commandercool
01/26/2010, 18:43
Under what circumstances exactly can I turn off a power? Sometimes I don't want a feat for a turn, so I'm wondering if I can de-qualify myself for it for the turn by turning off prerequisite powers.
I recently played a team featuring Surtur using, among other things, the Infiltrate feat card, which reads as follows:
***
Prerequisites: Stealth or Shape Change
Choose a character.
This character can ignore other characters for movement purposes, but must end it's movement adjacent to an opposing character.
***
This is great for Surtur if he wants a guaranteed breakaway from tie-up figures, but it also requires him to actually base opposing figures, removing his option to punch people from 2 squares away with his giant reach (as is my understanding).
So my question is, if I don't want to use Infiltrate can I turn off Shapechange, making Surtur no longer qualify for the feat, and letting him ignore it's effects for the turn? Or even more to the point, is it possible to just turn the feat off wholesale? This seems like a really important thing to know, and I've been wondering about if for a long time, but since I've never seen someone do it I assume it doesn't work. I would look it up myself (I swear!) but I don't have a rulebook that's even remotely current (my one and only rulebook is from Hypertime.)
I recently played a team featuring Surtur using, among other things, the Infiltrate feat card, which reads as follows:
***
Prerequisites: Stealth or Shape Change
Choose a character.
This character can ignore other characters for movement purposes, but must end it's movement adjacent to an opposing character.
***
This is great for Surtur if he wants a guaranteed breakaway from tie-up figures, but it also requires him to actually base opposing figures, removing his option to punch people from 2 squares away with his giant reach (as is my understanding).
So my question is, if I don't want to use Infiltrate can I turn off Shapechange, making Surtur no longer qualify for the feat, and letting him ignore it's effects for the turn? Or even more to the point, is it possible to just turn the feat off wholesale? This seems like a really important thing to know, and I've been wondering about if for a long time, but since I've never seen someone do it I assume it doesn't work. I would look it up myself (I swear!) but I don't have a rulebook that's even remotely current (my one and only rulebook is from Hypertime.)