View Full Version : TKing from elevated terrain.
Just a question that came to mind regarding TKing from on top of elevated terrain. I know that under the new rules of TK, once the TKd figure comes into base contact with an opposing figure, you have to stop the TK movement.
So the question is, if the TKer is on the edge of elevated terrain, can they TK a friendly figure *over* top of opposing figures, and ignore the bases? My instincts tell me no, but I just want to be sure. Here is a diagram to illustrate:
X = TKer
O = TKee (?)
D = Opposing figure(s)
W = Target square
E = Elevated Terrain
G = Grounded Terrain
EEOXEEEEEEE
GGGGGGGGGG
GGGGGGGGGG
GGGGGGGGGG
GGGGGGDDDG
GGGGGDDWDG
GGGGGGDGGG
Assuming that X has a clear LoF, can they TK O to square W, or would they have to stop before they got there?
normalview
02/11/2010, 13:22
Just a question that came to mind regarding TKing from on top of elevated terrain. I know that under the new rules of TK, once the TKd figure comes into base contact with an opposing figure, you have to stop the TK movement.
So the question is, if the TKer is on the edge of elevated terrain, can they TK a friendly figure *over* top of opposing figures, and ignore the bases? My instincts tell me no, but I just want to be sure. Here is a diagram to illustrate:
X = TKer
O = TKee (?)
D = Opposing figure(s)
W = Target square
E = Elevated Terrain
G = Grounded Terrain
EEOXEEEEEEE
GGGGGGGGGG
GGGGGGGGGG
GGGGGGGGGG
GGGGGGDDDG
GGGGGDDWDG
GGGGGGDGGG
Assuming that X has a clear LoF, can they TK O to square W, or would they have to stop before they got there?
If it helps, when using TK to move a friendly character, just pretend you are actually moving that friendly character on its own. There are a few things TK ignores (like moving from elevated to grounded terrain and vice versa), but for the most part if a normal :m-boot: character couldn't move through it/over it, then TK can't either.
In this specific case, once the TK character is not on elevated terrain it is grounded... and as such can't "go over" other grounded characters.
If it helps, when using TK to move a friendly character, just pretend you are actually moving that friendly character on its own. There are a few things TK ignores (like moving from elevated to grounded terrain and vice versa), but for the most part if a normal :m-boot: character couldn't move through it/over it, then TK can't either.
In this specific case, once the TK character is not on elevated terrain it is grounded... and as such can't "go over" other grounded characters.
That's what I thought. That *move* screwed me last game I played. My buddy TKd FF starter Thing into a group of my figures like in the diagram, and used Quake, hitting three of them for 2 Damage each (no reducers) and knockback. 'Neutered' my AA Zoom. :ermm:
Thanks for the clarification.
canaaron
02/11/2010, 14:00
wow, i'm glad i looked at this thread. i assumed that since the tk'er would have LoF, that he could put a character there. i had no idea other figures' bases mattered. has this always been the case?
normalview
02/11/2010, 14:20
wow, i'm glad i looked at this thread. i assumed that since the tk'er would have LoF, that he could put a character there. i had no idea other figures' bases mattered. has this always been the case?
No.
However, when the new TK rules were introduced in FF, many many things were changed with the way this power works. Not the least of which is that the power now moves characters instead of placing them.
Uniquist
02/11/2010, 14:36
So just to totally wig out, using a similar setup from before, with adding B, an opposing figure on the ground, would I have to choose a path that started with 1, then went to 2,3,4,5,6,W, in order to not get tied up with B?
X = TKer
O = TKee (?)
D = Opposing figure(s)
W = Target square
E = Elevated Terrain
G = Grounded Terrain
EEOXEEEEEEE
GG1GBGGGGG
GG2GGGGGGG
GGG3GGGGGG
GGGG4GGGGG
GGGGG56WGG
GGGGGGGGGG
So just to totally wig out, using a similar setup from before, with adding B, an opposing figure on the ground, would I have to choose a path that started with 1, then went to 2,3,4,5,6,W, in order to not get tied up with B?
X = TKer
O = TKee (?)
D = Opposing figure(s)
W = Target square
E = Elevated Terrain
G = Grounded Terrain
EEOXEEEEEEE
GG1GBGGGGG
GG2GGGGGGG
GGG3GGGGGG
GGGG4GGGGG
GGGGG56WGG
GGGGGGGGGG
I bolded for a little clearer picture, and from the above answer from Normal, yes you would.
KillerSavage
02/11/2010, 14:49
One that is forgotten where I play is that the character being moved must break away from opposing figures. It is in the rule book but not in the PAC. Not technically in the PAC anyhow.
Shadow Giant
02/11/2010, 15:28
Given the original diagram drawn by W.I.T., could a player be TK'd to the same spot if it were elevated terrain? For the sake of the question, I'm going to say that the opposing players are on grounded terrain.
My first thought would be, no, but I just had to ask.
normalview
02/11/2010, 15:36
Given the original diagram drawn by W.I.T., could a player be TK'd to the same spot if it were elevated terrain? For the sake of the question, I'm going to say that the opposing players are on grounded terrain.
My first thought would be, no, but I just had to ask.
Probably not.
Depending on exactly where this hypothetical elevated terrain was in relation to the grounded opposing characters, it might be possible to squeak by... but I don't think it is likely.
Perhaps if you draw a diagram of what you had in mind?
I think he means a setup like this:
X|. . . . . B|. . .
O|. . . . . B|W . .
