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lancelot
01/31/2010, 22:06
So, I had Archangel do a Fly-By today, starting at 10 Movement.

Halving that, it's 5 and I moved one square, hit a Mystic for 3, took 1, landed on a 8 speed click with Fly-By still active.

I rolled and hit breakaway, but how many movement do I have left?

4 or 3?

Similar with HSS, should a figure start with 10, move 5, hit and take 1, land on a 8 speed click, does it have 5 or 3 left?

Thanks!

pseudosoldier
01/31/2010, 22:11
HYPERSONIC SPEED Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character can as a free action make one close combat or ranged combat attack with its range value halved for the attack.This character must be in a square where it could legally end its move in order to make the attack. This character can continue to use the rest of its movement (if any) after making the attack.

Due to that last sentence, I believe you would only get to complete the amount of movement you currently have showing (3 and 3, in your specific examples).

ChiRocker
01/31/2010, 22:24
So, I had Archangel do a Fly-By today, starting at 10 Movement.

Halving that, it's 5 and I moved one square, hit a Mystic for 3, took 1, landed on a 8 speed click with Fly-By still active.

I rolled and hit breakaway, but how many movement do I have left?

4 or 3?

Similar with HSS, should a figure start with 10, move 5, hit and take 1, land on a 8 speed click, does it have 5 or 3 left?

Thanks!

Due to that last sentence, I believe you would only get to complete the amount of movement you currently have showing (3 and 3, in your specific examples).

Ok, first off, you don't have to halve your movement, you halve range with HSS, second off, you don't have to roll break away at all with HSS, last off, the "if any is left" sentence refers to if you have used up all of your movement to get adjacent to the target in the first place.

Let me go check some wording really quick on Mystics to see if damage is taken after the "action" resolves or after the "attack" resolves. That wording will make everything make sense.

EDIT: it just says "takes damage" but doesn't specify when. I would guess that you take it immediately and if your speed drops you have 1 fewer speed. My reasoning for this is that when using Flurry, you take the Mystics damage immediately after the attack, and if you lose flurry, you can't make the second attack.

lancelot
01/31/2010, 22:36
Ok, first off, you don't have to halve your movement, you halve range with HSS, second off, you don't have to roll break away at all with HSS, last off, the "if any is left" sentence refers to if you have used up all of your movement to get adjacent to the target in the first place.

Let me go check some wording really quick on Mystics to see if damage is taken after the "action" resolves or after the "attack" resolves. That wording will make everything make sense.

EDIT: it just says "takes damage" but doesn't specify when. I would guess that you take it immediately and if your speed drops you have 1 fewer speed. My reasoning for this is that when using Flurry, you take the Mystics damage immediately after the attack, and if you lose flurry, you can't make the second attack.
I was talking about Fly-By mostly.

Tarnish
01/31/2010, 22:39
Ok, first off, you don't have to halve your movement, you halve range with HSS, second off, you don't have to roll break away at all with HSS, last off, the "if any is left" sentence refers to if you have used up all of your movement to get adjacent to the target in the first place.


He's talking about Angel's Special Flyby Power not HSS in that example ;)

You take the Mystic damage immediately after the attack, and would continue on with the rest of your (now lessened) movement.

Tarnish

PONX
01/31/2010, 23:23
He's talking about Angel's Special Flyby Power not HSS in that example ;)

You take the Mystic damage immediately after the attack, and would continue on with the rest of your (now lessened) movement.

Tarnish

Sounds good :squareeye

ChiRocker
02/01/2010, 00:12
my bad, I'm a dc guy and didn't think to check any SP's. Do you still have to break away with that or is it treated like the move and attack ability?

lancelot
02/01/2010, 00:28
my bad, I'm a dc guy and didn't think to check any SP's. Do you still have to break away with that or is it treated like the move and attack ability?

You still have to breakaway as the precedent was set with Avengers Falcon.

imaleximsweet
02/01/2010, 05:57
so whats the "if any remaining" count when we talk about flyby & mystics

does the replacement value stay consistant until the end of the action?? hss uses the movement on the dial (including modifications)

charge/fly by use a replacement value (that can be modified by carry) but should one RE-replace mid action like that?

i dont know; i am only proposing the question...

jak7890
02/01/2010, 06:58
charge/fly by use a replacement value (that can be modified by carry) but should one RE-replace mid action like that?


