View Full Version : Wonder Woman
Slade Wilson
01/25/2010, 00:25
E Wonder Woman
Team: JLA
Range: 0 :bolt:
Points: 154
Keywords: Amazon, JLA, Justice League, Warrior
m-winga-normald-indomitableg-normal81118481117491018391017391017389173810163811164KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - SPEED OF HERMES: Give Wonder Woman a power action; move her up to her speed value, and then give her one close combat action as a free action.
Defense - BRACLETES: Wonder woman can use Invulerability and Energy Shield/Deflection.
Damage - GOLDEN LASSO: Wonder Woman can use Incapacitate as if she had a range of 6, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Repulsor rage
01/25/2010, 00:50
Add to golden lasso that you and the opposing player must play a rounf of truth or dare and its awesome.
That's a good, no check that, it's a great Wonder Woman. Too great. For 101 points less than the AA one, I'd never play the AA version again if we got this figure. And only 20 points more than the (already severly undercosted) Icons version. Undercosted for sure, but great powers and stats. I always look at a figure, to see what feat abuse I could use on it. If I can add feats to it, and make it 10x better than it's next highest point version, IMO, the point cost is wrong. Especially if that figure is already amazing (this one is) with out feats. I am going to add 90 points in feats to this one (to take it to the extreme) and you tell me if you'd play this one, or the AA version:
Fortitude ----> a given. Now ignores Outwit and EW (172 points)
Repulsor Shield ----> now also ignores Psychic Blast, RCE and Force Blast (197 points)
Heightened Reflexes ----> now has Super Senses against HSS, Charge, Running Shot & Transporters. (207 points)
Stunning Blow ----> can now deal 2 tokens on her SP and 3 Damage. (217)
Haymaker ----> +2 to :g-starburst: with no Push Damage (227)
Protected -----> negates the Damage from one Attack (235)
Alias ----> gives her a chance to avoid being targeted period (238)
So with those cards, she's got a 20 :d-indomitable: from Range, she can go 2 turns in a row without pushing, she can full move 'Charge' with a 10 :a-fist: and 7 :g-starburst: with a Light Object, she ignores all Penetrating powers, (except Pulse Wave) she has 'Super Senses' against all move and attack powers to start, she can avoid being targeted by one attack with a good roll, if she misses her 'Shape Change' roll and her 'Super Senses' roll and her Impervious roll on her top 2 clicks, she can then negate that Damage anyway, without taking push damage for it, and all still for 10 points less than the AA version.
Honestly, she's probably 50 points undercosted IMO.
UniqueLoginNamor
01/25/2010, 08:15
That's a good, no check that, it's a great Wonder Woman. Too great. For 101 points less than the AA one, I'd never play the AA version again if we got this figure. And only 20 points more than the (already severly undercosted) Icons version. Undercosted for sure, but great powers and stats. I always look at a figure, to see what feat abuse I could use on it. If I can add feats to it, and make it 10x better than it's next highest point version, IMO, the point cost is wrong. Especially if that figure is already amazing (this one is) with out feats. I am going to add 90 points in feats to this one (to take it to the extreme) and you tell me if you'd play this one, or the AA version:
Fortitude ----> a given. Now ignores Outwit and EW (172 points)
Repulsor Shield ----> now also ignores Psychic Blast, RCE and Force Blast (197 points)
Heightened Reflexes ----> now has Super Senses against HSS, Charge, Running Shot & Transporters. (207 points)
Stunning Blow ----> can now deal 2 tokens on her SP and 3 Damage. (217)
Haymaker ----> +2 to :g-starburst: with no Push Damage (227)
Protected -----> negates the Damage from one Attack (235)
Alias ----> gives her a chance to avoid being targeted period (238)
So with those cards, she's got a 20 :d-indomitable: from Range, she can go 2 turns in a row without pushing, she can full move 'Charge' with a 10 :a-fist: and 7 :g-starburst: with a Light Object, she ignores all Penetrating powers, (except Pulse Wave) she has 'Super Senses' against all move and attack powers to start, she can avoid being targeted by one attack with a good roll, if she misses her 'Shape Change' roll and her 'Super Senses' roll and her Impervious roll on her top 2 clicks, she can then negate that Damage anyway, without taking push damage for it, and all still for 10 points less than the AA version.
