial can break Impervious/Invuln on every click, so it's not like he needs it.

Joeshane86
01/22/2010, 16:49
If you don't like wolverine then why make the dial. Its not fair for Batman to be such a playable figure when hes just a human. Honestly if You just give wolverine outwit it would be comic accurate. If you have been reading any of the stuff hes been doing. Then you can honestly justify outwit for this character.

Terman8er
01/22/2010, 21:30
If you don't like wolverine then why make the dial. Its not fair for Batman to be such a playable figure when hes just a human. Honestly if You just give wolverine outwit it would be comic accurate. If you have been reading any of the stuff hes been doing. Then you can honestly justify outwit for this character.

And who said they didn't like him? Um...thanks for posting though.

adamkomar
01/22/2010, 23:16
Alright, I'll jump on the bandwagon. This is based strictly on the description of his powers and abilities in Marvel's official database, Marvel Universe (http://marvel.com/universe/Wolverine):

Unique Wolverine
Team: X-Men
Range: 0 :bolt:
Points: 140
Keywords: Martial Artist, Mutant, Soldier, Spy, Weapon X, X-Men
m-normala-normald-indomitableg-normal811183811173810172710162710162791626915169151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Trait - Instant Healing: Wolverine can use Toughness.
Trait - Enhanced Senses: Wolverine ignores other characters' Shape Change and the Skrulls team ability.
Speed - Trained Assassin: Wolverine can use Charge, Leap/Climb and Stealth.
Defense - Healing Factor: Once per turn as a free action, Wolverine can use Regeneration (minimum result of 1).