Yep. See Tarnish's answer.

peasant
02/01/2010, 18:21
I recall a precedent being set for the values to be used in an action/attack to be fixed at the time the action is declared. It had to do with Aquaman...

SURGE: Aquaman can use Charge. When Aquaman occupies water terrain, modify his speed value by +2

... and how his speed was fixed at the beginning of the action and did not change as the trigger conditions might vary over the course of the action. In fact, I don't recall any case where mid-action/mid-attack damage triggers a check of anything other than the continued presence of a power (Flurry, which clearly does, also clearly delineates separate actions). Therefore I'm inclined to disagree with the thread so far and suggest that Flyby retains its full, original speed.

Was I wrong about this precedent? Can anyone point me directly to an opposing ruling? It's not that I'm opposed to the consensus. Stubbing one's toe and limping away a little slower makes sense... but I don't see any actual support for it in the rules. I would have expected this to be covered long ago, given the complexities of HSS (and to a lesser degree, Perplex, which ends the instant damage is taken), but I can find nothing. Perhaps it was there once and is now lost to the apocrypha of changing rules and rules arbitrators... or maybe it just seemed so inherently logical no one cared.

Maraud
02/01/2010, 18:30
I recall a precedent being set for the values to be used in an action/attack to be fixed at the time the action is declared. It had to do with Aquaman...

SURGE: Aquaman can use Charge. When Aquaman occupies water terrain, modify his speed value by +2

... and how his speed was fixed at the beginning of the action and did not change as the trigger conditions might vary over the course of the action. In fact, I don't recall any case where mid-action/mid-attack damage triggers a check of anything other than the continued presence of a power (Flurry, which clearly does, also clearly delineates separate actions). Therefore I'm inclined to disagree with the thread so far and suggest that Flyby retains its full, original speed.

Was I wrong about this precedent? Can anyone point me directly to an opposing ruling? It's not that I'm opposed to the consensus. Stubbing one's toe and limping away a little slower makes sense... but I don't see any actual support for it in the rules. I would have expected this to be covered long ago, given the complexities of HSS (and to a lesser degree, Perplex, which ends the instant damage is taken), but I can find nothing. Perhaps it was there once and is now lost to the apocrypha of changing rules and rules arbitrators... or maybe it just seemed so inherently logical no one cared.

yes there are many opposing rullings.
1: HSS; when you have a spd of 11 then hit a mystic you take a click and end up on 10 you can only move up to 10.
2: BFC Backalley brawl; was stated if you use no powers to attack and you hit then it is PC'ed you lose the +2 to attack

but then you have waht you stated and also
Shellhead+(CSA or THEME TEAM PROB)
it was ruled that if the attack hits and you use on of the two re-roll options above you would not get the +2 def.

so in summery the ruling on this would need to be seperate since there is no consistency on this.

Manchine
02/01/2010, 18:48
my bad, I'm a dc guy

EWWWWW your one of those. :laugh::o:p:p

adamkomar
02/01/2010, 18:57
Charge says, "halve its speed value for the action". Regardless of how many damage the character takes, as long as it still has Charge, its speed value is halved.

lancelot
02/01/2010, 19:02
Charge says, "halve its speed value for the action". Regardless of how many damage the character takes, as long as it still has Charge, its speed value is halved.

Yeah...it's just that I found it interesting I had to halve two different speed values in one single action on the same character.

Archangel had 10 to start with, halved to 5, hit up Thoki a space away, took Mystics retaliation and landed on 8 speed. I was like, oh okay, let's halve THAT...I got 4, then I already moved 1, so I figured I had 3 left.

Yeah, gotta love Fly-By! (oh, why, oh why did they rule we had to roll breakaway, though?!? it's a FLY BY!!! :tired: )

adamkomar
02/01/2010, 19:12
Yeah...it's just that I found it interesting I had to halve two different speed values in one single action on the same character.

Archangel had 10 to start with, halved to 5, hit up Thoki a space away, took Mystics retaliation and landed on 8 speed. I was like, oh okay, let's halve THAT...I got 4, then I already moved 1, so I figured I had 3 left.

Yeah, gotta love Fly-By! (oh, why, oh why did they rule we had to roll breakaway, though?!? it's a FLY BY!!! :tired: )

It's a continuous effect. It doesn't happen once when the power is activated and never again. From the time Charge is activated until it resolves, the speed value is constantly checked and halved every time the speed value changes.