Honestly, she's probably 50 points undercosted IMO.
In all fairness everything looks scary with that many feats on it. I once played (before 10% rule obviously) Vet Swamp Thing with literally 300 points of feats. Great WW dial either way. I ws going to post one i've been working on.
Amora's_best_friend
01/25/2010, 10:05
Give her Impervious up front, then an invulnerability and ESD SP instead of the present invuln, and she'd be less overpowered/undercosted.
Slade Wilson
01/25/2010, 12:35
made a couple of changes and I dont think she is over costed now.
canaaron
01/25/2010, 12:59
I like it. I think it captures her well. She does the damage and isn't too many points. I think AA version would have been better as a KC or HT figure than just regular old WW. Another Home Run. Thanks Slade
Slade Wilson
01/25/2010, 13:04
I like it. I think it captures her well. She does the damage and isn't too many points. I think AA version would have been better as a KC or HT figure than just regular old WW. Another Home Run. Thanks Slade
Welcome and I agree I feel the AA is way to expensive, I see that one as about 200-220 range.
Welcome and I agree I feel the AA is way to expensive, I see that one as about 200-220 range.
I tend to disagree. I think that the reason people *think* she's over costed, is because we got the Icons V Wonder Woman. For 127 points, you get this:
io033 V Wonder Woman
Team: Justice League
Range: 0 :bolt:
Points: 127
Keywords: Amazon, Justice League International, JLA
m-winga-fistd-starburstg-starburst101017510101658916489164891537815378153781426714267132KOKOKOKOKOKOKOKO
Vastly undercosted. She is the only figure in the game, that is less than 186 points, and has a starting 5 Damage on her dial, 2 to start actually. That's a 7 with a heavy object, which she will surely be toting around with her to Charge in with. The next closest figure with a starting 5 Damage, is the 'broken' Ultimates Thor @ 186 points, and he doesn't have Super Strength to get that to a 7. She's 59 points cheaper than the closest figure to her. Of course she's not the only figure in Icons that was undercosted. I have no problem with the stats on figures liker her, and Icons Superman, only with their point cost.
Terman8er
01/25/2010, 17:26
Slade...I love that Wonder Woman. Really. My only caveat is that, as many people do, you de-powered her (if you will) It seems like a low powered version, not that that is a bad thing.
Wonder Woman has been described, in he own series by Uncle Walt, as being (and I quote):
Stronger than Herakles!
Faster than Hermes!
Possesing the Wisdom of Athena!
Gifted with the allure of Aphrodite!
With that I think she needs a bump from what you gave her...granted at a higher cost. I just want accurate clix, points be damned. :)
So I give you my Wonder Woman, based on yours, that costs a bit more.
Wonder Woman
Team: JLA
Range: 0 :bolt:
Points: 234
Keywords: Amazon, JLA, Justice League, Warrior, Justice League of America
m-winga-normald-indomitableg-normal10111841011184910174910173991739916381016381016381016389153KOKOKOKOKOKOKOKOSpeed - FASTER THAN HERMES: Give Wonder Woman a power action; move her up to her speed value (she breaks away automatically), after which Wonder Woman can use Flurry targetting a single character.
Attack - TIARA: Wonder Woman has a range of 8 with :bolt:
Defense - BRACELETS: Wonder woman can use Invulerability and Energy Shield/Deflection.
Damage - GIRDLE OF HESTIA: Wonder Woman can use the Capture Ability at a range up to 6.
Slade Wilson
01/25/2010, 18:52
Well Term it all depends on whos take on her you are going by, you will also notice mine is the Exp version not a vet so she has room to grow. I was trying to stay away from the uber powerful one we got in AA and give a more affordable choice, but one that still kicks butt, after all this is a team game.
Terman8er
01/25/2010, 19:01
I agree Slade, as I said....I just like the big point verions :)
Slade Wilson
01/25/2010, 20:06
I agree Slade, as I said....I just like the big point verions :)
me too, I just also like my options for team building. ;)
canaaron
01/26/2010, 06:50
I think they are both well done for their experience level and points. Options, boys, are always nice. It's like, I can field Winter Soldier or I can field Merlyn for 15 points less with almost the same affect.
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