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W.I.T
02/05/2010, 14:42
I did a search for this, but didn't find an answer. The question is, when a figure becomes 'Possessed' can you turn off the figures powers like you can with Mind Control?

POSSESSION: Give Deadman a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Deadman from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner's force, and any of the target's canceled powers return.

After the resolution of any action given to the target, you can release the target. Remove all actions tokens from the target and place Deadman in any unoccupied square within 4 squares to which the target has a clear line of fire. The target becomes friendly to its owner's force and opposing to your force.

If the target is possessed at the end of your turn, roll a d6 and add 1 to the result for each 100 points (or fraction thereof) of the target's point value. If the result is 6 or more, the target is released. If the result is 5 or less, deal Deadman 1 unavoidable damage.

Each time the possessed target takes damage, deal Deadman 1 unavoidable damage after the action is resolved. Any effect that can counter the target's powers can counter Deadman's Possession. If Deadman is eliminated or Possession is countered or canceled, the target is immediately released. Deadman and possessed characters can't be targeted by Mind Control or Possession.

This power cannot be cancelled.

We rolled for it, and the 'answer' was yes, you can. But I just wanted to make sure that was legal. For the record, we were playing a 2000 point game, and all figures had to have a printed range of 0. I'd pushed my Psycho Pirate to his 'I'm your best friend' SP so that my opponent would have to roll doubles to be able to Damage him. My opponent then 'Possessed' Psycho Pirate with Deadman, and wanted to turn the power off.

I figure it is legal, because of the wording 'the target is possessed, becomes friendly to your force and opposing to its owner's force,' since you can turn off any non-optional powers on your own figures, it would make sense that this was legal.

Thanks for any clarification.

normalview
02/05/2010, 14:44
Correct.

Possession let's you control that character just the same as a character you originally built on to your team. If you want to cancel a power, ability, or TA you are welcome to do so (assuming it is optional, of course).

lancelot
02/05/2010, 14:44
Sure, why not?

Harpua
02/05/2010, 14:46
Yes you can, but I'm not sure how effective it will be.

You roll to be released at the end of the turn, so the power comes back on immediately.

W.I.T
02/05/2010, 17:17
Yes you can, but I'm not sure how effective it will be.

You roll to be released at the end of the turn, so the power comes back on immediately.

So then Psycho-Pirate would have gotten his 'I'm your best friend' SP back after he was released by Deadman? So then it doesn't work like Mind Control, because with MC the power stays turned off until the beginning of the next turn.

Not that this would have made a huge difference last night, as I couldn't roll to same my life (5-6 critical misses :speechles) and I was getting beat pretty badly, but Psycho-Pirate would have lasted a few more turns at the very least

Harpua
02/05/2010, 22:50
So then Psycho-Pirate would have gotten his 'I'm your best friend' SP back after he was released by Deadman? So then it doesn't work like Mind Control, because with MC the power stays turned off until the beginning of the next turn.

Not that this would have made a huge difference last night, as I couldn't roll to same my life (5-6 critical misses :speechles) and I was getting beat pretty badly, but Psycho-Pirate would have lasted a few more turns at the very least
Just like any canceled power, it stays off until the end of the turn.

W.I.T
02/05/2010, 23:17
Just like any canceled power, it stays off until the end of the turn.

Yes, but you don't have to wait until the end of the turn to release the target as per the description of the power:

"After the resolution of any action given to the target, you can release the target."

So let's just make sure this is legal:

Possess the target. Cancel targets power (in this case 'I'm your best friend). Take an action with said target. Release said target. Power remains canceled until the beginning of next turn.

That was what I was asking for clarification on.