Where the TKer (X) wants to move O from the elevated terrain they are on to the elevated terrain on the other side (W), but there are Bad guys (opposing) grounded.
I would say that yes, O would have to stop when he becomes adjacent to B, the fact that X is "keeping" O elevated is not relevant.
normalview
02/11/2010, 16:01
I would say that yes, O would have to stop when he becomes adjacent to B, the fact that X is "keeping" O elevated is not relevant.
And I would agree.
Let's here it for the Hive Mind!
A_Higher_Level
02/11/2010, 16:06
I'm guessing this is going to come up in a 'Normal Distribution' somewhere. :nervous:
canaaron
02/11/2010, 16:54
No.
However, when the new TK rules were introduced in FF, many many things were changed with the way this power works. Not the least of which is that the power now moves characters instead of placing them.
AAAAhhhhhhhh, that word. Of all the changes to TK they made that is the one I missed. Let me ask you this then; since the character is moved, would any powers be used to bypass opposing figures (i.e. Leap/Climb, Phasing/Teleport, HSS). I'm thinking the answer is no, although I don't see the reason exactly(other than many of those powers are activated on specific types of actions).
On a side note, I'm going to go back and re-read all powers and abilities to see if there is anything else that i missed.
normalview
02/11/2010, 17:04
AAAAhhhhhhhh, that word. Of all the changes to TK they made that is the one I missed. Let me ask you this then; since the character is moved, would any powers be used to bypass opposing figures (i.e. Leap/Climb, Phasing/Teleport, HSS). I'm thinking the answer is no, although I don't see the reason exactly(other than many of those powers are activated on specific types of actions).
On a side note, I'm going to go back and re-read all powers and abilities to see if there is anything else that i missed.
Any power, feat, trait, etc that requires an action of some type on the moved character's part would not work. This is because the moved character is not given an action; the TK-er is taking the action. This includes HSS, L/C, Phasing/Teleport, etc.
Passive powers and such that just happen whenever conditions are right would still function. Plasticity, for example.
canaaron
02/11/2010, 17:06
that's what i thought. SO, if i want to tk my Venom away from an adjacent, opposing character, my plasticity would actually kick in there.
Mr_Nobody
02/11/2010, 20:15
Going back to the diagram in the orginal question, whats to stop the tked character getting placed in the square? can't he be moved like this-
X = TKer
O = TKee (?)
D = Opposing figure(s)
T = Target square
E = Elevated Terrain
G = Grounded Terrain
p = Path moved by TK'ed figure
EEOXEEEEEEEE
GGGGPGGGGGG
GGGGPGGGGGG
GGGGPGGGGGG
GGGPGGDDDGG
GGGPGDDTDGG
GGGPGGDPGGG
GGGGPPPGGGG
GGGGGGGGGGG
TKer has LoF to both the starting and ending squares, both of which are within 8 of him and each other. seems fine to me.
- I was going to extend the diagram out so the path could go down further, maybe do a few loops before finishing up where it did above, but drawing these diagrams is bothersome enough. plus it wouldn't prove anything people didn't already know (the tk path can go further than 8 squares and further away from the TKer than 8 squares. all that matters are the start/end points)
canaaron
02/11/2010, 20:23
good point nobody.
KillerSavage
02/11/2010, 21:43
Going back to the diagram in the orginal question, whats to stop the tked character getting placed in the square? can't he be moved like this-
X = TKer
O = TKee (?)
D = Opposing figure(s)
T = Target square
E = Elevated Terrain
G = Grounded Terrain
p = Path moved by TK'ed figure
EEOXEEEEEEEE
GGGGPGGGGGG
GGGGPGGGGGG
GGGGPGGGGGG
GGGPGGDDDGG
GGGPGDDTDGG
GGGPGGDPGGG
GGGGPPPGGGG
GGGGGGGGGGG
TKer has LoF to both the starting and ending squares, both of which are within 8 of him and each other. seems fine to me.
- I was going to extend the diagram out so the path could go down further, maybe do a few loops before finishing up where it did above, but drawing these diagrams is bothersome enough. plus it wouldn't prove anything people didn't already know (the tk path can go further than 8 squares and further away from the TKer than 8 squares. all that matters are the start/end points)
Because you can only move them eight.
Going back to the diagram in the orginal question, whats to stop the tked character getting placed in the square? can't he be moved like this-
X = TKer
O = TKee (?)
D = Opposing figure(s)
T = Target square
E = Elevated Terrain
G = Grounded Terrain
p = Path moved by TK'ed figure
EEOXEEEEEEEE
GGGGPGGGGGG
GGGGPGGGGGG
GGGGPGGGGGG
GGGPGGDDDGG
GGGPGDDTDGG
GGGPGGDPGGG
GGGGPPPGGGG
GGGGGGGGGGG
TKer has LoF to both the starting and ending squares, both of which are within 8 of him and each other. seems fine to me.
- I was going to extend the diagram out so the path could go down further, maybe do a few loops before finishing up where it did above, but drawing these diagrams is bothersome enough. plus it wouldn't prove anything people didn't already know (the tk path can go further than 8 squares and further away from the TKer than 8 squares. all that matters are the start/end points)
well for 1 reasons.
1: He moved more than 8 squares (move the target up to 8 squares)
2: HE moved adjacent to an opposing Character which he would have to stop movement. (If the target moves into a square adjacent to an opposing
character, it must stop its movement)
Edit: also not that the reason 2 applies to when moving objects also, meaning if you try to tk an object out from under an opposing character it would move 1 square before it would have to stop.
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